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Import changes from the local SVN working copy
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@@ -89,7 +89,7 @@ BOOLEAN RemoveFacesForAutoBandage( void );
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extern BOOLEAN CanCharacterAutoBandageTeammate( SOLDIERTYPE *pSoldier );
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extern BOOLEAN CanCharacterBeAutoBandagedByTeammate( SOLDIERTYPE *pSoldier );
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extern UINT8 NumEnemyInSector( );
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extern UINT16 NumEnemyInSector( );
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void BeginAutoBandage( )
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{
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@@ -316,7 +316,7 @@ BOOLEAN CreateAutoBandageString( void )
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{
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INT32 cnt;
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// WDS - make number of mercenaries, etc. be configurable
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UINT8 ubDoctor[CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS], ubDoctors = 0;
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UINT16 ubDoctor[CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS], ubDoctors = 0;
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UINT32 uiDoctorNameStringLength = 1; // for end-of-string character
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STR16 sTemp;
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SOLDIERTYPE * pSoldier;
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@@ -399,7 +399,7 @@ void SetAutoBandageComplete( void )
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void AutoBandage( BOOLEAN fStart )
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{
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SGPRect aRect;
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UINT8 ubLoop;
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UINT16 ubLoop;
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INT32 cnt;
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SOLDIERTYPE * pSoldier;
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