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New trait modifier for Ranger
POSSIBLE_AIM_CLICK_ADDED_SHOTGUNS was added to adjust the number of aim clicks for shotguns. The default is 1. Also fixed the broken aim click modifiers for Gunslinger and Sniper. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6454 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+26
-3
@@ -10321,9 +10321,11 @@ INT32 GetAimLevelsTraitModifier( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj )
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if( gGameOptions.fNewTraitSystem )
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{
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if ( Weapon[Item[pObj->usItem].ubClassIndex].ubWeaponType == GUN_PISTOL || Weapon[Item[pObj->usItem].ubClassIndex].ubWeaponType == GUN_M_PISTOL )
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ubSkillModifier -= NUM_SKILL_TRAITS( pSoldier, GUNSLINGER_NT );
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ubSkillModifier -= gSkillTraitValues.ubGSAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, GUNSLINGER_NT );
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else if ( Weapon[Item[pObj->usItem].ubClassIndex].ubWeaponType == GUN_SHOTGUN )
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ubSkillModifier -= gSkillTraitValues.ubRAAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, RANGER_NT );
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else
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ubSkillModifier -= NUM_SKILL_TRAITS( pSoldier, SNIPER_NT );
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ubSkillModifier -= gSkillTraitValues.ubSNAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, SNIPER_NT );
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}
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else
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{
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@@ -13056,7 +13058,21 @@ UINT8 AllowedAimingLevels(SOLDIERTYPE * pSoldier, INT32 sGridNo)
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aimLevels = 1;
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maxAimWithoutBipod = 2;
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}
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else if (weaponType == GUN_SHOTGUN || weaponType == GUN_LMG || (weaponType == GUN_SMG && fTwoHanded == 1))
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else if (weaponType == GUN_SHOTGUN)
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{
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maxAimForType = 3;
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aimLevels = 2;
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maxAimWithoutBipod = 3;
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// silversurfer added this - STOMP traits - Ranger bonus aim clicks
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if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, RANGER_NT ) )
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{
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maxAimForType += (gSkillTraitValues.ubRAAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, RANGER_NT ));
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aimLevels += (gSkillTraitValues.ubRAAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, RANGER_NT ));
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maxAimWithoutBipod += (gSkillTraitValues.ubRAAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, RANGER_NT ));
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}
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}
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else if (weaponType == GUN_LMG || (weaponType == GUN_SMG && fTwoHanded == 1))
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{
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maxAimForType = 3;
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aimLevels = 2;
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@@ -13246,6 +13262,13 @@ UINT8 AllowedAimingLevels(SOLDIERTYPE * pSoldier, INT32 sGridNo)
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aimLevels += (gSkillTraitValues.ubGSAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, GUNSLINGER_NT ));
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}
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// silversurfer added this - STOMP traits - Ranger bonus aim clicks
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if ( weaponType == GUN_SHOTGUN &&
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gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, RANGER_NT ) )
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{
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aimLevels += (gSkillTraitValues.ubRAAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, RANGER_NT ));
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}
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// SANDRO - if using alternative weapon holding, we reduce the aim levels available
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if ( pSoldier->bScopeMode == USE_ALT_WEAPON_HOLD && gGameExternalOptions.fScopeModes )
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{
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