Import changes from the local SVN working copy

This commit is contained in:
Asdow
2022-10-10 10:08:44 +03:00
parent 9cc567644f
commit 1f0a8f46e8
170 changed files with 1798 additions and 1764 deletions
+11 -11
View File
@@ -238,7 +238,7 @@ extern MOUSE_REGION gMPanelRegion;
extern BOOLEAN fMapInventoryItem;
extern BOOLEAN gfAddingMoneyToMercFromPlayersAccount;
extern SOLDIERTYPE *gpSMCurrentMerc;
extern UINT8 gubSelectSMPanelToMerc;
extern UINT16 gubSelectSMPanelToMerc;
extern MOUSE_REGION gSM_SELMERCMoneyRegion;
extern UINT32 guiMapInvSecondHandBlockout;
@@ -8829,7 +8829,7 @@ void DrawItemTileCursor( )
{
INT32 usMapPos;
UINT16 usIndex;
UINT8 ubSoldierID;
UINT16 ubSoldierID;
INT16 sAPCost;
BOOLEAN fRecalc;
UINT32 uiCursorFlags;
@@ -8935,7 +8935,7 @@ void DrawItemTileCursor( )
{
// OK, on a valid pass
gfUIMouseOnValidCatcher = 4;
gubUIValidCatcherID = (UINT8)gusUIFullTargetID;
gubUIValidCatcherID = gusUIFullTargetID;
}
else
{
@@ -8944,7 +8944,7 @@ void DrawItemTileCursor( )
{
// OK, set global that this buddy can see catch...
gfUIMouseOnValidCatcher = TRUE;
gubUIValidCatcherID = (UINT8)gusUIFullTargetID;
gubUIValidCatcherID = gusUIFullTargetID;
}
}
}
@@ -8978,7 +8978,7 @@ void DrawItemTileCursor( )
// OK, set global that this buddy can see catch...
gfUIMouseOnValidCatcher = 2;
gubUIValidCatcherID = (UINT8)gusUIFullTargetID;
gubUIValidCatcherID = gusUIFullTargetID;
// If this is a robot, change to say 'reload'
if ( MercPtrs[ gusUIFullTargetID ]->flags.uiStatusFlags & SOLDIER_ROBOT )
@@ -9175,7 +9175,7 @@ BOOLEAN HandleItemPointerClick( INT32 usMapPos )
UINT8 ubDirection;
UINT8 ubSoldierID;
UINT16 ubSoldierID;
UINT16 usItem;
INT16 sAPCost;
SOLDIERTYPE *pSoldier=NULL;
@@ -9411,7 +9411,7 @@ BOOLEAN HandleItemPointerClick( INT32 usMapPos )
case ANIM_CROUCH:
case ANIM_PRONE:
AddItemToPool( usMapPos, gpItemPointer, 1, gpItemPointerSoldier->pathing.bLevel, 0 , -1 );
AddItemToPool( usMapPos, gpItemPointer, 1, gpItemPointerSoldier->pathing.bLevel, 0, -1 );
NotifySoldiersToLookforItems( );
break;
}
@@ -10960,7 +10960,7 @@ BOOLEAN InitializeItemPickupMenu( SOLDIERTYPE *pSoldier, INT32 sGridNo, ITEM_POO
// Change to INV panel if not there already...
gfSwitchPanel = TRUE;
gbNewPanel = SM_PANEL;
gubNewPanelParam = (UINT8)pSoldier->ubID;
gubNewPanelParam = pSoldier->ubID;
//Determine total #
cnt = 0;
@@ -12761,7 +12761,7 @@ void CancelItemPointer( )
if ( !AutoPlaceObject( gpItemPointerSoldier, gpItemPointer, FALSE ) )
{
// Alright, place of the friggen ground!
AddItemToPool( gpItemPointerSoldier->sGridNo, gpItemPointer, 1, gpItemPointerSoldier->pathing.bLevel, 0 , -1 );
AddItemToPool( gpItemPointerSoldier->sGridNo, gpItemPointer, 1, gpItemPointerSoldier->pathing.bLevel, 0, -1 );
NotifySoldiersToLookforItems( );
}
}
@@ -12769,7 +12769,7 @@ void CancelItemPointer( )
else
{
// We drop it here.....
AddItemToPool( gpItemPointerSoldier->sGridNo, gpItemPointer, 1, gpItemPointerSoldier->pathing.bLevel, 0 , -1 );
AddItemToPool( gpItemPointerSoldier->sGridNo, gpItemPointer, 1, gpItemPointerSoldier->pathing.bLevel, 0, -1 );
NotifySoldiersToLookforItems( );
}
EndItemPointer( );
@@ -12920,7 +12920,7 @@ BOOLEAN InitializeStealItemPickupMenu( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOppo
// Change to INV panel if not there already...
gfSwitchPanel = TRUE;
gbNewPanel = SM_PANEL;
gubNewPanelParam = (UINT8)pSoldier->ubID;
gubNewPanelParam = pSoldier->ubID;
gItemPickupMenu.ubTotalItems = ubCount;