Import changes from the local SVN working copy

This commit is contained in:
Asdow
2022-10-10 10:08:44 +03:00
parent 9cc567644f
commit 1f0a8f46e8
170 changed files with 1798 additions and 1764 deletions
+8 -8
View File
@@ -131,7 +131,7 @@ UINT16 GetInitialHeliRandomTime();
INT8 HireMerc( MERC_HIRE_STRUCT *pHireMerc)
{
SOLDIERTYPE *pSoldier;
UINT8 iNewIndex;
UINT16 iNewIndex;
UINT8 ubCurrentSoldier = pHireMerc->ubProfileID;
MERCPROFILESTRUCT *pMerc;
SOLDIERCREATE_STRUCT MercCreateStruct;
@@ -429,7 +429,7 @@ INT8 HireMerc( MERC_HIRE_STRUCT *pHireMerc)
}
void MercArrivesCallback( UINT8 ubSoldierID )
void MercArrivesCallback( UINT16 ubSoldierID )
{
MERCPROFILESTRUCT *pMerc;
SOLDIERTYPE *pSoldier;
@@ -502,7 +502,7 @@ void MercArrivesCallback( UINT8 ubSoldierID )
{
bool force_helidrop = true;
SOLDIERTYPE *pTeamSoldier;
for (UINT8 cnt = 0; cnt < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; cnt++)
for (UINT16 cnt = 0; cnt < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; cnt++)
{
if (gCharactersList[cnt].fValid)
{
@@ -671,12 +671,12 @@ BOOLEAN IsTheSoldierAliveAndConcious( SOLDIERTYPE *pSoldier )
return(FALSE);
}
UINT8 NumberOfMercsOnPlayerTeam()
UINT16 NumberOfMercsOnPlayerTeam()
{
INT8 cnt;
UINT16 cnt;
SOLDIERTYPE *pSoldier;
INT16 bLastTeamID;
UINT8 ubCount=0;
UINT16 bLastTeamID;
UINT16 ubCount=0;
// Set locator to first merc
cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
@@ -702,7 +702,7 @@ UINT8 NumberOfMercsOnPlayerTeam()
void HandleMercArrivesQuotes( SOLDIERTYPE *pSoldier )
{
UINT8 cnt, usLastTeamID;
UINT16 cnt, usLastTeamID;
INT8 bHated;
SOLDIERTYPE *pTeamSoldier;
#ifdef JA2UB