Import changes from the local SVN working copy

This commit is contained in:
Asdow
2022-10-10 10:08:44 +03:00
parent 9cc567644f
commit 1f0a8f46e8
170 changed files with 1798 additions and 1764 deletions
+11 -11
View File
@@ -187,7 +187,7 @@ BOOLEAN InternalInitiateConversation( SOLDIERTYPE *pDestSoldier, SOLDIERTYPE *pS
extern void EndGameMessageBoxCallBack( UINT8 ubExitValue );
extern INT32 FindNearestOpenableNonDoor( INT32 sStartGridNo );
extern void RecalculateOppCntsDueToBecomingNeutral( SOLDIERTYPE * pSoldier );
extern UINT8 NumCapableEnemyInSector( );
extern UINT16 NumCapableEnemyInSector( );
#ifdef JA2UB
//JA25 UB
@@ -1042,7 +1042,7 @@ void TalkPanelClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
// open inv panel...
gfSwitchPanel = TRUE;
gbNewPanel = SM_PANEL;
gubNewPanelParam = (UINT8)gpSrcSoldier->ubID;
gubNewPanelParam = gpSrcSoldier->ubID;
// Wait!
gpDestSoldier->aiData.bNextAction = AI_ACTION_WAIT;
@@ -1560,7 +1560,7 @@ void HandleNPCTriggerNPC( UINT8 ubTargetNPC, UINT8 ubTargetRecord, BOOLEAN fShow
guiWaitingForTriggerTime = GetJA2Clock( );
// Setup locator!
ShowRadioLocator( (UINT8)pSoldier->ubID, SHOW_LOCATOR_FAST );
ShowRadioLocator( pSoldier->ubID, SHOW_LOCATOR_FAST );
// If he's visible, locate...
if ( pSoldier->bVisible != -1 )
@@ -1589,7 +1589,7 @@ void HandleNPCTrigger( )
{
SOLDIERTYPE *pSoldier;
INT32 sPlayerGridNo;
UINT8 ubPlayerID;
UINT16 ubPlayerID;
pSoldier = FindSoldierByProfileID( gubTargetNPC, FALSE );
if (!pSoldier)
@@ -2481,7 +2481,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
if (pSoldier)
{
DeleteTalkingMenu();
pSoldier->EVENT_SoldierGotHit( 1, 100, 10, pSoldier->ubDirection, 320, NOBODY , FIRE_WEAPON_NO_SPECIAL, AIM_SHOT_TORSO, 0, NOWHERE );
pSoldier->EVENT_SoldierGotHit( 1, 100, 10, pSoldier->ubDirection, 320, NOBODY, FIRE_WEAPON_NO_SPECIAL, AIM_SHOT_TORSO, 0, NOWHERE );
}
break;
@@ -2826,7 +2826,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
bItemIn = FindObj( pSoldier, DEED );
if (bItemIn != NO_SLOT)
{
AddItemToPool( 12541, &(pSoldier->inv[bItemIn]), -1 , 0, 0, 0 );
AddItemToPool( 12541, &(pSoldier->inv[bItemIn]), -1, 0, 0, 0 );
DeleteObj( &(pSoldier->inv[ bItemIn ]) );
RemoveObjectFromSoldierProfile( ubTargetNPC, DEED );
}
@@ -3225,7 +3225,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
if ( pSoldier )
{
INT32 sNearestPC;
UINT8 ubID;
UINT16 ubID;
INT8 bMoneySlot;
INT8 bEmptySlot;
@@ -3358,7 +3358,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
pSoldier = FindSoldierByProfileID( ubTargetNPC, FALSE );
if (pSoldier)
{
UINT8 ubTargetID;
UINT16 ubTargetID;
SOLDIERTYPE *pTarget;
// Target a different merc....
@@ -3478,7 +3478,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
pSoldier = FindSoldierByProfileID( ubTargetNPC, FALSE );
if (pSoldier)
{
UINT8 ubTargetID;
UINT16 ubTargetID;
SOLDIERTYPE *pTarget;
INT32 cnt;
BOOLEAN fGoodTarget = FALSE;
@@ -3901,7 +3901,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
if ( !gfInTalkPanel )
{
INT32 sNearestPC;
UINT8 ubID;
UINT16 ubID;
pSoldier = FindSoldierByProfileID( ubTargetNPC, FALSE );
if ( pSoldier )
@@ -4850,7 +4850,7 @@ void DialogueMessageBoxCallBack( UINT8 ubExitValue )
{
// He tried to lie.....
// Find the best conscious merc with a chance....
UINT8 cnt;
UINT16 cnt;
SOLDIERTYPE * pLier = NULL;
SOLDIERTYPE * pSoldier;