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Use new RandomGridNoUnloadedSector() for autoresolve
* Load required mapinfo for checking suitable gridnos * Modify SOLDIERTYPE::DropSectorEquipment( ) to take an external gridno when placing items into an unloaded sector
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@@ -1916,7 +1916,7 @@ public:
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void CancelMultiTurnAction(BOOLEAN fFinished);
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BOOLEAN UpdateMultiTurnAction();
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void DropSectorEquipment();
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void DropSectorEquipment( INT32 UnloadedSectorGridNo);
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// sevenfm: Take new bomb with id = usItem from iventory to HANDPOS
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void TakeNewBombFromInventory(UINT16 usItem);
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