From 2015c0f3629b021b7a3a8e5d9825a3258b9249e2 Mon Sep 17 00:00:00 2001 From: Wanne Date: Wed, 4 Jun 2008 05:50:50 +0000 Subject: [PATCH] - bugfix: Exclusive multiplayer condition was missing in AddPossiblePendingMilitiaToBattle() git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2215 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Strategic/Reinforcement.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Strategic/Reinforcement.cpp b/Strategic/Reinforcement.cpp index 284425bbb..121c60200 100644 --- a/Strategic/Reinforcement.cpp +++ b/Strategic/Reinforcement.cpp @@ -393,9 +393,12 @@ void AddPossiblePendingMilitiaToBattle() static UINT8 ubPredefinedRank = 255; // Haydent - if ((is_client && !is_server) || MILITIA_ENABLED==0) + if (is_networked) { - return; + if ((is_client && !is_server) || MILITIA_ENABLED==0) + { + return; + } } // if( !PlayerMercsInSector( (UINT8)gWorldSectorX, (UINT8)gWorldSectorY, 0 ) || !CountAllMilitiaInSector( gWorldSectorX, gWorldSectorY )