diff --git a/Tactical/UI Cursors.cpp b/Tactical/UI Cursors.cpp index af3d0600..93fa7ffe 100644 --- a/Tactical/UI Cursors.cpp +++ b/Tactical/UI Cursors.cpp @@ -536,7 +536,7 @@ UINT8 HandleActivatedTargetCursor( SOLDIERTYPE *pSoldier, UINT16 usMapPos, BOOLE { usCursor = ACTION_TARGETCONFIRMBURST_UICURSOR; - if(pSoldier->bDoAutofire == 0) + if(pSoldier->bDoAutofire == 0 && gGameSettings.fOptions[ TOPTION_CTH_CURSOR ]) { UINT32 uiHitChance; uiHitChance = CalcChanceToHitGun( pSoldier, usMapPos, 0, pSoldier->bAimShotLocation );