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Import changes from the local SVN working copy
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@@ -359,7 +359,7 @@ UINT8 ubHeliScripts[ NUM_HELI_STATES ][ MAX_HELI_SCRIPT ] =
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BOOLEAN gfHandleHeli = FALSE;
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UINT8 gusHeliSeats[ MAX_MERC_IN_HELI ];
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UINT16 gusHeliSeats[ MAX_MERC_IN_HELI ];
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INT8 gbNumHeliSeatsOccupied = 0;
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BOOLEAN gfFirstGuyDown = FALSE;
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@@ -396,7 +396,7 @@ void ResetHeliSeats( )
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gbNumHeliSeatsOccupied = 0;
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}
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void AddMercToHeli( UINT8 ubID )
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void AddMercToHeli( UINT16 ubID )
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{
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if ( gbNumHeliSeatsOccupied < MAX_MERC_IN_HELI )
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{
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@@ -1028,7 +1028,7 @@ void HandleFirstHeliDropOfGame( )
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CharacterDialogueWithSpecialEvent( 0, 0, 0, DIALOGUE_TACTICAL_UI , FALSE , FALSE , DIALOGUE_SPECIAL_EVENT_ENABLE_AI ,0, 0 );
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}
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UINT8 SpawnAirDropElite( INT32 sGridNo )
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UINT16 SpawnAirDropElite( INT32 sGridNo )
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{
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SOLDIERTYPE *pSoldier;
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@@ -1079,7 +1079,7 @@ void InitiateEnemyAirDropSoldiers( INT32 sGridNo )
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for ( int i = 0; i < 6; ++i )
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{
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UINT8 id = SpawnAirDropElite( gMapInformation.sSouthGridNo + i );
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UINT16 id = SpawnAirDropElite( gMapInformation.sSouthGridNo + i );
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if ( id == NOBODY )
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return;
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