Import changes from the local SVN working copy

This commit is contained in:
Asdow
2022-10-10 10:08:44 +03:00
parent 9cc567644f
commit 1f0a8f46e8
170 changed files with 1798 additions and 1764 deletions
+3 -3
View File
@@ -131,7 +131,7 @@ class ATTACKTYPE
{
public:
UINT8 ubPossible; // is this attack form possible
UINT8 ubOpponent; // which soldier is the victim
UINT16 ubOpponent; // which soldier is the victim
//CHANGED STRUCTURE VALUE BY GOTTHARD 7/14/07
INT16 ubAimTime; // how many extra APs to spend on aiming
INT16 ubChanceToReallyHit; // chance to hit * chance to get through cover
@@ -213,7 +213,7 @@ void CreatureDecideAlertStatus( SOLDIERTYPE *pCreature );
// sevenfm:
void CheckTossSelfSmoke(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestThrow);
void CheckTossFriendSmoke(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestThrow);
void CheckTossAt(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestThrow, INT32 sTargetSpot, INT8 bTargetLevel, UINT8 ubOpponentID);
void CheckTossAt(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestThrow, INT32 sTargetSpot, INT8 bTargetLevel, UINT16 ubOpponentID);
INT32 FindTossSpotInDirection(INT32 sSpot, INT8 bLevel, INT32 sTargetSpot, BOOLEAN fCheckAdjacentDirections, BOOLEAN fCheckFarther);
void CheckTossGrenadeAt(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestThrow, INT32 sTargetSpot, INT8 bTargetLevel, UINT8 ubGrenadeType);
@@ -319,7 +319,7 @@ BOOLEAN GetBestAoEGridNo(SOLDIERTYPE *pSoldier, INT32* pGridNo, INT16 aRadius, U
// Get the ID of the farthest opponent we can see, with an optional minimum range
// puID - ID of the farthest opponent pSoldier can see
// sRange - only return true and give an idea if opponent found is further away than this
BOOLEAN GetFarthestOpponent(SOLDIERTYPE *pSoldier, UINT8* puID, INT16 sRange);
BOOLEAN GetFarthestOpponent(SOLDIERTYPE *pSoldier, UINT16 * puID, INT16 sRange);
// are there more allies than friends in adjacent sectors?
BOOLEAN MoreFriendsThanEnemiesinNearbysectors(UINT8 ausTeam, INT16 aX, INT16 aY, INT8 aZ);