From 205e1ac7b2b553509c111c9063ee36635e55d45e Mon Sep 17 00:00:00 2001 From: Wanne Date: Sun, 7 Jun 2009 12:06:55 +0000 Subject: [PATCH] - Removed old and added missing property in Data/Ja2_Options.INI git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1139 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data/Ja2_Options.INI | 38 +++++++++++++++--------------------- 1 file changed, 16 insertions(+), 22 deletions(-) diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 4a5569797..95e7bc6cd 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -295,6 +295,9 @@ SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_1 = TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_2 = TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_3 = TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_4 = TRUE +SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_5 = TRUE +SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_6 = TRUE +SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_7 = TRUE ;****************************************************************************************************************************** ; This section controls Shift+F behaviour. @@ -541,7 +544,7 @@ INSANE_QUEENS_POOL_OF_TROOPS = 450 NOVICE_INITIAL_GARRISON_PERCENTAGES = 70 EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100 EXPERT_INITIAL_GARRISON_PERCENTAGES = 150 -INSANE_INITIAL_GARRISON_PERCENTAGES = 225 +INSANE_INITIAL_GARRISON_PERCENTAGES = 200 ; Percent of troops converted to extra elites in enemy groups EXPERIENCED_ELITE_BONUS = 0 @@ -1006,26 +1009,25 @@ CLEAR_SUPPRESSION_COUNTER = 1 SUPPRESSION_EFFECTIVENESS = 0 ;****************************************************************************************************************************** -; Limit how many APs can be lost per attack/turn. Default value is 8 (like the original JA2 code) -; Set to 0 to remove the limit (suppression will not be limited in the number of APs it can drain). Either value can be set -; to 0 independently. -; -; Range is 0 to 255. I wouldn't raise it that far if I were you, though. Could cause crashes. +; Flags to determine if we should limit how many APs can be lost per attack/turn. Actual AP amounts can be changed in +; APBPConstants.ini +; - AP_MAX_SUPPRESSED +; - AP_MAX_TURN_SUPPRESSED ; +; TRUE = Use the value from APBPConstants.ini +; FALSE = Ignore the value in APBPConstants.ini ;****************************************************************************************************************************** -MAX_SUPPRESSION_AP_LOSS_PER_TURN = 50 -MAX_SUPPRESSION_AP_LOSS_PER_ATTACK = 16 +LIMITED_SUPPRESSION_AP_LOSS_PER_TURN = TRUE +LIMITED_SUPPRESSION_AP_LOSS_PER_ATTACK = TRUE ;****************************************************************************************************************************** -; HEADROCK: This is the absolute minimum number of APs a character can reach due to suppression. Naturally, it can be negative -; (negative values carry over to the next turn). +; Minimum and Maximum amounts that Suppression Tolerance can be modified to based on various in game factors ; -; Range = -128 to +128. Of course, a value of 20 or more would probably render suppression useless. Keep a bit below 0 for best -; results. +; NOTE: You'll cause problems if you set MIN to a value greater then MAX ;****************************************************************************************************************************** - -MIN_LIMIT_SUPPRESSION_AP_LOSS = -25 +SUPPRESSION_TOLERANCE_MAX = 18 +SUPPRESSION_TOLERANCE_MIN = 1 ;****************************************************************************************************************************** ; Turn Suppression Shock on and off. Suppression shock is a feature that causes any suppressed characters to @@ -1075,14 +1077,6 @@ AIM_PENALTY_PER_TARGET_SHOCK = 2 COWER_EFFECT_ON_SUPPRESSION = 150 -;****************************************************************************************************************************** -; This controls how many APs must be lost due to suppression, in order to get a 1-point drop in Morale. JA2 1.13 -; default is 2 AP per morale loss. Set this higher to reduce the effect of suppression on morale (helps prevent enemies running -; away too soon after being suppressed). -;****************************************************************************************************************************** - -AP_LOST_PER_MORALE_DROP = 3 - ;****************************************************************************************************************************** ; The next three settings control realistic tracer fire. ;