Import changes from the local SVN working copy

This commit is contained in:
Asdow
2022-10-10 10:08:44 +03:00
parent 9cc567644f
commit 1f0a8f46e8
170 changed files with 1798 additions and 1764 deletions
+3 -3
View File
@@ -182,7 +182,7 @@ void HandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLev
{
SOLDIERTYPE *pTeamSoldier;
INT32 cnt;
UINT8 ubKillerSoldierID = NOBODY;
UINT16 ubKillerSoldierID = NOBODY;
// Start victory music here...
SetMusicMode( MUSIC_TACTICAL_VICTORY );
@@ -673,7 +673,7 @@ void BeginHandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT
{
// gTacticalStatus.ubAttackBusyCount++;
DebugAttackBusy( "Killing off a queen ally.\n");
pTeamSoldier->EVENT_SoldierGotHit( 0, 10000, 0, pTeamSoldier->ubDirection, 320, NOBODY , FIRE_WEAPON_NO_SPECIAL, pTeamSoldier->bAimShotLocation, 0, NOWHERE );
pTeamSoldier->EVENT_SoldierGotHit( 0, 10000, 0, pTeamSoldier->ubDirection, 320, NOBODY, FIRE_WEAPON_NO_SPECIAL, pTeamSoldier->bAimShotLocation, 0, NOWHERE );
}
}
}
@@ -685,7 +685,7 @@ void HandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLe
{
SOLDIERTYPE *pTeamSoldier;
INT32 cnt;
UINT8 ubKillerSoldierID = NOBODY;
UINT16 ubKillerSoldierID = NOBODY;
// Start victory music here...
SetMusicMode( MUSIC_TACTICAL_VICTORY );