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Import changes from the local SVN working copy
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@@ -30,11 +30,11 @@ INT32 FindRandomGridNoBetweenCircles( INT32 sCenterGridNo, UINT8 uInnerRadius, U
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// Adds a soldier ( already created in mercptrs[] array )!
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// Finds a good placement based on data in the loaded sector and if they are enemy's or not, etc...
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BOOLEAN AddSoldierToSector( UINT8 ubID );
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BOOLEAN AddSoldierToSector( UINT16 ubID );
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BOOLEAN AddSoldierToSectorNoCalculateDirection( UINT8 ubID );
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BOOLEAN AddSoldierToSectorNoCalculateDirection( UINT16 ubID );
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BOOLEAN AddSoldierToSectorNoCalculateDirectionUseAnimation( UINT8 ubID, UINT16 usAnimState, UINT16 usAnimCode );
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BOOLEAN AddSoldierToSectorNoCalculateDirectionUseAnimation( UINT16 ubID, UINT16 usAnimState, UINT16 usAnimCode );
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// IsMercOnTeam() checks to see if the passed in Merc Profile ID is currently on the player's team
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BOOLEAN IsMercOnTeam( UINT8 ubMercID, BOOLEAN aAlreadyInCountry, BOOLEAN aAlive );
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