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Import changes from the local SVN working copy
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@@ -182,7 +182,7 @@ void HandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLev
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{
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SOLDIERTYPE *pTeamSoldier;
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INT32 cnt;
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UINT8 ubKillerSoldierID = NOBODY;
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UINT16 ubKillerSoldierID = NOBODY;
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// Start victory music here...
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SetMusicMode( MUSIC_TACTICAL_VICTORY );
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@@ -673,7 +673,7 @@ void BeginHandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT
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{
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// gTacticalStatus.ubAttackBusyCount++;
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DebugAttackBusy( "Killing off a queen ally.\n");
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pTeamSoldier->EVENT_SoldierGotHit( 0, 10000, 0, pTeamSoldier->ubDirection, 320, NOBODY , FIRE_WEAPON_NO_SPECIAL, pTeamSoldier->bAimShotLocation, 0, NOWHERE );
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pTeamSoldier->EVENT_SoldierGotHit( 0, 10000, 0, pTeamSoldier->ubDirection, 320, NOBODY, FIRE_WEAPON_NO_SPECIAL, pTeamSoldier->bAimShotLocation, 0, NOWHERE );
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}
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}
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}
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@@ -685,7 +685,7 @@ void HandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLe
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{
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SOLDIERTYPE *pTeamSoldier;
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INT32 cnt;
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UINT8 ubKillerSoldierID = NOBODY;
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UINT16 ubKillerSoldierID = NOBODY;
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// Start victory music here...
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SetMusicMode( MUSIC_TACTICAL_VICTORY );
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