Import changes from the local SVN working copy

This commit is contained in:
Asdow
2022-10-10 10:08:44 +03:00
parent 9cc567644f
commit 1f0a8f46e8
170 changed files with 1798 additions and 1764 deletions
+6 -8
View File
@@ -1136,8 +1136,7 @@ INT32 FindRandomGridNoBetweenCircles( INT32 sCenterGridNo, UINT8 uInnerRadius, U
return(sGridNo);
}
BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOOLEAN fUseAnimation, UINT16 usAnimState, UINT16 usAnimCode )
BOOLEAN InternalAddSoldierToSector(UINT16 ubID, BOOLEAN fCalculateDirection, BOOLEAN fUseAnimation, UINT16 usAnimState, UINT16 usAnimCode )
{
UINT8 ubDirection = 0;
UINT8 ubCalculatedDirection = 0;
@@ -1334,20 +1333,19 @@ BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOO
return( FALSE );
}
BOOLEAN AddSoldierToSector( UINT8 ubID )
BOOLEAN AddSoldierToSector( UINT16 ubID )
{
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("AddSoldierToSector"));
return( InternalAddSoldierToSector( ubID, TRUE, FALSE, 0 , 0) );
}
BOOLEAN AddSoldierToSectorNoCalculateDirection( UINT8 ubID )
BOOLEAN AddSoldierToSectorNoCalculateDirection( UINT16 ubID )
{
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("AddSoldierToSectorNoCalculateDirection"));
return( InternalAddSoldierToSector( ubID, FALSE, FALSE, 0, 0 ) );
}
BOOLEAN AddSoldierToSectorNoCalculateDirectionUseAnimation( UINT8 ubID, UINT16 usAnimState, UINT16 usAnimCode )
BOOLEAN AddSoldierToSectorNoCalculateDirectionUseAnimation( UINT16 ubID, UINT16 usAnimState, UINT16 usAnimCode )
{
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("AddSoldierToSectorNoCalculateDirectionUseAnimation"));
return( InternalAddSoldierToSector( ubID, FALSE, TRUE, usAnimState, usAnimCode ) );
@@ -1777,8 +1775,8 @@ void AddSoldierToSectorGridNo( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDir
BOOLEAN IsMercOnTeam(UINT8 ubMercID, BOOLEAN aAlreadyInCountry, BOOLEAN aAlive)
{
UINT16 cnt;
UINT8 ubLastTeamID;
SOLDIERTYPE *pTeamSoldier;
UINT16 ubLastTeamID;
SOLDIERTYPE *pTeamSoldier;
cnt = gTacticalStatus.Team[ OUR_TEAM ].bFirstID;
ubLastTeamID = gTacticalStatus.Team[ OUR_TEAM ].bLastID;