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Import changes from the local SVN working copy
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@@ -538,7 +538,7 @@ void ResetLightEffects()
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}
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// Flugente: create and destroy light sources tied to a person
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void CreatePersonalLight( INT32 sGridNo, UINT8 ubID )
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void CreatePersonalLight( INT32 sGridNo, UINT16 ubID )
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{
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INT32 iLightIndex = NewLightEffectInternal( sGridNo, 0, 1 );
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@@ -549,7 +549,7 @@ void CreatePersonalLight( INT32 sGridNo, UINT8 ubID )
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}
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}
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void RemovePersonalLights( UINT8 ubID )
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void RemovePersonalLights( UINT16 ubID )
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{
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LIGHTEFFECT *pLight;
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