diff --git a/Strategic/Strategic AI.cpp b/Strategic/Strategic AI.cpp index 5d0d93df..52ed99d2 100644 --- a/Strategic/Strategic AI.cpp +++ b/Strategic/Strategic AI.cpp @@ -3444,8 +3444,7 @@ void EvaluateQueenSituation() if (giReinforcementPool <= 0 || !gfUnlimitedTroops && giReinforcementPool < zDiffSetting[gGameOptions.ubDifficultyLevel].iQueenPoolIncrementPerDifficultyLevel) { //Queen has run out of reinforcements. Simulate recruiting and training new troops - // sevenfm: with default values, it can be up to 8 days of doing nothing, I think that skipping once cycle of decisions should be enough - //uiOffset *= 10; + uiOffset *= 10; giReinforcementPool += ( zDiffSetting[gGameOptions.ubDifficultyLevel].iQueenPoolIncrementPerDifficultyLevel * gGameOptions.ubDifficultyLevel ) * ( 100 + CurrentPlayerProgressPercentage() ) / 100 ; AddStrategicEvent( EVENT_EVALUATE_QUEEN_SITUATION, GetWorldTotalMin() + uiOffset, 0 ); return;