Import changes from the local SVN working copy

This commit is contained in:
Asdow
2022-10-10 10:08:44 +03:00
parent 9cc567644f
commit 1f0a8f46e8
170 changed files with 1798 additions and 1764 deletions
+10 -10
View File
@@ -117,7 +117,7 @@ void ManSeesMan(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, INT32 sOppGridNo,
void DecideTrueVisibility(SOLDIERTYPE *pSoldier, UINT8 ubLocate);
void AddOneOpponent(SOLDIERTYPE *pSoldier);
void RemoveOneOpponent(SOLDIERTYPE *pSoldier);
void UpdatePersonal(SOLDIERTYPE *pSoldier, UINT8 ubID, INT8 bNewOpplist, INT32 sGridNo, INT8 bLevel);
void UpdatePersonal(SOLDIERTYPE *pSoldier, UINT16 ubID, INT8 bNewOpplist, INT32 sGridNo, INT8 bLevel);
INT16 MaxNormalDistanceVisible( void );
INT16 DistanceVisible( SOLDIERTYPE *pSoldier, INT8 bFacingDir, INT8 bSubjectDir, INT32 sSubjectGridNo, INT8 bLevel, const BOOLEAN& isCowering, const UINT8& tunnelVision);
void ResetLastKnownLocs(SOLDIERTYPE *ptr);
@@ -129,9 +129,9 @@ void InitOpponentKnowledgeSystem(void);
void InitSoldierOppList(SOLDIERTYPE *pSoldier);
void BetweenTurnsVisibilityAdjustments(void);
void RemoveManAsTarget(SOLDIERTYPE *pSoldier);
void UpdatePublic(UINT8 ubTeam, UINT8 ubID, INT8 bNewOpplist, INT32 sGridNo, INT8 bLevel );
void RadioSightings(SOLDIERTYPE *pSoldier, UINT8 ubAbout, UINT8 ubTeamToRadioTo );
void OurTeamRadiosRandomlyAbout(UINT8 ubAbout);
void UpdatePublic(UINT8 ubTeam, UINT16 ubID, INT8 bNewOpplist, INT32 sGridNo, INT8 bLevel );
void RadioSightings(SOLDIERTYPE *pSoldier, UINT16 ubAbout, UINT8 ubTeamToRadioTo );
void OurTeamRadiosRandomlyAbout(UINT16 ubAbout);
void DebugSoldierPage1( );
void DebugSoldierPage2( );
void DebugSoldierPage3( );
@@ -139,8 +139,8 @@ void DebugSoldierPage4( );
UINT8 MovementNoise( SOLDIERTYPE *pSoldier );
UINT8 DoorOpeningNoise( SOLDIERTYPE *pSoldier );
void MakeNoise(UINT8 ubNoiseMaker, INT32 sGridNo, INT8 bLevel, UINT8 ubTerrType, UINT8 ubVolume, UINT8 ubNoiseType, STR16 zNoiseMessage = NULL );
void OurNoise( UINT8 ubNoiseMaker, INT32 sGridNo, INT8 bLevel, UINT8 ubTerrType, UINT8 ubVolume, UINT8 ubNoiseType, STR16 zNoiseMessage = NULL );
void MakeNoise(UINT16 ubNoiseMaker, INT32 sGridNo, INT8 bLevel, UINT8 ubTerrType, UINT8 ubVolume, UINT8 ubNoiseType, STR16 zNoiseMessage = NULL );
void OurNoise( UINT16 ubNoiseMaker, INT32 sGridNo, INT8 bLevel, UINT8 ubTerrType, UINT8 ubVolume, UINT8 ubNoiseType, STR16 zNoiseMessage = NULL );
void ResolveInterruptsVs( SOLDIERTYPE * pSoldier, UINT8 ubInterruptType);
@@ -151,9 +151,9 @@ void NoticeUnseenAttacker( SOLDIERTYPE * pAttacker, SOLDIERTYPE * pDefender, INT
BOOLEAN MercSeesCreature( SOLDIERTYPE * pSoldier );
INT8 GetWatchedLocPoints( UINT8 ubID, INT32 sGridNo, INT8 bLevel );
INT8 GetHighestVisibleWatchedLoc( UINT8 ubID );
INT8 GetHighestWatchedLocPoints( UINT8 ubID );
INT8 GetWatchedLocPoints( UINT16 ubID, INT32 sGridNo, INT8 bLevel );
INT8 GetHighestVisibleWatchedLoc( UINT16 ubID );
INT8 GetHighestWatchedLocPoints( UINT16 ubID );
void TurnOffEveryonesMuzzleFlashes( void );
void TurnOffTeamsMuzzleFlashes( UINT8 ubTeam );
@@ -164,7 +164,7 @@ void CheckHostileOrSayQuoteList( void );
void InitOpplistForDoorOpening( void );
UINT8 DoorOpeningNoise( SOLDIERTYPE * pSoldier );
void AddToShouldBecomeHostileOrSayQuoteList( UINT8 ubID );
void AddToShouldBecomeHostileOrSayQuoteList( UINT16 ubID );
//extern INT8 gbLightSighting[1][16];