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Import changes from the local SVN working copy
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@@ -259,7 +259,7 @@ public:
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#define SIZEOF_LBENODE_POD (offsetof(LBENODE, endOfPOD))
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bool checkLBEArrayIntegrity(bool verbose=false); // BOB: checks all worldItems for missing LBE info
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void CreateLBE(OBJECTTYPE* pObj, UINT8 ubID, int numSubPockets);
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void CreateLBE(OBJECTTYPE* pObj, UINT16 ubID, int numSubPockets);
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bool DestroyLBEIfEmpty(OBJECTTYPE* pObj, int stackIndex = 0);
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void DestroyLBE(OBJECTTYPE* pObj, int stackIndex = 0);
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void GetLBESlots(UINT32 LBEType, std::vector<INT8>& LBESlots);
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@@ -415,7 +415,7 @@ namespace ObjectDataStructs {
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INT8 bDelay; // >=0 values used only
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INT8 bFrequency; // >=0 values used only
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};
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UINT8 ubBombOwner; // side which placed the bomb
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UINT16 ubBombOwner; // side which placed the bomb
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UINT8 bActionValue; // this is used by the ACTION_ITEM fake item
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union
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{
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