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Import changes from the local SVN working copy
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+2
-2
@@ -1000,7 +1000,7 @@ void RebuildCurrentSquad( void )
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void ExamineCurrentSquadLights( void )
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{
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// rebuilds current squad to reset faces in tactical
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UINT8 ubLoop;
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UINT16 ubLoop;
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// OK, we should add lights for any guy currently bInSector who is not bad OKLIFE...
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ubLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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@@ -1331,7 +1331,7 @@ void RebuildSquad( INT8 bSquadValue )
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void UpdateCurrentlySelectedMerc( SOLDIERTYPE *pSoldier, INT8 bSquadValue )
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{
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UINT8 ubID;
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UINT16 ubID;
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// if this squad is the current one and and the psoldier is the currently selected soldier, get rid of 'em
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if( bSquadValue != iCurrentTacticalSquad )
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