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Import changes from the local SVN working copy
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+2
-2
@@ -211,7 +211,7 @@ void RemoveAllPits()
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void SearchForOtherMembersWithinPitRadiusAndMakeThemFall( INT32 sGridNo, INT16 sRadius )
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{
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INT32 x, y, sNewGridNo;
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UINT8 ubID;
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UINT16 ubID;
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SOLDIERTYPE *pSoldier;
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@@ -241,7 +241,7 @@ void SearchForOtherMembersWithinPitRadiusAndMakeThemFall( INT32 sGridNo, INT16 s
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}
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}
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void HandleFallIntoPitFromAnimation( UINT8 ubID )
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void HandleFallIntoPitFromAnimation( UINT16 ubID )
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{
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SOLDIERTYPE *pSoldier = MercPtrs[ ubID ];
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EXITGRID ExitGrid;
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