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New Feature: Layered hierarchical tripwire networks (by Flugente)
- allows creating of complex tripwire networks, that behave differently depending on where they are activated. Different networks can overlap, allowing a wide range of trap network designs - added network-specific view methods (ALT + Shift + C) - added new dialogues when planting tripwire New feature: remote defusing of mines (by Flugente) - the new items Remote Defuse and Remote Combo allow to remotely defuse a bomb that has been planted. Simply select a frequency for defusing upon planting the mine. This frequency is of course treated differently than a detonation frequency. New feature: directional frag explosions (by Flugente) - the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them. - the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly. New feature: makeshift mines (by Flugente) - you can now create mines out of grenades: simply merge tripwire with them. You can then use them like regular mines. They can also be activated by your tripwire networks. - With a simple item transformation in the UDB, you can transform a makeshift mine back to a grenade and a piece of tripwire. Minor changes (by Flugente) - metal detector now only works if used in hands - wire cutters give a bonus if in hands while defusing tripwire or tripwire-activatable mines/bombs - added new message boxes with 8 and 16 buttons - increased the maximum number of bullets that can be on screen from 200 to 1000 (necessary for mass claymore explosions) - the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though. WARNING! This will break savegame compatibility! More infos on those features: 1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5217 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -801,6 +801,14 @@ enum
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NO_LOS_TO_TALK_TARGET,
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ATTACHMENT_REMOVED,
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VEHICLE_CAN_NOT_BE_ADDED,
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// added by Flugente for defusing/setting up trap networks
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CHOOSE_BOMB_OR_DEFUSE_FREQUENCY_STR,
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CHOOSE_REMOTE_DEFUSE_FREQUENCY_STR,
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CHOOSE_REMOTE_DETONATE_AND_REMOTE_DEFUSE_FREQUENCY_STR,
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CHOOSE_DETONATE_AND_REMOTE_DEFUSE_FREQUENCY_STR,
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CHOOSE_TRIPWIRE_NETWORK,
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TEXT_NUM_TACTICAL_STR
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};
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@@ -259,6 +259,7 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
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strcmp(name, "AttachmentClass") == 0 ||
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strcmp(name, "TripWireActivation") == 0 ||
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strcmp(name, "TripWire") == 0 ||
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strcmp(name, "Directional") == 0 ||
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strcmp(name, "fFlags") == 0 ))
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{
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@@ -1295,6 +1296,11 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT;
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pData->curItem.tripwire = (BOOLEAN) atol(pData->szCharData);
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}
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else if(strcmp(name, "Directional") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curItem.directional = (BOOLEAN) atol(pData->szCharData);
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}
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pData->maxReadDepth--;
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}
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@@ -1904,6 +1910,7 @@ BOOLEAN WriteItemStats()
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FilePrintf(hFile,"\t\t<TripwireActivation>%d</TripwireActivation>\r\n", Item[cnt].tripwireactivation );
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FilePrintf(hFile,"\t\t<TripWire>%d</TripWire>\r\n", Item[cnt].tripwire );
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FilePrintf(hFile,"\t\t<Directional>%d</Directional>\r\n", Item[cnt].directional );
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FilePrintf(hFile,"\t</ITEM>\r\n");
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}
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@@ -2913,6 +2913,13 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"%s看不见%s。", // Cannot see person trying to talk to
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L"附件被移除",
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L"你已经有了两辆车,无法拥有更多的车辆。",
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// added by Flugente for defusing/setting up trap networks // TODO.Translate
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L"Choose detonation frequency (1 - 4) or defuse frequency (A - D):",
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L"Set defusing frequency:",
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L"Set detonation frequency (1 - 4) and defusing frequency (A - D):",
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L"Set detonation time in turns (1 - 4) and defusing frequency (A - D):",
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L"Select tripwire hierarchy (1 - 4) and network (A - D):",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2910,6 +2910,13 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"%s kan %s niet zien.", // Cannot see person trying to talk to
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L"Attachment removed",
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L"Kan niet een ander voertuig bereiken aangezien u reeds 2 hebt",
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// added by Flugente for defusing/setting up trap networks // TODO.Translate
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L"Choose detonation frequency (1 - 4) or defuse frequency (A - D):",
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L"Set defusing frequency:",
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L"Set detonation frequency (1 - 4) and defusing frequency (A - D):",
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L"Set detonation time in turns (1 - 4) and defusing frequency (A - D):",
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L"Select tripwire hierarchy (1 - 4) and network (A - D):",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2913,6 +2913,13 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"%s cannot see %s.", // Cannot see person trying to talk to
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L"Attachment removed",
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L"Can not gain another vehicle as you already have 2",
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// added by Flugente for defusing/setting up trap networks
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L"Choose detonation frequency (1 - 4) or defuse frequency (A - D):",
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L"Set defusing frequency:",
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L"Set detonation frequency (1 - 4) and defusing frequency (A - D):",
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L"Set detonation time in turns (1 - 4) and defusing frequency (A - D):",
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L"Select tripwire hierarchy (1 - 4) and network (A - D):",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2912,6 +2912,13 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"%s ne peut pas voir %s.", // Cannot see person trying to talk to
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L"Accessoire retiré",
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L"Ne peut pas gagner un autre véhicule car vous en avez déjà 2",
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// added by Flugente for defusing/setting up trap networks // TODO.Translate
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L"Choose detonation frequency (1 - 4) or defuse frequency (A - D):",
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L"Set defusing frequency:",
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L"Set detonation frequency (1 - 4) and defusing frequency (A - D):",
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L"Set detonation time in turns (1 - 4) and defusing frequency (A - D):",
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L"Select tripwire hierarchy (1 - 4) and network (A - D):",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2917,6 +2917,13 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"%s kann %s nicht sehen.", // Cannot see person trying to talk to
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L"Anbringung entfernt",
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L"Sie können kein weiteres Fahrzeug mehr verwenden, da Sie bereits 2 haben",
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// added by Flugente for defusing/setting up trap networks // TODO.Translate
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L"Choose detonation frequency (1 - 4) or defuse frequency (A - D):",
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L"Set defusing frequency:",
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L"Set detonation frequency (1 - 4) and defusing frequency (A - D):",
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L"Set detonation time in turns (1 - 4) and defusing frequency (A - D):",
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L"Select tripwire hierarchy (1 - 4) and network (A - D):",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2897,7 +2897,6 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Il veicolo può viaggiare solo tra i settori",
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L"Non è in grado di fasciarsi da solo ora",
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L"Sentiero bloccato per %s",
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// L"I tuoi mercenari, che erano stati catturati dall'esercito di Deidranna, sono stati imprigionati qui!",
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L"I mercenari catturati dall'esercito di Deidranna, sono stati imprigionati qui!",
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L"Serratura manomessa",
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L"Serratura distrutta",
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@@ -2906,6 +2905,13 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"%s non riesce a vedere %s.", // Cannot see person trying to talk to
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L"Attachment removed",
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L"Non può guadagnare un altro veicolo poichè già avete 2",
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// added by Flugente for defusing/setting up trap networks // TODO.Translate
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L"Choose detonation frequency (1 - 4) or defuse frequency (A - D):",
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L"Set defusing frequency:",
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L"Set detonation frequency (1 - 4) and defusing frequency (A - D):",
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L"Set detonation time in turns (1 - 4) and defusing frequency (A - D):",
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L"Select tripwire hierarchy (1 - 4) and network (A - D):",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2920,6 +2920,13 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"%s nie widzi - %s.", // Cannot see person trying to talk to
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L"Dodatek usunięty",
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L"Nie możesz zdobyć kolejnego pojazdu, ponieważ posiadasz już 2",
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// added by Flugente for defusing/setting up trap networks // TODO.Translate
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L"Choose detonation frequency (1 - 4) or defuse frequency (A - D):",
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L"Set defusing frequency:",
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L"Set detonation frequency (1 - 4) and defusing frequency (A - D):",
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L"Set detonation time in turns (1 - 4) and defusing frequency (A - D):",
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L"Select tripwire hierarchy (1 - 4) and network (A - D):",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2913,6 +2913,13 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"%s не видит %s.", // Cannot see person trying to talk to
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L"Навеска снята",
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L"Вы не можете содержать еще одну машину, довольствуйтесь уже имеющимися двумя.",
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// added by Flugente for defusing/setting up trap networks // TODO.Translate
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L"Choose detonation frequency (1 - 4) or defuse frequency (A - D):",
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L"Set defusing frequency:",
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L"Set detonation frequency (1 - 4) and defusing frequency (A - D):",
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L"Set detonation time in turns (1 - 4) and defusing frequency (A - D):",
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L"Select tripwire hierarchy (1 - 4) and network (A - D):",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2914,6 +2914,13 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"%s cannot see %s.", // Cannot see person trying to talk to
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L"Attachment removed",
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L"Can not gain another vehicle as you already have 2",
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// added by Flugente for defusing/setting up trap networks // TODO.Translate
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L"Choose detonation frequency (1 - 4) or defuse frequency (A - D):",
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L"Set defusing frequency:",
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L"Set detonation frequency (1 - 4) and defusing frequency (A - D):",
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L"Set detonation time in turns (1 - 4) and defusing frequency (A - D):",
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L"Select tripwire hierarchy (1 - 4) and network (A - D):",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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