Import changes from the local SVN working copy

This commit is contained in:
Asdow
2022-10-10 10:08:44 +03:00
parent 9cc567644f
commit 1f0a8f46e8
170 changed files with 1798 additions and 1764 deletions
+4 -4
View File
@@ -454,12 +454,12 @@ extern INT8 ArmourVersusExplosivesPercent( SOLDIERTYPE * pSoldier );
// Flugente: fire resistance
INT16 ArmourVersusFirePercent( SOLDIERTYPE * pSoldier );
extern BOOLEAN FireWeapon( SOLDIERTYPE *pSoldier , INT32 sTargetGridNo );
extern void WeaponHit( UINT16 usSoldierID, UINT16 usWeaponIndex, INT16 sDamage, INT16 sBreathLoss, UINT16 usDirection, INT16 sXPos, INT16 sYPos, INT16 sZPos, INT16 sRange , UINT8 ubAttackerID, BOOLEAN fHit, UINT8 ubSpecial, UINT8 ubHitLocation );
extern void StructureHit( INT32 iBullet, UINT16 usWeaponIndex, INT16 bWeaponStatus, UINT8 ubAttackerID, UINT16 sXPos, INT16 sYPos, INT16 sZPos, UINT16 usStructureID, INT32 iImpact, BOOLEAN fStopped );
extern void WeaponHit( UINT16 usSoldierID, UINT16 usWeaponIndex, INT16 sDamage, INT16 sBreathLoss, UINT16 usDirection, INT16 sXPos, INT16 sYPos, INT16 sZPos, INT16 sRange, UINT16 ubAttackerID, BOOLEAN fHit, UINT8 ubSpecial, UINT8 ubHitLocation );
extern void StructureHit( INT32 iBullet, UINT16 usWeaponIndex, INT16 bWeaponStatus, UINT16 ubAttackerID, UINT16 sXPos, INT16 sYPos, INT16 sZPos, UINT16 usStructureID, INT32 iImpact, BOOLEAN fStopped );
extern void WindowHit( INT32 sGridNo, UINT16 usStructureID, BOOLEAN fBlowWindowSouth, BOOLEAN fLargeForce );
// HEADROCK HAM 5.1: Moved to Bullets.h
extern BOOLEAN InRange( SOLDIERTYPE *pSoldier, INT32 sGridNo );
extern void ShotMiss( UINT8 ubAttackerID, INT32 iBullet );
extern void ShotMiss( UINT16 ubAttackerID, INT32 iBullet );
extern UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, UINT8 ubAimPos );
extern UINT32 CalcNewChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, UINT8 ubAimPos );
extern UINT32 AICalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, UINT8 ubAimPos, INT8 bTargetLevel, UINT16 usAnimState);//dnl ch59 180813
@@ -536,7 +536,7 @@ FLOAT GetOverheatJamThreshold( OBJECTTYPE *pObj );
FLOAT GetOverheatDamageThresholdModifier( OBJECTTYPE *pObj );
FLOAT GetOverheatDamageThreshold( OBJECTTYPE *pObj );
BOOLEAN ArtilleryStrike( UINT16 usItem, UINT8 ubOwnerID, UINT32 usStartingGridNo, UINT32 usTargetMapPos );
BOOLEAN ArtilleryStrike( UINT16 usItem, UINT16 ubOwnerID, UINT32 usStartingGridNo, UINT32 usTargetMapPos );
// Flugente: functions for using several barrels at once
UINT8 GetNextBarrelMode( UINT16 usItem, UINT8 aBarrelMode );