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Fix CTD when displaying long names in map inventory (#52)
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@@ -592,7 +592,7 @@ BOOLEAN RenderItemInPoolSlot( INT32 iCurrentSlot, INT32 iFirstSlotOnPage )
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INT16 sCenX, sCenY, usWidth, usHeight, sX, sY;
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INT16 sCenX, sCenY, usWidth, usHeight, sX, sY;
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HVOBJECT hHandle;
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HVOBJECT hHandle;
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ETRLEObject *pTrav;
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ETRLEObject *pTrav;
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CHAR16 sString[ 64 ];
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CHAR16 sString[ 80 ];
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INT16 sWidth = 0, sHeight = 0;
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INT16 sWidth = 0, sHeight = 0;
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INT16 sOutLine = 0;
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INT16 sOutLine = 0;
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BOOLEAN fOutLine = FALSE;
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BOOLEAN fOutLine = FALSE;
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