Battle Panel Multi Resolution (#203)

* Battle panel interface with support for multiple resolutions and scrollable list

* Support for localized versions of battle panel

* Removed commented out code

* Fixed wrong copypasta in German version
This commit is contained in:
Andrzej Fałkowski
2023-08-20 20:52:34 +03:00
committed by GitHub
parent b91871b518
commit 2060022e94
7 changed files with 268 additions and 140 deletions
+2 -2
View File
@@ -681,7 +681,7 @@ UINT32 AutoResolveScreenHandle()
SGPRect ClipRect;
gpAR->fEnteringAutoResolve = FALSE;
//Take the framebuffer, shade it, and save it to the SAVEBUFFER.
ClipRect.iLeft = 0 + xResOffset;
ClipRect.iLeft = 0;
ClipRect.iTop = 0;
/*ClipRect.iRight = 640;
ClipRect.iBottom = 480;*/
@@ -692,7 +692,7 @@ UINT32 AutoResolveScreenHandle()
Blt16BPPBufferShadowRect( (UINT16*)pDestBuf, uiDestPitchBYTES, &ClipRect );
UnLockVideoSurface( FRAME_BUFFER );
//BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, 0, 0, 640, 480 );
BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, 0 + xResOffset, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
KillPreBattleInterface();
CalculateAutoResolveInfo();
CalculateSoldierCells( FALSE );