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Import changes from the local SVN working copy
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@@ -33,7 +33,7 @@ typedef struct TAG_SMOKE_EFFECT
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BOOLEAN fAllocated;
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INT8 bType;
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UINT16 usItem;
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UINT8 ubOwner;
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UINT16 ubOwner;
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UINT8 ubGeneration;
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UINT32 uiTimeOfLastUpdate;
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INT8 iMPTeamIndex;
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@@ -57,7 +57,7 @@ void AddSmokeEffectToTile( INT32 iSmokeEffectID, INT8 bType, INT32 sGridNo, INT8
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void RemoveSmokeEffectFromTile( INT32 sGridNo, INT8 bLevel );
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INT32 NewSmokeEffect(INT32 sGridNo, UINT16 usItem, INT8 bLevel, UINT8 ubOwner, BOOLEAN fFromRemoteClient = 0, UINT8 ubDuration = 0, UINT8 ubRadius = 0, UINT8 ubGeneration = 0);
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INT32 NewSmokeEffect(INT32 sGridNo, UINT16 usItem, INT8 bLevel, UINT16 ubOwner, BOOLEAN fFromRemoteClient = 0, UINT8 ubDuration = 0, UINT8 ubRadius = 0, UINT8 ubGeneration = 0);
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BOOLEAN SaveSmokeEffectsToSaveGameFile( HWFILE hFile );
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BOOLEAN LoadSmokeEffectsFromLoadGameFile( HWFILE hFile );
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