mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Import changes from the local SVN working copy
This commit is contained in:
@@ -187,7 +187,7 @@ BOOLEAN InternalInitiateConversation( SOLDIERTYPE *pDestSoldier, SOLDIERTYPE *pS
|
||||
extern void EndGameMessageBoxCallBack( UINT8 ubExitValue );
|
||||
extern INT32 FindNearestOpenableNonDoor( INT32 sStartGridNo );
|
||||
extern void RecalculateOppCntsDueToBecomingNeutral( SOLDIERTYPE * pSoldier );
|
||||
extern UINT8 NumCapableEnemyInSector( );
|
||||
extern UINT16 NumCapableEnemyInSector( );
|
||||
|
||||
#ifdef JA2UB
|
||||
//JA25 UB
|
||||
@@ -1042,7 +1042,7 @@ void TalkPanelClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
|
||||
// open inv panel...
|
||||
gfSwitchPanel = TRUE;
|
||||
gbNewPanel = SM_PANEL;
|
||||
gubNewPanelParam = (UINT8)gpSrcSoldier->ubID;
|
||||
gubNewPanelParam = gpSrcSoldier->ubID;
|
||||
|
||||
// Wait!
|
||||
gpDestSoldier->aiData.bNextAction = AI_ACTION_WAIT;
|
||||
@@ -1560,7 +1560,7 @@ void HandleNPCTriggerNPC( UINT8 ubTargetNPC, UINT8 ubTargetRecord, BOOLEAN fShow
|
||||
guiWaitingForTriggerTime = GetJA2Clock( );
|
||||
|
||||
// Setup locator!
|
||||
ShowRadioLocator( (UINT8)pSoldier->ubID, SHOW_LOCATOR_FAST );
|
||||
ShowRadioLocator( pSoldier->ubID, SHOW_LOCATOR_FAST );
|
||||
|
||||
// If he's visible, locate...
|
||||
if ( pSoldier->bVisible != -1 )
|
||||
@@ -1589,7 +1589,7 @@ void HandleNPCTrigger( )
|
||||
{
|
||||
SOLDIERTYPE *pSoldier;
|
||||
INT32 sPlayerGridNo;
|
||||
UINT8 ubPlayerID;
|
||||
UINT16 ubPlayerID;
|
||||
|
||||
pSoldier = FindSoldierByProfileID( gubTargetNPC, FALSE );
|
||||
if (!pSoldier)
|
||||
@@ -2481,7 +2481,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
if (pSoldier)
|
||||
{
|
||||
DeleteTalkingMenu();
|
||||
pSoldier->EVENT_SoldierGotHit( 1, 100, 10, pSoldier->ubDirection, 320, NOBODY , FIRE_WEAPON_NO_SPECIAL, AIM_SHOT_TORSO, 0, NOWHERE );
|
||||
pSoldier->EVENT_SoldierGotHit( 1, 100, 10, pSoldier->ubDirection, 320, NOBODY, FIRE_WEAPON_NO_SPECIAL, AIM_SHOT_TORSO, 0, NOWHERE );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2826,7 +2826,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
bItemIn = FindObj( pSoldier, DEED );
|
||||
if (bItemIn != NO_SLOT)
|
||||
{
|
||||
AddItemToPool( 12541, &(pSoldier->inv[bItemIn]), -1 , 0, 0, 0 );
|
||||
AddItemToPool( 12541, &(pSoldier->inv[bItemIn]), -1, 0, 0, 0 );
|
||||
DeleteObj( &(pSoldier->inv[ bItemIn ]) );
|
||||
RemoveObjectFromSoldierProfile( ubTargetNPC, DEED );
|
||||
}
|
||||
@@ -3225,7 +3225,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
if ( pSoldier )
|
||||
{
|
||||
INT32 sNearestPC;
|
||||
UINT8 ubID;
|
||||
UINT16 ubID;
|
||||
INT8 bMoneySlot;
|
||||
INT8 bEmptySlot;
|
||||
|
||||
@@ -3358,7 +3358,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
pSoldier = FindSoldierByProfileID( ubTargetNPC, FALSE );
|
||||
if (pSoldier)
|
||||
{
|
||||
UINT8 ubTargetID;
|
||||
UINT16 ubTargetID;
|
||||
SOLDIERTYPE *pTarget;
|
||||
|
||||
// Target a different merc....
|
||||
@@ -3478,7 +3478,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
pSoldier = FindSoldierByProfileID( ubTargetNPC, FALSE );
|
||||
if (pSoldier)
|
||||
{
|
||||
UINT8 ubTargetID;
|
||||
UINT16 ubTargetID;
|
||||
SOLDIERTYPE *pTarget;
|
||||
INT32 cnt;
|
||||
BOOLEAN fGoodTarget = FALSE;
|
||||
@@ -3901,7 +3901,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
|
||||
if ( !gfInTalkPanel )
|
||||
{
|
||||
INT32 sNearestPC;
|
||||
UINT8 ubID;
|
||||
UINT16 ubID;
|
||||
|
||||
pSoldier = FindSoldierByProfileID( ubTargetNPC, FALSE );
|
||||
if ( pSoldier )
|
||||
@@ -4850,7 +4850,7 @@ void DialogueMessageBoxCallBack( UINT8 ubExitValue )
|
||||
{
|
||||
// He tried to lie.....
|
||||
// Find the best conscious merc with a chance....
|
||||
UINT8 cnt;
|
||||
UINT16 cnt;
|
||||
SOLDIERTYPE * pLier = NULL;
|
||||
SOLDIERTYPE * pSoldier;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user