From 1f93b93425faa005b08e9fe764c983c7ff91c210 Mon Sep 17 00:00:00 2001 From: MaddMugsy Date: Thu, 22 Jun 2006 23:37:05 +0000 Subject: [PATCH] -fix CTH on burst cursor showing up even when it's turned off git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@286 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/UI Cursors.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/UI Cursors.cpp b/Tactical/UI Cursors.cpp index af3d0600f..93fa7ffe3 100644 --- a/Tactical/UI Cursors.cpp +++ b/Tactical/UI Cursors.cpp @@ -536,7 +536,7 @@ UINT8 HandleActivatedTargetCursor( SOLDIERTYPE *pSoldier, UINT16 usMapPos, BOOLE { usCursor = ACTION_TARGETCONFIRMBURST_UICURSOR; - if(pSoldier->bDoAutofire == 0) + if(pSoldier->bDoAutofire == 0 && gGameSettings.fOptions[ TOPTION_CTH_CURSOR ]) { UINT32 uiHitChance; uiHitChance = CalcChanceToHitGun( pSoldier, usMapPos, 0, pSoldier->bAimShotLocation );