LOBOT: Add ghillie suit and camo uniform (#77)

This commit is contained in:
Asdow
2024-03-05 11:54:46 +02:00
committed by GitHub
parent fb41373c33
commit 2191b8d896
2724 changed files with 4076 additions and 26 deletions
@@ -80,18 +80,118 @@
</OR>
</Filter>
<Filter name="CamoPants">
<AND>
<OR>
<LEGPOS op="in">282, 845, 846, 852, 853, 854, 855</LEGPOS>
</AND>
<VESTPOS op="in">284</VESTPOS>
</OR>
</Filter>
<Filter name="CamoLongsleeves">
<AND>
<VESTPOS op="in">283, 284, 842, 843, 844, 847, 848, 849, 850, 851</VESTPOS>
</AND>
</Filter>
<Filter name="GhilliePants">
<OR>
<LEGPOS op="in">808</LEGPOS>
</OR>
</Filter>
<Filter name="GhillieVest">
<AND>
<VESTPOS op="in">809</VESTPOS>
</AND>
</Filter>
<Filter name="GhillieHood">
<AND>
<HELMETPOS op="in">807</HELMETPOS>
</AND>
</Filter>
<Filter name="GhillieHoodAndPistol">
<AND>
<FILTER>GhillieHood</FILTER>
<FILTER>HasPistolOrMPistolInRightHand</FILTER>
</AND>
</Filter>
<Filter name="GhillieHoodAndRifle">
<AND>
<FILTER>GhillieHood</FILTER>
<FILTER>HasRifleTypeWeaponInHand</FILTER>
</AND>
</Filter>
<Filter name="GhillieVestAndPistolLeft">
<AND>
<FILTER>GhillieVest</FILTER>
<FILTER>HasPistolOrMPistolInLeftHand</FILTER>
</AND>
</Filter>
<Filter name="GhillieVestAndPistol">
<AND>
<FILTER>GhillieVest</FILTER>
<FILTER>HasPistolOrMPistolInRightHand</FILTER>
</AND>
</Filter>
<Filter name="GhillieVestAndRifle">
<AND>
<FILTER>GhillieVest</FILTER>
<FILTER>HasRifleTypeWeaponInHand</FILTER>
</AND>
</Filter>
<Filter name="GhilliePantsAndPistolLeft">
<AND>
<FILTER>GhilliePants</FILTER>
<FILTER>HasPistolOrMPistolInLeftHand</FILTER>
</AND>
</Filter>
<Filter name="GhilliePantsAndPistol">
<AND>
<FILTER>GhilliePants</FILTER>
<FILTER>HasPistolOrMPistolInRightHand</FILTER>
</AND>
</Filter>
<Filter name="GhilliePantsAndRifle">
<AND>
<FILTER>GhilliePants</FILTER>
<FILTER>HasRifleTypeWeaponInHand</FILTER>
</AND>
</Filter>
<Filter name="CamoLongsleevesAndPistolLeft">
<AND>
<FILTER>CamoLongsleeves</FILTER>
<FILTER>HasPistolOrMPistolInLeftHand</FILTER>
</AND>
</Filter>
<Filter name="CamoLongsleevesAndPistol">
<AND>
<FILTER>CamoLongsleeves</FILTER>
<FILTER>HasPistolOrMPistolInRightHand</FILTER>
</AND>
</Filter>
<Filter name="CamoLongsleevesAndRifle">
<AND>
<FILTER>CamoLongsleeves</FILTER>
<FILTER>HasRifleTypeWeaponInHand</FILTER>
</AND>
</Filter>
<Filter name="CamoPantsAndPistolLeft">
<AND>
<FILTER>CamoPants</FILTER>
<FILTER>HasPistolOrMPistolInLeftHand</FILTER>
</AND>
</Filter>
<Filter name="CamoPantsAndPistol">
<AND>
<FILTER>CamoPants</FILTER>
<FILTER>HasPistolOrMPistolInRightHand</FILTER>
</AND>
</Filter>
<Filter name="CamoPantsAndRifle">
<AND>
<FILTER>CamoPants</FILTER>
<FILTER>HasRifleTypeWeaponInHand</FILTER>
</AND>
</Filter>
<Filter name="Longsleeves">
<AND>
<VESTPOS op="in">283, 295, 821, 833, 840, 856, 857, 858, 859, 860, 865, 866, 867, 868, 869</VESTPOS>
<VESTPOS op="in">295, 821, 833, 840, 856, 857, 858, 859, 860, 865, 866, 867, 868, 869</VESTPOS>
</AND>
</Filter>
<Filter name="LongsleevesANDHasPistolOrMPistolInLeftHand">
@@ -4973,6 +4973,707 @@
<AnimSurface name="BGM_WATER_PISTOL_WALK_eod_l" file="Anims\LOBOT\BGM\MW_P_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_AIM_eod_l" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_DUAL_AIM_eod_l" file="Anims\LOBOT\BGM\MW_DBLSHOT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Camo uniform -->
<AnimSurface name="BGM_HELIDROP_TORSO_C" file="Anims\LOBOT\BGM\M_heli_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_CROUCH_TORSO_C" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_TORSO_C" file="Anims\LOBOT\BGM\cr_walk_pistol_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_DUAL_TORSO_C" file="Anims\LOBOT\BGM\cr_walk_dual_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_TORSO_C" file="Anims\LOBOT\BGM\M_R_RDY_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HURT_TORSO_C" file="Anims\LOBOT\BGM\M_R_WALK_HURT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_TORSO_C" file="Anims\LOBOT\BGM\M_R_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMBASICWALK_TORSO_C" file="Anims\LOBOT\BGM\M_R_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_TORSO_C" file="Anims\LOBOT\BGM\M_R_C_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_SWAT_TORSO_C" file="Anims\LOBOT\BGM\M_R_SWAT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_TORSO_C" file="Anims\LOBOT\BGM\M_R_SDSP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_TORSO_C" file="Anims\LOBOT\BGM\M_R_SDSP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_HERO_TORSO_C" file="Anims\LOBOT\BGM\M_SDSP_AIM_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRUNNING_TORSO_C" file="Anims\LOBOT\BGM\M_R_RUN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_TORSO_C" file="Anims\LOBOT\BGM\M_RAISE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_TORSO_C" file="Anims\LOBOT\BGM\M_SR_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_LOW_TORSO_C" file="Anims\LOBOT\BGM\M_R_LOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_TORSO_C" file="Anims\LOBOT\BGM\M_SR_HIP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_LOW_TORSO_C" file="Anims\LOBOT\BGM\M_R_HIP_LOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_TORSO_C" file="Anims\LOBOT\BGM\M_CR_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_TORSO_C" file="Anims\LOBOT\BGM\M_R_PRN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGM_HOP_TORSO_C" file="Anims\LOBOT\BGM\M_HOP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="BGM_CLIMB_TORSO_C" file="Anims\LOBOT\BGM\M_CLIMB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="BGM_PUNCH_TORSO_C" file="Anims\LOBOT\BGM\M_PUNCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_IDLE_TORSO_C" file="Anims\LOBOT\BGM\M_N_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_OPEN_TORSO_C" file="Anims\LOBOT\BGM\M_OPEN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_RIFLE_OPEN_TORSO_C" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_KICKDOOR_TORSO_C" file="Anims\LOBOT\BGM\M_R_DR_KICK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_SQUISH_TORSO_C" file="Anims\LOBOT\BGM\M_R_SQUISH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_LOOK_TORSO_C" file="Anims\LOBOT\BGM\M_R_LOOK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_SPIT_TORSO_C" file="Anims\LOBOT\BGM\M_R_SPIT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_DRUNK_TORSO_C" file="Anims\LOBOT\BGM\M_R_DRUNK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_TORSO_C" file="Anims\LOBOT\BGM\M_R_BAYONET_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_L_TORSO_C" file="Anims\LOBOT\BGM\M_R_BAYONET_L_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGM_PICKUP_TORSO_C" file="Anims\LOBOT\BGM\M_PICKUP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMMEDIC_CROUCH_TORSO_C" file="Anims\LOBOT\BGM\M_MEDIC_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMMEDIC_PRONE_TORSO_C" file="Anims\LOBOT\BGM\M_PRN_MED_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_TORSO_C" file="Anims\LOBOT\BGM\M_PRNCOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMDIE_PRONE_TORSO_C" file="Anims\LOBOT\BGM\M_P_DIE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_TORSO_C" file="Anims\LOBOT\BGM\M_HIT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMEMPTY_CROUCH_TORSO_C" file="Anims\LOBOT\BGM\M_N_CRCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMEMPTY_SWAT_TORSO_C" file="Anims\LOBOT\BGM\M_N_SWAT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMEMPTY_RUN_TORSO_C" file="Anims\LOBOT\BGM\M_N_RUN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_TORSO_C" file="Anims\LOBOT\BGM\M_N_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_HURT_TORSO_C" file="Anims\LOBOT\BGM\M_N_WALK_HURT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_PRONE_TORSO_C" file="Anims\LOBOT\BGM\M_N_PRNE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMDUAL_PRONE_TORSO_C" file="Anims\LOBOT\BGM\M_DB_PRN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_IDLE_TORSO_C" file="Anims\LOBOT\BGM\M_P_BRTH_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_WALK_TORSO_C" file="Anims\LOBOT\BGM\M_P_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_RDY_WALK_TORSO_C" file="Anims\LOBOT\BGM\M_P_RDY_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_RDY_WALK_TORSO_C" file="Anims\LOBOT\BGM\M_DBL_RDY_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_TORSO_C" file="Anims\LOBOT\BGM\M_P_SHOT_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_1H_TORSO_C" file="Anims\LOBOT\BGM\M_N_SHOT2_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_LOW_TORSO_C" file="Anims\LOBOT\BGM\M_P_LOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_CR_AIM_TORSO_C" file="Anims\LOBOT\BGM\M_CR_AIM_P_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMDUAL_CR_AIM_TORSO_C" file="Anims\LOBOT\BGM\M_CR_AIM_D_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_TORSO_C" file="Anims\LOBOT\BGM\M_P_SDSP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_AIM_TORSO_C" file="Anims\LOBOT\BGM\M_P_SDSP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_TORSO_C" file="Anims\LOBOT\BGM\M_DBL_SDSP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_AIM_TORSO_C" file="Anims\LOBOT\BGM\M_DBL_SDSP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_AIM_TORSO_C" file="Anims\LOBOT\BGM\M_DBLSHOT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMEMPTY_PAIN_TORSO_C" file="Anims\LOBOT\BGM\M_N_PAIN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DRUNK_TORSO_C" file="Anims\LOBOT\BGM\M_N_DRUNK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_PAIN_TORSO_C" file="Anims\LOBOT\BGM\M_R_PAIN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DODGE_TORSO_C" file="Anims\LOBOT\BGM\M_DODGE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_TORSO_C" file="Anims\LOBOT\BGM\M_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_G_TORSO_C" file="Anims\LOBOT\BGM\M_THROW_G_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_TORSO_C" file="Anims\LOBOT\BGM\M_LOB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_G_TORSO_C" file="Anims\LOBOT\BGM\M_LOB_G_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_KICKDOOR_TORSO_C" file="Anims\LOBOT\BGM\M_DR_KICK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_SQUISH_TORSO_C" file="Anims\LOBOT\BGM\M_SQUISH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_PULL_TORSO_C" file="Anims\LOBOT\BGM\M_PULL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMEMPTY_RADIO_TORSO_C" file="Anims\LOBOT\BGM\M_RADIO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMEMPTY_REMOTE_TORSO_C" file="Anims\LOBOT\BGM\M_REMOTE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMKNIFE_STAB_TORSO_C" file="Anims\LOBOT\BGM\M_STAB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_SLICE_TORSO_C" file="Anims\LOBOT\BGM\M_SLICE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_THROW_TORSO_C" file="Anims\LOBOT\BGM\M_K_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_BREATH_TORSO_C" file="Anims\LOBOT\BGM\M_K_BREATH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMCROWBAR_HIT_TORSO_C" file="Anims\LOBOT\BGM\M_CROWBAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_DIE_TORSO_C" file="Anims\LOBOT\BGM\M_D_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_JFK_TORSO_C" file="Anims\LOBOT\BGM\M_D_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFB_TORSO_C" file="Anims\LOBOT\BGM\M_DIEBAC_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBH_TORSO_C" file="Anims\LOBOT\BGM\M_DIEHARD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_TORSO_C" file="Anims\LOBOT\BGM\M_DIEHARDB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMEMPTY_FALL_TORSO_C" file="Anims\LOBOT\BGM\M_N_FALL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="BGMEMPTY_FALLFWD_TORSO_C" file="Anims\LOBOT\BGM\M_N_FALL_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATEP_TORSO_C" file="Anims\LOBOT\BGM\M_K_PUNCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATELK_TORSO_C" file="Anims\LOBOT\BGM\M_K_LOWKICK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATESPINK_TORSO_C" file="Anims\LOBOT\BGM\M_K_SPINKICK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="BGMEMPTY_CDIE_TORSO_C" file="Anims\LOBOT\BGM\M_C_DIE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="BGMEMPTY_CPUNCH_TORSO_C" file="Anims\LOBOT\BGM\M_C_PUNCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CTHROW_TORSO_C" file="Anims\LOBOT\BGM\M_C_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CRADIO_TORSO_C" file="Anims\LOBOT\BGM\M_C_RADIO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMKNIFE_CSTAB_TORSO_C" file="Anims\LOBOT\BGM\M_C_STAB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_COWER_TORSO_C" file="Anims\LOBOT\BGM\M_COWER_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_COWER_TORSO_C" file="Anims\LOBOT\BGM\M_R_COWER_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_TORSO_C" file="Anims\LOBOT\BGM\M_R_PRNCOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_TORSO_C" file="Anims\LOBOT\BGM\M_R_ROLL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_TORSO_C" file="Anims\LOBOT\BGM\M_ROLL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_SIDE_TORSO_C" file="Anims\LOBOT\BGM\M_N_ROLL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_SLEEP_TORSO_C" file="Anims\LOBOT\BGM\M_SLEEP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMRIFLE_DUST_SHOE_TORSO_C" file="Anims\LOBOT\BGM\M_SHOEDUST_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WIPE_TORSO_C" file="Anims\LOBOT\BGM\M_WIPE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_TORSO_C" file="Anims\LOBOT\BGM\M_NECK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_HERO_TORSO_C" file="Anims\LOBOT\BGM\M_NECK_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_RDY_HERO_TORSO_C" file="Anims\LOBOT\BGM\M_RDY_WALK_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_HERO_TORSO_C" file="Anims\LOBOT\BGM\M_R_STD_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HERO_TORSO_C" file="Anims\LOBOT\BGM\M_R_WALK_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_HERO_TORSO_C" file="Anims\LOBOT\BGM\M_R_C_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_BIGM_TORSO_C" file="Anims\LOBOT\BGM\M_R_C_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_HERO_TORSO_C" file="Anims\LOBOT\BGM\M_RAISE_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_HERO_TORSO_C" file="Anims\LOBOT\BGM\M_SR_AIM_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_HERO_TORSO_C" file="Anims\LOBOT\BGM\M_R_HIP_AIM_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_HERO_TORSO_C" file="Anims\LOBOT\BGM\M_CR_AIM_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_HERO_TORSO_C" file="Anims\LOBOT\BGM\M_R_PRN_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_HERO_TORSO_C" file="Anims\LOBOT\BGM\M_HIT_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGM_STRETCH_TORSO_C" file="Anims\LOBOT\BGM\M_STRETCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_FLEX_TORSO_C" file="Anims\LOBOT\BGM\M_FLEX_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_ROCK_TORSO_C" file="Anims\LOBOT\BGM\M_STEIN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRUNNING_HERO_TORSO_C" file="Anims\LOBOT\BGM\M_R_RUN_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMLAW_TORSO_C" file="Anims\LOBOT\BGM\M_LAW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMLAW_CR_TORSO_C" file="Anims\LOBOT\BGM\M_LAW_CR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGM_CROUCH_MORTAR_TORSO_C" file="Anims\LOBOT\BGM\M_MORTAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_IDLE_TORSO_C" file="Anims\LOBOT\BGM\MW_R_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_WALK_TORSO_C" file="Anims\LOBOT\BGM\MW_R_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_AIM_TORSO_C" file="Anims\LOBOT\BGM\MW_SR_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_HIP_TORSO_C" file="Anims\LOBOT\BGM\MW_SR_HIP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_IDLE_TORSO_C" file="Anims\LOBOT\BGM\MW_N_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_WALK_TORSO_C" file="Anims\LOBOT\BGM\MW_N_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_THROW_TORSO_C" file="Anims\LOBOT\BGM\MW_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_FALL_TORSO_C" file="Anims\LOBOT\BGM\MW_FALL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_TREAD_TORSO_C" file="Anims\LOBOT\BGM\MW_TREAD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_SWIM_TORSO_C" file="Anims\LOBOT\BGM\MW_SWIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DIE_TORSO_C" file="Anims\LOBOT\BGM\MW_DIE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DROWN_TORSO_C" file="Anims\LOBOT\BGM\MW_DROWN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_IDLE_TORSO_C" file="Anims\LOBOT\BGM\MW_P_BRTH_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_WALK_TORSO_C" file="Anims\LOBOT\BGM\MW_P_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_AIM_TORSO_C" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_DUAL_AIM_TORSO_C" file="Anims\LOBOT\BGM\MW_DBLSHOT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGM_HELIDROP_LEGS_C" file="Anims\LOBOT\BGM\M_heli_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_CROUCH_LEGS_C" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_LEGS_C" file="Anims\LOBOT\BGM\cr_walk_pistol_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_DUAL_LEGS_C" file="Anims\LOBOT\BGM\cr_walk_dual_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_LEGS_C" file="Anims\LOBOT\BGM\M_R_RDY_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HURT_LEGS_C" file="Anims\LOBOT\BGM\M_R_WALK_HURT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_LEGS_C" file="Anims\LOBOT\BGM\M_R_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMBASICWALK_LEGS_C" file="Anims\LOBOT\BGM\M_R_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_LEGS_C" file="Anims\LOBOT\BGM\M_R_C_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_SWAT_LEGS_C" file="Anims\LOBOT\BGM\M_R_SWAT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_LEGS_C" file="Anims\LOBOT\BGM\M_R_SDSP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_LEGS_C" file="Anims\LOBOT\BGM\M_R_SDSP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_HERO_LEGS_C" file="Anims\LOBOT\BGM\M_SDSP_AIM_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRUNNING_LEGS_C" file="Anims\LOBOT\BGM\M_R_RUN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_LEGS_C" file="Anims\LOBOT\BGM\M_RAISE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_LEGS_C" file="Anims\LOBOT\BGM\M_SR_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_LOW_LEGS_C" file="Anims\LOBOT\BGM\M_R_LOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_LEGS_C" file="Anims\LOBOT\BGM\M_SR_HIP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_LOW_LEGS_C" file="Anims\LOBOT\BGM\M_R_HIP_LOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_LEGS_C" file="Anims\LOBOT\BGM\M_CR_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_LEGS_C" file="Anims\LOBOT\BGM\M_R_PRN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGM_HOP_LEGS_C" file="Anims\LOBOT\BGM\M_HOP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="BGM_CLIMB_LEGS_C" file="Anims\LOBOT\BGM\M_CLIMB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="BGM_PUNCH_LEGS_C" file="Anims\LOBOT\BGM\M_PUNCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_IDLE_LEGS_C" file="Anims\LOBOT\BGM\M_N_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_OPEN_LEGS_C" file="Anims\LOBOT\BGM\M_OPEN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_RIFLE_OPEN_LEGS_C" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_KICKDOOR_LEGS_C" file="Anims\LOBOT\BGM\M_R_DR_KICK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_SQUISH_LEGS_C" file="Anims\LOBOT\BGM\M_R_SQUISH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_LOOK_LEGS_C" file="Anims\LOBOT\BGM\M_R_LOOK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_SPIT_LEGS_C" file="Anims\LOBOT\BGM\M_R_SPIT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_DRUNK_LEGS_C" file="Anims\LOBOT\BGM\M_R_DRUNK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_LEGS_C" file="Anims\LOBOT\BGM\M_R_BAYONET_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_L_LEGS_C" file="Anims\LOBOT\BGM\M_R_BAYONET_L_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGM_PICKUP_LEGS_C" file="Anims\LOBOT\BGM\M_PICKUP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMMEDIC_CROUCH_LEGS_C" file="Anims\LOBOT\BGM\M_MEDIC_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMMEDIC_PRONE_LEGS_C" file="Anims\LOBOT\BGM\M_PRN_MED_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_LEGS_C" file="Anims\LOBOT\BGM\M_PRNCOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMDIE_PRONE_LEGS_C" file="Anims\LOBOT\BGM\M_P_DIE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_LEGS_C" file="Anims\LOBOT\BGM\M_HIT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMEMPTY_CROUCH_LEGS_C" file="Anims\LOBOT\BGM\M_N_CRCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMEMPTY_SWAT_LEGS_C" file="Anims\LOBOT\BGM\M_N_SWAT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMEMPTY_RUN_LEGS_C" file="Anims\LOBOT\BGM\M_N_RUN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_LEGS_C" file="Anims\LOBOT\BGM\M_N_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_HURT_LEGS_C" file="Anims\LOBOT\BGM\M_N_WALK_HURT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_PRONE_LEGS_C" file="Anims\LOBOT\BGM\M_N_PRNE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMDUAL_PRONE_LEGS_C" file="Anims\LOBOT\BGM\M_DB_PRN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_IDLE_LEGS_C" file="Anims\LOBOT\BGM\M_P_BRTH_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_WALK_LEGS_C" file="Anims\LOBOT\BGM\M_P_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_RDY_WALK_LEGS_C" file="Anims\LOBOT\BGM\M_P_RDY_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_RDY_WALK_LEGS_C" file="Anims\LOBOT\BGM\M_DBL_RDY_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_LEGS_C" file="Anims\LOBOT\BGM\M_P_SHOT_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_1H_LEGS_C" file="Anims\LOBOT\BGM\M_N_SHOT2_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_LOW_LEGS_C" file="Anims\LOBOT\BGM\M_P_LOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_CR_AIM_LEGS_C" file="Anims\LOBOT\BGM\M_CR_AIM_P_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMDUAL_CR_AIM_LEGS_C" file="Anims\LOBOT\BGM\M_CR_AIM_D_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_LEGS_C" file="Anims\LOBOT\BGM\M_P_SDSP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_AIM_LEGS_C" file="Anims\LOBOT\BGM\M_P_SDSP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_LEGS_C" file="Anims\LOBOT\BGM\M_DBL_SDSP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_AIM_LEGS_C" file="Anims\LOBOT\BGM\M_DBL_SDSP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_AIM_LEGS_C" file="Anims\LOBOT\BGM\M_DBLSHOT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMEMPTY_PAIN_LEGS_C" file="Anims\LOBOT\BGM\M_N_PAIN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DRUNK_LEGS_C" file="Anims\LOBOT\BGM\M_N_DRUNK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_PAIN_LEGS_C" file="Anims\LOBOT\BGM\M_R_PAIN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DODGE_LEGS_C" file="Anims\LOBOT\BGM\M_DODGE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_LEGS_C" file="Anims\LOBOT\BGM\M_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_G_LEGS_C" file="Anims\LOBOT\BGM\M_THROW_G_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_LEGS_C" file="Anims\LOBOT\BGM\M_LOB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_G_LEGS_C" file="Anims\LOBOT\BGM\M_LOB_G_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_KICKDOOR_LEGS_C" file="Anims\LOBOT\BGM\M_DR_KICK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_SQUISH_LEGS_C" file="Anims\LOBOT\BGM\M_SQUISH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_PULL_LEGS_C" file="Anims\LOBOT\BGM\M_PULL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMEMPTY_RADIO_LEGS_C" file="Anims\LOBOT\BGM\M_RADIO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMEMPTY_REMOTE_LEGS_C" file="Anims\LOBOT\BGM\M_REMOTE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMKNIFE_STAB_LEGS_C" file="Anims\LOBOT\BGM\M_STAB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_SLICE_LEGS_C" file="Anims\LOBOT\BGM\M_SLICE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_THROW_LEGS_C" file="Anims\LOBOT\BGM\M_K_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_BREATH_LEGS_C" file="Anims\LOBOT\BGM\M_K_BREATH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMCROWBAR_HIT_LEGS_C" file="Anims\LOBOT\BGM\M_CROWBAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_DIE_LEGS_C" file="Anims\LOBOT\BGM\M_D_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_JFK_LEGS_C" file="Anims\LOBOT\BGM\M_D_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFB_LEGS_C" file="Anims\LOBOT\BGM\M_DIEBAC_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBH_LEGS_C" file="Anims\LOBOT\BGM\M_DIEHARD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_LEGS_C" file="Anims\LOBOT\BGM\M_DIEHARDB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMEMPTY_FALL_LEGS_C" file="Anims\LOBOT\BGM\M_N_FALL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="BGMEMPTY_FALLFWD_LEGS_C" file="Anims\LOBOT\BGM\M_N_FALL_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATEP_LEGS_C" file="Anims\LOBOT\BGM\M_K_PUNCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATELK_LEGS_C" file="Anims\LOBOT\BGM\M_K_LOWKICK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATESPINK_LEGS_C" file="Anims\LOBOT\BGM\M_K_SPINKICK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="BGMEMPTY_CDIE_LEGS_C" file="Anims\LOBOT\BGM\M_C_DIE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="BGMEMPTY_CPUNCH_LEGS_C" file="Anims\LOBOT\BGM\M_C_PUNCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CTHROW_LEGS_C" file="Anims\LOBOT\BGM\M_C_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CRADIO_LEGS_C" file="Anims\LOBOT\BGM\M_C_RADIO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMKNIFE_CSTAB_LEGS_C" file="Anims\LOBOT\BGM\M_C_STAB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_COWER_LEGS_C" file="Anims\LOBOT\BGM\M_COWER_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_COWER_LEGS_C" file="Anims\LOBOT\BGM\M_R_COWER_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_LEGS_C" file="Anims\LOBOT\BGM\M_R_PRNCOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_LEGS_C" file="Anims\LOBOT\BGM\M_R_ROLL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_LEGS_C" file="Anims\LOBOT\BGM\M_ROLL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_SIDE_LEGS_C" file="Anims\LOBOT\BGM\M_N_ROLL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_SLEEP_LEGS_C" file="Anims\LOBOT\BGM\M_SLEEP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMRIFLE_DUST_SHOE_LEGS_C" file="Anims\LOBOT\BGM\M_SHOEDUST_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WIPE_LEGS_C" file="Anims\LOBOT\BGM\M_WIPE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_LEGS_C" file="Anims\LOBOT\BGM\M_NECK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_HERO_LEGS_C" file="Anims\LOBOT\BGM\M_NECK_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_RDY_HERO_LEGS_C" file="Anims\LOBOT\BGM\M_RDY_WALK_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_HERO_LEGS_C" file="Anims\LOBOT\BGM\M_R_STD_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HERO_LEGS_C" file="Anims\LOBOT\BGM\M_R_WALK_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_HERO_LEGS_C" file="Anims\LOBOT\BGM\M_R_C_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_BIGM_LEGS_C" file="Anims\LOBOT\BGM\M_R_C_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_HERO_LEGS_C" file="Anims\LOBOT\BGM\M_RAISE_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_HERO_LEGS_C" file="Anims\LOBOT\BGM\M_SR_AIM_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_HERO_LEGS_C" file="Anims\LOBOT\BGM\M_R_HIP_AIM_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_HERO_LEGS_C" file="Anims\LOBOT\BGM\M_CR_AIM_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_HERO_LEGS_C" file="Anims\LOBOT\BGM\M_R_PRN_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_HERO_LEGS_C" file="Anims\LOBOT\BGM\M_HIT_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGM_STRETCH_LEGS_C" file="Anims\LOBOT\BGM\M_STRETCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_FLEX_LEGS_C" file="Anims\LOBOT\BGM\M_FLEX_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_ROCK_LEGS_C" file="Anims\LOBOT\BGM\M_STEIN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRUNNING_HERO_LEGS_C" file="Anims\LOBOT\BGM\M_R_RUN_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMLAW_LEGS_C" file="Anims\LOBOT\BGM\M_LAW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMLAW_CR_LEGS_C" file="Anims\LOBOT\BGM\M_LAW_CR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGM_CROUCH_MORTAR_LEGS_C" file="Anims\LOBOT\BGM\M_MORTAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_IDLE_LEGS_C" file="Anims\LOBOT\BGM\MW_R_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_WALK_LEGS_C" file="Anims\LOBOT\BGM\MW_R_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_AIM_LEGS_C" file="Anims\LOBOT\BGM\MW_SR_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_HIP_LEGS_C" file="Anims\LOBOT\BGM\MW_SR_HIP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_IDLE_LEGS_C" file="Anims\LOBOT\BGM\MW_N_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_WALK_LEGS_C" file="Anims\LOBOT\BGM\MW_N_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_THROW_LEGS_C" file="Anims\LOBOT\BGM\MW_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_FALL_LEGS_C" file="Anims\LOBOT\BGM\MW_FALL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_TREAD_LEGS_C" file="Anims\LOBOT\BGM\MW_TREAD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_SWIM_LEGS_C" file="Anims\LOBOT\BGM\MW_SWIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DIE_LEGS_C" file="Anims\LOBOT\BGM\MW_DIE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DROWN_LEGS_C" file="Anims\LOBOT\BGM\MW_DROWN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_IDLE_LEGS_C" file="Anims\LOBOT\BGM\MW_P_BRTH_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_WALK_LEGS_C" file="Anims\LOBOT\BGM\MW_P_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_AIM_LEGS_C" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_DUAL_AIM_LEGS_C" file="Anims\LOBOT\BGM\MW_DBLSHOT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Ghillie suit -->
<AnimSurface name="BGM_HELIDROP_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_heli_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_CROUCH_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_GHILLIEHOOD" file="Anims\LOBOT\BGM\cr_walk_pistol_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_DUAL_GHILLIEHOOD" file="Anims\LOBOT\BGM\cr_walk_dual_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_RDY_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HURT_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_WALK_HURT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMBASICWALK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_C_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_SWAT_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_SWAT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_SDSP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_SDSP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_HERO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_SDSP_AIM_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRUNNING_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_RUN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_RAISE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_SR_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_LOW_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_LOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_SR_HIP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_LOW_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_HIP_LOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_CR_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_PRN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGM_HOP_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_HOP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="BGM_CLIMB_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_CLIMB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="BGM_PUNCH_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_PUNCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_IDLE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_OPEN_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_OPEN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_RIFLE_OPEN_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_KICKDOOR_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_DR_KICK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_SQUISH_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_SQUISH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_LOOK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_LOOK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_SPIT_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_SPIT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_DRUNK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_DRUNK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_BAYONET_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_L_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_BAYONET_L_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGM_PICKUP_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_PICKUP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMMEDIC_CROUCH_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_MEDIC_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMMEDIC_PRONE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_PRN_MED_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_PRNCOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMDIE_PRONE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_P_DIE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_HIT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMEMPTY_CROUCH_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_CRCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMEMPTY_SWAT_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_SWAT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMEMPTY_RUN_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_RUN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_HURT_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_WALK_HURT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_PRONE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_PRNE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMDUAL_PRONE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_DB_PRN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_IDLE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_P_BRTH_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_WALK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_P_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_RDY_WALK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_P_RDY_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_RDY_WALK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_DBL_RDY_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_P_SHOT_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_1H_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_SHOT2_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_LOW_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_P_LOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_CR_AIM_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_CR_AIM_P_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMDUAL_CR_AIM_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_CR_AIM_D_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_P_SDSP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_AIM_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_P_SDSP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_DBL_SDSP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_AIM_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_DBL_SDSP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_AIM_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_DBLSHOT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMEMPTY_PAIN_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_PAIN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DRUNK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_DRUNK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_PAIN_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_PAIN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DODGE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_DODGE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_G_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_THROW_G_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_LOB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_G_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_LOB_G_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_KICKDOOR_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_DR_KICK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_SQUISH_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_SQUISH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_PULL_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_PULL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMEMPTY_RADIO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_RADIO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMEMPTY_REMOTE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_REMOTE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMKNIFE_STAB_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_STAB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_SLICE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_SLICE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_THROW_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_K_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_BREATH_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_K_BREATH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMCROWBAR_HIT_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_CROWBAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_DIE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_D_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_JFK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_D_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFB_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_DIEBAC_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBH_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_DIEHARD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_DIEHARDB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMEMPTY_FALL_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_FALL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="BGMEMPTY_FALLFWD_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_FALL_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATEP_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_K_PUNCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATELK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_K_LOWKICK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATESPINK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_K_SPINKICK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="BGMEMPTY_CDIE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_C_DIE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="BGMEMPTY_CPUNCH_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_C_PUNCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CTHROW_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_C_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CRADIO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_C_RADIO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMKNIFE_CSTAB_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_C_STAB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_COWER_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_COWER_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_COWER_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_COWER_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_PRNCOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_ROLL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_ROLL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_SIDE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_ROLL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_SLEEP_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_SLEEP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMRIFLE_DUST_SHOE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_SHOEDUST_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WIPE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_WIPE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_NECK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_HERO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_NECK_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_RDY_HERO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_RDY_WALK_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_HERO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_STD_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HERO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_WALK_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_HERO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_C_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_BIGM_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_C_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_HERO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_RAISE_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_HERO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_SR_AIM_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_HERO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_HIP_AIM_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_HERO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_CR_AIM_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_HERO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_PRN_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_HERO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_HIT_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGM_STRETCH_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_STRETCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_FLEX_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_FLEX_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_ROCK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_STEIN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRUNNING_HERO_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_R_RUN_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMLAW_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_LAW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMLAW_CR_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_LAW_CR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGM_CROUCH_MORTAR_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_MORTAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_IDLE_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_R_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_WALK_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_R_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_AIM_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_SR_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_HIP_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_SR_HIP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_IDLE_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_N_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_WALK_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_N_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_THROW_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_FALL_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_FALL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_TREAD_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_TREAD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_SWIM_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_SWIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DIE_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_DIE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DROWN_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_DROWN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_IDLE_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_P_BRTH_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_WALK_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_P_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_AIM_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_DUAL_AIM_GHILLIEHOOD" file="Anims\LOBOT\BGM\MW_DBLSHOT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGM_HELIDROP_GHILLIEVEST" file="Anims\LOBOT\BGM\M_heli_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_CROUCH_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_GHILLIEVEST" file="Anims\LOBOT\BGM\cr_walk_pistol_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_DUAL_GHILLIEVEST" file="Anims\LOBOT\BGM\cr_walk_dual_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_RDY_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HURT_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_WALK_HURT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMBASICWALK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_C_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_SWAT_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_SWAT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_SDSP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_SDSP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_HERO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_SDSP_AIM_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRUNNING_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_RUN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_RAISE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_GHILLIEVEST" file="Anims\LOBOT\BGM\M_SR_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_LOW_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_LOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_GHILLIEVEST" file="Anims\LOBOT\BGM\M_SR_HIP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_LOW_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_HIP_LOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_GHILLIEVEST" file="Anims\LOBOT\BGM\M_CR_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_PRN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGM_HOP_GHILLIEVEST" file="Anims\LOBOT\BGM\M_HOP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="BGM_CLIMB_GHILLIEVEST" file="Anims\LOBOT\BGM\M_CLIMB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="BGM_PUNCH_GHILLIEVEST" file="Anims\LOBOT\BGM\M_PUNCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_IDLE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_OPEN_GHILLIEVEST" file="Anims\LOBOT\BGM\M_OPEN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_RIFLE_OPEN_GHILLIEVEST" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_KICKDOOR_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_DR_KICK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_SQUISH_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_SQUISH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_LOOK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_LOOK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_SPIT_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_SPIT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_DRUNK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_DRUNK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_BAYONET_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_L_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_BAYONET_L_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGM_PICKUP_GHILLIEVEST" file="Anims\LOBOT\BGM\M_PICKUP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMMEDIC_CROUCH_GHILLIEVEST" file="Anims\LOBOT\BGM\M_MEDIC_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMMEDIC_PRONE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_PRN_MED_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_PRNCOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMDIE_PRONE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_P_DIE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_GHILLIEVEST" file="Anims\LOBOT\BGM\M_HIT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMEMPTY_CROUCH_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_CRCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMEMPTY_SWAT_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_SWAT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMEMPTY_RUN_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_RUN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_HURT_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_WALK_HURT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_PRONE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_PRNE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMDUAL_PRONE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_DB_PRN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_IDLE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_P_BRTH_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_WALK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_P_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_RDY_WALK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_P_RDY_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_RDY_WALK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_DBL_RDY_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_GHILLIEVEST" file="Anims\LOBOT\BGM\M_P_SHOT_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_1H_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_SHOT2_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_LOW_GHILLIEVEST" file="Anims\LOBOT\BGM\M_P_LOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_CR_AIM_GHILLIEVEST" file="Anims\LOBOT\BGM\M_CR_AIM_P_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMDUAL_CR_AIM_GHILLIEVEST" file="Anims\LOBOT\BGM\M_CR_AIM_D_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_GHILLIEVEST" file="Anims\LOBOT\BGM\M_P_SDSP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_AIM_GHILLIEVEST" file="Anims\LOBOT\BGM\M_P_SDSP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_GHILLIEVEST" file="Anims\LOBOT\BGM\M_DBL_SDSP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_AIM_GHILLIEVEST" file="Anims\LOBOT\BGM\M_DBL_SDSP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_AIM_GHILLIEVEST" file="Anims\LOBOT\BGM\M_DBLSHOT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMEMPTY_PAIN_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_PAIN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DRUNK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_DRUNK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_PAIN_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_PAIN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DODGE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_DODGE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_GHILLIEVEST" file="Anims\LOBOT\BGM\M_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_G_GHILLIEVEST" file="Anims\LOBOT\BGM\M_THROW_G_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_GHILLIEVEST" file="Anims\LOBOT\BGM\M_LOB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_G_GHILLIEVEST" file="Anims\LOBOT\BGM\M_LOB_G_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_KICKDOOR_GHILLIEVEST" file="Anims\LOBOT\BGM\M_DR_KICK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_SQUISH_GHILLIEVEST" file="Anims\LOBOT\BGM\M_SQUISH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_PULL_GHILLIEVEST" file="Anims\LOBOT\BGM\M_PULL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMEMPTY_RADIO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_RADIO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMEMPTY_REMOTE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_REMOTE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMKNIFE_STAB_GHILLIEVEST" file="Anims\LOBOT\BGM\M_STAB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_SLICE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_SLICE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_THROW_GHILLIEVEST" file="Anims\LOBOT\BGM\M_K_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_BREATH_GHILLIEVEST" file="Anims\LOBOT\BGM\M_K_BREATH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMCROWBAR_HIT_GHILLIEVEST" file="Anims\LOBOT\BGM\M_CROWBAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_DIE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_D_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_JFK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_D_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFB_GHILLIEVEST" file="Anims\LOBOT\BGM\M_DIEBAC_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBH_GHILLIEVEST" file="Anims\LOBOT\BGM\M_DIEHARD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_GHILLIEVEST" file="Anims\LOBOT\BGM\M_DIEHARDB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMEMPTY_FALL_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_FALL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="BGMEMPTY_FALLFWD_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_FALL_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATEP_GHILLIEVEST" file="Anims\LOBOT\BGM\M_K_PUNCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATELK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_K_LOWKICK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATESPINK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_K_SPINKICK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="BGMEMPTY_CDIE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_C_DIE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="BGMEMPTY_CPUNCH_GHILLIEVEST" file="Anims\LOBOT\BGM\M_C_PUNCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CTHROW_GHILLIEVEST" file="Anims\LOBOT\BGM\M_C_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CRADIO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_C_RADIO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMKNIFE_CSTAB_GHILLIEVEST" file="Anims\LOBOT\BGM\M_C_STAB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_COWER_GHILLIEVEST" file="Anims\LOBOT\BGM\M_COWER_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_COWER_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_COWER_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_PRNCOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_ROLL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_GHILLIEVEST" file="Anims\LOBOT\BGM\M_ROLL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_SIDE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_ROLL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_SLEEP_GHILLIEVEST" file="Anims\LOBOT\BGM\M_SLEEP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMRIFLE_DUST_SHOE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_SHOEDUST_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WIPE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_WIPE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_NECK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_HERO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_NECK_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_RDY_HERO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_RDY_WALK_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_HERO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_STD_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HERO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_WALK_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_HERO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_C_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_BIGM_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_C_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_HERO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_RAISE_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_HERO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_SR_AIM_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_HERO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_HIP_AIM_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_HERO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_CR_AIM_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_HERO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_PRN_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_HERO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_HIT_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGM_STRETCH_GHILLIEVEST" file="Anims\LOBOT\BGM\M_STRETCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_FLEX_GHILLIEVEST" file="Anims\LOBOT\BGM\M_FLEX_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_ROCK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_STEIN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRUNNING_HERO_GHILLIEVEST" file="Anims\LOBOT\BGM\M_R_RUN_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMLAW_GHILLIEVEST" file="Anims\LOBOT\BGM\M_LAW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMLAW_CR_GHILLIEVEST" file="Anims\LOBOT\BGM\M_LAW_CR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGM_CROUCH_MORTAR_GHILLIEVEST" file="Anims\LOBOT\BGM\M_MORTAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_IDLE_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_R_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_WALK_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_R_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_AIM_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_SR_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_HIP_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_SR_HIP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_IDLE_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_N_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_WALK_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_N_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_THROW_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_FALL_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_FALL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_TREAD_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_TREAD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_SWIM_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_SWIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DIE_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_DIE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DROWN_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_DROWN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_IDLE_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_P_BRTH_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_WALK_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_P_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_AIM_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_DUAL_AIM_GHILLIEVEST" file="Anims\LOBOT\BGM\MW_DBLSHOT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGM_HELIDROP_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_heli_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_CROUCH_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_GHILLIEPANTS" file="Anims\LOBOT\BGM\cr_walk_pistol_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_DUAL_GHILLIEPANTS" file="Anims\LOBOT\BGM\cr_walk_dual_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_RDY_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HURT_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_WALK_HURT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMBASICWALK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_C_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_SWAT_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_SWAT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_SDSP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_SDSP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_HERO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_SDSP_AIM_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRUNNING_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_RUN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_RAISE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_SR_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_LOW_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_LOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_SR_HIP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_LOW_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_HIP_LOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_CR_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_PRN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGM_HOP_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_HOP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="BGM_CLIMB_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_CLIMB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="BGM_PUNCH_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_PUNCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_IDLE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_OPEN_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_OPEN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_RIFLE_OPEN_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_KICKDOOR_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_DR_KICK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_SQUISH_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_SQUISH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_LOOK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_LOOK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_SPIT_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_SPIT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_DRUNK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_DRUNK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_BAYONET_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_L_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_BAYONET_L_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGM_PICKUP_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_PICKUP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMMEDIC_CROUCH_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_MEDIC_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMMEDIC_PRONE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_PRN_MED_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_PRNCOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMDIE_PRONE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_P_DIE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_HIT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMEMPTY_CROUCH_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_CRCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMEMPTY_SWAT_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_SWAT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMEMPTY_RUN_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_RUN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_HURT_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_WALK_HURT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_PRONE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_PRNE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMDUAL_PRONE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_DB_PRN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_IDLE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_P_BRTH_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_WALK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_P_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_RDY_WALK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_P_RDY_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_RDY_WALK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_DBL_RDY_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_P_SHOT_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_1H_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_SHOT2_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_LOW_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_P_LOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_CR_AIM_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_CR_AIM_P_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMDUAL_CR_AIM_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_CR_AIM_D_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_P_SDSP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_AIM_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_P_SDSP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_DBL_SDSP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_AIM_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_DBL_SDSP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_AIM_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_DBLSHOT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMEMPTY_PAIN_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_PAIN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DRUNK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_DRUNK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_PAIN_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_PAIN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DODGE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_DODGE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_G_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_THROW_G_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_LOB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_G_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_LOB_G_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_KICKDOOR_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_DR_KICK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_SQUISH_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_SQUISH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_PULL_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_PULL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMEMPTY_RADIO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_RADIO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMEMPTY_REMOTE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_REMOTE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMKNIFE_STAB_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_STAB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_SLICE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_SLICE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_THROW_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_K_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_BREATH_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_K_BREATH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMCROWBAR_HIT_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_CROWBAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_DIE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_D_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_JFK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_D_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFB_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_DIEBAC_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBH_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_DIEHARD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_DIEHARDB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMEMPTY_FALL_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_FALL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="BGMEMPTY_FALLFWD_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_FALL_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATEP_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_K_PUNCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATELK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_K_LOWKICK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATESPINK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_K_SPINKICK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="BGMEMPTY_CDIE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_C_DIE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="BGMEMPTY_CPUNCH_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_C_PUNCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CTHROW_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_C_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CRADIO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_C_RADIO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMKNIFE_CSTAB_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_C_STAB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_COWER_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_COWER_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_COWER_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_COWER_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_PRNCOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_ROLL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_ROLL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_SIDE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_ROLL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_SLEEP_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_SLEEP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMRIFLE_DUST_SHOE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_SHOEDUST_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WIPE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_WIPE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_NECK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_HERO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_NECK_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_RDY_HERO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_RDY_WALK_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_HERO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_STD_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HERO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_WALK_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_HERO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_C_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_BIGM_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_C_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_HERO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_RAISE_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_HERO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_SR_AIM_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_HERO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_HIP_AIM_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_HERO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_CR_AIM_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_HERO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_PRN_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_HERO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_HIT_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGM_STRETCH_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_STRETCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_FLEX_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_FLEX_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_ROCK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_STEIN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRUNNING_HERO_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_R_RUN_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMLAW_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_LAW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMLAW_CR_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_LAW_CR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGM_CROUCH_MORTAR_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_MORTAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_IDLE_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_R_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_WALK_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_R_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_AIM_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_SR_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_HIP_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_SR_HIP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_IDLE_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_N_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_WALK_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_N_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_THROW_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_FALL_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_FALL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_TREAD_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_TREAD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_SWIM_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_SWIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DIE_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_DIE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DROWN_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_DROWN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_IDLE_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_P_BRTH_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_WALK_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_P_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_AIM_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_DUAL_AIM_GHILLIEPANTS" file="Anims\LOBOT\BGM\MW_DBLSHOT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- BURN, BABY, BURN! -->
<AnimSurface name="BGMBURN" file="Anims\LOBOT\RGM\default\S_FIRE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="43" profile="-1" />
@@ -1,6 +1,302 @@
<?xml version="1.0" encoding="utf-8"?>
<LogicalAnimationSurfaces>
<Layer name="legs">
<LayerProp filter="GhilliePantsAndPistolLeft" palette="WoodlandCamo">
<Surface name="BGMEMPTY_RUN_GHILLIEPANTS" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMDUAL_SDSTP_GHILLIEPANTS" animsurface="BGMSIDESTEP" />
</LayerProp>
<LayerProp filter="GhilliePantsAndPistol" palette="WoodlandCamo">
<Surface name="BGMPISTOL_WALK_GHILLIEPANTS" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_GHILLIEPANTS" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_GHILLIEPANTS" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMPISTOL_SDSTP_GHILLIEPANTS" animsurface="BGMSIDESTEP" />
<Surface name="BGM_WATER_PISTOL_IDLE_GHILLIEPANTS" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_PISTOL_WALK_GHILLIEPANTS" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_PISTOL_AIM_GHILLIEPANTS" animsurface="BGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="GhilliePantsAndRifle" palette="WoodlandCamo">
<Surface name="BGM_RIFLE_OPEN_GHILLIEPANTS" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_COWER_GHILLIEPANTS" animsurface="BGMCOWER" />
<Surface name="BGMRIFLE_PRN_COWER_GHILLIEPANTS" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMRIFLE_KICKDOOR_GHILLIEPANTS" animsurface="BGMKICKDOOR" />
<Surface name="BGMRIFLE_DUST_SHOE_GHILLIEPANTS" animsurface="BGMSHOEDUST" />
<Surface name="BGMRIFLE_WIPE_GHILLIEPANTS" animsurface="BGMHEADTURN" />
<Surface name="BGMRIFLE_NECK_GHILLIEPANTS" animsurface="BGMIDLENECK" />
<Surface name="BGMRIFLE_NECK_HERO_GHILLIEPANTS" animsurface="BGMIDLENECK2" />
<Surface name="BGMRIFLE_DRUNK_GHILLIEPANTS" animsurface="BGMDRUNK" />
<Surface name="BGMRIFLE_LOW_GHILLIEPANTS" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMRIFLE_HIP_LOW_GHILLIEPANTS" animsurface="RGM_HIP_LOW" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_GHILLIEPANTS" animsurface="BGMSIDESTEP_R_RDY" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_GHILLIEPANTS" animsurface="BGMSIDESTEP_R_RDY2" />
<Surface name="BGMRIFLE_ROLL_SIDE_GHILLIEPANTS" animsurface="BGMROLL_PR" />
</LayerProp>
<LayerProp filter="GhilliePants" palette="WoodlandCamo">
<Surface name="BGMRIFLE_WALK_CROUCH_GHILLIEPANTS" animsurface="BGMCROUCH_R_RDY" />
<Surface name="BGMRIFLE_WALK_RDY_HERO_GHILLIEPANTS" animsurface="BGMWALK_R_RDY2" />
<Surface name="BGMRIFLE_WALK_GHILLIEPANTS" animsurface="BGMWALK_R_RDY" />
<Surface name="BGMRIFLE_IDLE_HERO_GHILLIEPANTS" animsurface="BGMSTANDING" />
<Surface name="BGMRIFLE_IDLE_GHILLIEPANTS" animsurface="BGMTHREATENSTAND" />
<Surface name="BGMRIFLE_WALK_HERO_GHILLIEPANTS" animsurface="BGMWALKING" />
<Surface name="BGMBASICWALK_GHILLIEPANTS" animsurface="BGMWALK2" />
<Surface name="BGMRUNNING_HERO_GHILLIEPANTS" animsurface="BGMRUNNING" />
<Surface name="BGMRUNNING_GHILLIEPANTS" animsurface="BGMRUN2" />
<Surface name="BGMRIFLE_CROUCH_HERO_GHILLIEPANTS" animsurface="BGMCROUCHING" />
<Surface name="BGMRIFLE_CROUCH_BIGM_GHILLIEPANTS" animsurface="BGMCROUCHTRANS" />
<Surface name="BGMRIFLE_SIDESTEP_GHILLIEPANTS" animsurface="BGMSIDESTEP" />
<Surface name="BGMRIFLE_SWAT_GHILLIEPANTS" animsurface="BGMSNEAKING" />
<Surface name="BGMRIFLE_RAISE_HERO_GHILLIEPANTS" animsurface="BGMRAISE" />
<Surface name="BGMRIFLE_RAISE_GHILLIEPANTS" animsurface="BGMRAISE2" />
<Surface name="BGMRIFLE_AIM_HERO_GHILLIEPANTS" animsurface="BGMSTANDAIM" />
<Surface name="BGMRIFLE_AIM_GHILLIEPANTS" animsurface="BGMSTANDAIM2" />
<Surface name="BGMRIFLE_AIM_GHILLIEPANTS" animsurface="BGMSRAIMALT" />
<Surface name="BGMRIFLE_HIP_GHILLIEPANTS" animsurface="BGM_HIP_AIM" />
<Surface name="BGMRIFLE_HIP_HERO_GHILLIEPANTS" animsurface="BGMHIPAIMALT" />
<Surface name="BGMRIFLE_CR_AIM_HERO_GHILLIEPANTS" animsurface="BGMCROUCHAIM" />
<Surface name="BGMRIFLE_PRONE_HERO_GHILLIEPANTS" animsurface="BGMPRONE" />
<Surface name="BGMRIFLE_HIT_HERO_GHILLIEPANTS" animsurface="BGMRHIT" />
<Surface name="BGM_CROUCHWALK_GHILLIEPANTS" animsurface="BGMCROUCH_P_RDY" />
<Surface name="BGM_CROUCHWALK_DUAL_GHILLIEPANTS" animsurface="BGMCROUCH_D_RDY" />
<Surface name="BGM_HOP_GHILLIEPANTS" animsurface="BGMHOPFENCE" />
<Surface name="BGM_HOP_GHILLIEPANTS" animsurface="BGMJUMPWINDOWS" />
<Surface name="BGM_PUNCH_GHILLIEPANTS" animsurface="BGMPUNCH" />
<Surface name="BGM_IDLE_GHILLIEPANTS" animsurface="BGMNOTHING_STD" />
<Surface name="BGM_IDLE_GHILLIEPANTS" animsurface="BGMDBLBREATH" />
<Surface name="BGM_OPEN_GHILLIEPANTS" animsurface="BGMOPEN" />
<Surface name="BGM_PICKUP_GHILLIEPANTS" animsurface="BGMPICKUP" />
<Surface name="BGMMEDIC_CROUCH_GHILLIEPANTS" animsurface="BGMMEDIC" />
<Surface name="BGMMEDIC_PRONE_GHILLIEPANTS" animsurface="BGMMEDICPRN" />
<Surface name="BGMCOWER_PRONE_GHILLIEPANTS" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMDIE_PRONE_GHILLIEPANTS" animsurface="BGMHITPRONE" />
<Surface name="BGMEMPTY_CROUCH_GHILLIEPANTS" animsurface="BGMNOTHING_CROUCH" />
<Surface name="BGMEMPTY_SWAT_GHILLIEPANTS" animsurface="BGMNOTHING_SWAT" />
<Surface name="BGMEMPTY_SWAT_GHILLIEPANTS" animsurface="BGMSWKNIFE" />
<Surface name="BGMEMPTY_RUN_GHILLIEPANTS" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_GHILLIEPANTS" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMEMPTY_WALK_GHILLIEPANTS" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_PRONE_GHILLIEPANTS" animsurface="BGMHANDGUN_PRONE" />
<Surface name="BGMDUAL_PRONE_GHILLIEPANTS" animsurface="BGMDWPRONE" />
<Surface name="BGMPISTOL_IDLE_GHILLIEPANTS" animsurface="BGMPISTOLBREATH" />
<Surface name="BGMPISTOL_RDY_WALK_GHILLIEPANTS" animsurface="BGMWALK_P_RDY" />
<Surface name="BGMDUAL_RDY_WALK_GHILLIEPANTS" animsurface="BGMWALK_D_RDY" />
<Surface name="BGMPISTOL_AIM_GHILLIEPANTS" animsurface="BGMHANDGUN_S_SHOT" />
<Surface name="BGMPISTOL_AIM_1H_GHILLIEPANTS" animsurface="BGM_PFSHOT_AIM" />
<Surface name="BGMPISTOL_LOW_GHILLIEPANTS" animsurface="BGMPISTOLSHOOTLOW" />
<Surface name="BGMPISTOL_LOW_GHILLIEPANTS" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMPISTOL_CR_AIM_GHILLIEPANTS" animsurface="BGMHANDGUN_C_SHOT" />
<Surface name="BGMDUAL_CR_AIM_GHILLIEPANTS" animsurface="BGMCDBLSHOT" />
<Surface name="BGMPISTOL_SDSTP_AIM_GHILLIEPANTS" animsurface="BGMSIDESTEP_P_RDY" />
<Surface name="BGMDUAL_SDSTP_AIM_GHILLIEPANTS" animsurface="BGMSIDESTEP_D_RDY" />
<Surface name="BGMDUAL_AIM_GHILLIEPANTS" animsurface="BGMSTANDDWALAIM" />
<Surface name="BGMEMPTY_PAIN_GHILLIEPANTS" animsurface="BGMHURTSTANDINGN" />
<Surface name="BGMRIFLE_PAIN_GHILLIEPANTS" animsurface="BGMHURTSTANDINGR" />
<Surface name="BGMEMPTY_DIE_GHILLIEPANTS" animsurface="BGMHITSTAND" />
<Surface name="BGMEMPTY_JFK_GHILLIEPANTS" animsurface="BGMDIE_JFK" />
<Surface name="BGMEMPTY_CDIE_GHILLIEPANTS" animsurface="BGMHITCROUCH" />
<Surface name="BGMEMPTY_COWER_GHILLIEPANTS" animsurface="BGMCOWER" />
<Surface name="BGM_CLIMB_GHILLIEPANTS" animsurface="BGMCLIMBROOF" />
<Surface name="BGM_CLIMB_GHILLIEPANTS" animsurface="BGMWALLJUMP" />
<Surface name="BGMEMPTY_ROLL_GHILLIEPANTS" animsurface="BGMROLLOVER" />
<Surface name="BGMEMPTY_ROLL_SIDE_GHILLIEPANTS" animsurface="BGMROLL_PR" />
<Surface name="BGMEMPTY_DIEFB_GHILLIEPANTS" animsurface="BGMHITFALLBACK" />
<Surface name="BGMEMPTY_DIEFBH_GHILLIEPANTS" animsurface="BGMHITHARD" />
<Surface name="BGMEMPTY_DIEFBHB_GHILLIEPANTS" animsurface="BGMHITHARDBLOOD" />
<Surface name="BGMRIFLE_WALK_HURT_GHILLIEPANTS" animsurface="BGMHURTWALKINGR" />
<Surface name="BGMRIFLE_BAYONET_GHILLIEPANTS" animsurface="BGMBAYONET_S_S" />
<Surface name="BGMRIFLE_BAYONET_L_GHILLIEPANTS" animsurface="BGMBAYONET_S_P" />
<Surface name="BGMEMPTY_DODGE_GHILLIEPANTS" animsurface="BGMDODGE" />
<Surface name="BGMEMPTY_THROW_GHILLIEPANTS" animsurface="BGMTHROW" />
<Surface name="BGMEMPTY_THROW_G_GHILLIEPANTS" animsurface="BGMSTHRG" />
<Surface name="BGMEMPTY_LOB_GHILLIEPANTS" animsurface="BGMLOB" />
<Surface name="BGMEMPTY_LOB_G_GHILLIEPANTS" animsurface="BGMSLOBG" />
<Surface name="BGMEMPTY_KICKDOOR_GHILLIEPANTS" animsurface="BGMKICKDOOR" />
<Surface name="BGM_STRETCH_GHILLIEPANTS" animsurface="BGMSTRECH" />
<Surface name="BGMEMPTY_RADIO_GHILLIEPANTS" animsurface="BGMRADIO" />
<Surface name="BGM_FLEX_GHILLIEPANTS" animsurface="BGMFLEX" />
<Surface name="BGMEMPTY_REMOTE_GHILLIEPANTS" animsurface="BGMUSEREMOTE" />
<Surface name="BGMKNIFE_STAB_GHILLIEPANTS" animsurface="BGMSTAB" />
<Surface name="BGMKNIFE_SLICE_GHILLIEPANTS" animsurface="BGMSLICE" />
<Surface name="BGMKNIFE_THROW_GHILLIEPANTS" animsurface="BGMTHROWKNIFE" />
<Surface name="BGMKNIFE_BREATH_GHILLIEPANTS" animsurface="BGMBREATHKNIFE" />
<Surface name="BGMCROWBAR_HIT_GHILLIEPANTS" animsurface="BGMCROWBAR" />
<Surface name="BGMEMPTY_CPUNCH_GHILLIEPANTS" animsurface="BGMPUNCHLOW" />
<Surface name="BGMEMPTY_CTHROW_GHILLIEPANTS" animsurface="BGMCRTHROW" />
<Surface name="BGMKNIFE_CSTAB_GHILLIEPANTS" animsurface="BGMCSTAB" />
<Surface name="BGMEMPTY_CRADIO_GHILLIEPANTS" animsurface="BGMCRRADIO" />
<Surface name="BGMEMPTY_SLEEP_GHILLIEPANTS" animsurface="BGMSLEEP" />
<Surface name="BGMEMPTY_DRUNK_GHILLIEPANTS" animsurface="BGMPISTOLDRUNK" />
<Surface name="BGMEMPTY_WALK_HURT_GHILLIEPANTS" animsurface="BGMHURTWALKINGN" />
<Surface name="BGMEMPTY_FALL_GHILLIEPANTS" animsurface="BGMFALL" />
<Surface name="BGMEMPTY_FALLFWD_GHILLIEPANTS" animsurface="BGMFALLF" />
<Surface name="BGMEMPTY_KARATELK_GHILLIEPANTS" animsurface="RGMLOWKICK" />
<Surface name="BGMEMPTY_KARATESPINK_GHILLIEPANTS" animsurface="RGMSPINKICK" />
<Surface name="BGMLAW_GHILLIEPANTS" animsurface="BGMROCKET" />
<Surface name="BGMLAW_CR_GHILLIEPANTS" animsurface="BGMCRROCKET" />
<Surface name="BGM_ROCK_GHILLIEPANTS" animsurface="BGMWITHSTONE" />
<Surface name="BGM_HELIDROP_GHILLIEPANTS" animsurface="BGMHELIDROP" />
<Surface name="BGM_WATER_RIFLE_IDLE_GHILLIEPANTS" animsurface="BGMWATER_R_STD" />
<Surface name="BGM_WATER_RIFLE_WALK_GHILLIEPANTS" animsurface="BGMWATER_R_WALK" />
<Surface name="BGM_WATER_RIFLE_AIM_GHILLIEPANTS" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_GHILLIEPANTS" animsurface="BGM_WATER_HIP_AIM" />
<Surface name="BGM_WATER_EMPTY_IDLE_GHILLIEPANTS" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_EMPTY_WALK_GHILLIEPANTS" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_EMPTY_THROW_GHILLIEPANTS" animsurface="BGMWATERTHROW" />
<Surface name="BGM_WATER_EMPTY_FALL_GHILLIEPANTS" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_FALL_GHILLIEPANTS" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_TREAD_GHILLIEPANTS" animsurface="BGMDEEPWATER_TRED" />
<Surface name="BGM_WATER_EMPTY_SWIM_GHILLIEPANTS" animsurface="BGMDEEPWATER_SWIM" />
<Surface name="BGM_WATER_EMPTY_DIE_GHILLIEPANTS" animsurface="BGMWATER_DIE" />
<Surface name="BGM_WATER_EMPTY_DROWN_GHILLIEPANTS" animsurface="BGMDEEPWATER_DIE" />
<Surface name="BGM_WATER_DUAL_AIM_GHILLIEPANTS" animsurface="BGMWATER_DBLSHT" />
<Surface name="BGM_CROUCH_MORTAR_GHILLIEPANTS" animsurface="BGMMORTAR" />
</LayerProp>
<LayerProp filter="CamoPantsAndPistolLeft" palette="WoodlandCamo">
<Surface name="BGMEMPTY_RUN_LEGS_C" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMDUAL_SDSTP_LEGS_C" animsurface="BGMSIDESTEP" />
</LayerProp>
<LayerProp filter="CamoPantsAndPistol" palette="WoodlandCamo">
<Surface name="BGMPISTOL_WALK_LEGS_C" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_LEGS_C" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_LEGS_C" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMPISTOL_SDSTP_LEGS_C" animsurface="BGMSIDESTEP" />
<Surface name="BGM_WATER_PISTOL_IDLE_LEGS_C" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_PISTOL_WALK_LEGS_C" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_PISTOL_AIM_LEGS_C" animsurface="BGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="CamoPantsAndRifle" palette="WoodlandCamo">
<Surface name="BGM_RIFLE_OPEN_LEGS_C" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_COWER_LEGS_C" animsurface="BGMCOWER" />
<Surface name="BGMRIFLE_PRN_COWER_LEGS_C" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMRIFLE_KICKDOOR_LEGS_C" animsurface="BGMKICKDOOR" />
<Surface name="BGMRIFLE_DUST_SHOE_LEGS_C" animsurface="BGMSHOEDUST" />
<Surface name="BGMRIFLE_WIPE_LEGS_C" animsurface="BGMHEADTURN" />
<Surface name="BGMRIFLE_NECK_LEGS_C" animsurface="BGMIDLENECK" />
<Surface name="BGMRIFLE_NECK_HERO_LEGS_C" animsurface="BGMIDLENECK2" />
<Surface name="BGMRIFLE_DRUNK_LEGS_C" animsurface="BGMDRUNK" />
<Surface name="BGMRIFLE_LOW_LEGS_C" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMRIFLE_HIP_LOW_LEGS_C" animsurface="RGM_HIP_LOW" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_LEGS_C" animsurface="BGMSIDESTEP_R_RDY" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_LEGS_C" animsurface="BGMSIDESTEP_R_RDY2" />
<Surface name="BGMRIFLE_ROLL_SIDE_LEGS_C" animsurface="BGMROLL_PR" />
</LayerProp>
<LayerProp filter="CamoPants" palette="WoodlandCamo">
<Surface name="BGMRIFLE_WALK_CROUCH_LEGS_C" animsurface="BGMCROUCH_R_RDY" />
<Surface name="BGMRIFLE_WALK_RDY_HERO_LEGS_C" animsurface="BGMWALK_R_RDY2" />
<Surface name="BGMRIFLE_WALK_LEGS_C" animsurface="BGMWALK_R_RDY" />
<Surface name="BGMRIFLE_IDLE_HERO_LEGS_C" animsurface="BGMSTANDING" />
<Surface name="BGMRIFLE_IDLE_LEGS_C" animsurface="BGMTHREATENSTAND" />
<Surface name="BGMRIFLE_WALK_HERO_LEGS_C" animsurface="BGMWALKING" />
<Surface name="BGMBASICWALK_LEGS_C" animsurface="BGMWALK2" />
<Surface name="BGMRUNNING_HERO_LEGS_C" animsurface="BGMRUNNING" />
<Surface name="BGMRUNNING_LEGS_C" animsurface="BGMRUN2" />
<Surface name="BGMRIFLE_CROUCH_HERO_LEGS_C" animsurface="BGMCROUCHING" />
<Surface name="BGMRIFLE_CROUCH_BIGM_LEGS_C" animsurface="BGMCROUCHTRANS" />
<Surface name="BGMRIFLE_SIDESTEP_LEGS_C" animsurface="BGMSIDESTEP" />
<Surface name="BGMRIFLE_SWAT_LEGS_C" animsurface="BGMSNEAKING" />
<Surface name="BGMRIFLE_RAISE_HERO_LEGS_C" animsurface="BGMRAISE" />
<Surface name="BGMRIFLE_RAISE_LEGS_C" animsurface="BGMRAISE2" />
<Surface name="BGMRIFLE_AIM_HERO_LEGS_C" animsurface="BGMSTANDAIM" />
<Surface name="BGMRIFLE_AIM_LEGS_C" animsurface="BGMSTANDAIM2" />
<Surface name="BGMRIFLE_AIM_LEGS_C" animsurface="BGMSRAIMALT" />
<Surface name="BGMRIFLE_HIP_LEGS_C" animsurface="BGM_HIP_AIM" />
<Surface name="BGMRIFLE_HIP_HERO_LEGS_C" animsurface="BGMHIPAIMALT" />
<Surface name="BGMRIFLE_CR_AIM_HERO_LEGS_C" animsurface="BGMCROUCHAIM" />
<Surface name="BGMRIFLE_PRONE_HERO_LEGS_C" animsurface="BGMPRONE" />
<Surface name="BGMRIFLE_HIT_HERO_LEGS_C" animsurface="BGMRHIT" />
<Surface name="BGM_CROUCHWALK_LEGS_C" animsurface="BGMCROUCH_P_RDY" />
<Surface name="BGM_CROUCHWALK_DUAL_LEGS_C" animsurface="BGMCROUCH_D_RDY" />
<Surface name="BGM_HOP_LEGS_C" animsurface="BGMHOPFENCE" />
<Surface name="BGM_HOP_LEGS_C" animsurface="BGMJUMPWINDOWS" />
<Surface name="BGM_PUNCH_LEGS_C" animsurface="BGMPUNCH" />
<Surface name="BGM_IDLE_LEGS_C" animsurface="BGMNOTHING_STD" />
<Surface name="BGM_IDLE_LEGS_C" animsurface="BGMDBLBREATH" />
<Surface name="BGM_OPEN_LEGS_C" animsurface="BGMOPEN" />
<Surface name="BGM_PICKUP_LEGS_C" animsurface="BGMPICKUP" />
<Surface name="BGMMEDIC_CROUCH_LEGS_C" animsurface="BGMMEDIC" />
<Surface name="BGMMEDIC_PRONE_LEGS_C" animsurface="BGMMEDICPRN" />
<Surface name="BGMCOWER_PRONE_LEGS_C" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMDIE_PRONE_LEGS_C" animsurface="BGMHITPRONE" />
<Surface name="BGMEMPTY_CROUCH_LEGS_C" animsurface="BGMNOTHING_CROUCH" />
<Surface name="BGMEMPTY_SWAT_LEGS_C" animsurface="BGMNOTHING_SWAT" />
<Surface name="BGMEMPTY_SWAT_LEGS_C" animsurface="BGMSWKNIFE" />
<Surface name="BGMEMPTY_RUN_LEGS_C" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_LEGS_C" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMEMPTY_WALK_LEGS_C" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_PRONE_LEGS_C" animsurface="BGMHANDGUN_PRONE" />
<Surface name="BGMDUAL_PRONE_LEGS_C" animsurface="BGMDWPRONE" />
<Surface name="BGMPISTOL_IDLE_LEGS_C" animsurface="BGMPISTOLBREATH" />
<Surface name="BGMPISTOL_RDY_WALK_LEGS_C" animsurface="BGMWALK_P_RDY" />
<Surface name="BGMDUAL_RDY_WALK_LEGS_C" animsurface="BGMWALK_D_RDY" />
<Surface name="BGMPISTOL_AIM_LEGS_C" animsurface="BGMHANDGUN_S_SHOT" />
<Surface name="BGMPISTOL_AIM_1H_LEGS_C" animsurface="BGM_PFSHOT_AIM" />
<Surface name="BGMPISTOL_LOW_LEGS_C" animsurface="BGMPISTOLSHOOTLOW" />
<Surface name="BGMPISTOL_LOW_LEGS_C" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMPISTOL_CR_AIM_LEGS_C" animsurface="BGMHANDGUN_C_SHOT" />
<Surface name="BGMDUAL_CR_AIM_LEGS_C" animsurface="BGMCDBLSHOT" />
<Surface name="BGMPISTOL_SDSTP_AIM_LEGS_C" animsurface="BGMSIDESTEP_P_RDY" />
<Surface name="BGMDUAL_SDSTP_AIM_LEGS_C" animsurface="BGMSIDESTEP_D_RDY" />
<Surface name="BGMDUAL_AIM_LEGS_C" animsurface="BGMSTANDDWALAIM" />
<Surface name="BGMEMPTY_PAIN_LEGS_C" animsurface="BGMHURTSTANDINGN" />
<Surface name="BGMRIFLE_PAIN_LEGS_C" animsurface="BGMHURTSTANDINGR" />
<Surface name="BGMEMPTY_DIE_LEGS_C" animsurface="BGMHITSTAND" />
<Surface name="BGMEMPTY_JFK_LEGS_C" animsurface="BGMDIE_JFK" />
<Surface name="BGMEMPTY_CDIE_LEGS_C" animsurface="BGMHITCROUCH" />
<Surface name="BGMEMPTY_COWER_LEGS_C" animsurface="BGMCOWER" />
<Surface name="BGM_CLIMB_LEGS_C" animsurface="BGMCLIMBROOF" />
<Surface name="BGM_CLIMB_LEGS_C" animsurface="BGMWALLJUMP" />
<Surface name="BGMEMPTY_ROLL_LEGS_C" animsurface="BGMROLLOVER" />
<Surface name="BGMEMPTY_ROLL_SIDE_LEGS_C" animsurface="BGMROLL_PR" />
<Surface name="BGMEMPTY_DIEFB_LEGS_C" animsurface="BGMHITFALLBACK" />
<Surface name="BGMEMPTY_DIEFBH_LEGS_C" animsurface="BGMHITHARD" />
<Surface name="BGMEMPTY_DIEFBHB_LEGS_C" animsurface="BGMHITHARDBLOOD" />
<Surface name="BGMRIFLE_WALK_HURT_LEGS_C" animsurface="BGMHURTWALKINGR" />
<Surface name="BGMRIFLE_BAYONET_LEGS_C" animsurface="BGMBAYONET_S_S" />
<Surface name="BGMRIFLE_BAYONET_L_LEGS_C" animsurface="BGMBAYONET_S_P" />
<Surface name="BGMEMPTY_DODGE_LEGS_C" animsurface="BGMDODGE" />
<Surface name="BGMEMPTY_THROW_LEGS_C" animsurface="BGMTHROW" />
<Surface name="BGMEMPTY_THROW_G_LEGS_C" animsurface="BGMSTHRG" />
<Surface name="BGMEMPTY_LOB_LEGS_C" animsurface="BGMLOB" />
<Surface name="BGMEMPTY_LOB_G_LEGS_C" animsurface="BGMSLOBG" />
<Surface name="BGMEMPTY_KICKDOOR_LEGS_C" animsurface="BGMKICKDOOR" />
<Surface name="BGM_STRETCH_LEGS_C" animsurface="BGMSTRECH" />
<Surface name="BGMEMPTY_RADIO_LEGS_C" animsurface="BGMRADIO" />
<Surface name="BGM_FLEX_LEGS_C" animsurface="BGMFLEX" />
<Surface name="BGMEMPTY_REMOTE_LEGS_C" animsurface="BGMUSEREMOTE" />
<Surface name="BGMKNIFE_STAB_LEGS_C" animsurface="BGMSTAB" />
<Surface name="BGMKNIFE_SLICE_LEGS_C" animsurface="BGMSLICE" />
<Surface name="BGMKNIFE_THROW_LEGS_C" animsurface="BGMTHROWKNIFE" />
<Surface name="BGMKNIFE_BREATH_LEGS_C" animsurface="BGMBREATHKNIFE" />
<Surface name="BGMCROWBAR_HIT_LEGS_C" animsurface="BGMCROWBAR" />
<Surface name="BGMEMPTY_CPUNCH_LEGS_C" animsurface="BGMPUNCHLOW" />
<Surface name="BGMEMPTY_CTHROW_LEGS_C" animsurface="BGMCRTHROW" />
<Surface name="BGMKNIFE_CSTAB_LEGS_C" animsurface="BGMCSTAB" />
<Surface name="BGMEMPTY_CRADIO_LEGS_C" animsurface="BGMCRRADIO" />
<Surface name="BGMEMPTY_SLEEP_LEGS_C" animsurface="BGMSLEEP" />
<Surface name="BGMEMPTY_DRUNK_LEGS_C" animsurface="BGMPISTOLDRUNK" />
<Surface name="BGMEMPTY_WALK_HURT_LEGS_C" animsurface="BGMHURTWALKINGN" />
<Surface name="BGMEMPTY_FALL_LEGS_C" animsurface="BGMFALL" />
<Surface name="BGMEMPTY_FALLFWD_LEGS_C" animsurface="BGMFALLF" />
<Surface name="BGMEMPTY_KARATELK_LEGS_C" animsurface="RGMLOWKICK" />
<Surface name="BGMEMPTY_KARATESPINK_LEGS_C" animsurface="RGMSPINKICK" />
<Surface name="BGMLAW_LEGS_C" animsurface="BGMROCKET" />
<Surface name="BGMLAW_CR_LEGS_C" animsurface="BGMCRROCKET" />
<Surface name="BGM_ROCK_LEGS_C" animsurface="BGMWITHSTONE" />
<Surface name="BGM_HELIDROP_LEGS_C" animsurface="BGMHELIDROP" />
<Surface name="BGM_WATER_RIFLE_IDLE_LEGS_C" animsurface="BGMWATER_R_STD" />
<Surface name="BGM_WATER_RIFLE_WALK_LEGS_C" animsurface="BGMWATER_R_WALK" />
<Surface name="BGM_WATER_RIFLE_AIM_LEGS_C" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_LEGS_C" animsurface="BGM_WATER_HIP_AIM" />
<Surface name="BGM_WATER_EMPTY_IDLE_LEGS_C" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_EMPTY_WALK_LEGS_C" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_EMPTY_THROW_LEGS_C" animsurface="BGMWATERTHROW" />
<Surface name="BGM_WATER_EMPTY_FALL_LEGS_C" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_FALL_LEGS_C" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_TREAD_LEGS_C" animsurface="BGMDEEPWATER_TRED" />
<Surface name="BGM_WATER_EMPTY_SWIM_LEGS_C" animsurface="BGMDEEPWATER_SWIM" />
<Surface name="BGM_WATER_EMPTY_DIE_LEGS_C" animsurface="BGMWATER_DIE" />
<Surface name="BGM_WATER_EMPTY_DROWN_LEGS_C" animsurface="BGMDEEPWATER_DIE" />
<Surface name="BGM_WATER_DUAL_AIM_LEGS_C" animsurface="BGMWATER_DBLSHT" />
<Surface name="BGM_CROUCH_MORTAR_LEGS_C" animsurface="BGMMORTAR" />
</LayerProp>
<LayerProp filter="EODpantsAndPistolLeft" >
<Surface name="BGMEMPTY_RUN_eod_l" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMDUAL_SDSTP_eod_l" animsurface="BGMSIDESTEP" />
@@ -150,6 +446,304 @@
<Surface name="BGM_CROUCH_MORTAR_eod_l" animsurface="BGMMORTAR" />
</LayerProp>
</Layer>
<Layer name="arms">
<LayerProp filter="GhillieVestAndPistolLeft" palette="WoodlandCamo">
<Surface name="BGMEMPTY_RUN_GHILLIEVEST" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMDUAL_SDSTP_GHILLIEVEST" animsurface="BGMSIDESTEP" />
</LayerProp>
<LayerProp filter="GhillieVestAndPistol" palette="WoodlandCamo">
<Surface name="BGMPISTOL_WALK_GHILLIEVEST" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_GHILLIEVEST" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_GHILLIEVEST" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMPISTOL_SDSTP_GHILLIEVEST" animsurface="BGMSIDESTEP" />
<Surface name="BGM_WATER_PISTOL_IDLE_GHILLIEVEST" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_PISTOL_WALK_GHILLIEVEST" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_PISTOL_AIM_GHILLIEVEST" animsurface="BGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="GhillieVestAndRifle" palette="WoodlandCamo">
<Surface name="BGM_RIFLE_OPEN_GHILLIEVEST" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_COWER_GHILLIEVEST" animsurface="BGMCOWER" />
<Surface name="BGMRIFLE_PRN_COWER_GHILLIEVEST" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMRIFLE_KICKDOOR_GHILLIEVEST" animsurface="BGMKICKDOOR" />
<Surface name="BGMRIFLE_DUST_SHOE_GHILLIEVEST" animsurface="BGMSHOEDUST" />
<Surface name="BGMRIFLE_WIPE_GHILLIEVEST" animsurface="BGMHEADTURN" />
<Surface name="BGMRIFLE_NECK_GHILLIEVEST" animsurface="BGMIDLENECK" />
<Surface name="BGMRIFLE_NECK_HERO_GHILLIEVEST" animsurface="BGMIDLENECK2" />
<Surface name="BGMRIFLE_DRUNK_GHILLIEVEST" animsurface="BGMDRUNK" />
<Surface name="BGMRIFLE_LOW_GHILLIEVEST" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMRIFLE_HIP_LOW_GHILLIEVEST" animsurface="RGM_HIP_LOW" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_GHILLIEVEST" animsurface="BGMSIDESTEP_R_RDY" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_GHILLIEVEST" animsurface="BGMSIDESTEP_R_RDY2" />
<Surface name="BGMRIFLE_ROLL_SIDE_GHILLIEVEST" animsurface="BGMROLL_PR" />
</LayerProp>
<LayerProp filter="GhillieVest" palette="WoodlandCamo">
<Surface name="BGMRIFLE_WALK_CROUCH_GHILLIEVEST" animsurface="BGMCROUCH_R_RDY" />
<Surface name="BGMRIFLE_WALK_RDY_HERO_GHILLIEVEST" animsurface="BGMWALK_R_RDY2" />
<Surface name="BGMRIFLE_WALK_GHILLIEVEST" animsurface="BGMWALK_R_RDY" />
<Surface name="BGMRIFLE_IDLE_HERO_GHILLIEVEST" animsurface="BGMSTANDING" />
<Surface name="BGMRIFLE_IDLE_GHILLIEVEST" animsurface="BGMTHREATENSTAND" />
<Surface name="BGMRIFLE_WALK_HERO_GHILLIEVEST" animsurface="BGMWALKING" />
<Surface name="BGMBASICWALK_GHILLIEVEST" animsurface="BGMWALK2" />
<Surface name="BGMRUNNING_HERO_GHILLIEVEST" animsurface="BGMRUNNING" />
<Surface name="BGMRUNNING_GHILLIEVEST" animsurface="BGMRUN2" />
<Surface name="BGMRIFLE_CROUCH_HERO_GHILLIEVEST" animsurface="BGMCROUCHING" />
<Surface name="BGMRIFLE_CROUCH_BIGM_GHILLIEVEST" animsurface="BGMCROUCHTRANS" />
<Surface name="BGMRIFLE_SIDESTEP_GHILLIEVEST" animsurface="BGMSIDESTEP" />
<Surface name="BGMRIFLE_SWAT_GHILLIEVEST" animsurface="BGMSNEAKING" />
<Surface name="BGMRIFLE_RAISE_HERO_GHILLIEVEST" animsurface="BGMRAISE" />
<Surface name="BGMRIFLE_RAISE_GHILLIEVEST" animsurface="BGMRAISE2" />
<Surface name="BGMRIFLE_AIM_HERO_GHILLIEVEST" animsurface="BGMSTANDAIM" />
<Surface name="BGMRIFLE_AIM_GHILLIEVEST" animsurface="BGMSTANDAIM2" />
<Surface name="BGMRIFLE_AIM_GHILLIEVEST" animsurface="BGMSRAIMALT" />
<Surface name="BGMRIFLE_HIP_GHILLIEVEST" animsurface="BGM_HIP_AIM" />
<Surface name="BGMRIFLE_HIP_HERO_GHILLIEVEST" animsurface="BGMHIPAIMALT" />
<Surface name="BGMRIFLE_CR_AIM_HERO_GHILLIEVEST" animsurface="BGMCROUCHAIM" />
<Surface name="BGMRIFLE_PRONE_HERO_GHILLIEVEST" animsurface="BGMPRONE" />
<Surface name="BGMRIFLE_HIT_HERO_GHILLIEVEST" animsurface="BGMRHIT" />
<Surface name="BGM_CROUCHWALK_GHILLIEVEST" animsurface="BGMCROUCH_P_RDY" />
<Surface name="BGM_CROUCHWALK_DUAL_GHILLIEVEST" animsurface="BGMCROUCH_D_RDY" />
<Surface name="BGM_HOP_GHILLIEVEST" animsurface="BGMHOPFENCE" />
<Surface name="BGM_HOP_GHILLIEVEST" animsurface="BGMJUMPWINDOWS" />
<Surface name="BGM_PUNCH_GHILLIEVEST" animsurface="BGMPUNCH" />
<Surface name="BGM_IDLE_GHILLIEVEST" animsurface="BGMNOTHING_STD" />
<Surface name="BGM_IDLE_GHILLIEVEST" animsurface="BGMDBLBREATH" />
<Surface name="BGM_OPEN_GHILLIEVEST" animsurface="BGMOPEN" />
<Surface name="BGM_PICKUP_GHILLIEVEST" animsurface="BGMPICKUP" />
<Surface name="BGMMEDIC_CROUCH_GHILLIEVEST" animsurface="BGMMEDIC" />
<Surface name="BGMMEDIC_PRONE_GHILLIEVEST" animsurface="BGMMEDICPRN" />
<Surface name="BGMCOWER_PRONE_GHILLIEVEST" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMDIE_PRONE_GHILLIEVEST" animsurface="BGMHITPRONE" />
<Surface name="BGMEMPTY_CROUCH_GHILLIEVEST" animsurface="BGMNOTHING_CROUCH" />
<Surface name="BGMEMPTY_SWAT_GHILLIEVEST" animsurface="BGMNOTHING_SWAT" />
<Surface name="BGMEMPTY_SWAT_GHILLIEVEST" animsurface="BGMSWKNIFE" />
<Surface name="BGMEMPTY_RUN_GHILLIEVEST" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_GHILLIEVEST" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMEMPTY_WALK_GHILLIEVEST" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_PRONE_GHILLIEVEST" animsurface="BGMHANDGUN_PRONE" />
<Surface name="BGMDUAL_PRONE_GHILLIEVEST" animsurface="BGMDWPRONE" />
<Surface name="BGMPISTOL_IDLE_GHILLIEVEST" animsurface="BGMPISTOLBREATH" />
<Surface name="BGMPISTOL_RDY_WALK_GHILLIEVEST" animsurface="BGMWALK_P_RDY" />
<Surface name="BGMDUAL_RDY_WALK_GHILLIEVEST" animsurface="BGMWALK_D_RDY" />
<Surface name="BGMPISTOL_AIM_GHILLIEVEST" animsurface="BGMHANDGUN_S_SHOT" />
<Surface name="BGMPISTOL_AIM_1H_GHILLIEVEST" animsurface="BGM_PFSHOT_AIM" />
<Surface name="BGMPISTOL_LOW_GHILLIEVEST" animsurface="BGMPISTOLSHOOTLOW" />
<Surface name="BGMPISTOL_LOW_GHILLIEVEST" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMPISTOL_CR_AIM_GHILLIEVEST" animsurface="BGMHANDGUN_C_SHOT" />
<Surface name="BGMDUAL_CR_AIM_GHILLIEVEST" animsurface="BGMCDBLSHOT" />
<Surface name="BGMPISTOL_SDSTP_AIM_GHILLIEVEST" animsurface="BGMSIDESTEP_P_RDY" />
<Surface name="BGMDUAL_SDSTP_AIM_GHILLIEVEST" animsurface="BGMSIDESTEP_D_RDY" />
<Surface name="BGMDUAL_AIM_GHILLIEVEST" animsurface="BGMSTANDDWALAIM" />
<Surface name="BGMEMPTY_PAIN_GHILLIEVEST" animsurface="BGMHURTSTANDINGN" />
<Surface name="BGMRIFLE_PAIN_GHILLIEVEST" animsurface="BGMHURTSTANDINGR" />
<Surface name="BGMEMPTY_DIE_GHILLIEVEST" animsurface="BGMHITSTAND" />
<Surface name="BGMEMPTY_JFK_GHILLIEVEST" animsurface="BGMDIE_JFK" />
<Surface name="BGMEMPTY_CDIE_GHILLIEVEST" animsurface="BGMHITCROUCH" />
<Surface name="BGMEMPTY_COWER_GHILLIEVEST" animsurface="BGMCOWER" />
<Surface name="BGM_CLIMB_GHILLIEVEST" animsurface="BGMCLIMBROOF" />
<Surface name="BGM_CLIMB_GHILLIEVEST" animsurface="BGMWALLJUMP" />
<Surface name="BGMEMPTY_ROLL_GHILLIEVEST" animsurface="BGMROLLOVER" />
<Surface name="BGMEMPTY_ROLL_SIDE_GHILLIEVEST" animsurface="BGMROLL_PR" />
<Surface name="BGMEMPTY_DIEFB_GHILLIEVEST" animsurface="BGMHITFALLBACK" />
<Surface name="BGMEMPTY_DIEFBH_GHILLIEVEST" animsurface="BGMHITHARD" />
<Surface name="BGMEMPTY_DIEFBHB_GHILLIEVEST" animsurface="BGMHITHARDBLOOD" />
<Surface name="BGMRIFLE_WALK_HURT_GHILLIEVEST" animsurface="BGMHURTWALKINGR" />
<Surface name="BGMRIFLE_BAYONET_GHILLIEVEST" animsurface="BGMBAYONET_S_S" />
<Surface name="BGMRIFLE_BAYONET_L_GHILLIEVEST" animsurface="BGMBAYONET_S_P" />
<Surface name="BGMEMPTY_DODGE_GHILLIEVEST" animsurface="BGMDODGE" />
<Surface name="BGMEMPTY_THROW_GHILLIEVEST" animsurface="BGMTHROW" />
<Surface name="BGMEMPTY_THROW_G_GHILLIEVEST" animsurface="BGMSTHRG" />
<Surface name="BGMEMPTY_LOB_GHILLIEVEST" animsurface="BGMLOB" />
<Surface name="BGMEMPTY_LOB_G_GHILLIEVEST" animsurface="BGMSLOBG" />
<Surface name="BGMEMPTY_KICKDOOR_GHILLIEVEST" animsurface="BGMKICKDOOR" />
<Surface name="BGM_STRETCH_GHILLIEVEST" animsurface="BGMSTRECH" />
<Surface name="BGMEMPTY_RADIO_GHILLIEVEST" animsurface="BGMRADIO" />
<Surface name="BGM_FLEX_GHILLIEVEST" animsurface="BGMFLEX" />
<Surface name="BGMEMPTY_REMOTE_GHILLIEVEST" animsurface="BGMUSEREMOTE" />
<Surface name="BGMKNIFE_STAB_GHILLIEVEST" animsurface="BGMSTAB" />
<Surface name="BGMKNIFE_SLICE_GHILLIEVEST" animsurface="BGMSLICE" />
<Surface name="BGMKNIFE_THROW_GHILLIEVEST" animsurface="BGMTHROWKNIFE" />
<Surface name="BGMKNIFE_BREATH_GHILLIEVEST" animsurface="BGMBREATHKNIFE" />
<Surface name="BGMCROWBAR_HIT_GHILLIEVEST" animsurface="BGMCROWBAR" />
<Surface name="BGMEMPTY_CPUNCH_GHILLIEVEST" animsurface="BGMPUNCHLOW" />
<Surface name="BGMEMPTY_CTHROW_GHILLIEVEST" animsurface="BGMCRTHROW" />
<Surface name="BGMKNIFE_CSTAB_GHILLIEVEST" animsurface="BGMCSTAB" />
<Surface name="BGMEMPTY_CRADIO_GHILLIEVEST" animsurface="BGMCRRADIO" />
<Surface name="BGMEMPTY_SLEEP_GHILLIEVEST" animsurface="BGMSLEEP" />
<Surface name="BGMEMPTY_DRUNK_GHILLIEVEST" animsurface="BGMPISTOLDRUNK" />
<Surface name="BGMEMPTY_WALK_HURT_GHILLIEVEST" animsurface="BGMHURTWALKINGN" />
<Surface name="BGMEMPTY_FALL_GHILLIEVEST" animsurface="BGMFALL" />
<Surface name="BGMEMPTY_FALLFWD_GHILLIEVEST" animsurface="BGMFALLF" />
<Surface name="BGMEMPTY_KARATELK_GHILLIEVEST" animsurface="RGMLOWKICK" />
<Surface name="BGMEMPTY_KARATESPINK_GHILLIEVEST" animsurface="RGMSPINKICK" />
<Surface name="BGMLAW_GHILLIEVEST" animsurface="BGMROCKET" />
<Surface name="BGMLAW_CR_GHILLIEVEST" animsurface="BGMCRROCKET" />
<Surface name="BGM_ROCK_GHILLIEVEST" animsurface="BGMWITHSTONE" />
<Surface name="BGM_HELIDROP_GHILLIEVEST" animsurface="BGMHELIDROP" />
<Surface name="BGM_WATER_RIFLE_IDLE_GHILLIEVEST" animsurface="BGMWATER_R_STD" />
<Surface name="BGM_WATER_RIFLE_WALK_GHILLIEVEST" animsurface="BGMWATER_R_WALK" />
<Surface name="BGM_WATER_RIFLE_AIM_GHILLIEVEST" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_GHILLIEVEST" animsurface="BGM_WATER_HIP_AIM" />
<Surface name="BGM_WATER_EMPTY_IDLE_GHILLIEVEST" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_EMPTY_WALK_GHILLIEVEST" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_EMPTY_THROW_GHILLIEVEST" animsurface="BGMWATERTHROW" />
<Surface name="BGM_WATER_EMPTY_FALL_GHILLIEVEST" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_FALL_GHILLIEVEST" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_TREAD_GHILLIEVEST" animsurface="BGMDEEPWATER_TRED" />
<Surface name="BGM_WATER_EMPTY_SWIM_GHILLIEVEST" animsurface="BGMDEEPWATER_SWIM" />
<Surface name="BGM_WATER_EMPTY_DIE_GHILLIEVEST" animsurface="BGMWATER_DIE" />
<Surface name="BGM_WATER_EMPTY_DROWN_GHILLIEVEST" animsurface="BGMDEEPWATER_DIE" />
<Surface name="BGM_WATER_DUAL_AIM_GHILLIEVEST" animsurface="BGMWATER_DBLSHT" />
<Surface name="BGM_CROUCH_MORTAR_GHILLIEVEST" animsurface="BGMMORTAR" />
</LayerProp>
<LayerProp filter="CamoLongsleevesAndPistolLeft" palette="WoodlandCamo">
<Surface name="BGMEMPTY_RUN_TORSO_C" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMDUAL_SDSTP_TORSO_C" animsurface="BGMSIDESTEP" />
</LayerProp>
<LayerProp filter="CamoLongsleevesAndPistol" palette="WoodlandCamo">
<Surface name="BGMPISTOL_WALK_TORSO_C" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_TORSO_C" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_TORSO_C" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMPISTOL_SDSTP_TORSO_C" animsurface="BGMSIDESTEP" />
<Surface name="BGM_WATER_PISTOL_IDLE_TORSO_C" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_PISTOL_WALK_TORSO_C" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_PISTOL_AIM_TORSO_C" animsurface="BGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="CamoLongsleevesAndRifle" palette="WoodlandCamo">
<Surface name="BGM_RIFLE_OPEN_TORSO_C" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_COWER_TORSO_C" animsurface="BGMCOWER" />
<Surface name="BGMRIFLE_PRN_COWER_TORSO_C" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMRIFLE_KICKDOOR_TORSO_C" animsurface="BGMKICKDOOR" />
<Surface name="BGMRIFLE_DUST_SHOE_TORSO_C" animsurface="BGMSHOEDUST" />
<Surface name="BGMRIFLE_WIPE_TORSO_C" animsurface="BGMHEADTURN" />
<Surface name="BGMRIFLE_NECK_TORSO_C" animsurface="BGMIDLENECK" />
<Surface name="BGMRIFLE_NECK_HERO_TORSO_C" animsurface="BGMIDLENECK2" />
<Surface name="BGMRIFLE_DRUNK_TORSO_C" animsurface="BGMDRUNK" />
<Surface name="BGMRIFLE_LOW_TORSO_C" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMRIFLE_HIP_LOW_TORSO_C" animsurface="RGM_HIP_LOW" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_TORSO_C" animsurface="BGMSIDESTEP_R_RDY" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_TORSO_C" animsurface="BGMSIDESTEP_R_RDY2" />
<Surface name="BGMRIFLE_ROLL_SIDE_TORSO_C" animsurface="BGMROLL_PR" />
</LayerProp>
<LayerProp filter="CamoLongsleeves" palette="WoodlandCamo">
<Surface name="BGMRIFLE_WALK_CROUCH_TORSO_C" animsurface="BGMCROUCH_R_RDY" />
<Surface name="BGMRIFLE_WALK_RDY_HERO_TORSO_C" animsurface="BGMWALK_R_RDY2" />
<Surface name="BGMRIFLE_WALK_TORSO_C" animsurface="BGMWALK_R_RDY" />
<Surface name="BGMRIFLE_IDLE_HERO_TORSO_C" animsurface="BGMSTANDING" />
<Surface name="BGMRIFLE_IDLE_TORSO_C" animsurface="BGMTHREATENSTAND" />
<Surface name="BGMRIFLE_WALK_HERO_TORSO_C" animsurface="BGMWALKING" />
<Surface name="BGMBASICWALK_TORSO_C" animsurface="BGMWALK2" />
<Surface name="BGMRUNNING_HERO_TORSO_C" animsurface="BGMRUNNING" />
<Surface name="BGMRUNNING_TORSO_C" animsurface="BGMRUN2" />
<Surface name="BGMRIFLE_CROUCH_HERO_TORSO_C" animsurface="BGMCROUCHING" />
<Surface name="BGMRIFLE_CROUCH_BIGM_TORSO_C" animsurface="BGMCROUCHTRANS" />
<Surface name="BGMRIFLE_SIDESTEP_TORSO_C" animsurface="BGMSIDESTEP" />
<Surface name="BGMRIFLE_SWAT_TORSO_C" animsurface="BGMSNEAKING" />
<Surface name="BGMRIFLE_RAISE_HERO_TORSO_C" animsurface="BGMRAISE" />
<Surface name="BGMRIFLE_RAISE_TORSO_C" animsurface="BGMRAISE2" />
<Surface name="BGMRIFLE_AIM_HERO_TORSO_C" animsurface="BGMSTANDAIM" />
<Surface name="BGMRIFLE_AIM_TORSO_C" animsurface="BGMSTANDAIM2" />
<Surface name="BGMRIFLE_AIM_TORSO_C" animsurface="BGMSRAIMALT" />
<Surface name="BGMRIFLE_HIP_TORSO_C" animsurface="BGM_HIP_AIM" />
<Surface name="BGMRIFLE_HIP_HERO_TORSO_C" animsurface="BGMHIPAIMALT" />
<Surface name="BGMRIFLE_CR_AIM_HERO_TORSO_C" animsurface="BGMCROUCHAIM" />
<Surface name="BGMRIFLE_PRONE_HERO_TORSO_C" animsurface="BGMPRONE" />
<Surface name="BGMRIFLE_HIT_HERO_TORSO_C" animsurface="BGMRHIT" />
<Surface name="BGM_CROUCHWALK_TORSO_C" animsurface="BGMCROUCH_P_RDY" />
<Surface name="BGM_CROUCHWALK_DUAL_TORSO_C" animsurface="BGMCROUCH_D_RDY" />
<Surface name="BGM_HOP_TORSO_C" animsurface="BGMHOPFENCE" />
<Surface name="BGM_HOP_TORSO_C" animsurface="BGMJUMPWINDOWS" />
<Surface name="BGM_PUNCH_TORSO_C" animsurface="BGMPUNCH" />
<Surface name="BGM_IDLE_TORSO_C" animsurface="BGMNOTHING_STD" />
<Surface name="BGM_IDLE_TORSO_C" animsurface="BGMDBLBREATH" />
<Surface name="BGM_OPEN_TORSO_C" animsurface="BGMOPEN" />
<Surface name="BGM_PICKUP_TORSO_C" animsurface="BGMPICKUP" />
<Surface name="BGMMEDIC_CROUCH_TORSO_C" animsurface="BGMMEDIC" />
<Surface name="BGMMEDIC_PRONE_TORSO_C" animsurface="BGMMEDICPRN" />
<Surface name="BGMCOWER_PRONE_TORSO_C" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMDIE_PRONE_TORSO_C" animsurface="BGMHITPRONE" />
<Surface name="BGMEMPTY_CROUCH_TORSO_C" animsurface="BGMNOTHING_CROUCH" />
<Surface name="BGMEMPTY_SWAT_TORSO_C" animsurface="BGMNOTHING_SWAT" />
<Surface name="BGMEMPTY_SWAT_TORSO_C" animsurface="BGMSWKNIFE" />
<Surface name="BGMEMPTY_RUN_TORSO_C" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_TORSO_C" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMEMPTY_WALK_TORSO_C" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_PRONE_TORSO_C" animsurface="BGMHANDGUN_PRONE" />
<Surface name="BGMDUAL_PRONE_TORSO_C" animsurface="BGMDWPRONE" />
<Surface name="BGMPISTOL_IDLE_TORSO_C" animsurface="BGMPISTOLBREATH" />
<Surface name="BGMPISTOL_RDY_WALK_TORSO_C" animsurface="BGMWALK_P_RDY" />
<Surface name="BGMDUAL_RDY_WALK_TORSO_C" animsurface="BGMWALK_D_RDY" />
<Surface name="BGMPISTOL_AIM_TORSO_C" animsurface="BGMHANDGUN_S_SHOT" />
<Surface name="BGMPISTOL_AIM_1H_TORSO_C" animsurface="BGM_PFSHOT_AIM" />
<Surface name="BGMPISTOL_LOW_TORSO_C" animsurface="BGMPISTOLSHOOTLOW" />
<Surface name="BGMPISTOL_LOW_TORSO_C" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMPISTOL_CR_AIM_TORSO_C" animsurface="BGMHANDGUN_C_SHOT" />
<Surface name="BGMDUAL_CR_AIM_TORSO_C" animsurface="BGMCDBLSHOT" />
<Surface name="BGMPISTOL_SDSTP_AIM_TORSO_C" animsurface="BGMSIDESTEP_P_RDY" />
<Surface name="BGMDUAL_SDSTP_AIM_TORSO_C" animsurface="BGMSIDESTEP_D_RDY" />
<Surface name="BGMDUAL_AIM_TORSO_C" animsurface="BGMSTANDDWALAIM" />
<Surface name="BGMEMPTY_PAIN_TORSO_C" animsurface="BGMHURTSTANDINGN" />
<Surface name="BGMRIFLE_PAIN_TORSO_C" animsurface="BGMHURTSTANDINGR" />
<Surface name="BGMEMPTY_DIE_TORSO_C" animsurface="BGMHITSTAND" />
<Surface name="BGMEMPTY_JFK_TORSO_C" animsurface="BGMDIE_JFK" />
<Surface name="BGMEMPTY_CDIE_TORSO_C" animsurface="BGMHITCROUCH" />
<Surface name="BGMEMPTY_COWER_TORSO_C" animsurface="BGMCOWER" />
<Surface name="BGM_CLIMB_TORSO_C" animsurface="BGMCLIMBROOF" />
<Surface name="BGM_CLIMB_TORSO_C" animsurface="BGMWALLJUMP" />
<Surface name="BGMEMPTY_ROLL_TORSO_C" animsurface="BGMROLLOVER" />
<Surface name="BGMEMPTY_ROLL_SIDE_TORSO_C" animsurface="BGMROLL_PR" />
<Surface name="BGMEMPTY_DIEFB_TORSO_C" animsurface="BGMHITFALLBACK" />
<Surface name="BGMEMPTY_DIEFBH_TORSO_C" animsurface="BGMHITHARD" />
<Surface name="BGMEMPTY_DIEFBHB_TORSO_C" animsurface="BGMHITHARDBLOOD" />
<Surface name="BGMRIFLE_WALK_HURT_TORSO_C" animsurface="BGMHURTWALKINGR" />
<Surface name="BGMRIFLE_BAYONET_TORSO_C" animsurface="BGMBAYONET_S_S" />
<Surface name="BGMRIFLE_BAYONET_L_TORSO_C" animsurface="BGMBAYONET_S_P" />
<Surface name="BGMEMPTY_DODGE_TORSO_C" animsurface="BGMDODGE" />
<Surface name="BGMEMPTY_THROW_TORSO_C" animsurface="BGMTHROW" />
<Surface name="BGMEMPTY_THROW_G_TORSO_C" animsurface="BGMSTHRG" />
<Surface name="BGMEMPTY_LOB_TORSO_C" animsurface="BGMLOB" />
<Surface name="BGMEMPTY_LOB_G_TORSO_C" animsurface="BGMSLOBG" />
<Surface name="BGMEMPTY_KICKDOOR_TORSO_C" animsurface="BGMKICKDOOR" />
<Surface name="BGM_STRETCH_TORSO_C" animsurface="BGMSTRECH" />
<Surface name="BGMEMPTY_RADIO_TORSO_C" animsurface="BGMRADIO" />
<Surface name="BGM_FLEX_TORSO_C" animsurface="BGMFLEX" />
<Surface name="BGMEMPTY_REMOTE_TORSO_C" animsurface="BGMUSEREMOTE" />
<Surface name="BGMKNIFE_STAB_TORSO_C" animsurface="BGMSTAB" />
<Surface name="BGMKNIFE_SLICE_TORSO_C" animsurface="BGMSLICE" />
<Surface name="BGMKNIFE_THROW_TORSO_C" animsurface="BGMTHROWKNIFE" />
<Surface name="BGMKNIFE_BREATH_TORSO_C" animsurface="BGMBREATHKNIFE" />
<Surface name="BGMCROWBAR_HIT_TORSO_C" animsurface="BGMCROWBAR" />
<Surface name="BGMEMPTY_CPUNCH_TORSO_C" animsurface="BGMPUNCHLOW" />
<Surface name="BGMEMPTY_CTHROW_TORSO_C" animsurface="BGMCRTHROW" />
<Surface name="BGMKNIFE_CSTAB_TORSO_C" animsurface="BGMCSTAB" />
<Surface name="BGMEMPTY_CRADIO_TORSO_C" animsurface="BGMCRRADIO" />
<Surface name="BGMEMPTY_SLEEP_TORSO_C" animsurface="BGMSLEEP" />
<Surface name="BGMEMPTY_DRUNK_TORSO_C" animsurface="BGMPISTOLDRUNK" />
<Surface name="BGMEMPTY_WALK_HURT_TORSO_C" animsurface="BGMHURTWALKINGN" />
<Surface name="BGMEMPTY_FALL_TORSO_C" animsurface="BGMFALL" />
<Surface name="BGMEMPTY_FALLFWD_TORSO_C" animsurface="BGMFALLF" />
<Surface name="BGMEMPTY_KARATELK_TORSO_C" animsurface="RGMLOWKICK" />
<Surface name="BGMEMPTY_KARATESPINK_TORSO_C" animsurface="RGMSPINKICK" />
<Surface name="BGMLAW_TORSO_C" animsurface="BGMROCKET" />
<Surface name="BGMLAW_CR_TORSO_C" animsurface="BGMCRROCKET" />
<Surface name="BGM_ROCK_TORSO_C" animsurface="BGMWITHSTONE" />
<Surface name="BGM_HELIDROP_TORSO_C" animsurface="BGMHELIDROP" />
<Surface name="BGM_WATER_RIFLE_IDLE_TORSO_C" animsurface="BGMWATER_R_STD" />
<Surface name="BGM_WATER_RIFLE_WALK_TORSO_C" animsurface="BGMWATER_R_WALK" />
<Surface name="BGM_WATER_RIFLE_AIM_TORSO_C" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_TORSO_C" animsurface="BGM_WATER_HIP_AIM" />
<Surface name="BGM_WATER_EMPTY_IDLE_TORSO_C" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_EMPTY_WALK_TORSO_C" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_EMPTY_THROW_TORSO_C" animsurface="BGMWATERTHROW" />
<Surface name="BGM_WATER_EMPTY_FALL_TORSO_C" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_FALL_TORSO_C" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_TREAD_TORSO_C" animsurface="BGMDEEPWATER_TRED" />
<Surface name="BGM_WATER_EMPTY_SWIM_TORSO_C" animsurface="BGMDEEPWATER_SWIM" />
<Surface name="BGM_WATER_EMPTY_DIE_TORSO_C" animsurface="BGMWATER_DIE" />
<Surface name="BGM_WATER_EMPTY_DROWN_TORSO_C" animsurface="BGMDEEPWATER_DIE" />
<Surface name="BGM_WATER_DUAL_AIM_TORSO_C" animsurface="BGMWATER_DBLSHT" />
<Surface name="BGM_CROUCH_MORTAR_TORSO_C" animsurface="BGMMORTAR" />
</LayerProp>
</Layer>
<Layer name="hands">
<LayerProp filter="LongsleevesANDHasPistolOrMPistolInLeftHand" >
<Surface name="BGMEMPTY_RUN_LSLEEVE" animsurface="BGMPISTOL_RUN" />
@@ -446,6 +1040,149 @@
</LayerProp>
</Layer>
<Layer name="helmet">
<LayerProp filter="GhillieHoodAndPistol" palette="WoodlandCamo">
<Surface name="BGMPISTOL_WALK_GHILLIEHOOD" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_GHILLIEHOOD" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_GHILLIEHOOD" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMPISTOL_SDSTP_GHILLIEHOOD" animsurface="BGMSIDESTEP" />
<Surface name="BGM_WATER_PISTOL_IDLE_GHILLIEHOOD" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_PISTOL_WALK_GHILLIEHOOD" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_PISTOL_AIM_GHILLIEHOOD" animsurface="BGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="GhillieHoodAndRifle" palette="WoodlandCamo">
<Surface name="BGM_RIFLE_OPEN_GHILLIEHOOD" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_COWER_GHILLIEHOOD" animsurface="BGMCOWER" />
<Surface name="BGMRIFLE_PRN_COWER_GHILLIEHOOD" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMRIFLE_KICKDOOR_GHILLIEHOOD" animsurface="BGMKICKDOOR" />
<Surface name="BGMRIFLE_DUST_SHOE_GHILLIEHOOD" animsurface="BGMSHOEDUST" />
<Surface name="BGMRIFLE_WIPE_GHILLIEHOOD" animsurface="BGMHEADTURN" />
<Surface name="BGMRIFLE_NECK_GHILLIEHOOD" animsurface="BGMIDLENECK" />
<Surface name="BGMRIFLE_NECK_HERO_GHILLIEHOOD" animsurface="BGMIDLENECK2" />
<Surface name="BGMRIFLE_DRUNK_GHILLIEHOOD" animsurface="BGMDRUNK" />
<Surface name="BGMRIFLE_LOW_GHILLIEHOOD" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMRIFLE_HIP_LOW_GHILLIEHOOD" animsurface="RGM_HIP_LOW" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_GHILLIEHOOD" animsurface="BGMSIDESTEP_R_RDY" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_GHILLIEHOOD" animsurface="BGMSIDESTEP_R_RDY2" />
<Surface name="BGMRIFLE_ROLL_SIDE_GHILLIEHOOD" animsurface="BGMROLL_PR" />
</LayerProp>
<LayerProp filter="GhillieHood" palette="WoodlandCamo">
<Surface name="BGMRIFLE_WALK_CROUCH_GHILLIEHOOD" animsurface="BGMCROUCH_R_RDY" />
<Surface name="BGMRIFLE_WALK_RDY_HERO_GHILLIEHOOD" animsurface="BGMWALK_R_RDY2" />
<Surface name="BGMRIFLE_WALK_GHILLIEHOOD" animsurface="BGMWALK_R_RDY" />
<Surface name="BGMRIFLE_IDLE_HERO_GHILLIEHOOD" animsurface="BGMSTANDING" />
<Surface name="BGMRIFLE_IDLE_GHILLIEHOOD" animsurface="BGMTHREATENSTAND" />
<Surface name="BGMRIFLE_WALK_HERO_GHILLIEHOOD" animsurface="BGMWALKING" />
<Surface name="BGMBASICWALK_GHILLIEHOOD" animsurface="BGMWALK2" />
<Surface name="BGMRUNNING_HERO_GHILLIEHOOD" animsurface="BGMRUNNING" />
<Surface name="BGMRUNNING_GHILLIEHOOD" animsurface="BGMRUN2" />
<Surface name="BGMRIFLE_CROUCH_HERO_GHILLIEHOOD" animsurface="BGMCROUCHING" />
<Surface name="BGMRIFLE_CROUCH_BIGM_GHILLIEHOOD" animsurface="BGMCROUCHTRANS" />
<Surface name="BGMRIFLE_SIDESTEP_GHILLIEHOOD" animsurface="BGMSIDESTEP" />
<Surface name="BGMRIFLE_SWAT_GHILLIEHOOD" animsurface="BGMSNEAKING" />
<Surface name="BGMRIFLE_RAISE_HERO_GHILLIEHOOD" animsurface="BGMRAISE" />
<Surface name="BGMRIFLE_RAISE_GHILLIEHOOD" animsurface="BGMRAISE2" />
<Surface name="BGMRIFLE_AIM_HERO_GHILLIEHOOD" animsurface="BGMSTANDAIM" />
<Surface name="BGMRIFLE_AIM_GHILLIEHOOD" animsurface="BGMSTANDAIM2" />
<Surface name="BGMRIFLE_AIM_GHILLIEHOOD" animsurface="BGMSRAIMALT" />
<Surface name="BGMRIFLE_HIP_GHILLIEHOOD" animsurface="BGM_HIP_AIM" />
<Surface name="BGMRIFLE_HIP_HERO_GHILLIEHOOD" animsurface="BGMHIPAIMALT" />
<Surface name="BGMRIFLE_CR_AIM_HERO_GHILLIEHOOD" animsurface="BGMCROUCHAIM" />
<Surface name="BGMRIFLE_PRONE_HERO_GHILLIEHOOD" animsurface="BGMPRONE" />
<Surface name="BGMRIFLE_HIT_HERO_GHILLIEHOOD" animsurface="BGMRHIT" />
<Surface name="BGM_CROUCHWALK_GHILLIEHOOD" animsurface="BGMCROUCH_P_RDY" />
<Surface name="BGM_CROUCHWALK_DUAL_GHILLIEHOOD" animsurface="BGMCROUCH_D_RDY" />
<Surface name="BGM_HOP_GHILLIEHOOD" animsurface="BGMHOPFENCE" />
<Surface name="BGM_HOP_GHILLIEHOOD" animsurface="BGMJUMPWINDOWS" />
<Surface name="BGM_PUNCH_GHILLIEHOOD" animsurface="BGMPUNCH" />
<Surface name="BGM_IDLE_GHILLIEHOOD" animsurface="BGMNOTHING_STD" />
<Surface name="BGM_IDLE_GHILLIEHOOD" animsurface="BGMDBLBREATH" />
<Surface name="BGM_OPEN_GHILLIEHOOD" animsurface="BGMOPEN" />
<Surface name="BGM_PICKUP_GHILLIEHOOD" animsurface="BGMPICKUP" />
<Surface name="BGMMEDIC_CROUCH_GHILLIEHOOD" animsurface="BGMMEDIC" />
<Surface name="BGMMEDIC_PRONE_GHILLIEHOOD" animsurface="BGMMEDICPRN" />
<Surface name="BGMCOWER_PRONE_GHILLIEHOOD" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMDIE_PRONE_GHILLIEHOOD" animsurface="BGMHITPRONE" />
<Surface name="BGMEMPTY_CROUCH_GHILLIEHOOD" animsurface="BGMNOTHING_CROUCH" />
<Surface name="BGMEMPTY_SWAT_GHILLIEHOOD" animsurface="BGMNOTHING_SWAT" />
<Surface name="BGMEMPTY_SWAT_GHILLIEHOOD" animsurface="BGMSWKNIFE" />
<Surface name="BGMEMPTY_RUN_GHILLIEHOOD" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_GHILLIEHOOD" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMEMPTY_WALK_GHILLIEHOOD" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_PRONE_GHILLIEHOOD" animsurface="BGMHANDGUN_PRONE" />
<Surface name="BGMDUAL_PRONE_GHILLIEHOOD" animsurface="BGMDWPRONE" />
<Surface name="BGMPISTOL_IDLE_GHILLIEHOOD" animsurface="BGMPISTOLBREATH" />
<Surface name="BGMPISTOL_RDY_WALK_GHILLIEHOOD" animsurface="BGMWALK_P_RDY" />
<Surface name="BGMDUAL_RDY_WALK_GHILLIEHOOD" animsurface="BGMWALK_D_RDY" />
<Surface name="BGMPISTOL_AIM_GHILLIEHOOD" animsurface="BGMHANDGUN_S_SHOT" />
<Surface name="BGMPISTOL_AIM_1H_GHILLIEHOOD" animsurface="BGM_PFSHOT_AIM" />
<Surface name="BGMPISTOL_LOW_GHILLIEHOOD" animsurface="BGMPISTOLSHOOTLOW" />
<Surface name="BGMPISTOL_LOW_GHILLIEHOOD" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMPISTOL_CR_AIM_GHILLIEHOOD" animsurface="BGMHANDGUN_C_SHOT" />
<Surface name="BGMDUAL_CR_AIM_GHILLIEHOOD" animsurface="BGMCDBLSHOT" />
<Surface name="BGMPISTOL_SDSTP_AIM_GHILLIEHOOD" animsurface="BGMSIDESTEP_P_RDY" />
<Surface name="BGMDUAL_SDSTP_AIM_GHILLIEHOOD" animsurface="BGMSIDESTEP_D_RDY" />
<Surface name="BGMDUAL_AIM_GHILLIEHOOD" animsurface="BGMSTANDDWALAIM" />
<Surface name="BGMEMPTY_PAIN_GHILLIEHOOD" animsurface="BGMHURTSTANDINGN" />
<Surface name="BGMRIFLE_PAIN_GHILLIEHOOD" animsurface="BGMHURTSTANDINGR" />
<Surface name="BGMEMPTY_DIE_GHILLIEHOOD" animsurface="BGMHITSTAND" />
<Surface name="BGMEMPTY_CDIE_GHILLIEHOOD" animsurface="BGMHITCROUCH" />
<Surface name="BGMEMPTY_COWER_GHILLIEHOOD" animsurface="BGMCOWER" />
<Surface name="BGM_CLIMB_GHILLIEHOOD" animsurface="BGMCLIMBROOF" />
<Surface name="BGM_CLIMB_GHILLIEHOOD" animsurface="BGMWALLJUMP" />
<Surface name="BGMEMPTY_ROLL_GHILLIEHOOD" animsurface="BGMROLLOVER" />
<Surface name="BGMEMPTY_ROLL_SIDE_GHILLIEHOOD" animsurface="BGMROLL_PR" />
<Surface name="BGMEMPTY_DIEFB_GHILLIEHOOD" animsurface="BGMHITFALLBACK" />
<Surface name="BGMEMPTY_DIEFBH_GHILLIEHOOD" animsurface="BGMHITHARD" />
<Surface name="BGMEMPTY_DIEFBHB_GHILLIEHOOD" animsurface="BGMHITHARDBLOOD" />
<Surface name="BGMRIFLE_WALK_HURT_GHILLIEHOOD" animsurface="BGMHURTWALKINGR" />
<Surface name="BGMRIFLE_BAYONET_GHILLIEHOOD" animsurface="BGMBAYONET_S_S" />
<Surface name="BGMRIFLE_BAYONET_L_GHILLIEHOOD" animsurface="BGMBAYONET_S_P" />
<Surface name="BGMEMPTY_DODGE_GHILLIEHOOD" animsurface="BGMDODGE" />
<Surface name="BGMEMPTY_THROW_GHILLIEHOOD" animsurface="BGMTHROW" />
<Surface name="BGMEMPTY_THROW_G_GHILLIEHOOD" animsurface="BGMSTHRG" />
<Surface name="BGMEMPTY_LOB_GHILLIEHOOD" animsurface="BGMLOB" />
<Surface name="BGMEMPTY_LOB_G_GHILLIEHOOD" animsurface="BGMSLOBG" />
<Surface name="BGMEMPTY_KICKDOOR_GHILLIEHOOD" animsurface="BGMKICKDOOR" />
<Surface name="BGM_STRETCH_GHILLIEHOOD" animsurface="BGMSTRECH" />
<Surface name="BGMEMPTY_RADIO_GHILLIEHOOD" animsurface="BGMRADIO" />
<Surface name="BGM_FLEX_GHILLIEHOOD" animsurface="BGMFLEX" />
<Surface name="BGMEMPTY_REMOTE_GHILLIEHOOD" animsurface="BGMUSEREMOTE" />
<Surface name="BGMKNIFE_STAB_GHILLIEHOOD" animsurface="BGMSTAB" />
<Surface name="BGMKNIFE_SLICE_GHILLIEHOOD" animsurface="BGMSLICE" />
<Surface name="BGMKNIFE_THROW_GHILLIEHOOD" animsurface="BGMTHROWKNIFE" />
<Surface name="BGMKNIFE_BREATH_GHILLIEHOOD" animsurface="BGMBREATHKNIFE" />
<Surface name="BGMCROWBAR_HIT_GHILLIEHOOD" animsurface="BGMCROWBAR" />
<Surface name="BGMEMPTY_CPUNCH_GHILLIEHOOD" animsurface="BGMPUNCHLOW" />
<Surface name="BGMEMPTY_CTHROW_GHILLIEHOOD" animsurface="BGMCRTHROW" />
<Surface name="BGMKNIFE_CSTAB_GHILLIEHOOD" animsurface="BGMCSTAB" />
<Surface name="BGMEMPTY_CRADIO_GHILLIEHOOD" animsurface="BGMCRRADIO" />
<Surface name="BGMEMPTY_SLEEP_GHILLIEHOOD" animsurface="BGMSLEEP" />
<Surface name="BGMEMPTY_DRUNK_GHILLIEHOOD" animsurface="BGMPISTOLDRUNK" />
<Surface name="BGMEMPTY_WALK_HURT_GHILLIEHOOD" animsurface="BGMHURTWALKINGN" />
<Surface name="BGMEMPTY_FALL_GHILLIEHOOD" animsurface="BGMFALL" />
<Surface name="BGMEMPTY_FALLFWD_GHILLIEHOOD" animsurface="BGMFALLF" />
<Surface name="BGMEMPTY_KARATELK_GHILLIEHOOD" animsurface="RGMLOWKICK" />
<Surface name="BGMEMPTY_KARATESPINK_GHILLIEHOOD" animsurface="RGMSPINKICK" />
<Surface name="BGMLAW_GHILLIEHOOD" animsurface="BGMROCKET" />
<Surface name="BGMLAW_CR_GHILLIEHOOD" animsurface="BGMCRROCKET" />
<Surface name="BGM_ROCK_GHILLIEHOOD" animsurface="BGMWITHSTONE" />
<Surface name="BGM_HELIDROP_GHILLIEHOOD" animsurface="BGMHELIDROP" />
<Surface name="BGM_WATER_RIFLE_IDLE_GHILLIEHOOD" animsurface="BGMWATER_R_STD" />
<Surface name="BGM_WATER_RIFLE_WALK_GHILLIEHOOD" animsurface="BGMWATER_R_WALK" />
<Surface name="BGM_WATER_RIFLE_AIM_GHILLIEHOOD" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_GHILLIEHOOD" animsurface="BGM_WATER_HIP_AIM" />
<Surface name="BGM_WATER_EMPTY_IDLE_GHILLIEHOOD" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_EMPTY_WALK_GHILLIEHOOD" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_EMPTY_THROW_GHILLIEHOOD" animsurface="BGMWATERTHROW" />
<Surface name="BGM_WATER_EMPTY_FALL_GHILLIEHOOD" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_FALL_GHILLIEHOOD" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_TREAD_GHILLIEHOOD" animsurface="BGMDEEPWATER_TRED" />
<Surface name="BGM_WATER_EMPTY_SWIM_GHILLIEHOOD" animsurface="BGMDEEPWATER_SWIM" />
<Surface name="BGM_WATER_EMPTY_DIE_GHILLIEHOOD" animsurface="BGMWATER_DIE" />
<Surface name="BGM_WATER_EMPTY_DROWN_GHILLIEHOOD" animsurface="BGMDEEPWATER_DIE" />
<Surface name="BGM_WATER_DUAL_AIM_GHILLIEHOOD" animsurface="BGMWATER_DBLSHT" />
<Surface name="BGM_CROUCH_MORTAR_GHILLIEHOOD" animsurface="BGMMORTAR" />
</LayerProp>
<LayerProp filter="EODhelmetVestAndRifle" palette="hats">
<Surface name="BGMRIFLE_ROLL_SIDE_eod_h2" animsurface="BGMROLL_PR" />
</LayerProp>
@@ -605,7 +1342,7 @@
<Surface name="BGM_WATER_DUAL_AIM_eod_h" animsurface="BGMWATER_DBLSHT" />
<Surface name="BGM_CROUCH_MORTAR_eod_h" animsurface="BGMMORTAR" />
</LayerProp>
<LayerProp filter="IsWearingCamoHelmetAndHasPistol" palette="hats">
<LayerProp filter="IsWearingCamoHelmetAndHasPistol" palette="WoodlandCamo">
<Surface name="BGMPISTOL_WALK_CAMOHELMET" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_CAMOHELMET" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_CAMOHELMET" animsurface="BGMNOTHING_RUN" />
@@ -614,7 +1351,7 @@
<Surface name="BGM_WATER_PISTOL_WALK_CAMOHELMET" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_PISTOL_AIM_CAMOHELMET" animsurface="BGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="IsWearingCamoHelmetAndHasRifle" palette="hats">
<LayerProp filter="IsWearingCamoHelmetAndHasRifle" palette="WoodlandCamo">
<Surface name="BGM_RIFLE_OPEN_CAMOHELMET" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_COWER_CAMOHELMET" animsurface="BGMCOWER" />
<Surface name="BGMRIFLE_PRN_COWER_CAMOHELMET" animsurface="BGM_COWER_PRONE" />
@@ -630,7 +1367,7 @@
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_CAMOHELMET" animsurface="BGMSIDESTEP_R_RDY2" />
<Surface name="BGMRIFLE_ROLL_SIDE_CAMOHELMET" animsurface="BGMROLL_PR" />
</LayerProp>
<LayerProp filter="IsWearingCamoHelmet" palette="hats">
<LayerProp filter="IsWearingCamoHelmet" palette="WoodlandCamo">
<Surface name="BGMRIFLE_WALK_CROUCH_CAMOHELMET" animsurface="BGMCROUCH_R_RDY" />
<Surface name="BGMRIFLE_WALK_RDY_HERO_CAMOHELMET" animsurface="BGMWALK_R_RDY2" />
<Surface name="BGMRIFLE_WALK_CAMOHELMET" animsurface="BGMWALK_R_RDY" />
@@ -1034,7 +1771,7 @@
<Surface name="BGM_WATER_DUAL_AIM_BERET" animsurface="BGMWATER_DBLSHT" />
<Surface name="BGM_CROUCH_MORTAR_BERET" animsurface="BGMMORTAR" />
</LayerProp>
<LayerProp filter="IsWearingHatAndHasPistol" palette="hats">
<LayerProp filter="IsWearingHatAndHasPistol" palette="WoodlandCamo">
<Surface name="BGMPISTOL_WALK_BOONEY" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_BOONEY" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_BOONEY" animsurface="BGMNOTHING_RUN" />
@@ -1043,7 +1780,7 @@
<Surface name="BGM_WATER_PISTOL_WALK_BOONEY" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_PISTOL_AIM_BOONEY" animsurface="BGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="IsWearingHatAndHasRifle" palette="hats">
<LayerProp filter="IsWearingHatAndHasRifle" palette="WoodlandCamo">
<Surface name="BGM_RIFLE_OPEN_BOONEY" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_COWER_BOONEY" animsurface="BGMCOWER" />
<Surface name="BGMRIFLE_PRN_COWER_BOONEY" animsurface="BGM_COWER_PRONE" />
@@ -1059,7 +1796,7 @@
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_BOONEY" animsurface="BGMSIDESTEP_R_RDY2" />
<Surface name="BGMRIFLE_ROLL_SIDE_BOONEY" animsurface="BGMROLL_PR" />
</LayerProp>
<LayerProp filter="IsWearingHat" palette="hats">
<LayerProp filter="IsWearingHat" palette="WoodlandCamo">
<Surface name="BGMRIFLE_IDLE_HERO_BOONEY" animsurface="BGMSTANDING" />
<Surface name="BGMRIFLE_IDLE_BOONEY" animsurface="BGMTHREATENSTAND" />
<Surface name="BGMRIFLE_WALK_HERO_BOONEY" animsurface="BGMWALKING" />
@@ -3975,6 +3975,596 @@
<AnimSurface name="RGF_WATER_PISTOL_IDLE_eod_l" file="Anims\LOBOT\RGF\FW_P_BRTH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_PISTOL_AIM_eod_l" file="Anims\LOBOT\RGF\FW_N_SHOT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_DUAL_AIM_eod_l" file="Anims\LOBOT\RGF\FW_DBLSHOT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Camoshirt -->
<AnimSurface name="RGF_HELIDROP_TORSO_C" file="Anims\LOBOT\RGF\F_heli_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_TORSO_C" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_CROUCHWALK_TORSO_C" file="Anims\LOBOT\RGF\F_P_SWAT_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_CROUCHWALK_DUAL_TORSO_C" file="Anims\LOBOT\RGF\F_D_SWAT_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_TORSO_C" file="Anims\LOBOT\RGF\F_R_RDY_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_HURT_TORSO_C" file="Anims\LOBOT\RGF\F_R_WALK_HURT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_IDLE_TORSO_C" file="Anims\LOBOT\RGF\F_R_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_BASICWALK_TORSO_C" file="Anims\LOBOT\RGF\F_R_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_CROUCH_TORSO_C" file="Anims\LOBOT\RGF\F_R_C_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_RIFLE_SWAT_TORSO_C" file="Anims\LOBOT\RGF\F_R_SWAT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_RIFLE_SIDESTEP_TORSO_C" file="Anims\LOBOT\RGF\F_R_SDSP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_SIDESTEP_AIM_TORSO_C" file="Anims\LOBOT\RGF\F_R_SDSP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RUNNING_TORSO_C" file="Anims\LOBOT\RGF\F_R_RUN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_RAISE_TORSO_C" file="Anims\LOBOT\RGF\F_RAISE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_RIFLE_AIM_TORSO_C" file="Anims\LOBOT\RGF\F_SR_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_RIFLE_LOW_TORSO_C" file="Anims\LOBOT\RGF\F_R_LOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIP_TORSO_C" file="Anims\LOBOT\RGF\F_SR_HIP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIP_LOW_TORSO_C" file="Anims\LOBOT\RGF\F_R_HIP_LOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_RIFLE_CR_AIM_TORSO_C" file="Anims\LOBOT\RGF\F_CR_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_RIFLE_PRONE_TORSO_C" file="Anims\LOBOT\RGF\F_R_PRN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGF_HOP_TORSO_C" file="Anims\LOBOT\RGF\F_HOP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_CLIMB_TORSO_C" file="Anims\LOBOT\RGF\F_CLIMB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="RGF_PUNCH_TORSO_C" file="Anims\LOBOT\RGF\F_PUNCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_IDLE_TORSO_C" file="Anims\LOBOT\RGF\F_N_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_OPEN_TORSO_C" file="Anims\LOBOT\RGF\F_OPEN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_OPEN_TORSO_C" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_KICKDOOR_TORSO_C" file="Anims\LOBOT\RGF\F_R_DR_KICK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_LOOK_TORSO_C" file="Anims\LOBOT\RGF\F_R_LOOK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_RIFLE_DRUNK_TORSO_C" file="Anims\LOBOT\RGF\F_R_DRUNK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_BAYONET_TORSO_C" file="Anims\LOBOT\RGF\F_R_BAYONET_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_RIFLE_BAYONET_L_TORSO_C" file="Anims\LOBOT\RGF\F_R_BAYONET_L_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGF_PICKUP_TORSO_C" file="Anims\LOBOT\RGF\F_PICKUP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_MEDIC_CROUCH_TORSO_C" file="Anims\LOBOT\RGF\F_MEDIC_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_MEDIC_PRONE_TORSO_C" file="Anims\LOBOT\RGF\F_PRN_MED_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGF_COWER_PRONE_TORSO_C" file="Anims\LOBOT\RGF\F_PRNCOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_DIE_PRONE_TORSO_C" file="Anims\LOBOT\RGF\F_P_DIE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIT_TORSO_C" file="Anims\LOBOT\RGF\F_HIT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_EMPTY_CROUCH_TORSO_C" file="Anims\LOBOT\RGF\F_N_CRCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_EMPTY_SWAT_TORSO_C" file="Anims\LOBOT\RGF\F_N_SWAT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_EMPTY_RUN_TORSO_C" file="Anims\LOBOT\RGF\F_N_RUN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_EMPTY_WALK_TORSO_C" file="Anims\LOBOT\RGF\F_N_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_EMPTY_PRONE_TORSO_C" file="Anims\LOBOT\RGF\F_N_PRNE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGF_DUAL_PRONE_TORSO_C" file="Anims\LOBOT\RGF\F_DB_PRN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_IDLE_TORSO_C" file="Anims\LOBOT\RGF\F_P_BRTH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_PISTOL_RDY_WALK_TORSO_C" file="Anims\LOBOT\RGF\F_P_RDY_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_RDY_WALK_TORSO_C" file="Anims\LOBOT\RGF\F_DBL_RDY_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_AIM_TORSO_C" file="Anims\LOBOT\RGF\F_P_SHOT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_PISTOL_AIM_1H_TORSO_C" file="Anims\LOBOT\RGF\F_P_SHOT2_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_PISTOL_LOW_TORSO_C" file="Anims\LOBOT\RGF\F_P_LOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_PISTOL_CR_AIM_TORSO_C" file="Anims\LOBOT\RGF\F_CR_AIM_P_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_DUAL_CR_AIM_TORSO_C" file="Anims\LOBOT\RGF\F_CR_AIM_D_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_PISTOL_SDSTP_TORSO_C" file="Anims\LOBOT\RGF\F_P_SDSP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_SDSTP_AIM_TORSO_C" file="Anims\LOBOT\RGF\F_P_SDSP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_SDSTP_TORSO_C" file="Anims\LOBOT\RGF\F_DBL_SDSP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_SDSTP_AIM_TORSO_C" file="Anims\LOBOT\RGF\F_DBL_SDSP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_AIM_TORSO_C" file="Anims\LOBOT\RGF\F_DBLSHOT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_EMPTY_PAIN_TORSO_C" file="Anims\LOBOT\RGF\F_N_PAIN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_DRUNK_TORSO_C" file="Anims\LOBOT\RGF\F_N_DRUNK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_PAIN_TORSO_C" file="Anims\LOBOT\RGF\F_R_PAIN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_DODGE_TORSO_C" file="Anims\LOBOT\RGF\F_DODGE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGF_EMPTY_LOB_TORSO_C" file="Anims\LOBOT\RGF\F_LOB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_LOB_G_TORSO_C" file="Anims\LOBOT\RGF\F_LOB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_THROW_TORSO_C" file="Anims\LOBOT\RGF\F_THROW_G_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_THROW_G_TORSO_C" file="Anims\LOBOT\RGF\F_THROW_G_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_EMPTY_KICKDOOR_TORSO_C" file="Anims\LOBOT\RGF\F_DR_KICK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_EMPTY_RADIO_TORSO_C" file="Anims\LOBOT\RGF\F_RADIO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_EMPTY_REMOTE_TORSO_C" file="Anims\LOBOT\RGF\F_REMOTE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGF_KNIFE_STAB_TORSO_C" file="Anims\LOBOT\RGF\F_STAB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_SLICE_TORSO_C" file="Anims\LOBOT\RGF\F_SLICE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_THROW_TORSO_C" file="Anims\LOBOT\RGF\F_K_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_BREATH_TORSO_C" file="Anims\LOBOT\RGF\F_K_BREATH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_CROWBAR_HIT_TORSO_C" file="Anims\LOBOT\RGF\F_CROWBAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGF_CROWBAR_CR_HIT_TORSO_C" file="Anims\LOBOT\RGF\F_C_CROWBAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIE_TORSO_C" file="Anims\LOBOT\RGF\F_D_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGF_EMPTY_JFK_TORSO_C" file="Anims\LOBOT\RGF\F_D_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFB_TORSO_C" file="Anims\LOBOT\RGF\F_DIEBAC_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBH_TORSO_C" file="Anims\LOBOT\RGF\F_DIEHARD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_TORSO_C" file="Anims\LOBOT\RGF\F_DIEHARDB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGF_EMPTY_FALL_TORSO_C" file="Anims\LOBOT\RGF\F_N_FALL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGF_EMPTY_FALLFWD_TORSO_C" file="Anims\LOBOT\RGF\F_N_FALL_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATEP_TORSO_C" file="Anims\LOBOT\RGF\F_K_PUNCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATELK_TORSO_C" file="Anims\LOBOT\RGF\F_K_LOWKICK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATESPINK_TORSO_C" file="Anims\LOBOT\RGF\F_K_SPINKICK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="RGF_EMPTY_CDIE_TORSO_C" file="Anims\LOBOT\RGF\F_C_DIE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="RGF_EMPTY_CPUNCH_TORSO_C" file="Anims\LOBOT\RGF\F_C_PUNCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_CTHROW_TORSO_C" file="Anims\LOBOT\RGF\F_C_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_CRADIO_TORSO_C" file="Anims\LOBOT\RGF\F_C_RADIO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_KNIFE_CSTAB_TORSO_C" file="Anims\LOBOT\RGF\F_C_STAB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_COWER_TORSO_C" file="Anims\LOBOT\RGF\F_COWER_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_COWER_TORSO_C" file="Anims\LOBOT\RGF\F_R_COWER_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_PRN_COWER_TORSO_C" file="Anims\LOBOT\RGF\F_R_PRNCOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_ROLL_SIDE_TORSO_C" file="Anims\LOBOT\RGF\F_R_ROLL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_ROLL_TORSO_C" file="Anims\LOBOT\RGF\F_ROLL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_EMPTY_ROLL_SIDE_TORSO_C" file="Anims\LOBOT\RGF\F_N_ROLL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_SLEEP_TORSO_C" file="Anims\LOBOT\RGF\F_SLEEP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGF_LAW_TORSO_C" file="Anims\LOBOT\RGF\F_LAW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_LAW_CR_TORSO_C" file="Anims\LOBOT\RGF\F_LAW_CR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_CROUCH_MORTAR_TORSO_C" file="Anims\LOBOT\RGF\F_MORTAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="RGF_SLAP_TORSO_C" file="Anims\LOBOT\RGF\F_N_SLAP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_EMPTY_KICKSAND_TORSO_C" file="Anims\LOBOT\RGF\F_SAND_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_EMPTY_WIPEFACE_TORSO_C" file="Anims\LOBOT\RGF\F_WIPE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_RIFLE_CLEAN_TORSO_C" file="Anims\LOBOT\RGF\F_R_CLEAN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_IDLE_TORSO_C" file="Anims\LOBOT\RGF\FW_R_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_WALK_TORSO_C" file="Anims\LOBOT\RGF\FW_R_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_AIM_TORSO_C" file="Anims\LOBOT\RGF\FW_SR_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_HIP_TORSO_C" file="Anims\LOBOT\RGF\FW_SR_HIP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_IDLE_TORSO_C" file="Anims\LOBOT\RGF\FW_N_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_WALK_TORSO_C" file="Anims\LOBOT\RGF\FW_N_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_THROW_TORSO_C" file="Anims\LOBOT\RGF\FW_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_FALL_TORSO_C" file="Anims\LOBOT\RGF\FW_FALL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_TREAD_TORSO_C" file="Anims\LOBOT\RGF\FW_TREAD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_SWIM_TORSO_C" file="Anims\LOBOT\RGF\FW_SWIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_DIE_TORSO_C" file="Anims\LOBOT\RGF\FW_DIE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_DROWN_TORSO_C" file="Anims\LOBOT\RGF\FW_DROWN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGF_WATER_PISTOL_IDLE_TORSO_C" file="Anims\LOBOT\RGF\FW_P_BRTH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_PISTOL_AIM_TORSO_C" file="Anims\LOBOT\RGF\FW_N_SHOT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_DUAL_AIM_TORSO_C" file="Anims\LOBOT\RGF\FW_DBLSHOT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Camopants -->
<AnimSurface name="RGF_HELIDROP_LEGS_C" file="Anims\LOBOT\RGF\F_heli_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_LEGS_C" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_CROUCHWALK_LEGS_C" file="Anims\LOBOT\RGF\F_P_SWAT_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_CROUCHWALK_DUAL_LEGS_C" file="Anims\LOBOT\RGF\F_D_SWAT_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_LEGS_C" file="Anims\LOBOT\RGF\F_R_RDY_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_HURT_LEGS_C" file="Anims\LOBOT\RGF\F_R_WALK_HURT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_IDLE_LEGS_C" file="Anims\LOBOT\RGF\F_R_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_BASICWALK_LEGS_C" file="Anims\LOBOT\RGF\F_R_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_CROUCH_LEGS_C" file="Anims\LOBOT\RGF\F_R_C_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_RIFLE_SWAT_LEGS_C" file="Anims\LOBOT\RGF\F_R_SWAT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_RIFLE_SIDESTEP_LEGS_C" file="Anims\LOBOT\RGF\F_R_SDSP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_SIDESTEP_AIM_LEGS_C" file="Anims\LOBOT\RGF\F_R_SDSP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RUNNING_LEGS_C" file="Anims\LOBOT\RGF\F_R_RUN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_RAISE_LEGS_C" file="Anims\LOBOT\RGF\F_RAISE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_RIFLE_AIM_LEGS_C" file="Anims\LOBOT\RGF\F_SR_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_RIFLE_LOW_LEGS_C" file="Anims\LOBOT\RGF\F_R_LOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIP_LEGS_C" file="Anims\LOBOT\RGF\F_SR_HIP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIP_LOW_LEGS_C" file="Anims\LOBOT\RGF\F_R_HIP_LOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_RIFLE_CR_AIM_LEGS_C" file="Anims\LOBOT\RGF\F_CR_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_RIFLE_PRONE_LEGS_C" file="Anims\LOBOT\RGF\F_R_PRN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGF_HOP_LEGS_C" file="Anims\LOBOT\RGF\F_HOP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_CLIMB_LEGS_C" file="Anims\LOBOT\RGF\F_CLIMB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="RGF_PUNCH_LEGS_C" file="Anims\LOBOT\RGF\F_PUNCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_IDLE_LEGS_C" file="Anims\LOBOT\RGF\F_N_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_OPEN_LEGS_C" file="Anims\LOBOT\RGF\F_OPEN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_OPEN_LEGS_C" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_KICKDOOR_LEGS_C" file="Anims\LOBOT\RGF\F_R_DR_KICK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_LOOK_LEGS_C" file="Anims\LOBOT\RGF\F_R_LOOK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_RIFLE_DRUNK_LEGS_C" file="Anims\LOBOT\RGF\F_R_DRUNK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_BAYONET_LEGS_C" file="Anims\LOBOT\RGF\F_R_BAYONET_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_RIFLE_BAYONET_L_LEGS_C" file="Anims\LOBOT\RGF\F_R_BAYONET_L_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGF_PICKUP_LEGS_C" file="Anims\LOBOT\RGF\F_PICKUP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_MEDIC_CROUCH_LEGS_C" file="Anims\LOBOT\RGF\F_MEDIC_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_MEDIC_PRONE_LEGS_C" file="Anims\LOBOT\RGF\F_PRN_MED_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGF_COWER_PRONE_LEGS_C" file="Anims\LOBOT\RGF\F_PRNCOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_DIE_PRONE_LEGS_C" file="Anims\LOBOT\RGF\F_P_DIE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIT_LEGS_C" file="Anims\LOBOT\RGF\F_HIT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_EMPTY_CROUCH_LEGS_C" file="Anims\LOBOT\RGF\F_N_CRCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_EMPTY_SWAT_LEGS_C" file="Anims\LOBOT\RGF\F_N_SWAT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_EMPTY_RUN_LEGS_C" file="Anims\LOBOT\RGF\F_N_RUN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_EMPTY_WALK_LEGS_C" file="Anims\LOBOT\RGF\F_N_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_EMPTY_PRONE_LEGS_C" file="Anims\LOBOT\RGF\F_N_PRNE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGF_DUAL_PRONE_LEGS_C" file="Anims\LOBOT\RGF\F_DB_PRN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_IDLE_LEGS_C" file="Anims\LOBOT\RGF\F_P_BRTH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_PISTOL_RDY_WALK_LEGS_C" file="Anims\LOBOT\RGF\F_P_RDY_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_RDY_WALK_LEGS_C" file="Anims\LOBOT\RGF\F_DBL_RDY_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_AIM_LEGS_C" file="Anims\LOBOT\RGF\F_P_SHOT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_PISTOL_AIM_1H_LEGS_C" file="Anims\LOBOT\RGF\F_P_SHOT2_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_PISTOL_LOW_LEGS_C" file="Anims\LOBOT\RGF\F_P_LOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_PISTOL_CR_AIM_LEGS_C" file="Anims\LOBOT\RGF\F_CR_AIM_P_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_DUAL_CR_AIM_LEGS_C" file="Anims\LOBOT\RGF\F_CR_AIM_D_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_PISTOL_SDSTP_LEGS_C" file="Anims\LOBOT\RGF\F_P_SDSP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_SDSTP_AIM_LEGS_C" file="Anims\LOBOT\RGF\F_P_SDSP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_SDSTP_LEGS_C" file="Anims\LOBOT\RGF\F_DBL_SDSP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_SDSTP_AIM_LEGS_C" file="Anims\LOBOT\RGF\F_DBL_SDSP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_AIM_LEGS_C" file="Anims\LOBOT\RGF\F_DBLSHOT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_EMPTY_PAIN_LEGS_C" file="Anims\LOBOT\RGF\F_N_PAIN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_DRUNK_LEGS_C" file="Anims\LOBOT\RGF\F_N_DRUNK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_PAIN_LEGS_C" file="Anims\LOBOT\RGF\F_R_PAIN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_DODGE_LEGS_C" file="Anims\LOBOT\RGF\F_DODGE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGF_EMPTY_LOB_LEGS_C" file="Anims\LOBOT\RGF\F_LOB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_LOB_G_LEGS_C" file="Anims\LOBOT\RGF\F_LOB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_THROW_LEGS_C" file="Anims\LOBOT\RGF\F_THROW_G_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_THROW_G_LEGS_C" file="Anims\LOBOT\RGF\F_THROW_G_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_EMPTY_KICKDOOR_LEGS_C" file="Anims\LOBOT\RGF\F_DR_KICK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_EMPTY_RADIO_LEGS_C" file="Anims\LOBOT\RGF\F_RADIO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_EMPTY_REMOTE_LEGS_C" file="Anims\LOBOT\RGF\F_REMOTE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGF_KNIFE_STAB_LEGS_C" file="Anims\LOBOT\RGF\F_STAB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_SLICE_LEGS_C" file="Anims\LOBOT\RGF\F_SLICE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_THROW_LEGS_C" file="Anims\LOBOT\RGF\F_K_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_BREATH_LEGS_C" file="Anims\LOBOT\RGF\F_K_BREATH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_CROWBAR_HIT_LEGS_C" file="Anims\LOBOT\RGF\F_CROWBAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGF_CROWBAR_CR_HIT_LEGS_C" file="Anims\LOBOT\RGF\F_C_CROWBAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIE_LEGS_C" file="Anims\LOBOT\RGF\F_D_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGF_EMPTY_JFK_LEGS_C" file="Anims\LOBOT\RGF\F_D_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFB_LEGS_C" file="Anims\LOBOT\RGF\F_DIEBAC_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBH_LEGS_C" file="Anims\LOBOT\RGF\F_DIEHARD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_LEGS_C" file="Anims\LOBOT\RGF\F_DIEHARDB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGF_EMPTY_FALL_LEGS_C" file="Anims\LOBOT\RGF\F_N_FALL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGF_EMPTY_FALLFWD_LEGS_C" file="Anims\LOBOT\RGF\F_N_FALL_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATEP_LEGS_C" file="Anims\LOBOT\RGF\F_K_PUNCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATELK_LEGS_C" file="Anims\LOBOT\RGF\F_K_LOWKICK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATESPINK_LEGS_C" file="Anims\LOBOT\RGF\F_K_SPINKICK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="RGF_EMPTY_CDIE_LEGS_C" file="Anims\LOBOT\RGF\F_C_DIE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="RGF_EMPTY_CPUNCH_LEGS_C" file="Anims\LOBOT\RGF\F_C_PUNCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_CTHROW_LEGS_C" file="Anims\LOBOT\RGF\F_C_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_CRADIO_LEGS_C" file="Anims\LOBOT\RGF\F_C_RADIO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_KNIFE_CSTAB_LEGS_C" file="Anims\LOBOT\RGF\F_C_STAB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_COWER_LEGS_C" file="Anims\LOBOT\RGF\F_COWER_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_COWER_LEGS_C" file="Anims\LOBOT\RGF\F_R_COWER_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_PRN_COWER_LEGS_C" file="Anims\LOBOT\RGF\F_R_PRNCOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_ROLL_SIDE_LEGS_C" file="Anims\LOBOT\RGF\F_R_ROLL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_ROLL_LEGS_C" file="Anims\LOBOT\RGF\F_ROLL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_EMPTY_ROLL_SIDE_LEGS_C" file="Anims\LOBOT\RGF\F_N_ROLL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_SLEEP_LEGS_C" file="Anims\LOBOT\RGF\F_SLEEP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGF_LAW_LEGS_C" file="Anims\LOBOT\RGF\F_LAW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_LAW_CR_LEGS_C" file="Anims\LOBOT\RGF\F_LAW_CR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_CROUCH_MORTAR_LEGS_C" file="Anims\LOBOT\RGF\F_MORTAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="RGF_SLAP_LEGS_C" file="Anims\LOBOT\RGF\F_N_SLAP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_EMPTY_KICKSAND_LEGS_C" file="Anims\LOBOT\RGF\F_SAND_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_EMPTY_WIPEFACE_LEGS_C" file="Anims\LOBOT\RGF\F_WIPE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_RIFLE_CLEAN_LEGS_C" file="Anims\LOBOT\RGF\F_R_CLEAN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_IDLE_LEGS_C" file="Anims\LOBOT\RGF\FW_R_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_WALK_LEGS_C" file="Anims\LOBOT\RGF\FW_R_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_AIM_LEGS_C" file="Anims\LOBOT\RGF\FW_SR_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_HIP_LEGS_C" file="Anims\LOBOT\RGF\FW_SR_HIP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_IDLE_LEGS_C" file="Anims\LOBOT\RGF\FW_N_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_WALK_LEGS_C" file="Anims\LOBOT\RGF\FW_N_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_THROW_LEGS_C" file="Anims\LOBOT\RGF\FW_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_FALL_LEGS_C" file="Anims\LOBOT\RGF\FW_FALL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_TREAD_LEGS_C" file="Anims\LOBOT\RGF\FW_TREAD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_SWIM_LEGS_C" file="Anims\LOBOT\RGF\FW_SWIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_DIE_LEGS_C" file="Anims\LOBOT\RGF\FW_DIE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_DROWN_LEGS_C" file="Anims\LOBOT\RGF\FW_DROWN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGF_WATER_PISTOL_IDLE_LEGS_C" file="Anims\LOBOT\RGF\FW_P_BRTH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_PISTOL_AIM_LEGS_C" file="Anims\LOBOT\RGF\FW_N_SHOT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_DUAL_AIM_LEGS_C" file="Anims\LOBOT\RGF\FW_DBLSHOT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Ghillie Suit -->
<AnimSurface name="RGF_HELIDROP_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_heli_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_CROUCHWALK_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_P_SWAT_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_CROUCHWALK_DUAL_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_D_SWAT_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_RDY_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_HURT_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_WALK_HURT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_BASICWALK_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_CROUCH_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_C_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_RIFLE_SWAT_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_SWAT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_RIFLE_SIDESTEP_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_SDSP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_SIDESTEP_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_SDSP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RUNNING_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_RUN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_RAISE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_RAISE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_RIFLE_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_SR_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_RIFLE_LOW_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_LOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIP_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_SR_HIP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIP_LOW_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_HIP_LOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_RIFLE_CR_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_CR_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_RIFLE_PRONE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_PRN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGF_HOP_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_HOP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_CLIMB_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_CLIMB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="RGF_PUNCH_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_PUNCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_N_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_OPEN_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_OPEN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_OPEN_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_KICKDOOR_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_DR_KICK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_LOOK_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_LOOK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_RIFLE_DRUNK_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_DRUNK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_BAYONET_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_BAYONET_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_RIFLE_BAYONET_L_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_BAYONET_L_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGF_PICKUP_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_PICKUP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_MEDIC_CROUCH_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_MEDIC_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_MEDIC_PRONE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_PRN_MED_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGF_COWER_PRONE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_PRNCOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_DIE_PRONE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_P_DIE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIT_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_HIT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_EMPTY_CROUCH_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_N_CRCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_EMPTY_SWAT_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_N_SWAT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_EMPTY_RUN_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_N_RUN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_EMPTY_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_N_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_EMPTY_PRONE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_N_PRNE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGF_DUAL_PRONE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_DB_PRN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_P_BRTH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_PISTOL_RDY_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_P_RDY_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_RDY_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_DBL_RDY_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_P_SHOT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_PISTOL_AIM_1H_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_P_SHOT2_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_PISTOL_LOW_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_P_LOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_PISTOL_CR_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_CR_AIM_P_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_DUAL_CR_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_CR_AIM_D_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_PISTOL_SDSTP_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_P_SDSP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_SDSTP_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_P_SDSP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_SDSTP_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_DBL_SDSP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_SDSTP_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_DBL_SDSP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_DBLSHOT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_EMPTY_PAIN_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_N_PAIN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_DRUNK_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_N_DRUNK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_PAIN_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_PAIN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_DODGE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_DODGE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGF_EMPTY_LOB_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_LOB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_LOB_G_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_LOB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_THROW_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_THROW_G_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_THROW_G_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_THROW_G_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_EMPTY_KICKDOOR_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_DR_KICK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_EMPTY_RADIO_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_RADIO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_EMPTY_REMOTE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_REMOTE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGF_KNIFE_STAB_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_STAB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_SLICE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_SLICE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_THROW_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_K_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_BREATH_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_K_BREATH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_CROWBAR_HIT_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_CROWBAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGF_CROWBAR_CR_HIT_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_C_CROWBAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_D_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGF_EMPTY_JFK_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_D_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFB_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_DIEBAC_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBH_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_DIEHARD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_DIEHARDB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGF_EMPTY_FALL_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_N_FALL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGF_EMPTY_FALLFWD_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_N_FALL_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATEP_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_K_PUNCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATELK_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_K_LOWKICK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATESPINK_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_K_SPINKICK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="RGF_EMPTY_CDIE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_C_DIE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="RGF_EMPTY_CPUNCH_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_C_PUNCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_CTHROW_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_C_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_CRADIO_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_C_RADIO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_KNIFE_CSTAB_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_C_STAB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_COWER_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_COWER_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_COWER_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_COWER_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_PRN_COWER_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_PRNCOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_ROLL_SIDE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_ROLL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_ROLL_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_ROLL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_EMPTY_ROLL_SIDE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_N_ROLL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_SLEEP_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_SLEEP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGF_LAW_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_LAW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_LAW_CR_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_LAW_CR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_CROUCH_MORTAR_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_MORTAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="RGF_SLAP_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_N_SLAP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_EMPTY_KICKSAND_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_SAND_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_EMPTY_WIPEFACE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_WIPE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_RIFLE_CLEAN_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_R_CLEAN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_R_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_R_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_SR_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_HIP_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_SR_HIP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_N_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_N_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_THROW_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_FALL_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_FALL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_TREAD_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_TREAD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_SWIM_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_SWIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_DIE_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_DIE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_DROWN_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_DROWN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGF_WATER_PISTOL_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_P_BRTH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_PISTOL_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_N_SHOT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_DUAL_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGF\FW_DBLSHOT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_HELIDROP_GHILLIEVEST" file="Anims\LOBOT\RGF\F_heli_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_CROUCHWALK_GHILLIEVEST" file="Anims\LOBOT\RGF\F_P_SWAT_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_CROUCHWALK_DUAL_GHILLIEVEST" file="Anims\LOBOT\RGF\F_D_SWAT_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_RDY_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_HURT_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_WALK_HURT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_BASICWALK_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_CROUCH_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_C_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_RIFLE_SWAT_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_SWAT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_RIFLE_SIDESTEP_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_SDSP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_SIDESTEP_AIM_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_SDSP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RUNNING_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_RUN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_RAISE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_RAISE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_RIFLE_AIM_GHILLIEVEST" file="Anims\LOBOT\RGF\F_SR_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_RIFLE_LOW_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_LOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIP_GHILLIEVEST" file="Anims\LOBOT\RGF\F_SR_HIP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIP_LOW_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_HIP_LOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_RIFLE_CR_AIM_GHILLIEVEST" file="Anims\LOBOT\RGF\F_CR_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_RIFLE_PRONE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_PRN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGF_HOP_GHILLIEVEST" file="Anims\LOBOT\RGF\F_HOP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_CLIMB_GHILLIEVEST" file="Anims\LOBOT\RGF\F_CLIMB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="RGF_PUNCH_GHILLIEVEST" file="Anims\LOBOT\RGF\F_PUNCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_N_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_OPEN_GHILLIEVEST" file="Anims\LOBOT\RGF\F_OPEN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_OPEN_GHILLIEVEST" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_KICKDOOR_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_DR_KICK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_LOOK_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_LOOK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_RIFLE_DRUNK_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_DRUNK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_BAYONET_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_BAYONET_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_RIFLE_BAYONET_L_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_BAYONET_L_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGF_PICKUP_GHILLIEVEST" file="Anims\LOBOT\RGF\F_PICKUP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_MEDIC_CROUCH_GHILLIEVEST" file="Anims\LOBOT\RGF\F_MEDIC_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_MEDIC_PRONE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_PRN_MED_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGF_COWER_PRONE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_PRNCOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_DIE_PRONE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_P_DIE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIT_GHILLIEVEST" file="Anims\LOBOT\RGF\F_HIT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_EMPTY_CROUCH_GHILLIEVEST" file="Anims\LOBOT\RGF\F_N_CRCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_EMPTY_SWAT_GHILLIEVEST" file="Anims\LOBOT\RGF\F_N_SWAT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_EMPTY_RUN_GHILLIEVEST" file="Anims\LOBOT\RGF\F_N_RUN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_EMPTY_WALK_GHILLIEVEST" file="Anims\LOBOT\RGF\F_N_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_EMPTY_PRONE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_N_PRNE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGF_DUAL_PRONE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_DB_PRN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_P_BRTH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_PISTOL_RDY_WALK_GHILLIEVEST" file="Anims\LOBOT\RGF\F_P_RDY_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_RDY_WALK_GHILLIEVEST" file="Anims\LOBOT\RGF\F_DBL_RDY_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_AIM_GHILLIEVEST" file="Anims\LOBOT\RGF\F_P_SHOT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_PISTOL_AIM_1H_GHILLIEVEST" file="Anims\LOBOT\RGF\F_P_SHOT2_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_PISTOL_LOW_GHILLIEVEST" file="Anims\LOBOT\RGF\F_P_LOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_PISTOL_CR_AIM_GHILLIEVEST" file="Anims\LOBOT\RGF\F_CR_AIM_P_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_DUAL_CR_AIM_GHILLIEVEST" file="Anims\LOBOT\RGF\F_CR_AIM_D_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_PISTOL_SDSTP_GHILLIEVEST" file="Anims\LOBOT\RGF\F_P_SDSP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_SDSTP_AIM_GHILLIEVEST" file="Anims\LOBOT\RGF\F_P_SDSP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_SDSTP_GHILLIEVEST" file="Anims\LOBOT\RGF\F_DBL_SDSP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_SDSTP_AIM_GHILLIEVEST" file="Anims\LOBOT\RGF\F_DBL_SDSP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_AIM_GHILLIEVEST" file="Anims\LOBOT\RGF\F_DBLSHOT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_EMPTY_PAIN_GHILLIEVEST" file="Anims\LOBOT\RGF\F_N_PAIN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_DRUNK_GHILLIEVEST" file="Anims\LOBOT\RGF\F_N_DRUNK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_PAIN_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_PAIN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_DODGE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_DODGE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGF_EMPTY_LOB_GHILLIEVEST" file="Anims\LOBOT\RGF\F_LOB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_LOB_G_GHILLIEVEST" file="Anims\LOBOT\RGF\F_LOB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_THROW_GHILLIEVEST" file="Anims\LOBOT\RGF\F_THROW_G_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_THROW_G_GHILLIEVEST" file="Anims\LOBOT\RGF\F_THROW_G_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_EMPTY_KICKDOOR_GHILLIEVEST" file="Anims\LOBOT\RGF\F_DR_KICK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_EMPTY_RADIO_GHILLIEVEST" file="Anims\LOBOT\RGF\F_RADIO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_EMPTY_REMOTE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_REMOTE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGF_KNIFE_STAB_GHILLIEVEST" file="Anims\LOBOT\RGF\F_STAB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_SLICE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_SLICE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_THROW_GHILLIEVEST" file="Anims\LOBOT\RGF\F_K_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_BREATH_GHILLIEVEST" file="Anims\LOBOT\RGF\F_K_BREATH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_CROWBAR_HIT_GHILLIEVEST" file="Anims\LOBOT\RGF\F_CROWBAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGF_CROWBAR_CR_HIT_GHILLIEVEST" file="Anims\LOBOT\RGF\F_C_CROWBAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_D_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGF_EMPTY_JFK_GHILLIEVEST" file="Anims\LOBOT\RGF\F_D_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFB_GHILLIEVEST" file="Anims\LOBOT\RGF\F_DIEBAC_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBH_GHILLIEVEST" file="Anims\LOBOT\RGF\F_DIEHARD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_GHILLIEVEST" file="Anims\LOBOT\RGF\F_DIEHARDB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGF_EMPTY_FALL_GHILLIEVEST" file="Anims\LOBOT\RGF\F_N_FALL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGF_EMPTY_FALLFWD_GHILLIEVEST" file="Anims\LOBOT\RGF\F_N_FALL_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATEP_GHILLIEVEST" file="Anims\LOBOT\RGF\F_K_PUNCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATELK_GHILLIEVEST" file="Anims\LOBOT\RGF\F_K_LOWKICK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATESPINK_GHILLIEVEST" file="Anims\LOBOT\RGF\F_K_SPINKICK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="RGF_EMPTY_CDIE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_C_DIE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="RGF_EMPTY_CPUNCH_GHILLIEVEST" file="Anims\LOBOT\RGF\F_C_PUNCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_CTHROW_GHILLIEVEST" file="Anims\LOBOT\RGF\F_C_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_CRADIO_GHILLIEVEST" file="Anims\LOBOT\RGF\F_C_RADIO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_KNIFE_CSTAB_GHILLIEVEST" file="Anims\LOBOT\RGF\F_C_STAB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_COWER_GHILLIEVEST" file="Anims\LOBOT\RGF\F_COWER_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_COWER_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_COWER_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_PRN_COWER_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_PRNCOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_ROLL_SIDE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_ROLL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_ROLL_GHILLIEVEST" file="Anims\LOBOT\RGF\F_ROLL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_EMPTY_ROLL_SIDE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_N_ROLL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_SLEEP_GHILLIEVEST" file="Anims\LOBOT\RGF\F_SLEEP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGF_LAW_GHILLIEVEST" file="Anims\LOBOT\RGF\F_LAW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_LAW_CR_GHILLIEVEST" file="Anims\LOBOT\RGF\F_LAW_CR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_CROUCH_MORTAR_GHILLIEVEST" file="Anims\LOBOT\RGF\F_MORTAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="RGF_SLAP_GHILLIEVEST" file="Anims\LOBOT\RGF\F_N_SLAP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_EMPTY_KICKSAND_GHILLIEVEST" file="Anims\LOBOT\RGF\F_SAND_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_EMPTY_WIPEFACE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_WIPE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_RIFLE_CLEAN_GHILLIEVEST" file="Anims\LOBOT\RGF\F_R_CLEAN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_R_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_WALK_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_R_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_AIM_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_SR_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_HIP_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_SR_HIP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_N_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_WALK_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_N_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_THROW_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_FALL_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_FALL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_TREAD_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_TREAD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_SWIM_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_SWIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_DIE_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_DIE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_DROWN_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_DROWN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGF_WATER_PISTOL_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_P_BRTH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_PISTOL_AIM_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_N_SHOT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_DUAL_AIM_GHILLIEVEST" file="Anims\LOBOT\RGF\FW_DBLSHOT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_HELIDROP_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_heli_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_CROUCHWALK_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_P_SWAT_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_CROUCHWALK_DUAL_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_D_SWAT_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_RDY_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_HURT_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_WALK_HURT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_BASICWALK_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_CROUCH_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_C_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_RIFLE_SWAT_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_SWAT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_RIFLE_SIDESTEP_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_SDSP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_SIDESTEP_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_SDSP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RUNNING_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_RUN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_RAISE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_RAISE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_RIFLE_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_SR_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_RIFLE_LOW_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_LOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIP_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_SR_HIP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIP_LOW_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_HIP_LOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_RIFLE_CR_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_CR_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_RIFLE_PRONE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_PRN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGF_HOP_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_HOP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_CLIMB_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_CLIMB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="RGF_PUNCH_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_PUNCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_N_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_OPEN_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_OPEN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_OPEN_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_KICKDOOR_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_DR_KICK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_LOOK_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_LOOK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_RIFLE_DRUNK_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_DRUNK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_BAYONET_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_BAYONET_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_RIFLE_BAYONET_L_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_BAYONET_L_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGF_PICKUP_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_PICKUP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_MEDIC_CROUCH_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_MEDIC_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_MEDIC_PRONE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_PRN_MED_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGF_COWER_PRONE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_PRNCOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_DIE_PRONE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_P_DIE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIT_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_HIT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_EMPTY_CROUCH_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_N_CRCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_EMPTY_SWAT_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_N_SWAT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_EMPTY_RUN_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_N_RUN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_EMPTY_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_N_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_EMPTY_PRONE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_N_PRNE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGF_DUAL_PRONE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_DB_PRN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_P_BRTH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_PISTOL_RDY_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_P_RDY_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_RDY_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_DBL_RDY_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_P_SHOT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_PISTOL_AIM_1H_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_P_SHOT2_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_PISTOL_LOW_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_P_LOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_PISTOL_CR_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_CR_AIM_P_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_DUAL_CR_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_CR_AIM_D_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_PISTOL_SDSTP_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_P_SDSP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_SDSTP_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_P_SDSP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_SDSTP_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_DBL_SDSP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_SDSTP_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_DBL_SDSP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_DBLSHOT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_EMPTY_PAIN_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_N_PAIN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_DRUNK_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_N_DRUNK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_PAIN_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_PAIN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_DODGE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_DODGE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGF_EMPTY_LOB_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_LOB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_LOB_G_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_LOB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_THROW_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_THROW_G_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_THROW_G_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_THROW_G_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_EMPTY_KICKDOOR_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_DR_KICK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_EMPTY_RADIO_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_RADIO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_EMPTY_REMOTE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_REMOTE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGF_KNIFE_STAB_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_STAB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_SLICE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_SLICE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_THROW_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_K_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_BREATH_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_K_BREATH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_CROWBAR_HIT_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_CROWBAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGF_CROWBAR_CR_HIT_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_C_CROWBAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_D_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGF_EMPTY_JFK_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_D_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFB_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_DIEBAC_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBH_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_DIEHARD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_DIEHARDB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGF_EMPTY_FALL_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_N_FALL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGF_EMPTY_FALLFWD_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_N_FALL_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATEP_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_K_PUNCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATELK_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_K_LOWKICK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATESPINK_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_K_SPINKICK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="RGF_EMPTY_CDIE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_C_DIE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="RGF_EMPTY_CPUNCH_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_C_PUNCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_CTHROW_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_C_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_CRADIO_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_C_RADIO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_KNIFE_CSTAB_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_C_STAB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_COWER_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_COWER_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_COWER_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_COWER_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_PRN_COWER_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_PRNCOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_ROLL_SIDE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_ROLL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_ROLL_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_ROLL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_EMPTY_ROLL_SIDE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_N_ROLL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_SLEEP_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_SLEEP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGF_LAW_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_LAW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_LAW_CR_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_LAW_CR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_CROUCH_MORTAR_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_MORTAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="RGF_SLAP_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_N_SLAP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_EMPTY_KICKSAND_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_SAND_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_EMPTY_WIPEFACE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_WIPE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_RIFLE_CLEAN_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_R_CLEAN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_R_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_R_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_SR_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_HIP_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_SR_HIP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_N_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_N_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_THROW_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_FALL_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_FALL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_TREAD_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_TREAD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_SWIM_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_SWIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_DIE_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_DIE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_DROWN_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_DROWN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGF_WATER_PISTOL_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_P_BRTH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_PISTOL_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_N_SHOT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_DUAL_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGF\FW_DBLSHOT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- DEFAULT ANIMS AS PLACEHOLDERS -->
@@ -1,6 +1,262 @@
<?xml version="1.0" encoding="utf-8"?>
<LogicalAnimationSurfaces>
<Layer name="legs">
<LayerProp filter="GhilliePantsAndPistol" palette="WoodlandCamo">
<Surface name="RGF_EMPTY_RUN_GHILLIEPANTS" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_GHILLIEPANTS" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_PISTOL_SDSTP_GHILLIEPANTS" animsurface="RGFSIDESTEP"/>
<Surface name="RGF_WATER_PISTOL_IDLE_GHILLIEPANTS" animsurface="RGFWATER_N_STD" />
<Surface name="RGF_WATER_EMPTY_WALK_GHILLIEPANTS" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_PISTOL_AIM_GHILLIEPANTS" animsurface="RGFWATER_N_AIM" />
</LayerProp>
<LayerProp filter="GhilliePantsAndRifle" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_OPEN_GHILLIEPANTS" animsurface="RGFOPEN"/>
<Surface name="RGF_RIFLE_COWER_GHILLIEPANTS" animsurface="RGFCOWER"/>
<Surface name="RGF_RIFLE_PRN_COWER_GHILLIEPANTS" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_RIFLE_KICKDOOR_GHILLIEPANTS" animsurface="RGFKICKDOOR"/>
<Surface name="RGF_RIFLE_DRUNK_GHILLIEPANTS" animsurface="RGFDRUNK"/>
<Surface name="RGF_RIFLE_LOW_GHILLIEPANTS" animsurface="RGFSHOOT_LOW"/>
<Surface name="RGF_RIFLE_SIDESTEP_AIM_GHILLIEPANTS" animsurface="RGFSIDESTEP_R_RDY"/>
<Surface name="RGF_RIFLE_ROLL_SIDE_GHILLIEPANTS" animsurface="RGFROLL_PR"/>
</LayerProp>
<LayerProp filter="GhilliePants" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_WALK_CROUCH_GHILLIEPANTS" animsurface="RGFCROUCH_R_RDY"/>
<Surface name="RGF_RIFLE_WALK_GHILLIEPANTS" animsurface="RGFWALK_R_RDY"/>
<Surface name="RGF_RIFLE_IDLE_GHILLIEPANTS" animsurface="RGFSTANDING"/>
<Surface name="RGF_BASICWALK_GHILLIEPANTS" animsurface="RGFWALKING"/>
<Surface name="RGF_RUNNING_GHILLIEPANTS" animsurface="RGFRUNNING"/>
<Surface name="RGF_RIFLE_CROUCH_GHILLIEPANTS" animsurface="RGFCROUCHING"/>
<Surface name="RGF_RIFLE_SIDESTEP_GHILLIEPANTS" animsurface="RGFSIDESTEP"/>
<Surface name="RGF_RIFLE_SWAT_GHILLIEPANTS" animsurface="RGFSNEAKING"/>
<Surface name="RGF_RIFLE_RAISE_GHILLIEPANTS" animsurface="RGFRAISE"/>
<Surface name="RGF_RIFLE_AIM_GHILLIEPANTS" animsurface="RGFSTANDAIM"/>
<Surface name="RGF_RIFLE_HIP_GHILLIEPANTS" animsurface="RGF_HIP_AIM"/>
<Surface name="RGF_RIFLE_CR_AIM_GHILLIEPANTS" animsurface="RGFCROUCHAIM"/>
<Surface name="RGF_RIFLE_PRONE_GHILLIEPANTS" animsurface="RGFPRONE"/>
<Surface name="RGF_RIFLE_HIT_GHILLIEPANTS" animsurface="RGFRHIT"/>
<Surface name="RGF_CROUCHWALK_GHILLIEPANTS" animsurface="RGFCROUCH_P_RDY"/>
<Surface name="RGF_CROUCHWALK_DUAL_GHILLIEPANTS" animsurface="RGFCROUCH_D_RDY"/>
<Surface name="RGF_HOP_GHILLIEPANTS" animsurface="RGFHOPFENCE"/>
<Surface name="RGF_HOP_GHILLIEPANTS" animsurface="RGFJUMPWINDOWS"/>
<Surface name="RGF_PUNCH_GHILLIEPANTS" animsurface="RGFPUNCH"/>
<Surface name="RGF_IDLE_GHILLIEPANTS" animsurface="RGFNOTHING_STD"/>
<Surface name="RGF_PISTOL_IDLE_GHILLIEPANTS" animsurface="RGFDBLBREATH"/>
<Surface name="RGF_OPEN_GHILLIEPANTS" animsurface="RGFOPEN"/>
<Surface name="RGF_PICKUP_GHILLIEPANTS" animsurface="RGFPICKUP"/>
<Surface name="RGF_MEDIC_CROUCH_GHILLIEPANTS" animsurface="RGFMEDIC"/>
<Surface name="RGF_MEDIC_PRONE_GHILLIEPANTS" animsurface="RGFMEDICPRN"/>
<Surface name="RGF_COWER_PRONE_GHILLIEPANTS" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_DIE_PRONE_GHILLIEPANTS" animsurface="RGFHITPRONE"/>
<Surface name="RGF_EMPTY_CROUCH_GHILLIEPANTS" animsurface="RGFNOTHING_CROUCH"/>
<Surface name="RGF_EMPTY_SWAT_GHILLIEPANTS" animsurface="RGFNOTHING_SWAT"/>
<Surface name="RGF_EMPTY_SWAT_GHILLIEPANTS" animsurface="RGFSWKNIFE"/>
<Surface name="RGF_EMPTY_RUN_GHILLIEPANTS" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_GHILLIEPANTS" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_EMPTY_WALK_GHILLIEPANTS" animsurface="RGFNOTHING_WALK"/>
<Surface name="RGF_EMPTY_PRONE_GHILLIEPANTS" animsurface="RGFHANDGUN_PRONE"/>
<Surface name="RGF_DUAL_PRONE_GHILLIEPANTS" animsurface="RGFDWPRONE"/>
<Surface name="RGF_PISTOL_IDLE_GHILLIEPANTS" animsurface="RGFPISTOLBREATH"/>
<Surface name="RGF_PISTOL_RDY_WALK_GHILLIEPANTS" animsurface="RGFWALK_P_RDY"/>
<Surface name="RGF_DUAL_RDY_WALK_GHILLIEPANTS" animsurface="RGFWALK_D_RDY"/>
<Surface name="RGF_PISTOL_AIM_GHILLIEPANTS" animsurface="RGFHANDGUN_S_SHOT"/>
<Surface name="RGF_PISTOL_AIM_1H_GHILLIEPANTS" animsurface="RGF_PFSHOT_AIM"/>
<Surface name="RGF_PISTOL_LOW_GHILLIEPANTS" animsurface="RGFPISTOLSHOOTLOW"/>
<Surface name="RGF_PISTOL_LOW_GHILLIEPANTS" animsurface="RGFSHOOT_LOW"/>
<Surface name="RGF_PISTOL_CR_AIM_GHILLIEPANTS" animsurface="RGFHANDGUN_C_SHOT"/>
<Surface name="RGF_DUAL_CR_AIM_GHILLIEPANTS" animsurface="RGFCDBLSHOT"/>
<Surface name="RGF_PISTOL_SDSTP_AIM_GHILLIEPANTS" animsurface="RGFSIDESTEP_P_RDY"/>
<Surface name="RGF_DUAL_SDSTP_AIM_GHILLIEPANTS" animsurface="RGFSIDESTEP_D_RDY"/>
<Surface name="RGF_DUAL_AIM_GHILLIEPANTS" animsurface="RGFSTANDDWALAIM"/>
<Surface name="RGF_EMPTY_PAIN_GHILLIEPANTS" animsurface="RGFHURTSTANDINGN"/>
<Surface name="RGF_RIFLE_PAIN_GHILLIEPANTS" animsurface="RGFHURTSTANDINGR"/>
<Surface name="RGF_EMPTY_DIE_GHILLIEPANTS" animsurface="RGFHITSTAND"/>
<Surface name="RGF_EMPTY_CDIE_GHILLIEPANTS" animsurface="RGFHITCROUCH"/>
<Surface name="RGF_EMPTY_COWER_GHILLIEPANTS" animsurface="RGFCOWER"/>
<Surface name="RGF_CLIMB_GHILLIEPANTS" animsurface="RGFCLIMBROOF"/>
<Surface name="RGF_CLIMB_GHILLIEPANTS" animsurface="RGFWALLJUMP"/>
<Surface name="RGF_EMPTY_ROLL_GHILLIEPANTS" animsurface="RGFROLLOVER"/>
<Surface name="RGF_EMPTY_ROLL_SIDE_GHILLIEPANTS" animsurface="RGFROLL_PR"/>
<Surface name="RGF_EMPTY_DIEFB_GHILLIEPANTS" animsurface="RGFHITFALLBACK"/>
<Surface name="RGF_EMPTY_DIEFBH_GHILLIEPANTS" animsurface="RGFHITHARD"/>
<Surface name="RGF_EMPTY_DIEFBHB_GHILLIEPANTS" animsurface="RGFHITHARDBLOOD"/>
<Surface name="RGF_RIFLE_WALK_HURT_GHILLIEPANTS" animsurface="RGFHURTWALKINGR"/>
<Surface name="RGF_RIFLE_BAYONET_GHILLIEPANTS" animsurface="RGFBAYONET_S_S"/>
<Surface name="RGF_RIFLE_BAYONET_L_GHILLIEPANTS" animsurface="RGFBAYONET_S_P"/>
<Surface name="RGF_EMPTY_DODGE_GHILLIEPANTS" animsurface="RGFDODGE"/>
<Surface name="RGF_EMPTY_THROW_GHILLIEPANTS" animsurface="RGFTHROW"/>
<Surface name="RGF_EMPTY_THROW_G_GHILLIEPANTS" animsurface="RGFSTHRG"/>
<Surface name="RGF_EMPTY_LOB_GHILLIEPANTS" animsurface="RGFLOB"/>
<Surface name="RGF_EMPTY_LOB_G_GHILLIEPANTS" animsurface="RGFSLOBG"/>
<Surface name="RGF_EMPTY_KICKDOOR_GHILLIEPANTS" animsurface="RGFKICKDOOR"/>
<Surface name="RGF_EMPTY_RADIO_GHILLIEPANTS" animsurface="RGFRADIO"/>
<Surface name="RGF_EMPTY_REMOTE_GHILLIEPANTS" animsurface="RGFUSEREMOTE"/>
<Surface name="RGF_KNIFE_STAB_GHILLIEPANTS" animsurface="RGFSTAB"/>
<Surface name="RGF_KNIFE_SLICE_GHILLIEPANTS" animsurface="RGFSLICE"/>
<Surface name="RGF_KNIFE_THROW_GHILLIEPANTS" animsurface="RGFTHROWKNIFE"/>
<Surface name="RGF_KNIFE_BREATH_GHILLIEPANTS" animsurface="RGFBREATHKNIFE"/>
<Surface name="RGF_CROWBAR_HIT_GHILLIEPANTS" animsurface="RGFCROWBAR"/>
<Surface name="RGF_CROWBAR_CR_HIT_GHILLIEPANTS" animsurface="RGFPUNCHLOW"/>
<Surface name="RGF_EMPTY_CPUNCH_GHILLIEPANTS" animsurface="RGFPUNCHLOW"/>
<Surface name="RGF_EMPTY_CTHROW_GHILLIEPANTS" animsurface="RGFCRTHROW"/>
<Surface name="RGF_KNIFE_CSTAB_GHILLIEPANTS" animsurface="RGFCSTAB"/>
<Surface name="RGF_EMPTY_CRADIO_GHILLIEPANTS" animsurface="RGFCRRADIO"/>
<Surface name="RGF_EMPTY_SLEEP_GHILLIEPANTS" animsurface="RGFSLEEP"/>
<Surface name="RGF_EMPTY_DRUNK_GHILLIEPANTS" animsurface="RGFPISTOLDRUNK"/>
<Surface name="RGF_RIFLE_WALK_HURT_GHILLIEPANTS" animsurface="RGFHURTWALKINGN"/>
<Surface name="RGF_EMPTY_FALL_GHILLIEPANTS" animsurface="RGFFALL"/>
<Surface name="RGF_EMPTY_FALLFWD_GHILLIEPANTS" animsurface="RGFFALLF"/>
<Surface name="RGF_LAW_GHILLIEPANTS" animsurface="RGFROCKET"/>
<Surface name="RGF_LAW_CR_GHILLIEPANTS" animsurface="RGFCRROCKET"/>
<Surface name="RGF_EMPTY_KICKSAND_GHILLIEPANTS" animsurface="RGFKICKSN"/>
<Surface name="RGF_EMPTY_WIPEFACE_GHILLIEPANTS" animsurface="RGFWIPE"/>
<Surface name="RGF_RIFLE_LOOK_GHILLIEPANTS" animsurface="RGFALOOK"/>
<Surface name="RGF_RIFLE_CLEAN_GHILLIEPANTS" animsurface="RGFCLEAN"/>
<Surface name="RGF_WATER_RIFLE_IDLE_GHILLIEPANTS" animsurface="RGFWATER_R_STD" />
<Surface name="RGF_WATER_RIFLE_WALK_GHILLIEPANTS" animsurface="RGFWATER_R_WALK" />
<Surface name="RGF_WATER_RIFLE_AIM_GHILLIEPANTS" animsurface="RGFWATER_R_AIM" />
<Surface name="RGF_WATER_RIFLE_HIP_GHILLIEPANTS" animsurface="RGF_WATER_HIP_AIM" />
<Surface name="RGF_WATER_EMPTY_IDLE_GHILLIEPANTS" animsurface="RGFWATER_N_STD" />
<Surface name="RGF_WATER_EMPTY_WALK_GHILLIEPANTS" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_EMPTY_THROW_GHILLIEPANTS" animsurface="RGFWATERTHROW" />
<Surface name="RGF_WATER_EMPTY_FALL_GHILLIEPANTS" animsurface="RGFWATER_TRANS" />
<Surface name="RGF_WATER_EMPTY_FALL_GHILLIEPANTS" animsurface="RGFWATER_TRANS" />
<Surface name="RGF_WATER_EMPTY_TREAD_GHILLIEPANTS" animsurface="RGFDEEPWATER_TRED" />
<Surface name="RGF_WATER_EMPTY_SWIM_GHILLIEPANTS" animsurface="RGFDEEPWATER_SWIM" />
<Surface name="RGF_WATER_EMPTY_DIE_GHILLIEPANTS" animsurface="RGFWATER_DIE" />
<Surface name="RGF_WATER_EMPTY_DROWN_GHILLIEPANTS" animsurface="RGFDEEPWATER_DIE" />
<Surface name="RGF_WATER_DUAL_AIM_GHILLIEPANTS" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_GHILLIEPANTS" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_GHILLIEPANTS" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_GHILLIEPANTS" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="CamoPantsAndPistol" palette="WoodlandCamo">
<Surface name="RGF_EMPTY_RUN_LEGS_C" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_LEGS_C" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_PISTOL_SDSTP_LEGS_C" animsurface="RGFSIDESTEP"/>
<Surface name="RGF_WATER_PISTOL_IDLE_LEGS_C" animsurface="RGFWATER_N_STD" />
<Surface name="RGF_WATER_EMPTY_WALK_LEGS_C" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_PISTOL_AIM_LEGS_C" animsurface="RGFWATER_N_AIM" />
</LayerProp>
<LayerProp filter="CamoPantsAndRifle" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_OPEN_LEGS_C" animsurface="RGFOPEN"/>
<Surface name="RGF_RIFLE_COWER_LEGS_C" animsurface="RGFCOWER"/>
<Surface name="RGF_RIFLE_PRN_COWER_LEGS_C" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_RIFLE_KICKDOOR_LEGS_C" animsurface="RGFKICKDOOR"/>
<Surface name="RGF_RIFLE_DRUNK_LEGS_C" animsurface="RGFDRUNK"/>
<Surface name="RGF_RIFLE_LOW_LEGS_C" animsurface="RGFSHOOT_LOW"/>
<Surface name="RGF_RIFLE_SIDESTEP_AIM_LEGS_C" animsurface="RGFSIDESTEP_R_RDY"/>
<Surface name="RGF_RIFLE_ROLL_SIDE_LEGS_C" animsurface="RGFROLL_PR"/>
</LayerProp>
<LayerProp filter="CamoPants" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_WALK_CROUCH_LEGS_C" animsurface="RGFCROUCH_R_RDY"/>
<Surface name="RGF_RIFLE_WALK_LEGS_C" animsurface="RGFWALK_R_RDY"/>
<Surface name="RGF_RIFLE_IDLE_LEGS_C" animsurface="RGFSTANDING"/>
<Surface name="RGF_BASICWALK_LEGS_C" animsurface="RGFWALKING"/>
<Surface name="RGF_RUNNING_LEGS_C" animsurface="RGFRUNNING"/>
<Surface name="RGF_RIFLE_CROUCH_LEGS_C" animsurface="RGFCROUCHING"/>
<Surface name="RGF_RIFLE_SIDESTEP_LEGS_C" animsurface="RGFSIDESTEP"/>
<Surface name="RGF_RIFLE_SWAT_LEGS_C" animsurface="RGFSNEAKING"/>
<Surface name="RGF_RIFLE_RAISE_LEGS_C" animsurface="RGFRAISE"/>
<Surface name="RGF_RIFLE_AIM_LEGS_C" animsurface="RGFSTANDAIM"/>
<Surface name="RGF_RIFLE_HIP_LEGS_C" animsurface="RGF_HIP_AIM"/>
<Surface name="RGF_RIFLE_CR_AIM_LEGS_C" animsurface="RGFCROUCHAIM"/>
<Surface name="RGF_RIFLE_PRONE_LEGS_C" animsurface="RGFPRONE"/>
<Surface name="RGF_RIFLE_HIT_LEGS_C" animsurface="RGFRHIT"/>
<Surface name="RGF_CROUCHWALK_LEGS_C" animsurface="RGFCROUCH_P_RDY"/>
<Surface name="RGF_CROUCHWALK_DUAL_LEGS_C" animsurface="RGFCROUCH_D_RDY"/>
<Surface name="RGF_HOP_LEGS_C" animsurface="RGFHOPFENCE"/>
<Surface name="RGF_HOP_LEGS_C" animsurface="RGFJUMPWINDOWS"/>
<Surface name="RGF_PUNCH_LEGS_C" animsurface="RGFPUNCH"/>
<Surface name="RGF_IDLE_LEGS_C" animsurface="RGFNOTHING_STD"/>
<Surface name="RGF_PISTOL_IDLE_LEGS_C" animsurface="RGFDBLBREATH"/>
<Surface name="RGF_OPEN_LEGS_C" animsurface="RGFOPEN"/>
<Surface name="RGF_PICKUP_LEGS_C" animsurface="RGFPICKUP"/>
<Surface name="RGF_MEDIC_CROUCH_LEGS_C" animsurface="RGFMEDIC"/>
<Surface name="RGF_MEDIC_PRONE_LEGS_C" animsurface="RGFMEDICPRN"/>
<Surface name="RGF_COWER_PRONE_LEGS_C" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_DIE_PRONE_LEGS_C" animsurface="RGFHITPRONE"/>
<Surface name="RGF_EMPTY_CROUCH_LEGS_C" animsurface="RGFNOTHING_CROUCH"/>
<Surface name="RGF_EMPTY_SWAT_LEGS_C" animsurface="RGFNOTHING_SWAT"/>
<Surface name="RGF_EMPTY_SWAT_LEGS_C" animsurface="RGFSWKNIFE"/>
<Surface name="RGF_EMPTY_RUN_LEGS_C" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_LEGS_C" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_EMPTY_WALK_LEGS_C" animsurface="RGFNOTHING_WALK"/>
<Surface name="RGF_EMPTY_PRONE_LEGS_C" animsurface="RGFHANDGUN_PRONE"/>
<Surface name="RGF_DUAL_PRONE_LEGS_C" animsurface="RGFDWPRONE"/>
<Surface name="RGF_PISTOL_IDLE_LEGS_C" animsurface="RGFPISTOLBREATH"/>
<Surface name="RGF_PISTOL_RDY_WALK_LEGS_C" animsurface="RGFWALK_P_RDY"/>
<Surface name="RGF_DUAL_RDY_WALK_LEGS_C" animsurface="RGFWALK_D_RDY"/>
<Surface name="RGF_PISTOL_AIM_LEGS_C" animsurface="RGFHANDGUN_S_SHOT"/>
<Surface name="RGF_PISTOL_AIM_1H_LEGS_C" animsurface="RGF_PFSHOT_AIM"/>
<Surface name="RGF_PISTOL_LOW_LEGS_C" animsurface="RGFPISTOLSHOOTLOW"/>
<Surface name="RGF_PISTOL_LOW_LEGS_C" animsurface="RGFSHOOT_LOW"/>
<Surface name="RGF_PISTOL_CR_AIM_LEGS_C" animsurface="RGFHANDGUN_C_SHOT"/>
<Surface name="RGF_DUAL_CR_AIM_LEGS_C" animsurface="RGFCDBLSHOT"/>
<Surface name="RGF_PISTOL_SDSTP_AIM_LEGS_C" animsurface="RGFSIDESTEP_P_RDY"/>
<Surface name="RGF_DUAL_SDSTP_AIM_LEGS_C" animsurface="RGFSIDESTEP_D_RDY"/>
<Surface name="RGF_DUAL_AIM_LEGS_C" animsurface="RGFSTANDDWALAIM"/>
<Surface name="RGF_EMPTY_PAIN_LEGS_C" animsurface="RGFHURTSTANDINGN"/>
<Surface name="RGF_RIFLE_PAIN_LEGS_C" animsurface="RGFHURTSTANDINGR"/>
<Surface name="RGF_EMPTY_DIE_LEGS_C" animsurface="RGFHITSTAND"/>
<Surface name="RGF_EMPTY_CDIE_LEGS_C" animsurface="RGFHITCROUCH"/>
<Surface name="RGF_EMPTY_COWER_LEGS_C" animsurface="RGFCOWER"/>
<Surface name="RGF_CLIMB_LEGS_C" animsurface="RGFCLIMBROOF"/>
<Surface name="RGF_CLIMB_LEGS_C" animsurface="RGFWALLJUMP"/>
<Surface name="RGF_EMPTY_ROLL_LEGS_C" animsurface="RGFROLLOVER"/>
<Surface name="RGF_EMPTY_ROLL_SIDE_LEGS_C" animsurface="RGFROLL_PR"/>
<Surface name="RGF_EMPTY_DIEFB_LEGS_C" animsurface="RGFHITFALLBACK"/>
<Surface name="RGF_EMPTY_DIEFBH_LEGS_C" animsurface="RGFHITHARD"/>
<Surface name="RGF_EMPTY_DIEFBHB_LEGS_C" animsurface="RGFHITHARDBLOOD"/>
<Surface name="RGF_RIFLE_WALK_HURT_LEGS_C" animsurface="RGFHURTWALKINGR"/>
<Surface name="RGF_RIFLE_BAYONET_LEGS_C" animsurface="RGFBAYONET_S_S"/>
<Surface name="RGF_RIFLE_BAYONET_L_LEGS_C" animsurface="RGFBAYONET_S_P"/>
<Surface name="RGF_EMPTY_DODGE_LEGS_C" animsurface="RGFDODGE"/>
<Surface name="RGF_EMPTY_THROW_LEGS_C" animsurface="RGFTHROW"/>
<Surface name="RGF_EMPTY_THROW_G_LEGS_C" animsurface="RGFSTHRG"/>
<Surface name="RGF_EMPTY_LOB_LEGS_C" animsurface="RGFLOB"/>
<Surface name="RGF_EMPTY_LOB_G_LEGS_C" animsurface="RGFSLOBG"/>
<Surface name="RGF_EMPTY_KICKDOOR_LEGS_C" animsurface="RGFKICKDOOR"/>
<Surface name="RGF_EMPTY_RADIO_LEGS_C" animsurface="RGFRADIO"/>
<Surface name="RGF_EMPTY_REMOTE_LEGS_C" animsurface="RGFUSEREMOTE"/>
<Surface name="RGF_KNIFE_STAB_LEGS_C" animsurface="RGFSTAB"/>
<Surface name="RGF_KNIFE_SLICE_LEGS_C" animsurface="RGFSLICE"/>
<Surface name="RGF_KNIFE_THROW_LEGS_C" animsurface="RGFTHROWKNIFE"/>
<Surface name="RGF_KNIFE_BREATH_LEGS_C" animsurface="RGFBREATHKNIFE"/>
<Surface name="RGF_CROWBAR_HIT_LEGS_C" animsurface="RGFCROWBAR"/>
<Surface name="RGF_CROWBAR_CR_HIT_LEGS_C" animsurface="RGFPUNCHLOW"/>
<Surface name="RGF_EMPTY_CPUNCH_LEGS_C" animsurface="RGFPUNCHLOW"/>
<Surface name="RGF_EMPTY_CTHROW_LEGS_C" animsurface="RGFCRTHROW"/>
<Surface name="RGF_KNIFE_CSTAB_LEGS_C" animsurface="RGFCSTAB"/>
<Surface name="RGF_EMPTY_CRADIO_LEGS_C" animsurface="RGFCRRADIO"/>
<Surface name="RGF_EMPTY_SLEEP_LEGS_C" animsurface="RGFSLEEP"/>
<Surface name="RGF_EMPTY_DRUNK_LEGS_C" animsurface="RGFPISTOLDRUNK"/>
<Surface name="RGF_RIFLE_WALK_HURT_LEGS_C" animsurface="RGFHURTWALKINGN"/>
<Surface name="RGF_EMPTY_FALL_LEGS_C" animsurface="RGFFALL"/>
<Surface name="RGF_EMPTY_FALLFWD_LEGS_C" animsurface="RGFFALLF"/>
<Surface name="RGF_LAW_LEGS_C" animsurface="RGFROCKET"/>
<Surface name="RGF_LAW_CR_LEGS_C" animsurface="RGFCRROCKET"/>
<Surface name="RGF_EMPTY_KICKSAND_LEGS_C" animsurface="RGFKICKSN"/>
<Surface name="RGF_EMPTY_WIPEFACE_LEGS_C" animsurface="RGFWIPE"/>
<Surface name="RGF_RIFLE_LOOK_LEGS_C" animsurface="RGFALOOK"/>
<Surface name="RGF_RIFLE_CLEAN_LEGS_C" animsurface="RGFCLEAN"/>
<Surface name="RGF_WATER_RIFLE_IDLE_LEGS_C" animsurface="RGFWATER_R_STD" />
<Surface name="RGF_WATER_RIFLE_WALK_LEGS_C" animsurface="RGFWATER_R_WALK" />
<Surface name="RGF_WATER_RIFLE_AIM_LEGS_C" animsurface="RGFWATER_R_AIM" />
<Surface name="RGF_WATER_RIFLE_HIP_LEGS_C" animsurface="RGF_WATER_HIP_AIM" />
<Surface name="RGF_WATER_EMPTY_IDLE_LEGS_C" animsurface="RGFWATER_N_STD" />
<Surface name="RGF_WATER_EMPTY_WALK_LEGS_C" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_EMPTY_THROW_LEGS_C" animsurface="RGFWATERTHROW" />
<Surface name="RGF_WATER_EMPTY_FALL_LEGS_C" animsurface="RGFWATER_TRANS" />
<Surface name="RGF_WATER_EMPTY_FALL_LEGS_C" animsurface="RGFWATER_TRANS" />
<Surface name="RGF_WATER_EMPTY_TREAD_LEGS_C" animsurface="RGFDEEPWATER_TRED" />
<Surface name="RGF_WATER_EMPTY_SWIM_LEGS_C" animsurface="RGFDEEPWATER_SWIM" />
<Surface name="RGF_WATER_EMPTY_DIE_LEGS_C" animsurface="RGFWATER_DIE" />
<Surface name="RGF_WATER_EMPTY_DROWN_LEGS_C" animsurface="RGFDEEPWATER_DIE" />
<Surface name="RGF_WATER_DUAL_AIM_LEGS_C" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_LEGS_C" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_LEGS_C" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_LEGS_C" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="EODpantsAndPistol" palette="hats">
<Surface name="RGF_EMPTY_RUN_eod_l" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_eod_l" animsurface="RGFNOTHING_RUN"/>
@@ -137,6 +393,274 @@
<Surface name="RGF_SLAP_eod_l" animsurface="RGFSLAP" />
</LayerProp>
</Layer>
<Layer name="arms">
<LayerProp filter="GhillieVestAndPistolLeft" palette="WoodlandCamo">
<Surface name="RGF_EMPTY_RUN_GHILLIEVEST" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_DUAL_SDSTP_GHILLIEVEST" animsurface="RGFSIDESTEP"/>
</LayerProp>
<LayerProp filter="GhillieVestAndPistol" palette="WoodlandCamo">
<Surface name="RGF_EMPTY_RUN_GHILLIEVEST" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_GHILLIEVEST" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_PISTOL_SDSTP_GHILLIEVEST" animsurface="RGFSIDESTEP"/>
<Surface name="RGF_EMPTY_DRUNK_GHILLIEVEST" animsurface="RGFPISTOLDRUNK"/>
<Surface name="RGF_WATER_PISTOL_IDLE_GHILLIEVEST" animsurface="RGFWATER_N_STD" />
<Surface name="RGF_WATER_EMPTY_WALK_GHILLIEVEST" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_PISTOL_AIM_GHILLIEVEST" animsurface="RGFWATER_N_AIM" />
</LayerProp>
<LayerProp filter="GhillieVestAndRifle" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_OPEN_GHILLIEVEST" animsurface="RGFOPEN"/>
<Surface name="RGF_RIFLE_COWER_GHILLIEVEST" animsurface="RGFCOWER"/>
<Surface name="RGF_RIFLE_PRN_COWER_GHILLIEVEST" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_RIFLE_KICKDOOR_GHILLIEVEST" animsurface="RGFKICKDOOR"/>
<Surface name="RGF_RIFLE_DRUNK_GHILLIEVEST" animsurface="RGFDRUNK"/>
<Surface name="RGF_RIFLE_LOW_GHILLIEVEST" animsurface="RGFSHOOT_LOW"/>
<Surface name="RGF_RIFLE_SIDESTEP_AIM_GHILLIEVEST" animsurface="RGFSIDESTEP_R_RDY"/>
<Surface name="RGF_RIFLE_ROLL_SIDE_GHILLIEVEST" animsurface="RGFROLL_PR"/>
</LayerProp>
<LayerProp filter="GhillieVest" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_SWAT_GHILLIEVEST" animsurface="RGFSNEAKING"/>
<Surface name="RGF_RIFLE_WALK_CROUCH_GHILLIEVEST" animsurface="RGFCROUCH_R_RDY"/>
<Surface name="RGF_CROUCHWALK_GHILLIEVEST" animsurface="RGFCROUCH_P_RDY"/>
<Surface name="RGF_CROUCHWALK_DUAL_GHILLIEVEST" animsurface="RGFCROUCH_D_RDY"/>
<Surface name="RGF_RIFLE_WALK_GHILLIEVEST" animsurface="RGFWALK_R_RDY"/>
<Surface name="RGF_RUNNING_GHILLIEVEST" animsurface="RGFRUNNING"/>
<Surface name="RGF_RIFLE_IDLE_GHILLIEVEST" animsurface="RGFSTANDING"/>
<Surface name="RGF_BASICWALK_GHILLIEVEST" animsurface="RGFWALKING"/>
<Surface name="RGF_RIFLE_CROUCH_GHILLIEVEST" animsurface="RGFCROUCHING"/>
<Surface name="RGF_RIFLE_SIDESTEP_GHILLIEVEST" animsurface="RGFSIDESTEP"/>
<Surface name="RGF_RIFLE_RAISE_GHILLIEVEST" animsurface="RGFRAISE"/>
<Surface name="RGF_RIFLE_AIM_GHILLIEVEST" animsurface="RGFSTANDAIM"/>
<Surface name="RGF_RIFLE_HIP_GHILLIEVEST" animsurface="RGF_HIP_AIM"/>
<Surface name="RGF_RIFLE_CR_AIM_GHILLIEVEST" animsurface="RGFCROUCHAIM"/>
<Surface name="RGF_RIFLE_PRONE_GHILLIEVEST" animsurface="RGFPRONE"/>
<Surface name="RGF_HOP_GHILLIEVEST" animsurface="RGFHOPFENCE"/>
<Surface name="RGF_HOP_GHILLIEVEST" animsurface="RGFJUMPWINDOWS"/>
<Surface name="RGF_PUNCH_GHILLIEVEST" animsurface="RGFPUNCH"/>
<Surface name="RGF_IDLE_GHILLIEVEST" animsurface="RGFNOTHING_STD"/>
<Surface name="RGF_PISTOL_IDLE_GHILLIEVEST" animsurface="RGFDBLBREATH"/>
<Surface name="RGF_OPEN_GHILLIEVEST" animsurface="RGFOPEN"/>
<Surface name="RGF_PICKUP_GHILLIEVEST" animsurface="RGFPICKUP"/>
<Surface name="RGF_MEDIC_CROUCH_GHILLIEVEST" animsurface="RGFMEDIC"/>
<Surface name="RGF_RIFLE_HIT_GHILLIEVEST" animsurface="RGFRHIT"/>
<Surface name="RGF_EMPTY_CROUCH_GHILLIEVEST" animsurface="RGFNOTHING_CROUCH"/>
<Surface name="RGF_EMPTY_SWAT_GHILLIEVEST" animsurface="RGFNOTHING_SWAT"/>
<Surface name="RGF_EMPTY_SWAT_GHILLIEVEST" animsurface="RGFSWKNIFE"/>
<Surface name="RGF_EMPTY_RUN_GHILLIEVEST" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_EMPTY_WALK_GHILLIEVEST" animsurface="RGFNOTHING_WALK"/>
<Surface name="RGF_EMPTY_PRONE_GHILLIEVEST" animsurface="RGFHANDGUN_PRONE"/>
<Surface name="RGF_PISTOL_IDLE_GHILLIEVEST" animsurface="RGFPISTOLBREATH"/>
<Surface name="RGF_PISTOL_AIM_GHILLIEVEST" animsurface="RGFHANDGUN_S_SHOT"/>
<Surface name="RGF_PISTOL_AIM_1H_GHILLIEVEST" animsurface="RGF_PFSHOT_AIM"/>
<Surface name="RGF_PISTOL_RDY_WALK_GHILLIEVEST" animsurface="RGFWALK_P_RDY"/>
<Surface name="RGF_DUAL_RDY_WALK_GHILLIEVEST" animsurface="RGFWALK_D_RDY"/>
<Surface name="RGF_PISTOL_CR_AIM_GHILLIEVEST" animsurface="RGFHANDGUN_C_SHOT"/>
<Surface name="RGF_PISTOL_SDSTP_AIM_GHILLIEVEST" animsurface="RGFSIDESTEP_P_RDY"/>
<Surface name="RGF_DUAL_SDSTP_AIM_GHILLIEVEST" animsurface="RGFSIDESTEP_D_RDY"/>
<Surface name="RGF_PISTOL_LOW_GHILLIEVEST" animsurface="RGFPISTOLSHOOTLOW"/>
<Surface name="RGF_PISTOL_LOW_GHILLIEVEST" animsurface="RGFSHOOT_LOW"/>
<Surface name="RGF_DUAL_AIM_GHILLIEVEST" animsurface="RGFSTANDDWALAIM"/>
<Surface name="RGF_DUAL_CR_AIM_GHILLIEVEST" animsurface="RGFCDBLSHOT"/>
<Surface name="RGF_MEDIC_PRONE_GHILLIEVEST" animsurface="RGFMEDICPRN"/>
<Surface name="RGF_COWER_PRONE_GHILLIEVEST" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_DIE_PRONE_GHILLIEVEST" animsurface="RGFHITPRONE"/>
<Surface name="RGF_DUAL_PRONE_GHILLIEVEST" animsurface="RGFDWPRONE"/>
<Surface name="RGF_EMPTY_PAIN_GHILLIEVEST" animsurface="RGFHURTSTANDINGN"/>
<Surface name="RGF_RIFLE_PAIN_GHILLIEVEST" animsurface="RGFHURTSTANDINGR"/>
<Surface name="RGF_EMPTY_DIE_GHILLIEVEST" animsurface="RGFHITSTAND"/>
<Surface name="RGF_EMPTY_JFK_GHILLIEVEST" animsurface="RGFDIE_JFK"/>
<Surface name="RGF_EMPTY_CDIE_GHILLIEVEST" animsurface="RGFHITCROUCH"/>
<Surface name="RGF_EMPTY_COWER_GHILLIEVEST" animsurface="RGFCOWER"/>
<Surface name="RGF_CLIMB_GHILLIEVEST" animsurface="RGFCLIMBROOF"/>
<Surface name="RGF_CLIMB_GHILLIEVEST" animsurface="RGFWALLJUMP"/>
<Surface name="RGF_EMPTY_ROLL_GHILLIEVEST" animsurface="RGFROLLOVER"/>
<Surface name="RGF_EMPTY_ROLL_SIDE_GHILLIEVEST" animsurface="RGFROLL_PR"/>
<Surface name="RGF_EMPTY_DIEFB_GHILLIEVEST" animsurface="RGFHITFALLBACK"/>
<Surface name="RGF_EMPTY_DIEFBH_GHILLIEVEST" animsurface="RGFHITHARD"/>
<Surface name="RGF_EMPTY_DIEFBHB_GHILLIEVEST" animsurface="RGFHITHARDBLOOD"/>
<Surface name="RGF_RIFLE_WALK_HURT_GHILLIEVEST" animsurface="RGFHURTWALKINGR"/>
<Surface name="RGF_RIFLE_BAYONET_GHILLIEVEST" animsurface="RGFBAYONET_S_S"/>
<Surface name="RGF_RIFLE_BAYONET_L_GHILLIEVEST" animsurface="RGFBAYONET_S_P"/>
<Surface name="RGF_EMPTY_DODGE_GHILLIEVEST" animsurface="RGFDODGE"/>
<Surface name="RGF_EMPTY_THROW_GHILLIEVEST" animsurface="RGFTHROW"/>
<Surface name="RGF_EMPTY_THROW_G_GHILLIEVEST" animsurface="RGFSTHRG"/>
<Surface name="RGF_EMPTY_LOB_GHILLIEVEST" animsurface="RGFLOB"/>
<Surface name="RGF_EMPTY_LOB_G_GHILLIEVEST" animsurface="RGFSLOBG"/>
<Surface name="RGF_EMPTY_KICKDOOR_GHILLIEVEST" animsurface="RGFKICKDOOR"/>
<Surface name="RGF_EMPTY_RADIO_GHILLIEVEST" animsurface="RGFRADIO"/>
<Surface name="RGF_EMPTY_REMOTE_GHILLIEVEST" animsurface="RGFUSEREMOTE"/>
<Surface name="RGF_KNIFE_STAB_GHILLIEVEST" animsurface="RGFSTAB"/>
<Surface name="RGF_KNIFE_SLICE_GHILLIEVEST" animsurface="RGFSLICE"/>
<Surface name="RGF_KNIFE_THROW_GHILLIEVEST" animsurface="RGFTHROWKNIFE"/>
<Surface name="RGF_KNIFE_BREATH_GHILLIEVEST" animsurface="RGFBREATHKNIFE"/>
<Surface name="RGF_CROWBAR_HIT_GHILLIEVEST" animsurface="RGFCROWBAR"/>
<Surface name="RGF_CROWBAR_CR_HIT_GHILLIEVEST" animsurface="RGFPUNCHLOW"/>
<Surface name="RGF_EMPTY_CPUNCH_GHILLIEVEST" animsurface="RGFPUNCHLOW"/>
<Surface name="RGF_EMPTY_CTHROW_GHILLIEVEST" animsurface="RGFCRTHROW"/>
<Surface name="RGF_KNIFE_CSTAB_GHILLIEVEST" animsurface="RGFCSTAB"/>
<Surface name="RGF_EMPTY_CRADIO_GHILLIEVEST" animsurface="RGFCRRADIO"/>
<Surface name="RGF_EMPTY_SLEEP_GHILLIEVEST" animsurface="RGFSLEEP"/>
<Surface name="RGF_EMPTY_DRUNK_GHILLIEVEST" animsurface="RGFPISTOLDRUNK"/>
<Surface name="RGF_RIFLE_WALK_HURT_GHILLIEVEST" animsurface="RGFHURTWALKINGN"/>
<Surface name="RGF_EMPTY_FALL_GHILLIEVEST" animsurface="RGFFALL"/>
<Surface name="RGF_EMPTY_FALLFWD_GHILLIEVEST" animsurface="RGFFALLF"/>
<Surface name="RGF_LAW_GHILLIEVEST" animsurface="RGFROCKET"/>
<Surface name="RGF_LAW_CR_GHILLIEVEST" animsurface="RGFCRROCKET"/>
<Surface name="RGF_EMPTY_KICKSAND_GHILLIEVEST" animsurface="RGFKICKSN"/>
<Surface name="RGF_EMPTY_WIPEFACE_GHILLIEVEST" animsurface="RGFWIPE"/>
<Surface name="RGF_RIFLE_LOOK_GHILLIEVEST" animsurface="RGFALOOK"/>
<Surface name="RGF_RIFLE_CLEAN_GHILLIEVEST" animsurface="RGFCLEAN"/>
<Surface name="RGF_WATER_RIFLE_IDLE_GHILLIEVEST" animsurface="RGFWATER_R_STD" />
<Surface name="RGF_WATER_RIFLE_WALK_GHILLIEVEST" animsurface="RGFWATER_R_WALK" />
<Surface name="RGF_WATER_RIFLE_AIM_GHILLIEVEST" animsurface="RGFWATER_R_AIM" />
<Surface name="RGF_WATER_RIFLE_HIP_GHILLIEVEST" animsurface="RGF_WATER_HIP_AIM" />
<Surface name="RGF_WATER_EMPTY_IDLE_GHILLIEVEST" animsurface="RGFWATER_N_STD" />
<Surface name="RGF_WATER_EMPTY_WALK_GHILLIEVEST" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_EMPTY_THROW_GHILLIEVEST" animsurface="RGFWATERTHROW" />
<Surface name="RGF_WATER_EMPTY_FALL_GHILLIEVEST" animsurface="RGFWATER_TRANS" />
<Surface name="RGF_WATER_EMPTY_FALL_GHILLIEVEST" animsurface="RGFWATER_TRANS" />
<Surface name="RGF_WATER_EMPTY_TREAD_GHILLIEVEST" animsurface="RGFDEEPWATER_TRED" />
<Surface name="RGF_WATER_EMPTY_SWIM_GHILLIEVEST" animsurface="RGFDEEPWATER_SWIM" />
<Surface name="RGF_WATER_EMPTY_DIE_GHILLIEVEST" animsurface="RGFWATER_DIE" />
<Surface name="RGF_WATER_EMPTY_DROWN_GHILLIEVEST" animsurface="RGFDEEPWATER_DIE" />
<Surface name="RGF_WATER_DUAL_AIM_GHILLIEVEST" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_GHILLIEVEST" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_GHILLIEVEST" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_GHILLIEVEST" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="CamoLongsleevesAndPistolLeft" palette="WoodlandCamo">
<Surface name="RGF_EMPTY_RUN_TORSO_C" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_DUAL_SDSTP_TORSO_C" animsurface="RGFSIDESTEP"/>
</LayerProp>
<LayerProp filter="CamoLongsleevesAndPistol" palette="WoodlandCamo">
<Surface name="RGF_EMPTY_RUN_TORSO_C" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_TORSO_C" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_PISTOL_SDSTP_TORSO_C" animsurface="RGFSIDESTEP"/>
<Surface name="RGF_EMPTY_DRUNK_TORSO_C" animsurface="RGFPISTOLDRUNK"/>
<Surface name="RGF_WATER_PISTOL_IDLE_TORSO_C" animsurface="RGFWATER_N_STD" />
<Surface name="RGF_WATER_EMPTY_WALK_TORSO_C" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_PISTOL_AIM_TORSO_C" animsurface="RGFWATER_N_AIM" />
</LayerProp>
<LayerProp filter="CamoLongsleevesAndRifle" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_OPEN_TORSO_C" animsurface="RGFOPEN"/>
<Surface name="RGF_RIFLE_COWER_TORSO_C" animsurface="RGFCOWER"/>
<Surface name="RGF_RIFLE_PRN_COWER_TORSO_C" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_RIFLE_KICKDOOR_TORSO_C" animsurface="RGFKICKDOOR"/>
<Surface name="RGF_RIFLE_DRUNK_TORSO_C" animsurface="RGFDRUNK"/>
<Surface name="RGF_RIFLE_LOW_TORSO_C" animsurface="RGFSHOOT_LOW"/>
<Surface name="RGF_RIFLE_SIDESTEP_AIM_TORSO_C" animsurface="RGFSIDESTEP_R_RDY"/>
<Surface name="RGF_RIFLE_ROLL_SIDE_TORSO_C" animsurface="RGFROLL_PR"/>
</LayerProp>
<LayerProp filter="CamoLongsleeves" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_SWAT_TORSO_C" animsurface="RGFSNEAKING"/>
<Surface name="RGF_RIFLE_WALK_CROUCH_TORSO_C" animsurface="RGFCROUCH_R_RDY"/>
<Surface name="RGF_CROUCHWALK_TORSO_C" animsurface="RGFCROUCH_P_RDY"/>
<Surface name="RGF_CROUCHWALK_DUAL_TORSO_C" animsurface="RGFCROUCH_D_RDY"/>
<Surface name="RGF_RIFLE_WALK_TORSO_C" animsurface="RGFWALK_R_RDY"/>
<Surface name="RGF_RUNNING_TORSO_C" animsurface="RGFRUNNING"/>
<Surface name="RGF_RIFLE_IDLE_TORSO_C" animsurface="RGFSTANDING"/>
<Surface name="RGF_BASICWALK_TORSO_C" animsurface="RGFWALKING"/>
<Surface name="RGF_RIFLE_CROUCH_TORSO_C" animsurface="RGFCROUCHING"/>
<Surface name="RGF_RIFLE_SIDESTEP_TORSO_C" animsurface="RGFSIDESTEP"/>
<Surface name="RGF_RIFLE_RAISE_TORSO_C" animsurface="RGFRAISE"/>
<Surface name="RGF_RIFLE_AIM_TORSO_C" animsurface="RGFSTANDAIM"/>
<Surface name="RGF_RIFLE_HIP_TORSO_C" animsurface="RGF_HIP_AIM"/>
<Surface name="RGF_RIFLE_CR_AIM_TORSO_C" animsurface="RGFCROUCHAIM"/>
<Surface name="RGF_RIFLE_PRONE_TORSO_C" animsurface="RGFPRONE"/>
<Surface name="RGF_HOP_TORSO_C" animsurface="RGFHOPFENCE"/>
<Surface name="RGF_HOP_TORSO_C" animsurface="RGFJUMPWINDOWS"/>
<Surface name="RGF_PUNCH_TORSO_C" animsurface="RGFPUNCH"/>
<Surface name="RGF_IDLE_TORSO_C" animsurface="RGFNOTHING_STD"/>
<Surface name="RGF_PISTOL_IDLE_TORSO_C" animsurface="RGFDBLBREATH"/>
<Surface name="RGF_OPEN_TORSO_C" animsurface="RGFOPEN"/>
<Surface name="RGF_PICKUP_TORSO_C" animsurface="RGFPICKUP"/>
<Surface name="RGF_MEDIC_CROUCH_TORSO_C" animsurface="RGFMEDIC"/>
<Surface name="RGF_RIFLE_HIT_TORSO_C" animsurface="RGFRHIT"/>
<Surface name="RGF_EMPTY_CROUCH_TORSO_C" animsurface="RGFNOTHING_CROUCH"/>
<Surface name="RGF_EMPTY_SWAT_TORSO_C" animsurface="RGFNOTHING_SWAT"/>
<Surface name="RGF_EMPTY_SWAT_TORSO_C" animsurface="RGFSWKNIFE"/>
<Surface name="RGF_EMPTY_RUN_TORSO_C" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_EMPTY_WALK_TORSO_C" animsurface="RGFNOTHING_WALK"/>
<Surface name="RGF_EMPTY_PRONE_TORSO_C" animsurface="RGFHANDGUN_PRONE"/>
<Surface name="RGF_PISTOL_IDLE_TORSO_C" animsurface="RGFPISTOLBREATH"/>
<Surface name="RGF_PISTOL_AIM_TORSO_C" animsurface="RGFHANDGUN_S_SHOT"/>
<Surface name="RGF_PISTOL_AIM_1H_TORSO_C" animsurface="RGF_PFSHOT_AIM"/>
<Surface name="RGF_PISTOL_RDY_WALK_TORSO_C" animsurface="RGFWALK_P_RDY"/>
<Surface name="RGF_DUAL_RDY_WALK_TORSO_C" animsurface="RGFWALK_D_RDY"/>
<Surface name="RGF_PISTOL_CR_AIM_TORSO_C" animsurface="RGFHANDGUN_C_SHOT"/>
<Surface name="RGF_PISTOL_SDSTP_AIM_TORSO_C" animsurface="RGFSIDESTEP_P_RDY"/>
<Surface name="RGF_DUAL_SDSTP_AIM_TORSO_C" animsurface="RGFSIDESTEP_D_RDY"/>
<Surface name="RGF_PISTOL_LOW_TORSO_C" animsurface="RGFPISTOLSHOOTLOW"/>
<Surface name="RGF_PISTOL_LOW_TORSO_C" animsurface="RGFSHOOT_LOW"/>
<Surface name="RGF_DUAL_AIM_TORSO_C" animsurface="RGFSTANDDWALAIM"/>
<Surface name="RGF_DUAL_CR_AIM_TORSO_C" animsurface="RGFCDBLSHOT"/>
<Surface name="RGF_MEDIC_PRONE_TORSO_C" animsurface="RGFMEDICPRN"/>
<Surface name="RGF_COWER_PRONE_TORSO_C" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_DIE_PRONE_TORSO_C" animsurface="RGFHITPRONE"/>
<Surface name="RGF_DUAL_PRONE_TORSO_C" animsurface="RGFDWPRONE"/>
<Surface name="RGF_EMPTY_PAIN_TORSO_C" animsurface="RGFHURTSTANDINGN"/>
<Surface name="RGF_RIFLE_PAIN_TORSO_C" animsurface="RGFHURTSTANDINGR"/>
<Surface name="RGF_EMPTY_DIE_TORSO_C" animsurface="RGFHITSTAND"/>
<Surface name="RGF_EMPTY_JFK_TORSO_C" animsurface="RGFDIE_JFK"/>
<Surface name="RGF_EMPTY_CDIE_TORSO_C" animsurface="RGFHITCROUCH"/>
<Surface name="RGF_EMPTY_COWER_TORSO_C" animsurface="RGFCOWER"/>
<Surface name="RGF_CLIMB_TORSO_C" animsurface="RGFCLIMBROOF"/>
<Surface name="RGF_CLIMB_TORSO_C" animsurface="RGFWALLJUMP"/>
<Surface name="RGF_EMPTY_ROLL_TORSO_C" animsurface="RGFROLLOVER"/>
<Surface name="RGF_EMPTY_ROLL_SIDE_TORSO_C" animsurface="RGFROLL_PR"/>
<Surface name="RGF_EMPTY_DIEFB_TORSO_C" animsurface="RGFHITFALLBACK"/>
<Surface name="RGF_EMPTY_DIEFBH_TORSO_C" animsurface="RGFHITHARD"/>
<Surface name="RGF_EMPTY_DIEFBHB_TORSO_C" animsurface="RGFHITHARDBLOOD"/>
<Surface name="RGF_RIFLE_WALK_HURT_TORSO_C" animsurface="RGFHURTWALKINGR"/>
<Surface name="RGF_RIFLE_BAYONET_TORSO_C" animsurface="RGFBAYONET_S_S"/>
<Surface name="RGF_RIFLE_BAYONET_L_TORSO_C" animsurface="RGFBAYONET_S_P"/>
<Surface name="RGF_EMPTY_DODGE_TORSO_C" animsurface="RGFDODGE"/>
<Surface name="RGF_EMPTY_THROW_TORSO_C" animsurface="RGFTHROW"/>
<Surface name="RGF_EMPTY_THROW_G_TORSO_C" animsurface="RGFSTHRG"/>
<Surface name="RGF_EMPTY_LOB_TORSO_C" animsurface="RGFLOB"/>
<Surface name="RGF_EMPTY_LOB_G_TORSO_C" animsurface="RGFSLOBG"/>
<Surface name="RGF_EMPTY_KICKDOOR_TORSO_C" animsurface="RGFKICKDOOR"/>
<Surface name="RGF_EMPTY_RADIO_TORSO_C" animsurface="RGFRADIO"/>
<Surface name="RGF_EMPTY_REMOTE_TORSO_C" animsurface="RGFUSEREMOTE"/>
<Surface name="RGF_KNIFE_STAB_TORSO_C" animsurface="RGFSTAB"/>
<Surface name="RGF_KNIFE_SLICE_TORSO_C" animsurface="RGFSLICE"/>
<Surface name="RGF_KNIFE_THROW_TORSO_C" animsurface="RGFTHROWKNIFE"/>
<Surface name="RGF_KNIFE_BREATH_TORSO_C" animsurface="RGFBREATHKNIFE"/>
<Surface name="RGF_CROWBAR_HIT_TORSO_C" animsurface="RGFCROWBAR"/>
<Surface name="RGF_CROWBAR_CR_HIT_TORSO_C" animsurface="RGFPUNCHLOW"/>
<Surface name="RGF_EMPTY_CPUNCH_TORSO_C" animsurface="RGFPUNCHLOW"/>
<Surface name="RGF_EMPTY_CTHROW_TORSO_C" animsurface="RGFCRTHROW"/>
<Surface name="RGF_KNIFE_CSTAB_TORSO_C" animsurface="RGFCSTAB"/>
<Surface name="RGF_EMPTY_CRADIO_TORSO_C" animsurface="RGFCRRADIO"/>
<Surface name="RGF_EMPTY_SLEEP_TORSO_C" animsurface="RGFSLEEP"/>
<Surface name="RGF_EMPTY_DRUNK_TORSO_C" animsurface="RGFPISTOLDRUNK"/>
<Surface name="RGF_RIFLE_WALK_HURT_TORSO_C" animsurface="RGFHURTWALKINGN"/>
<Surface name="RGF_EMPTY_FALL_TORSO_C" animsurface="RGFFALL"/>
<Surface name="RGF_EMPTY_FALLFWD_TORSO_C" animsurface="RGFFALLF"/>
<Surface name="RGF_LAW_TORSO_C" animsurface="RGFROCKET"/>
<Surface name="RGF_LAW_CR_TORSO_C" animsurface="RGFCRROCKET"/>
<Surface name="RGF_EMPTY_KICKSAND_TORSO_C" animsurface="RGFKICKSN"/>
<Surface name="RGF_EMPTY_WIPEFACE_TORSO_C" animsurface="RGFWIPE"/>
<Surface name="RGF_RIFLE_LOOK_TORSO_C" animsurface="RGFALOOK"/>
<Surface name="RGF_RIFLE_CLEAN_TORSO_C" animsurface="RGFCLEAN"/>
<Surface name="RGF_WATER_RIFLE_IDLE_TORSO_C" animsurface="RGFWATER_R_STD" />
<Surface name="RGF_WATER_RIFLE_WALK_TORSO_C" animsurface="RGFWATER_R_WALK" />
<Surface name="RGF_WATER_RIFLE_AIM_TORSO_C" animsurface="RGFWATER_R_AIM" />
<Surface name="RGF_WATER_RIFLE_HIP_TORSO_C" animsurface="RGF_WATER_HIP_AIM" />
<Surface name="RGF_WATER_EMPTY_IDLE_TORSO_C" animsurface="RGFWATER_N_STD" />
<Surface name="RGF_WATER_EMPTY_WALK_TORSO_C" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_EMPTY_THROW_TORSO_C" animsurface="RGFWATERTHROW" />
<Surface name="RGF_WATER_EMPTY_FALL_TORSO_C" animsurface="RGFWATER_TRANS" />
<Surface name="RGF_WATER_EMPTY_FALL_TORSO_C" animsurface="RGFWATER_TRANS" />
<Surface name="RGF_WATER_EMPTY_TREAD_TORSO_C" animsurface="RGFDEEPWATER_TRED" />
<Surface name="RGF_WATER_EMPTY_SWIM_TORSO_C" animsurface="RGFDEEPWATER_SWIM" />
<Surface name="RGF_WATER_EMPTY_DIE_TORSO_C" animsurface="RGFWATER_DIE" />
<Surface name="RGF_WATER_EMPTY_DROWN_TORSO_C" animsurface="RGFDEEPWATER_DIE" />
<Surface name="RGF_WATER_DUAL_AIM_TORSO_C" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_TORSO_C" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_TORSO_C" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_TORSO_C" animsurface="RGFSLAP" />
</LayerProp>
</Layer>
<Layer name="hands">
<LayerProp filter="LongsleevesANDHasPistolOrMPistolInLeftHand">
<Surface name="RGF_EMPTY_RUN_LSLEEVE" animsurface="RGFPISTOL_RUN"/>
@@ -417,6 +941,134 @@
</LayerProp>
</Layer>
<Layer name="helmet">
<LayerProp filter="GhillieHoodAndPistol" palette="WoodlandCamo">
<Surface name="RGF_EMPTY_RUN_GHILLIEHOOD" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_GHILLIEHOOD" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_PISTOL_SDSTP_GHILLIEHOOD" animsurface="RGFSIDESTEP"/>
<Surface name="RGF_WATER_PISTOL_IDLE_GHILLIEHOOD" animsurface="RGFWATER_N_STD" />
<Surface name="RGF_WATER_EMPTY_WALK_GHILLIEHOOD" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_PISTOL_AIM_GHILLIEHOOD" animsurface="RGFWATER_N_AIM" />
</LayerProp>
<LayerProp filter="GhillieHoodAndRifle" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_OPEN_GHILLIEHOOD" animsurface="RGFOPEN"/>
<Surface name="RGF_RIFLE_COWER_GHILLIEHOOD" animsurface="RGFCOWER"/>
<Surface name="RGF_RIFLE_PRN_COWER_GHILLIEHOOD" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_RIFLE_KICKDOOR_GHILLIEHOOD" animsurface="RGFKICKDOOR"/>
<Surface name="RGF_RIFLE_DRUNK_GHILLIEHOOD" animsurface="RGFDRUNK"/>
<Surface name="RGF_RIFLE_LOW_GHILLIEHOOD" animsurface="RGFSHOOT_LOW"/>
<Surface name="RGF_RIFLE_SIDESTEP_AIM_GHILLIEHOOD" animsurface="RGFSIDESTEP_R_RDY"/>
<Surface name="RGF_RIFLE_ROLL_SIDE_GHILLIEHOOD" animsurface="RGFROLL_PR"/>
</LayerProp>
<LayerProp filter="GhillieHood" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_WALK_CROUCH_GHILLIEHOOD" animsurface="RGFCROUCH_R_RDY"/>
<Surface name="RGF_RIFLE_WALK_GHILLIEHOOD" animsurface="RGFWALK_R_RDY"/>
<Surface name="RGF_RIFLE_IDLE_GHILLIEHOOD" animsurface="RGFSTANDING"/>
<Surface name="RGF_BASICWALK_GHILLIEHOOD" animsurface="RGFWALKING"/>
<Surface name="RGF_RUNNING_GHILLIEHOOD" animsurface="RGFRUNNING"/>
<Surface name="RGF_RIFLE_CROUCH_GHILLIEHOOD" animsurface="RGFCROUCHING"/>
<Surface name="RGF_RIFLE_SIDESTEP_GHILLIEHOOD" animsurface="RGFSIDESTEP"/>
<Surface name="RGF_RIFLE_SWAT_GHILLIEHOOD" animsurface="RGFSNEAKING"/>
<Surface name="RGF_RIFLE_RAISE_GHILLIEHOOD" animsurface="RGFRAISE"/>
<Surface name="RGF_RIFLE_AIM_GHILLIEHOOD" animsurface="RGFSTANDAIM"/>
<Surface name="RGF_RIFLE_HIP_GHILLIEHOOD" animsurface="RGF_HIP_AIM"/>
<Surface name="RGF_RIFLE_CR_AIM_GHILLIEHOOD" animsurface="RGFCROUCHAIM"/>
<Surface name="RGF_RIFLE_PRONE_GHILLIEHOOD" animsurface="RGFPRONE"/>
<Surface name="RGF_RIFLE_HIT_GHILLIEHOOD" animsurface="RGFRHIT"/>
<Surface name="RGF_CROUCHWALK_GHILLIEHOOD" animsurface="RGFCROUCH_P_RDY"/>
<Surface name="RGF_CROUCHWALK_DUAL_GHILLIEHOOD" animsurface="RGFCROUCH_D_RDY"/>
<Surface name="RGF_HOP_GHILLIEHOOD" animsurface="RGFHOPFENCE"/>
<Surface name="RGF_HOP_GHILLIEHOOD" animsurface="RGFJUMPWINDOWS"/>
<Surface name="RGF_PUNCH_GHILLIEHOOD" animsurface="RGFPUNCH"/>
<Surface name="RGF_IDLE_GHILLIEHOOD" animsurface="RGFNOTHING_STD"/>
<Surface name="RGF_PISTOL_IDLE_GHILLIEHOOD" animsurface="RGFDBLBREATH"/>
<Surface name="RGF_OPEN_GHILLIEHOOD" animsurface="RGFOPEN"/>
<Surface name="RGF_PICKUP_GHILLIEHOOD" animsurface="RGFPICKUP"/>
<Surface name="RGF_MEDIC_CROUCH_GHILLIEHOOD" animsurface="RGFMEDIC"/>
<Surface name="RGF_MEDIC_PRONE_GHILLIEHOOD" animsurface="RGFMEDICPRN"/>
<Surface name="RGF_COWER_PRONE_GHILLIEHOOD" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_DIE_PRONE_GHILLIEHOOD" animsurface="RGFHITPRONE"/>
<Surface name="RGF_EMPTY_CROUCH_GHILLIEHOOD" animsurface="RGFNOTHING_CROUCH"/>
<Surface name="RGF_EMPTY_SWAT_GHILLIEHOOD" animsurface="RGFNOTHING_SWAT"/>
<Surface name="RGF_EMPTY_SWAT_GHILLIEHOOD" animsurface="RGFSWKNIFE"/>
<Surface name="RGF_EMPTY_RUN_GHILLIEHOOD" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_GHILLIEHOOD" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_EMPTY_WALK_GHILLIEHOOD" animsurface="RGFNOTHING_WALK"/>
<Surface name="RGF_EMPTY_PRONE_GHILLIEHOOD" animsurface="RGFHANDGUN_PRONE"/>
<Surface name="RGF_DUAL_PRONE_GHILLIEHOOD" animsurface="RGFDWPRONE"/>
<Surface name="RGF_PISTOL_IDLE_GHILLIEHOOD" animsurface="RGFPISTOLBREATH"/>
<Surface name="RGF_PISTOL_RDY_WALK_GHILLIEHOOD" animsurface="RGFWALK_P_RDY"/>
<Surface name="RGF_DUAL_RDY_WALK_GHILLIEHOOD" animsurface="RGFWALK_D_RDY"/>
<Surface name="RGF_PISTOL_AIM_GHILLIEHOOD" animsurface="RGFHANDGUN_S_SHOT"/>
<Surface name="RGF_PISTOL_AIM_1H_GHILLIEHOOD" animsurface="RGF_PFSHOT_AIM"/>
<Surface name="RGF_PISTOL_LOW_GHILLIEHOOD" animsurface="RGFPISTOLSHOOTLOW"/>
<Surface name="RGF_PISTOL_LOW_GHILLIEHOOD" animsurface="RGFSHOOT_LOW"/>
<Surface name="RGF_PISTOL_CR_AIM_GHILLIEHOOD" animsurface="RGFHANDGUN_C_SHOT"/>
<Surface name="RGF_DUAL_CR_AIM_GHILLIEHOOD" animsurface="RGFCDBLSHOT"/>
<Surface name="RGF_PISTOL_SDSTP_AIM_GHILLIEHOOD" animsurface="RGFSIDESTEP_P_RDY"/>
<Surface name="RGF_DUAL_SDSTP_AIM_GHILLIEHOOD" animsurface="RGFSIDESTEP_D_RDY"/>
<Surface name="RGF_DUAL_AIM_GHILLIEHOOD" animsurface="RGFSTANDDWALAIM"/>
<Surface name="RGF_EMPTY_PAIN_GHILLIEHOOD" animsurface="RGFHURTSTANDINGN"/>
<Surface name="RGF_RIFLE_PAIN_GHILLIEHOOD" animsurface="RGFHURTSTANDINGR"/>
<Surface name="RGF_EMPTY_DIE_GHILLIEHOOD" animsurface="RGFHITSTAND"/>
<Surface name="RGF_EMPTY_CDIE_GHILLIEHOOD" animsurface="RGFHITCROUCH"/>
<Surface name="RGF_EMPTY_COWER_GHILLIEHOOD" animsurface="RGFCOWER"/>
<Surface name="RGF_CLIMB_GHILLIEHOOD" animsurface="RGFCLIMBROOF"/>
<Surface name="RGF_CLIMB_GHILLIEHOOD" animsurface="RGFWALLJUMP"/>
<Surface name="RGF_EMPTY_ROLL_GHILLIEHOOD" animsurface="RGFROLLOVER"/>
<Surface name="RGF_EMPTY_ROLL_SIDE_GHILLIEHOOD" animsurface="RGFROLL_PR"/>
<Surface name="RGF_EMPTY_DIEFB_GHILLIEHOOD" animsurface="RGFHITFALLBACK"/>
<Surface name="RGF_EMPTY_DIEFBH_GHILLIEHOOD" animsurface="RGFHITHARD"/>
<Surface name="RGF_EMPTY_DIEFBHB_GHILLIEHOOD" animsurface="RGFHITHARDBLOOD"/>
<Surface name="RGF_RIFLE_WALK_HURT_GHILLIEHOOD" animsurface="RGFHURTWALKINGR"/>
<Surface name="RGF_RIFLE_BAYONET_GHILLIEHOOD" animsurface="RGFBAYONET_S_S"/>
<Surface name="RGF_RIFLE_BAYONET_L_GHILLIEHOOD" animsurface="RGFBAYONET_S_P"/>
<Surface name="RGF_EMPTY_DODGE_GHILLIEHOOD" animsurface="RGFDODGE"/>
<Surface name="RGF_EMPTY_THROW_GHILLIEHOOD" animsurface="RGFTHROW"/>
<Surface name="RGF_EMPTY_THROW_G_GHILLIEHOOD" animsurface="RGFSTHRG"/>
<Surface name="RGF_EMPTY_LOB_GHILLIEHOOD" animsurface="RGFLOB"/>
<Surface name="RGF_EMPTY_LOB_G_GHILLIEHOOD" animsurface="RGFSLOBG"/>
<Surface name="RGF_EMPTY_KICKDOOR_GHILLIEHOOD" animsurface="RGFKICKDOOR"/>
<Surface name="RGF_EMPTY_RADIO_GHILLIEHOOD" animsurface="RGFRADIO"/>
<Surface name="RGF_EMPTY_REMOTE_GHILLIEHOOD" animsurface="RGFUSEREMOTE"/>
<Surface name="RGF_KNIFE_STAB_GHILLIEHOOD" animsurface="RGFSTAB"/>
<Surface name="RGF_KNIFE_SLICE_GHILLIEHOOD" animsurface="RGFSLICE"/>
<Surface name="RGF_KNIFE_THROW_GHILLIEHOOD" animsurface="RGFTHROWKNIFE"/>
<Surface name="RGF_KNIFE_BREATH_GHILLIEHOOD" animsurface="RGFBREATHKNIFE"/>
<Surface name="RGF_CROWBAR_HIT_GHILLIEHOOD" animsurface="RGFCROWBAR"/>
<Surface name="RGF_CROWBAR_CR_HIT_GHILLIEHOOD" animsurface="RGFPUNCHLOW"/>
<Surface name="RGF_EMPTY_CPUNCH_GHILLIEHOOD" animsurface="RGFPUNCHLOW"/>
<Surface name="RGF_EMPTY_CTHROW_GHILLIEHOOD" animsurface="RGFCRTHROW"/>
<Surface name="RGF_KNIFE_CSTAB_GHILLIEHOOD" animsurface="RGFCSTAB"/>
<Surface name="RGF_EMPTY_CRADIO_GHILLIEHOOD" animsurface="RGFCRRADIO"/>
<Surface name="RGF_EMPTY_SLEEP_GHILLIEHOOD" animsurface="RGFSLEEP"/>
<Surface name="RGF_EMPTY_DRUNK_GHILLIEHOOD" animsurface="RGFPISTOLDRUNK"/>
<Surface name="RGF_RIFLE_WALK_HURT_GHILLIEHOOD" animsurface="RGFHURTWALKINGN"/>
<Surface name="RGF_EMPTY_FALL_GHILLIEHOOD" animsurface="RGFFALL"/>
<Surface name="RGF_EMPTY_FALLFWD_GHILLIEHOOD" animsurface="RGFFALLF"/>
<Surface name="RGF_LAW_GHILLIEHOOD" animsurface="RGFROCKET"/>
<Surface name="RGF_LAW_CR_GHILLIEHOOD" animsurface="RGFCRROCKET"/>
<Surface name="RGF_EMPTY_KICKSAND_GHILLIEHOOD" animsurface="RGFKICKSN"/>
<Surface name="RGF_EMPTY_WIPEFACE_GHILLIEHOOD" animsurface="RGFWIPE"/>
<Surface name="RGF_RIFLE_LOOK_GHILLIEHOOD" animsurface="RGFALOOK"/>
<Surface name="RGF_RIFLE_CLEAN_GHILLIEHOOD" animsurface="RGFCLEAN"/>
<Surface name="RGF_WATER_RIFLE_IDLE_GHILLIEHOOD" animsurface="RGFWATER_R_STD" />
<Surface name="RGF_WATER_RIFLE_WALK_GHILLIEHOOD" animsurface="RGFWATER_R_WALK" />
<Surface name="RGF_WATER_RIFLE_AIM_GHILLIEHOOD" animsurface="RGFWATER_R_AIM" />
<Surface name="RGF_WATER_RIFLE_HIP_GHILLIEHOOD" animsurface="RGF_WATER_HIP_AIM" />
<Surface name="RGF_WATER_EMPTY_IDLE_GHILLIEHOOD" animsurface="RGFWATER_N_STD" />
<Surface name="RGF_WATER_EMPTY_WALK_GHILLIEHOOD" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_EMPTY_THROW_GHILLIEHOOD" animsurface="RGFWATERTHROW" />
<Surface name="RGF_WATER_EMPTY_FALL_GHILLIEHOOD" animsurface="RGFWATER_TRANS" />
<Surface name="RGF_WATER_EMPTY_FALL_GHILLIEHOOD" animsurface="RGFWATER_TRANS" />
<Surface name="RGF_WATER_EMPTY_TREAD_GHILLIEHOOD" animsurface="RGFDEEPWATER_TRED" />
<Surface name="RGF_WATER_EMPTY_SWIM_GHILLIEHOOD" animsurface="RGFDEEPWATER_SWIM" />
<Surface name="RGF_WATER_EMPTY_DIE_GHILLIEHOOD" animsurface="RGFWATER_DIE" />
<Surface name="RGF_WATER_EMPTY_DROWN_GHILLIEHOOD" animsurface="RGFDEEPWATER_DIE" />
<Surface name="RGF_WATER_DUAL_AIM_GHILLIEHOOD" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_GHILLIEHOOD" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_GHILLIEHOOD" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_GHILLIEHOOD" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="EODhelmetVestAndRifle" palette="hats">
<Surface name="RGF_RIFLE_ROLL_SIDE_eod_h2" animsurface="RGFROLL_PR" />
</LayerProp>
@@ -567,7 +1219,7 @@
<Surface name="RGF_CROUCH_MORTAR_eod_h" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_eod_h" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="IsWearingCamoHelmetAndHasPistol" palette="hats">
<LayerProp filter="IsWearingCamoHelmetAndHasPistol" palette="WoodlandCamo">
<Surface name="RGF_EMPTY_RUN_CAMOHELMET" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_CAMOHELMET" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_PISTOL_SDSTP_CAMOHELMET" animsurface="RGFSIDESTEP"/>
@@ -575,7 +1227,7 @@
<Surface name="RGF_WATER_EMPTY_WALK_CAMOHELMET" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_PISTOL_AIM_CAMOHELMET" animsurface="RGFWATER_N_AIM" />
</LayerProp>
<LayerProp filter="IsWearingCamoHelmetAndHasRifle" palette="hats">
<LayerProp filter="IsWearingCamoHelmetAndHasRifle" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_OPEN_CAMOHELMET" animsurface="RGFOPEN"/>
<Surface name="RGF_RIFLE_COWER_CAMOHELMET" animsurface="RGFCOWER"/>
<Surface name="RGF_RIFLE_PRN_COWER_CAMOHELMET" animsurface="RGF_COWER_PRONE"/>
@@ -588,7 +1240,7 @@
<Surface name="RGF_RIFLE_SIDESTEP_AIM_CAMOHELMET" animsurface="RGFSIDESTEP_R_RDY"/>
<Surface name="RGF_RIFLE_ROLL_SIDE_CAMOHELMET" animsurface="RGFROLL_PR"/>
</LayerProp>
<LayerProp filter="IsWearingCamoHelmet" palette="hats">
<LayerProp filter="IsWearingCamoHelmet" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_WALK_CROUCH_CAMOHELMET" animsurface="RGFCROUCH_R_RDY"/>
<Surface name="RGF_RIFLE_WALK_CAMOHELMET" animsurface="RGFWALK_R_RDY"/>
<Surface name="RGF_RIFLE_IDLE_CAMOHELMET" animsurface="RGFSTANDING"/>
@@ -972,7 +1624,7 @@
<Surface name="RGF_CROUCH_MORTAR_BERET" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_BERET" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="IsWearingHatAndHasPistol" palette="hats">
<LayerProp filter="IsWearingHatAndHasPistol" palette="WoodlandCamo">
<Surface name="RGF_EMPTY_RUN_BOONEY" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_BOONEY" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_PISTOL_SDSTP_BOONEY" animsurface="RGFSIDESTEP"/>
@@ -980,7 +1632,7 @@
<Surface name="RGF_WATER_EMPTY_WALK_BOONEY" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_PISTOL_AIM_BOONEY" animsurface="RGFWATER_N_AIM" />
</LayerProp>
<LayerProp filter="IsWearingHatAndHasRifle" palette="hats">
<LayerProp filter="IsWearingHatAndHasRifle" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_OPEN_BOONEY" animsurface="RGFOPEN"/>
<Surface name="RGF_RIFLE_COWER_BOONEY" animsurface="RGFCOWER"/>
<Surface name="RGF_RIFLE_PRN_COWER_BOONEY" animsurface="RGF_COWER_PRONE"/>
@@ -993,7 +1645,7 @@
<Surface name="RGF_RIFLE_SIDESTEP_AIM_BOONEY" animsurface="RGFSIDESTEP_R_RDY"/>
<Surface name="RGF_RIFLE_ROLL_SIDE_BOONEY" animsurface="RGFROLL_PR"/>
</LayerProp>
<LayerProp filter="IsWearingHat" palette="hats">
<LayerProp filter="IsWearingHat" palette="WoodlandCamo">
<Surface name="RGF_RIFLE_IDLE_BOONEY" animsurface="RGFSTANDING"/>
<Surface name="RGF_BASICWALK_BOONEY" animsurface="RGFWALKING"/>
<Surface name="RGF_RUNNING_BOONEY" animsurface="RGFRUNNING"/>
@@ -35,9 +35,9 @@
<AnimSurface name="RGMRIFLE_WALK_CROUCH_HELMET" file="Anims\LOBOT\RGM\cr_walk_rifle_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_GMASK" file="Anims\LOBOT\RGM\cr_walk_rifle_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_NVG" file="Anims\LOBOT\RGM\cr_walk_rifle_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_BOONEY" file="Anims\LOBOT\RGM\cr_walk_rifle_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_BOONEY" file="Anims\LOBOT\RGM\S_R_RDY_SWAT_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_PADS" file="Anims\LOBOT\RGM\cr_walk_rifle_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_CAMOHELMET" file="Anims\LOBOT\RGM\cr_walk_rifle_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_CAMOHELMET" file="Anims\LOBOT\RGM\S_R_RDY_SWAT_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_LSLEEVE" file="Anims\LOBOT\RGM\cr_walk_rifle_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<!-- Crouched walk, pistol at the ready -->
<AnimSurface name="RGM_CROUCHWALK_PISTOL_HEAD" file="Anims\LOBOT\RGM\cr_walk_pistol_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
@@ -236,9 +236,9 @@
<AnimSurface name="RGMBASICWALK_HELMET" file="Anims\LOBOT\RGM\RGM_BASICWALK_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMBASICWALK_GMASK" file="Anims\LOBOT\RGM\RGM_BASICWALK_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMBASICWALK_NVG" file="Anims\LOBOT\RGM\RGM_BASICWALK_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMBASICWALK_BOONEY" file="Anims\LOBOT\RGM\RGM_BASICWALK_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMBASICWALK_BOONEY" file="Anims\LOBOT\RGM\S_R_WALK_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMBASICWALK_PADS" file="Anims\LOBOT\RGM\RGM_BASICWALK_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMBASICWALK_CAMOHELMET" file="Anims\LOBOT\RGM\RGM_BASICWALK_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMBASICWALK_CAMOHELMET" file="Anims\LOBOT\RGM\S_R_WALK_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMBASICWALK_LSLEEVE" file="Anims\LOBOT\RGM\RGM_BASICWALK_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<!-- Standing to crouch, rifle -->
<AnimSurface name="RGMRIFLE_CROUCH_HEAD" file="Anims\LOBOT\RGM\S_R_C_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
@@ -4016,6 +4016,606 @@
<AnimSurface name="WATER_PISTOL_WALK_eod_l" file="Anims\LOBOT\RGM\SW_P_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_PISTOL_AIM_eod_l" file="Anims\LOBOT\RGM\SW_N_SHOT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_DUAL_AIM_eod_l" file="Anims\LOBOT\RGM\SW_DBLSHOT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Camoshirt -->
<AnimSurface name="RGM_HELIDROP_TORSO_C" file="Anims\LOBOT\RGM\s_heli_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_TORSO_C" file="Anims\LOBOT\RGM\S_R_RDY_SWAT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_CROUCHWALK_TORSO_C" file="Anims\LOBOT\RGM\cr_walk_pistol_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_CROUCHWALK_DUAL_TORSO_C" file="Anims\LOBOT\RGM\cr_walk_dual_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_TORSO_C" file="Anims\LOBOT\RGM\S_R_RDY_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_HURT_TORSO_C" file="Anims\LOBOT\RGM\S_R_WALK_HURT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_IDLE_TORSO_C" file="Anims\LOBOT\RGM\S_R_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMBASICWALK_TORSO_C" file="Anims\LOBOT\RGM\S_R_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_CROUCH_TORSO_C" file="Anims\LOBOT\RGM\S_R_C_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGMRIFLE_SWAT_TORSO_C" file="Anims\LOBOT\RGM\S_R_SWAT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMRIFLE_SIDESTEP_TORSO_C" file="Anims\LOBOT\RGM\S_R_SDSP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_SIDESTEP_AIM_TORSO_C" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRUNNING_TORSO_C" file="Anims\LOBOT\RGM\S_R_RUN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_RAISE_TORSO_C" file="Anims\LOBOT\RGM\S_RAISE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMRIFLE_AIM_TORSO_C" file="Anims\LOBOT\RGM\S_SR_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_LOW_TORSO_C" file="Anims\LOBOT\RGM\S_R_LOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMRIFLE_HIP_TORSO_C" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_HIP_LOW_TORSO_C" file="Anims\LOBOT\RGM\S_R_HIP_LOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMRIFLE_CR_AIM_TORSO_C" file="Anims\LOBOT\RGM\S_CR_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMRIFLE_PRONE_TORSO_C" file="Anims\LOBOT\RGM\S_R_PRN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGM_HOP_TORSO_C" file="Anims\LOBOT\RGM\S_HOP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="RGM_CLIMB_TORSO_C" file="Anims\LOBOT\RGM\S_CLIMB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="RGM_PUNCH_TORSO_C" file="Anims\LOBOT\RGM\S_PUNCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_IDLE_TORSO_C" file="Anims\LOBOT\RGM\S_N_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGM_OPEN_TORSO_C" file="Anims\LOBOT\RGM\S_OPEN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGM_RIFLE_OPEN_TORSO_C" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMRIFLE_KICKDOOR_TORSO_C" file="Anims\LOBOT\RGM\S_R_DR_KICK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_SQUISH_TORSO_C" file="Anims\LOBOT\RGM\S_R_SQUISH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_LOOK_TORSO_C" file="Anims\LOBOT\RGM\S_R_LOOK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMRIFLE_SPIT_TORSO_C" file="Anims\LOBOT\RGM\S_R_SPIT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_DRUNK_TORSO_C" file="Anims\LOBOT\RGM\S_R_DRUNK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_BAYONET_TORSO_C" file="Anims\LOBOT\RGM\S_R_BAYONET_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMRIFLE_BAYONET_L_TORSO_C" file="Anims\LOBOT\RGM\S_R_BAYONET_L_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGM_PICKUP_TORSO_C" file="Anims\LOBOT\RGM\S_PICKUP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMMEDIC_CROUCH_TORSO_C" file="Anims\LOBOT\RGM\S_MEDIC_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMMEDIC_PRONE_TORSO_C" file="Anims\LOBOT\RGM\S_PRN_MED_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGMCOWER_PRONE_TORSO_C" file="Anims\LOBOT\RGM\S_PRNCOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMDIE_PRONE_TORSO_C" file="Anims\LOBOT\RGM\S_P_DIE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMRIFLE_HIT_TORSO_C" file="Anims\LOBOT\RGM\S_HIT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMEMPTY_CROUCH_TORSO_C" file="Anims\LOBOT\RGM\S_N_CRCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGMEMPTY_SWAT_TORSO_C" file="Anims\LOBOT\RGM\S_N_SWAT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMEMPTY_RUN_TORSO_C" file="Anims\LOBOT\RGM\S_N_RUN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_WALK_TORSO_C" file="Anims\LOBOT\RGM\S_N_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_WALK_HURT_TORSO_C" file="Anims\LOBOT\RGM\S_N_WALK_HURT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_PRONE_TORSO_C" file="Anims\LOBOT\RGM\S_N_PRNE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGMDUAL_PRONE_TORSO_C" file="Anims\LOBOT\RGM\S_DB_PRN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_IDLE_TORSO_C" file="Anims\LOBOT\RGM\S_P_BRTH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMPISTOL_WALK_TORSO_C" file="Anims\LOBOT\RGM\S_P_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_RDY_WALK_TORSO_C" file="Anims\LOBOT\RGM\S_P_RDY_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_RDY_WALK_TORSO_C" file="Anims\LOBOT\RGM\S_DBL_RDY_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_AIM_TORSO_C" file="Anims\LOBOT\RGM\S_N_SHOT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMPISTOL_AIM_1H_TORSO_C" file="Anims\LOBOT\RGM\S_N_SHOT2_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMPISTOL_LOW_TORSO_C" file="Anims\LOBOT\RGM\S_P_LOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMPISTOL_CR_AIM_TORSO_C" file="Anims\LOBOT\RGM\S_CR_AIM_P_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMDUAL_CR_AIM_TORSO_C" file="Anims\LOBOT\RGM\S_CR_AIM_D_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGMPISTOL_SDSTP_TORSO_C" file="Anims\LOBOT\RGM\S_P_SDSP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_SDSTP_AIM_TORSO_C" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_SDSTP_TORSO_C" file="Anims\LOBOT\RGM\S_DBL_SDSP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_SDSTP_AIM_TORSO_C" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_AIM_TORSO_C" file="Anims\LOBOT\RGM\S_DBLSHOT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGMEMPTY_PAIN_TORSO_C" file="Anims\LOBOT\RGM\S_N_PAIN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_DRUNK_TORSO_C" file="Anims\LOBOT\RGM\S_N_DRUNK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_PAIN_TORSO_C" file="Anims\LOBOT\RGM\S_R_PAIN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_DODGE_TORSO_C" file="Anims\LOBOT\RGM\S_DODGE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGMEMPTY_THROW_TORSO_C" file="Anims\LOBOT\RGM\S_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_THROW_G_TORSO_C" file="Anims\LOBOT\RGM\S_THROW_G_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_LOB_TORSO_C" file="Anims\LOBOT\RGM\S_LOB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_LOB_G_TORSO_C" file="Anims\LOBOT\RGM\S_LOB_G_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_KICKDOOR_TORSO_C" file="Anims\LOBOT\RGM\S_DR_KICK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGMEMPTY_SQUISH_TORSO_C" file="Anims\LOBOT\RGM\S_SQUISH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMEMPTY_PULL_TORSO_C" file="Anims\LOBOT\RGM\S_PULL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGMEMPTY_RADIO_TORSO_C" file="Anims\LOBOT\RGM\S_RADIO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGMEMPTY_REMOTE_TORSO_C" file="Anims\LOBOT\RGM\S_REMOTE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGMKNIFE_STAB_TORSO_C" file="Anims\LOBOT\RGM\S_STAB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_SLICE_TORSO_C" file="Anims\LOBOT\RGM\S_SLICE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_THROW_TORSO_C" file="Anims\LOBOT\RGM\S_K_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_BREATH_TORSO_C" file="Anims\LOBOT\RGM\S_K_BREATH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMCROWBAR_HIT_TORSO_C" file="Anims\LOBOT\RGM\S_CROWBAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_DIE_TORSO_C" file="Anims\LOBOT\RGM\S_D_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGMEMPTY_JFK_TORSO_C" file="Anims\LOBOT\RGM\S_D_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFB_TORSO_C" file="Anims\LOBOT\RGM\S_DIEBAC_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBH_TORSO_C" file="Anims\LOBOT\RGM\S_DIEHARD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_TORSO_C" file="Anims\LOBOT\RGM\S_DIEHARDB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGMEMPTY_FALL_TORSO_C" file="Anims\LOBOT\RGM\S_N_FALL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGMEMPTY_FALLFWD_TORSO_C" file="Anims\LOBOT\RGM\S_N_FALL_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATEP_TORSO_C" file="Anims\LOBOT\RGM\S_K_PUNCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATELK_TORSO_C" file="Anims\LOBOT\RGM\S_K_LOWKICK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATESPINK_TORSO_C" file="Anims\LOBOT\RGM\S_K_SPINKICK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="RGMEMPTY_CDIE_TORSO_C" file="Anims\LOBOT\RGM\S_C_DIE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="RGMEMPTY_CPUNCH_TORSO_C" file="Anims\LOBOT\RGM\S_C_PUNCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_CTHROW_TORSO_C" file="Anims\LOBOT\RGM\S_C_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_CRADIO_TORSO_C" file="Anims\LOBOT\RGM\S_C_RADIO_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGMKNIFE_CSTAB_TORSO_C" file="Anims\LOBOT\RGM\S_C_STAB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_COWER_TORSO_C" file="Anims\LOBOT\RGM\S_COWER_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_COWER_TORSO_C" file="Anims\LOBOT\RGM\S_R_COWER_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_PRN_COWER_TORSO_C" file="Anims\LOBOT\RGM\S_R_PRNCOW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMRIFLE_ROLL_SIDE_TORSO_C" file="Anims\LOBOT\RGM\S_R_ROLL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_ROLL_TORSO_C" file="Anims\LOBOT\RGM\S_ROLL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMEMPTY_ROLL_SIDE_TORSO_C" file="Anims\LOBOT\RGM\S_N_ROLL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_SLEEP_TORSO_C" file="Anims\LOBOT\RGM\S_SLEEP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGMLAW_TORSO_C" file="Anims\LOBOT\RGM\S_LAW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMLAW_CR_TORSO_C" file="Anims\LOBOT\RGM\S_LAW_CR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="CROUCH_MORTAR_TORSO_C" file="Anims\LOBOT\RGM\S_MORTAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="WATER_RIFLE_IDLE_TORSO_C" file="Anims\LOBOT\RGM\SW_R_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_RIFLE_WALK_TORSO_C" file="Anims\LOBOT\RGM\SW_R_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_RIFLE_AIM_TORSO_C" file="Anims\LOBOT\RGM\SW_SR_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_RIFLE_HIP_TORSO_C" file="Anims\LOBOT\RGM\SW_SR_HIP_AIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_EMPTY_IDLE_TORSO_C" file="Anims\LOBOT\RGM\SW_N_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_EMPTY_WALK_TORSO_C" file="Anims\LOBOT\RGM\SW_N_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_EMPTY_THROW_TORSO_C" file="Anims\LOBOT\RGM\SW_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="WATER_EMPTY_FALL_TORSO_C" file="Anims\LOBOT\RGM\SW_FALL_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="WATER_EMPTY_TREAD_TORSO_C" file="Anims\LOBOT\RGM\SW_TREAD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_EMPTY_SWIM_TORSO_C" file="Anims\LOBOT\RGM\SW_SWIM_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="WATER_EMPTY_DIE_TORSO_C" file="Anims\LOBOT\RGM\SW_DIE_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="WATER_EMPTY_DROWN_TORSO_C" file="Anims\LOBOT\RGM\SW_DROWN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="WATER_PISTOL_IDLE_TORSO_C" file="Anims\LOBOT\RGM\SW_P_BRTH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_PISTOL_WALK_TORSO_C" file="Anims\LOBOT\RGM\SW_P_WALK_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_PISTOL_AIM_TORSO_C" file="Anims\LOBOT\RGM\SW_N_SHOT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_DUAL_AIM_TORSO_C" file="Anims\LOBOT\RGM\SW_DBLSHOT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Camopants -->
<AnimSurface name="RGM_HELIDROP_LEGS_C" file="Anims\LOBOT\RGM\s_heli_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_LEGS_C" file="Anims\LOBOT\RGM\S_R_RDY_SWAT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_CROUCHWALK_LEGS_C" file="Anims\LOBOT\RGM\cr_walk_pistol_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_CROUCHWALK_DUAL_LEGS_C" file="Anims\LOBOT\RGM\cr_walk_dual_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_LEGS_C" file="Anims\LOBOT\RGM\S_R_RDY_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_HURT_LEGS_C" file="Anims\LOBOT\RGM\S_R_WALK_HURT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_IDLE_LEGS_C" file="Anims\LOBOT\RGM\S_R_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMBASICWALK_LEGS_C" file="Anims\LOBOT\RGM\S_R_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_CROUCH_LEGS_C" file="Anims\LOBOT\RGM\S_R_C_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGMRIFLE_SWAT_LEGS_C" file="Anims\LOBOT\RGM\S_R_SWAT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMRIFLE_SIDESTEP_LEGS_C" file="Anims\LOBOT\RGM\S_R_SDSP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_SIDESTEP_AIM_LEGS_C" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRUNNING_LEGS_C" file="Anims\LOBOT\RGM\S_R_RUN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_RAISE_LEGS_C" file="Anims\LOBOT\RGM\S_RAISE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMRIFLE_AIM_LEGS_C" file="Anims\LOBOT\RGM\S_SR_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_LOW_LEGS_C" file="Anims\LOBOT\RGM\S_R_LOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMRIFLE_HIP_LEGS_C" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_HIP_LOW_LEGS_C" file="Anims\LOBOT\RGM\S_R_HIP_LOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMRIFLE_CR_AIM_LEGS_C" file="Anims\LOBOT\RGM\S_CR_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMRIFLE_PRONE_LEGS_C" file="Anims\LOBOT\RGM\S_R_PRN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGM_HOP_LEGS_C" file="Anims\LOBOT\RGM\S_HOP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="RGM_CLIMB_LEGS_C" file="Anims\LOBOT\RGM\S_CLIMB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="RGM_PUNCH_LEGS_C" file="Anims\LOBOT\RGM\S_PUNCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_IDLE_LEGS_C" file="Anims\LOBOT\RGM\S_N_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGM_OPEN_LEGS_C" file="Anims\LOBOT\RGM\S_OPEN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGM_RIFLE_OPEN_LEGS_C" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMRIFLE_KICKDOOR_LEGS_C" file="Anims\LOBOT\RGM\S_R_DR_KICK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_SQUISH_LEGS_C" file="Anims\LOBOT\RGM\S_R_SQUISH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_LOOK_LEGS_C" file="Anims\LOBOT\RGM\S_R_LOOK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMRIFLE_SPIT_LEGS_C" file="Anims\LOBOT\RGM\S_R_SPIT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_DRUNK_LEGS_C" file="Anims\LOBOT\RGM\S_R_DRUNK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_BAYONET_LEGS_C" file="Anims\LOBOT\RGM\S_R_BAYONET_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMRIFLE_BAYONET_L_LEGS_C" file="Anims\LOBOT\RGM\S_R_BAYONET_L_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGM_PICKUP_LEGS_C" file="Anims\LOBOT\RGM\S_PICKUP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMMEDIC_CROUCH_LEGS_C" file="Anims\LOBOT\RGM\S_MEDIC_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMMEDIC_PRONE_LEGS_C" file="Anims\LOBOT\RGM\S_PRN_MED_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGMCOWER_PRONE_LEGS_C" file="Anims\LOBOT\RGM\S_PRNCOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMDIE_PRONE_LEGS_C" file="Anims\LOBOT\RGM\S_P_DIE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMRIFLE_HIT_LEGS_C" file="Anims\LOBOT\RGM\S_HIT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMEMPTY_CROUCH_LEGS_C" file="Anims\LOBOT\RGM\S_N_CRCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGMEMPTY_SWAT_LEGS_C" file="Anims\LOBOT\RGM\S_N_SWAT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMEMPTY_RUN_LEGS_C" file="Anims\LOBOT\RGM\S_N_RUN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_WALK_LEGS_C" file="Anims\LOBOT\RGM\S_N_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_WALK_HURT_LEGS_C" file="Anims\LOBOT\RGM\S_N_WALK_HURT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_PRONE_LEGS_C" file="Anims\LOBOT\RGM\S_N_PRNE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGMDUAL_PRONE_LEGS_C" file="Anims\LOBOT\RGM\S_DB_PRN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_IDLE_LEGS_C" file="Anims\LOBOT\RGM\S_P_BRTH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMPISTOL_WALK_LEGS_C" file="Anims\LOBOT\RGM\S_P_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_RDY_WALK_LEGS_C" file="Anims\LOBOT\RGM\S_P_RDY_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_RDY_WALK_LEGS_C" file="Anims\LOBOT\RGM\S_DBL_RDY_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_AIM_LEGS_C" file="Anims\LOBOT\RGM\S_N_SHOT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMPISTOL_AIM_1H_LEGS_C" file="Anims\LOBOT\RGM\S_N_SHOT2_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMPISTOL_LOW_LEGS_C" file="Anims\LOBOT\RGM\S_P_LOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMPISTOL_CR_AIM_LEGS_C" file="Anims\LOBOT\RGM\S_CR_AIM_P_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMDUAL_CR_AIM_LEGS_C" file="Anims\LOBOT\RGM\S_CR_AIM_D_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGMPISTOL_SDSTP_LEGS_C" file="Anims\LOBOT\RGM\S_P_SDSP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_SDSTP_AIM_LEGS_C" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_SDSTP_LEGS_C" file="Anims\LOBOT\RGM\S_DBL_SDSP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_SDSTP_AIM_LEGS_C" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_AIM_LEGS_C" file="Anims\LOBOT\RGM\S_DBLSHOT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGMEMPTY_PAIN_LEGS_C" file="Anims\LOBOT\RGM\S_N_PAIN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_DRUNK_LEGS_C" file="Anims\LOBOT\RGM\S_N_DRUNK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_PAIN_LEGS_C" file="Anims\LOBOT\RGM\S_R_PAIN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_DODGE_LEGS_C" file="Anims\LOBOT\RGM\S_DODGE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGMEMPTY_THROW_LEGS_C" file="Anims\LOBOT\RGM\S_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_THROW_G_LEGS_C" file="Anims\LOBOT\RGM\S_THROW_G_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_LOB_LEGS_C" file="Anims\LOBOT\RGM\S_LOB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_LOB_G_LEGS_C" file="Anims\LOBOT\RGM\S_LOB_G_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_KICKDOOR_LEGS_C" file="Anims\LOBOT\RGM\S_DR_KICK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGMEMPTY_SQUISH_LEGS_C" file="Anims\LOBOT\RGM\S_SQUISH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMEMPTY_PULL_LEGS_C" file="Anims\LOBOT\RGM\S_PULL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGMEMPTY_RADIO_LEGS_C" file="Anims\LOBOT\RGM\S_RADIO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGMEMPTY_REMOTE_LEGS_C" file="Anims\LOBOT\RGM\S_REMOTE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGMKNIFE_STAB_LEGS_C" file="Anims\LOBOT\RGM\S_STAB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_SLICE_LEGS_C" file="Anims\LOBOT\RGM\S_SLICE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_THROW_LEGS_C" file="Anims\LOBOT\RGM\S_K_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_BREATH_LEGS_C" file="Anims\LOBOT\RGM\S_K_BREATH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMCROWBAR_HIT_LEGS_C" file="Anims\LOBOT\RGM\S_CROWBAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_DIE_LEGS_C" file="Anims\LOBOT\RGM\S_D_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGMEMPTY_JFK_LEGS_C" file="Anims\LOBOT\RGM\S_D_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFB_LEGS_C" file="Anims\LOBOT\RGM\S_DIEBAC_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBH_LEGS_C" file="Anims\LOBOT\RGM\S_DIEHARD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_LEGS_C" file="Anims\LOBOT\RGM\S_DIEHARDB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGMEMPTY_FALL_LEGS_C" file="Anims\LOBOT\RGM\S_N_FALL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGMEMPTY_FALLFWD_LEGS_C" file="Anims\LOBOT\RGM\S_N_FALL_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATEP_LEGS_C" file="Anims\LOBOT\RGM\S_K_PUNCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATELK_LEGS_C" file="Anims\LOBOT\RGM\S_K_LOWKICK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATESPINK_LEGS_C" file="Anims\LOBOT\RGM\S_K_SPINKICK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="RGMEMPTY_CDIE_LEGS_C" file="Anims\LOBOT\RGM\S_C_DIE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="RGMEMPTY_CPUNCH_LEGS_C" file="Anims\LOBOT\RGM\S_C_PUNCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_CTHROW_LEGS_C" file="Anims\LOBOT\RGM\S_C_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_CRADIO_LEGS_C" file="Anims\LOBOT\RGM\S_C_RADIO_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGMKNIFE_CSTAB_LEGS_C" file="Anims\LOBOT\RGM\S_C_STAB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_COWER_LEGS_C" file="Anims\LOBOT\RGM\S_COWER_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_COWER_LEGS_C" file="Anims\LOBOT\RGM\S_R_COWER_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_PRN_COWER_LEGS_C" file="Anims\LOBOT\RGM\S_R_PRNCOW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMRIFLE_ROLL_SIDE_LEGS_C" file="Anims\LOBOT\RGM\S_R_ROLL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_ROLL_LEGS_C" file="Anims\LOBOT\RGM\S_ROLL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMEMPTY_ROLL_SIDE_LEGS_C" file="Anims\LOBOT\RGM\S_N_ROLL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_SLEEP_LEGS_C" file="Anims\LOBOT\RGM\S_SLEEP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGMLAW_LEGS_C" file="Anims\LOBOT\RGM\S_LAW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMLAW_CR_LEGS_C" file="Anims\LOBOT\RGM\S_LAW_CR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="CROUCH_MORTAR_LEGS_C" file="Anims\LOBOT\RGM\S_MORTAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="WATER_RIFLE_IDLE_LEGS_C" file="Anims\LOBOT\RGM\SW_R_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_RIFLE_WALK_LEGS_C" file="Anims\LOBOT\RGM\SW_R_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_RIFLE_AIM_LEGS_C" file="Anims\LOBOT\RGM\SW_SR_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_RIFLE_HIP_LEGS_C" file="Anims\LOBOT\RGM\SW_SR_HIP_AIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_EMPTY_IDLE_LEGS_C" file="Anims\LOBOT\RGM\SW_N_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_EMPTY_WALK_LEGS_C" file="Anims\LOBOT\RGM\SW_N_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_EMPTY_THROW_LEGS_C" file="Anims\LOBOT\RGM\SW_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="WATER_EMPTY_FALL_LEGS_C" file="Anims\LOBOT\RGM\SW_FALL_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="WATER_EMPTY_TREAD_LEGS_C" file="Anims\LOBOT\RGM\SW_TREAD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_EMPTY_SWIM_LEGS_C" file="Anims\LOBOT\RGM\SW_SWIM_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="WATER_EMPTY_DIE_LEGS_C" file="Anims\LOBOT\RGM\SW_DIE_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="WATER_EMPTY_DROWN_LEGS_C" file="Anims\LOBOT\RGM\SW_DROWN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="WATER_PISTOL_IDLE_LEGS_C" file="Anims\LOBOT\RGM\SW_P_BRTH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_PISTOL_WALK_LEGS_C" file="Anims\LOBOT\RGM\SW_P_WALK_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_PISTOL_AIM_LEGS_C" file="Anims\LOBOT\RGM\SW_N_SHOT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_DUAL_AIM_LEGS_C" file="Anims\LOBOT\RGM\SW_DBLSHOT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Ghillie Suit -->
<AnimSurface name="RGM_HELIDROP_GHILLIEHOOD" file="Anims\LOBOT\RGM\s_heli_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_RDY_SWAT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_CROUCHWALK_GHILLIEHOOD" file="Anims\LOBOT\RGM\cr_walk_pistol_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_CROUCHWALK_DUAL_GHILLIEHOOD" file="Anims\LOBOT\RGM\cr_walk_dual_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_RDY_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_HURT_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_WALK_HURT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMBASICWALK_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_CROUCH_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_C_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGMRIFLE_SWAT_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_SWAT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMRIFLE_SIDESTEP_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_SDSP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_SIDESTEP_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRUNNING_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_RUN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_RAISE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_RAISE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMRIFLE_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_SR_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_LOW_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_LOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMRIFLE_HIP_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_HIP_LOW_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_HIP_LOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMRIFLE_CR_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_CR_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMRIFLE_PRONE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_PRN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGM_HOP_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_HOP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="RGM_CLIMB_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_CLIMB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="RGM_PUNCH_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_PUNCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGM_OPEN_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_OPEN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGM_RIFLE_OPEN_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMRIFLE_KICKDOOR_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_DR_KICK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_SQUISH_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_SQUISH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_LOOK_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_LOOK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMRIFLE_SPIT_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_SPIT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_DRUNK_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_DRUNK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_BAYONET_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_BAYONET_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMRIFLE_BAYONET_L_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_BAYONET_L_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGM_PICKUP_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_PICKUP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMMEDIC_CROUCH_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_MEDIC_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMMEDIC_PRONE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_PRN_MED_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGMCOWER_PRONE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_PRNCOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMDIE_PRONE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_P_DIE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMRIFLE_HIT_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_HIT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMEMPTY_CROUCH_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_CRCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGMEMPTY_SWAT_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_SWAT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMEMPTY_RUN_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_RUN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_WALK_HURT_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_WALK_HURT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_PRONE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_PRNE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGMDUAL_PRONE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_DB_PRN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_P_BRTH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMPISTOL_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_P_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_RDY_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_P_RDY_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_RDY_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_DBL_RDY_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_SHOT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMPISTOL_AIM_1H_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_SHOT2_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMPISTOL_LOW_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_P_LOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMPISTOL_CR_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_CR_AIM_P_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMDUAL_CR_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_CR_AIM_D_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGMPISTOL_SDSTP_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_P_SDSP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_SDSTP_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_SDSTP_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_DBL_SDSP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_SDSTP_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_DBLSHOT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGMEMPTY_PAIN_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_PAIN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_DRUNK_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_DRUNK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_PAIN_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_PAIN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_DODGE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_DODGE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGMEMPTY_THROW_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_THROW_G_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_THROW_G_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_LOB_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_LOB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_LOB_G_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_LOB_G_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_KICKDOOR_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_DR_KICK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGMEMPTY_SQUISH_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_SQUISH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMEMPTY_PULL_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_PULL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGMEMPTY_RADIO_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_RADIO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGMEMPTY_REMOTE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_REMOTE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGMKNIFE_STAB_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_STAB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_SLICE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_SLICE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_THROW_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_K_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_BREATH_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_K_BREATH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMCROWBAR_HIT_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_CROWBAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_DIE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_D_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGMEMPTY_JFK_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_D_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFB_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_DIEBAC_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBH_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_DIEHARD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_DIEHARDB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGMEMPTY_FALL_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_FALL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGMEMPTY_FALLFWD_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_FALL_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATEP_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_K_PUNCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATELK_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_K_LOWKICK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATESPINK_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_K_SPINKICK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="RGMEMPTY_CDIE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_C_DIE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="RGMEMPTY_CPUNCH_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_C_PUNCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_CTHROW_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_C_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_CRADIO_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_C_RADIO_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGMKNIFE_CSTAB_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_C_STAB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_COWER_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_COWER_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_COWER_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_COWER_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_PRN_COWER_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_PRNCOW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMRIFLE_ROLL_SIDE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_R_ROLL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_ROLL_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_ROLL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMEMPTY_ROLL_SIDE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_ROLL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_SLEEP_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_SLEEP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGMLAW_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_LAW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMLAW_CR_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_LAW_CR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="CROUCH_MORTAR_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_MORTAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="WATER_RIFLE_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_R_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_RIFLE_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_R_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_RIFLE_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_SR_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_RIFLE_HIP_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_SR_HIP_AIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_EMPTY_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_N_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_EMPTY_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_N_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_EMPTY_THROW_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="WATER_EMPTY_FALL_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_FALL_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="WATER_EMPTY_TREAD_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_TREAD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_EMPTY_SWIM_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_SWIM_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="WATER_EMPTY_DIE_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_DIE_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="WATER_EMPTY_DROWN_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_DROWN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="WATER_PISTOL_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_P_BRTH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_PISTOL_WALK_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_P_WALK_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_PISTOL_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_N_SHOT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_DUAL_AIM_GHILLIEHOOD" file="Anims\LOBOT\RGM\SW_DBLSHOT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGM_HELIDROP_GHILLIEVEST" file="Anims\LOBOT\RGM\s_heli_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_RDY_SWAT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_CROUCHWALK_GHILLIEVEST" file="Anims\LOBOT\RGM\cr_walk_pistol_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_CROUCHWALK_DUAL_GHILLIEVEST" file="Anims\LOBOT\RGM\cr_walk_dual_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_RDY_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_HURT_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_WALK_HURT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMBASICWALK_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_CROUCH_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_C_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGMRIFLE_SWAT_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_SWAT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMRIFLE_SIDESTEP_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_SDSP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_SIDESTEP_AIM_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRUNNING_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_RUN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_RAISE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_RAISE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMRIFLE_AIM_GHILLIEVEST" file="Anims\LOBOT\RGM\S_SR_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_LOW_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_LOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMRIFLE_HIP_GHILLIEVEST" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_HIP_LOW_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_HIP_LOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMRIFLE_CR_AIM_GHILLIEVEST" file="Anims\LOBOT\RGM\S_CR_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMRIFLE_PRONE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_PRN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGM_HOP_GHILLIEVEST" file="Anims\LOBOT\RGM\S_HOP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="RGM_CLIMB_GHILLIEVEST" file="Anims\LOBOT\RGM\S_CLIMB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="RGM_PUNCH_GHILLIEVEST" file="Anims\LOBOT\RGM\S_PUNCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGM_OPEN_GHILLIEVEST" file="Anims\LOBOT\RGM\S_OPEN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGM_RIFLE_OPEN_GHILLIEVEST" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMRIFLE_KICKDOOR_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_DR_KICK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_SQUISH_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_SQUISH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_LOOK_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_LOOK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMRIFLE_SPIT_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_SPIT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_DRUNK_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_DRUNK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_BAYONET_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_BAYONET_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMRIFLE_BAYONET_L_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_BAYONET_L_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGM_PICKUP_GHILLIEVEST" file="Anims\LOBOT\RGM\S_PICKUP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMMEDIC_CROUCH_GHILLIEVEST" file="Anims\LOBOT\RGM\S_MEDIC_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMMEDIC_PRONE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_PRN_MED_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGMCOWER_PRONE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_PRNCOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMDIE_PRONE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_P_DIE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMRIFLE_HIT_GHILLIEVEST" file="Anims\LOBOT\RGM\S_HIT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMEMPTY_CROUCH_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_CRCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGMEMPTY_SWAT_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_SWAT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMEMPTY_RUN_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_RUN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_WALK_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_WALK_HURT_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_WALK_HURT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_PRONE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_PRNE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGMDUAL_PRONE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_DB_PRN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_P_BRTH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMPISTOL_WALK_GHILLIEVEST" file="Anims\LOBOT\RGM\S_P_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_RDY_WALK_GHILLIEVEST" file="Anims\LOBOT\RGM\S_P_RDY_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_RDY_WALK_GHILLIEVEST" file="Anims\LOBOT\RGM\S_DBL_RDY_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_AIM_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_SHOT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMPISTOL_AIM_1H_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_SHOT2_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMPISTOL_LOW_GHILLIEVEST" file="Anims\LOBOT\RGM\S_P_LOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMPISTOL_CR_AIM_GHILLIEVEST" file="Anims\LOBOT\RGM\S_CR_AIM_P_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMDUAL_CR_AIM_GHILLIEVEST" file="Anims\LOBOT\RGM\S_CR_AIM_D_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGMPISTOL_SDSTP_GHILLIEVEST" file="Anims\LOBOT\RGM\S_P_SDSP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_SDSTP_AIM_GHILLIEVEST" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_SDSTP_GHILLIEVEST" file="Anims\LOBOT\RGM\S_DBL_SDSP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_SDSTP_AIM_GHILLIEVEST" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_AIM_GHILLIEVEST" file="Anims\LOBOT\RGM\S_DBLSHOT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGMEMPTY_PAIN_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_PAIN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_DRUNK_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_DRUNK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_PAIN_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_PAIN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_DODGE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_DODGE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGMEMPTY_THROW_GHILLIEVEST" file="Anims\LOBOT\RGM\S_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_THROW_G_GHILLIEVEST" file="Anims\LOBOT\RGM\S_THROW_G_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_LOB_GHILLIEVEST" file="Anims\LOBOT\RGM\S_LOB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_LOB_G_GHILLIEVEST" file="Anims\LOBOT\RGM\S_LOB_G_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_KICKDOOR_GHILLIEVEST" file="Anims\LOBOT\RGM\S_DR_KICK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGMEMPTY_SQUISH_GHILLIEVEST" file="Anims\LOBOT\RGM\S_SQUISH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMEMPTY_PULL_GHILLIEVEST" file="Anims\LOBOT\RGM\S_PULL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGMEMPTY_RADIO_GHILLIEVEST" file="Anims\LOBOT\RGM\S_RADIO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGMEMPTY_REMOTE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_REMOTE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGMKNIFE_STAB_GHILLIEVEST" file="Anims\LOBOT\RGM\S_STAB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_SLICE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_SLICE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_THROW_GHILLIEVEST" file="Anims\LOBOT\RGM\S_K_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_BREATH_GHILLIEVEST" file="Anims\LOBOT\RGM\S_K_BREATH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMCROWBAR_HIT_GHILLIEVEST" file="Anims\LOBOT\RGM\S_CROWBAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_DIE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_D_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGMEMPTY_JFK_GHILLIEVEST" file="Anims\LOBOT\RGM\S_D_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFB_GHILLIEVEST" file="Anims\LOBOT\RGM\S_DIEBAC_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBH_GHILLIEVEST" file="Anims\LOBOT\RGM\S_DIEHARD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_GHILLIEVEST" file="Anims\LOBOT\RGM\S_DIEHARDB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGMEMPTY_FALL_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_FALL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGMEMPTY_FALLFWD_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_FALL_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATEP_GHILLIEVEST" file="Anims\LOBOT\RGM\S_K_PUNCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATELK_GHILLIEVEST" file="Anims\LOBOT\RGM\S_K_LOWKICK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATESPINK_GHILLIEVEST" file="Anims\LOBOT\RGM\S_K_SPINKICK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="RGMEMPTY_CDIE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_C_DIE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="RGMEMPTY_CPUNCH_GHILLIEVEST" file="Anims\LOBOT\RGM\S_C_PUNCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_CTHROW_GHILLIEVEST" file="Anims\LOBOT\RGM\S_C_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_CRADIO_GHILLIEVEST" file="Anims\LOBOT\RGM\S_C_RADIO_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGMKNIFE_CSTAB_GHILLIEVEST" file="Anims\LOBOT\RGM\S_C_STAB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_COWER_GHILLIEVEST" file="Anims\LOBOT\RGM\S_COWER_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_COWER_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_COWER_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_PRN_COWER_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_PRNCOW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMRIFLE_ROLL_SIDE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_R_ROLL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_ROLL_GHILLIEVEST" file="Anims\LOBOT\RGM\S_ROLL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMEMPTY_ROLL_SIDE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_ROLL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_SLEEP_GHILLIEVEST" file="Anims\LOBOT\RGM\S_SLEEP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGMLAW_GHILLIEVEST" file="Anims\LOBOT\RGM\S_LAW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMLAW_CR_GHILLIEVEST" file="Anims\LOBOT\RGM\S_LAW_CR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="CROUCH_MORTAR_GHILLIEVEST" file="Anims\LOBOT\RGM\S_MORTAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="WATER_RIFLE_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_R_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_RIFLE_WALK_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_R_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_RIFLE_AIM_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_SR_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_RIFLE_HIP_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_SR_HIP_AIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_EMPTY_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_N_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_EMPTY_WALK_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_N_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_EMPTY_THROW_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="WATER_EMPTY_FALL_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_FALL_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="WATER_EMPTY_TREAD_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_TREAD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_EMPTY_SWIM_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_SWIM_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="WATER_EMPTY_DIE_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_DIE_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="WATER_EMPTY_DROWN_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_DROWN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="WATER_PISTOL_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_P_BRTH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_PISTOL_WALK_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_P_WALK_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_PISTOL_AIM_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_N_SHOT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_DUAL_AIM_GHILLIEVEST" file="Anims\LOBOT\RGM\SW_DBLSHOT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGM_HELIDROP_GHILLIEPANTS" file="Anims\LOBOT\RGM\s_heli_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_RDY_SWAT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_CROUCHWALK_GHILLIEPANTS" file="Anims\LOBOT\RGM\cr_walk_pistol_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_CROUCHWALK_DUAL_GHILLIEPANTS" file="Anims\LOBOT\RGM\cr_walk_dual_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_RDY_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_HURT_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_WALK_HURT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMBASICWALK_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_CROUCH_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_C_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGMRIFLE_SWAT_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_SWAT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMRIFLE_SIDESTEP_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_SDSP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_SIDESTEP_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRUNNING_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_RUN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_RAISE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_RAISE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMRIFLE_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_SR_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_LOW_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_LOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMRIFLE_HIP_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_HIP_LOW_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_HIP_LOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMRIFLE_CR_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_CR_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMRIFLE_PRONE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_PRN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGM_HOP_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_HOP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="RGM_CLIMB_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_CLIMB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="RGM_PUNCH_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_PUNCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGM_OPEN_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_OPEN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGM_RIFLE_OPEN_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMRIFLE_KICKDOOR_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_DR_KICK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_SQUISH_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_SQUISH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_LOOK_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_LOOK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMRIFLE_SPIT_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_SPIT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_DRUNK_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_DRUNK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_BAYONET_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_BAYONET_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMRIFLE_BAYONET_L_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_BAYONET_L_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGM_PICKUP_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_PICKUP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMMEDIC_CROUCH_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_MEDIC_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMMEDIC_PRONE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_PRN_MED_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGMCOWER_PRONE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_PRNCOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMDIE_PRONE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_P_DIE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMRIFLE_HIT_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_HIT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMEMPTY_CROUCH_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_CRCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGMEMPTY_SWAT_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_SWAT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMEMPTY_RUN_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_RUN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_WALK_HURT_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_WALK_HURT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_PRONE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_PRNE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGMDUAL_PRONE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_DB_PRN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_P_BRTH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMPISTOL_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_P_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_RDY_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_P_RDY_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_RDY_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_DBL_RDY_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_SHOT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMPISTOL_AIM_1H_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_SHOT2_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMPISTOL_LOW_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_P_LOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMPISTOL_CR_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_CR_AIM_P_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMDUAL_CR_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_CR_AIM_D_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGMPISTOL_SDSTP_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_P_SDSP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_SDSTP_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_SDSTP_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_DBL_SDSP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_SDSTP_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_DBLSHOT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGMEMPTY_PAIN_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_PAIN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_DRUNK_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_DRUNK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_PAIN_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_PAIN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_DODGE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_DODGE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGMEMPTY_THROW_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_THROW_G_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_THROW_G_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_LOB_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_LOB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_LOB_G_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_LOB_G_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_KICKDOOR_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_DR_KICK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGMEMPTY_SQUISH_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_SQUISH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMEMPTY_PULL_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_PULL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGMEMPTY_RADIO_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_RADIO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGMEMPTY_REMOTE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_REMOTE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGMKNIFE_STAB_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_STAB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_SLICE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_SLICE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_THROW_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_K_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_BREATH_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_K_BREATH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMCROWBAR_HIT_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_CROWBAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_DIE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_D_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGMEMPTY_JFK_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_D_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFB_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_DIEBAC_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBH_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_DIEHARD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_DIEHARDB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGMEMPTY_FALL_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_FALL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGMEMPTY_FALLFWD_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_FALL_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATEP_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_K_PUNCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATELK_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_K_LOWKICK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATESPINK_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_K_SPINKICK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="RGMEMPTY_CDIE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_C_DIE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="RGMEMPTY_CPUNCH_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_C_PUNCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_CTHROW_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_C_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_CRADIO_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_C_RADIO_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGMKNIFE_CSTAB_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_C_STAB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_COWER_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_COWER_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_COWER_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_COWER_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_PRN_COWER_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_PRNCOW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMRIFLE_ROLL_SIDE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_R_ROLL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_ROLL_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_ROLL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMEMPTY_ROLL_SIDE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_ROLL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_SLEEP_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_SLEEP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGMLAW_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_LAW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMLAW_CR_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_LAW_CR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="CROUCH_MORTAR_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_MORTAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="WATER_RIFLE_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_R_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_RIFLE_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_R_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_RIFLE_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_SR_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_RIFLE_HIP_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_SR_HIP_AIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_EMPTY_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_N_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_EMPTY_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_N_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_EMPTY_THROW_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="WATER_EMPTY_FALL_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_FALL_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="WATER_EMPTY_TREAD_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_TREAD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_EMPTY_SWIM_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_SWIM_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="WATER_EMPTY_DIE_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_DIE_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="WATER_EMPTY_DROWN_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_DROWN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="WATER_PISTOL_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_P_BRTH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_PISTOL_WALK_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_P_WALK_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_PISTOL_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_N_SHOT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_DUAL_AIM_GHILLIEPANTS" file="Anims\LOBOT\RGM\SW_DBLSHOT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- BURN, BABY, BURN! -->
<AnimSurface name="RGMBURN" file="Anims\LOBOT\RGM\default\S_FIRE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="43" profile="-1" />
@@ -1,6 +1,270 @@
<?xml version="1.0" encoding="utf-8"?>
<LogicalAnimationSurfaces>
<Layer name="legs">
<LayerProp filter="GhilliePantsAndPistolLeft" palette="WoodlandCamo">
<Surface name="RGMEMPTY_RUN_GHILLIEPANTS" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMDUAL_SDSTP_GHILLIEPANTS" animsurface="RGMSIDESTEP" />
</LayerProp>
<LayerProp filter="GhilliePantsAndPistol" palette="WoodlandCamo">
<Surface name="RGMPISTOL_WALK_GHILLIEPANTS" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_RUN_GHILLIEPANTS" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMEMPTY_RUN_GHILLIEPANTS" animsurface="RGMNOTHING_RUN" />
<Surface name="RGMPISTOL_SDSTP_GHILLIEPANTS" animsurface="RGMSIDESTEP" />
<Surface name="RGMEMPTY_DRUNK_GHILLIEPANTS" animsurface="RGMPISTOLDRUNK" />
<Surface name="WATER_PISTOL_IDLE_GHILLIEPANTS" animsurface="RGMWATER_N_STD" />
<Surface name="WATER_PISTOL_WALK_GHILLIEPANTS" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_PISTOL_AIM_GHILLIEPANTS" animsurface="RGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="GhilliePantsAndRifle" palette="WoodlandCamo">
<Surface name="RGM_RIFLE_OPEN_GHILLIEPANTS" animsurface="RGMOPEN" />
<Surface name="RGMRIFLE_COWER_GHILLIEPANTS" animsurface="RGMCOWER" />
<Surface name="RGMRIFLE_PRN_COWER_GHILLIEPANTS" animsurface="RGM_COWER_PRONE" />
<Surface name="RGMRIFLE_KICKDOOR_GHILLIEPANTS" animsurface="RGMKICKDOOR" />
<Surface name="RGMRIFLE_SQUISH_GHILLIEPANTS" animsurface="RGM_SQUISH" />
<Surface name="RGMRIFLE_LOOK_GHILLIEPANTS" animsurface="RGM_LOOK" />
<Surface name="RGMRIFLE_SPIT_GHILLIEPANTS" animsurface="RGM_SPIT" />
<Surface name="RGMRIFLE_DRUNK_GHILLIEPANTS" animsurface="RGMDRUNK" />
<Surface name="RGMRIFLE_LOW_GHILLIEPANTS" animsurface="RGMSHOOT_LOW" />
<Surface name="RGMRIFLE_HIP_LOW_GHILLIEPANTS" animsurface="RGM_HIP_LOW" />
<Surface name="RGMRIFLE_SIDESTEP_AIM_GHILLIEPANTS" animsurface="RGMSIDESTEP_R_RDY" />
<Surface name="RGMRIFLE_ROLL_SIDE_GHILLIEPANTS" animsurface="RGMROLL_PR" />
</LayerProp>
<LayerProp filter="GhilliePants" palette="WoodlandCamo">
<Surface name="RGMRIFLE_SWAT_GHILLIEPANTS" animsurface="RGMSNEAKING" />
<Surface name="RGMRIFLE_WALK_CROUCH_GHILLIEPANTS" animsurface="RGMCROUCH_R_RDY" />
<Surface name="RGM_CROUCHWALK_GHILLIEPANTS" animsurface="RGMCROUCH_P_RDY" />
<Surface name="RGM_CROUCHWALK_DUAL_GHILLIEPANTS" animsurface="RGMCROUCH_D_RDY" />
<Surface name="RGMRIFLE_WALK_GHILLIEPANTS" animsurface="RGMWALK_R_RDY" />
<Surface name="RGMRUNNING_GHILLIEPANTS" animsurface="RGMRUNNING" />
<Surface name="RGMRIFLE_IDLE_GHILLIEPANTS" animsurface="RGMSTANDING" />
<Surface name="RGMBASICWALK_GHILLIEPANTS" animsurface="RGMBASICWALKING" />
<Surface name="RGMRIFLE_CROUCH_GHILLIEPANTS" animsurface="RGMCROUCHING" />
<Surface name="RGMRIFLE_SIDESTEP_GHILLIEPANTS" animsurface="RGMSIDESTEP" />
<Surface name="RGMRIFLE_RAISE_GHILLIEPANTS" animsurface="RGMRAISE" />
<Surface name="RGMRIFLE_AIM_GHILLIEPANTS" animsurface="RGMSTANDAIM" />
<Surface name="RGMRIFLE_HIP_GHILLIEPANTS" animsurface="RGM_HIP_AIM" />
<Surface name="RGMRIFLE_CR_AIM_GHILLIEPANTS" animsurface="RGMCROUCHAIM" />
<Surface name="RGMRIFLE_PRONE_GHILLIEPANTS" animsurface="RGMPRONE" />
<Surface name="RGM_HOP_GHILLIEPANTS" animsurface="RGMHOPFENCE" />
<Surface name="RGM_HOP_GHILLIEPANTS" animsurface="RGMJUMPWINDOWS" />
<Surface name="RGM_PUNCH_GHILLIEPANTS" animsurface="RGMPUNCH" />
<Surface name="RGM_IDLE_GHILLIEPANTS" animsurface="RGMNOTHING_STD" />
<Surface name="RGM_IDLE_GHILLIEPANTS" animsurface="RGMDBLBREATH" />
<Surface name="RGM_OPEN_GHILLIEPANTS" animsurface="RGMOPEN" />
<Surface name="RGM_PICKUP_GHILLIEPANTS" animsurface="RGMPICKUP" />
<Surface name="RGMMEDIC_CROUCH_GHILLIEPANTS" animsurface="RGMMEDIC" />
<Surface name="RGMRIFLE_HIT_GHILLIEPANTS" animsurface="RGMRHIT" />
<Surface name="RGMEMPTY_CROUCH_GHILLIEPANTS" animsurface="RGMNOTHING_CROUCH" />
<Surface name="RGMEMPTY_SWAT_GHILLIEPANTS" animsurface="RGMNOTHING_SWAT" />
<Surface name="RGMEMPTY_SWAT_GHILLIEPANTS" animsurface="RGMSWKNIFE" />
<Surface name="RGMEMPTY_RUN_GHILLIEPANTS" animsurface="RGMNOTHING_RUN" />
<Surface name="RGMEMPTY_WALK_GHILLIEPANTS" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_PRONE_GHILLIEPANTS" animsurface="RGMHANDGUN_PRONE" />
<Surface name="RGMPISTOL_IDLE_GHILLIEPANTS" animsurface="RGMPISTOLBREATH" />
<Surface name="RGMPISTOL_AIM_GHILLIEPANTS" animsurface="RGMHANDGUN_S_SHOT" />
<Surface name="RGMPISTOL_AIM_1H_GHILLIEPANTS" animsurface="RGM_PFSHOT_AIM" />
<Surface name="RGMPISTOL_RDY_WALK_GHILLIEPANTS" animsurface="RGMWALK_P_RDY" />
<Surface name="RGMDUAL_RDY_WALK_GHILLIEPANTS" animsurface="RGMWALK_D_RDY" />
<Surface name="RGMPISTOL_CR_AIM_GHILLIEPANTS" animsurface="RGMHANDGUN_C_SHOT" />
<Surface name="RGMPISTOL_SDSTP_AIM_GHILLIEPANTS" animsurface="RGMSIDESTEP_P_RDY" />
<Surface name="RGMDUAL_SDSTP_AIM_GHILLIEPANTS" animsurface="RGMSIDESTEP_D_RDY" />
<Surface name="RGMPISTOL_LOW_GHILLIEPANTS" animsurface="RGMPISTOLSHOOTLOW" />
<Surface name="RGMPISTOL_LOW_GHILLIEPANTS" animsurface="RGMSHOOT_LOW" />
<Surface name="RGMDUAL_AIM_GHILLIEPANTS" animsurface="RGMSTANDDWALAIM" />
<Surface name="RGMDUAL_CR_AIM_GHILLIEPANTS" animsurface="RGMCDBLSHOT" />
<Surface name="RGMMEDIC_PRONE_GHILLIEPANTS" animsurface="RGMMEDICPRN" />
<Surface name="RGMCOWER_PRONE_GHILLIEPANTS" animsurface="RGM_COWER_PRONE" />
<Surface name="RGMDIE_PRONE_GHILLIEPANTS" animsurface="RGMHITPRONE" />
<Surface name="RGMDUAL_PRONE_GHILLIEPANTS" animsurface="RGMDWPRONE" />
<Surface name="RGMEMPTY_PAIN_GHILLIEPANTS" animsurface="RGMHURTSTANDINGN" />
<Surface name="RGMRIFLE_PAIN_GHILLIEPANTS" animsurface="RGMHURTSTANDINGR" />
<Surface name="RGMEMPTY_DIE_GHILLIEPANTS" animsurface="RGMHITSTAND" />
<Surface name="RGMEMPTY_JFK_GHILLIEPANTS" animsurface="RGMDIE_JFK" />
<Surface name="RGMEMPTY_CDIE_GHILLIEPANTS" animsurface="RGMHITCROUCH" />
<Surface name="RGMEMPTY_COWER_GHILLIEPANTS" animsurface="RGMCOWER" />
<Surface name="RGM_CLIMB_GHILLIEPANTS" animsurface="RGMCLIMBROOF" />
<Surface name="RGM_CLIMB_GHILLIEPANTS" animsurface="RGMWALLJUMP" />
<Surface name="RGMEMPTY_ROLL_GHILLIEPANTS" animsurface="RGMROLLOVER" />
<Surface name="RGMEMPTY_ROLL_SIDE_GHILLIEPANTS" animsurface="RGMROLL_PR" />
<Surface name="RGMEMPTY_DIEFB_GHILLIEPANTS" animsurface="RGMHITFALLBACK" />
<Surface name="RGMEMPTY_DIEFBH_GHILLIEPANTS" animsurface="RGMHITHARD" />
<Surface name="RGMEMPTY_DIEFBHB_GHILLIEPANTS" animsurface="RGMHITHARDBLOOD" />
<Surface name="RGMRIFLE_WALK_HURT_GHILLIEPANTS" animsurface="RGMHURTWALKINGR" />
<Surface name="RGMRIFLE_BAYONET_GHILLIEPANTS" animsurface="RGMBAYONET_S_S" />
<Surface name="RGMRIFLE_BAYONET_L_GHILLIEPANTS" animsurface="RGMBAYONET_S_P" />
<Surface name="RGMEMPTY_DODGE_GHILLIEPANTS" animsurface="RGMDODGE" />
<Surface name="RGMEMPTY_THROW_GHILLIEPANTS" animsurface="RGMTHROW" />
<Surface name="RGMEMPTY_THROW_G_GHILLIEPANTS" animsurface="RGMSTHRG" />
<Surface name="RGMEMPTY_LOB_GHILLIEPANTS" animsurface="RGMLOB" />
<Surface name="RGMEMPTY_LOB_G_GHILLIEPANTS" animsurface="RGMSLOBG" />
<Surface name="RGMEMPTY_KICKDOOR_GHILLIEPANTS" animsurface="RGMKICKDOOR" />
<Surface name="RGMEMPTY_SQUISH_GHILLIEPANTS" animsurface="RGM_SQUISH" />
<Surface name="RGMEMPTY_RADIO_GHILLIEPANTS" animsurface="RGMRADIO" />
<Surface name="RGMEMPTY_PULL_GHILLIEPANTS" animsurface="RGM_PULL" />
<Surface name="RGMEMPTY_REMOTE_GHILLIEPANTS" animsurface="RGMUSEREMOTE" />
<Surface name="RGMKNIFE_STAB_GHILLIEPANTS" animsurface="RGMSTAB" />
<Surface name="RGMKNIFE_SLICE_GHILLIEPANTS" animsurface="RGMSLICE" />
<Surface name="RGMKNIFE_THROW_GHILLIEPANTS" animsurface="RGMTHROWKNIFE" />
<Surface name="RGMKNIFE_BREATH_GHILLIEPANTS" animsurface="RGMBREATHKNIFE" />
<Surface name="RGMCROWBAR_HIT_GHILLIEPANTS" animsurface="RGMCROWBAR" />
<Surface name="RGMEMPTY_CPUNCH_GHILLIEPANTS" animsurface="RGMPUNCHLOW" />
<Surface name="RGMEMPTY_CTHROW_GHILLIEPANTS" animsurface="RGMCRTHROW" />
<Surface name="RGMKNIFE_CSTAB_GHILLIEPANTS" animsurface="RGMCSTAB" />
<Surface name="RGMEMPTY_CRADIO_GHILLIEPANTS" animsurface="RGMCRRADIO" />
<Surface name="RGMEMPTY_SLEEP_GHILLIEPANTS" animsurface="RGMSLEEP" />
<Surface name="RGMEMPTY_DRUNK_GHILLIEPANTS" animsurface="RGMPISTOLDRUNK" />
<Surface name="RGMEMPTY_WALK_HURT_GHILLIEPANTS" animsurface="RGMHURTWALKINGN" />
<Surface name="RGMEMPTY_FALL_GHILLIEPANTS" animsurface="RGMFALL" />
<Surface name="RGMEMPTY_FALLFWD_GHILLIEPANTS" animsurface="RGMFALLF" />
<Surface name="RGMEMPTY_KARATELK_GHILLIEPANTS" animsurface="RGMLOWKICK" />
<Surface name="RGMEMPTY_KARATESPINK_GHILLIEPANTS" animsurface="RGMSPINKICK" />
<Surface name="RGMLAW_GHILLIEPANTS" animsurface="RGMROCKET" />
<Surface name="RGMLAW_CR_GHILLIEPANTS" animsurface="RGMCRROCKET" />
<Surface name="RGM_HELIDROP_GHILLIEPANTS" animsurface="RGMHELIDROP" />
<Surface name="WATER_RIFLE_IDLE_GHILLIEPANTS" animsurface="RGMWATER_R_STD" />
<Surface name="WATER_RIFLE_WALK_GHILLIEPANTS" animsurface="RGMWATER_R_WALK" />
<Surface name="WATER_RIFLE_AIM_GHILLIEPANTS" animsurface="RGMWATER_R_AIM" />
<Surface name="WATER_RIFLE_HIP_GHILLIEPANTS" animsurface="RGM_WATER_HIP_AIM" />
<Surface name="WATER_EMPTY_IDLE_GHILLIEPANTS" animsurface="RGMWATER_N_STD" />
<Surface name="WATER_EMPTY_WALK_GHILLIEPANTS" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_EMPTY_THROW_GHILLIEPANTS" animsurface="RGMWATERTHROW" />
<Surface name="WATER_EMPTY_FALL_GHILLIEPANTS" animsurface="RGMWATER_TRANS" />
<Surface name="WATER_EMPTY_DIE_GHILLIEPANTS" animsurface="RGMWATER_DIE" />
<Surface name="WATER_DUAL_AIM_GHILLIEPANTS" animsurface="RGMWATER_DBLSHT" />
<Surface name="CROUCH_MORTAR_GHILLIEPANTS" animsurface="RGMMORTAR" />
</LayerProp>
<LayerProp filter="CamoPantsAndPistolLeft" palette="WoodlandCamo">
<Surface name="RGMEMPTY_RUN_LEGS_C" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMDUAL_SDSTP_LEGS_C" animsurface="RGMSIDESTEP" />
</LayerProp>
<LayerProp filter="CamoPantsAndPistol" palette="WoodlandCamo">
<Surface name="RGMPISTOL_WALK_LEGS_C" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_RUN_LEGS_C" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMEMPTY_RUN_LEGS_C" animsurface="RGMNOTHING_RUN" />
<Surface name="RGMPISTOL_SDSTP_LEGS_C" animsurface="RGMSIDESTEP" />
<Surface name="RGMEMPTY_DRUNK_LEGS_C" animsurface="RGMPISTOLDRUNK" />
<Surface name="WATER_PISTOL_IDLE_LEGS_C" animsurface="RGMWATER_N_STD" />
<Surface name="WATER_PISTOL_WALK_LEGS_C" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_PISTOL_AIM_LEGS_C" animsurface="RGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="CamoPantsAndRifle" palette="WoodlandCamo">
<Surface name="RGM_RIFLE_OPEN_LEGS_C" animsurface="RGMOPEN" />
<Surface name="RGMRIFLE_COWER_LEGS_C" animsurface="RGMCOWER" />
<Surface name="RGMRIFLE_PRN_COWER_LEGS_C" animsurface="RGM_COWER_PRONE" />
<Surface name="RGMRIFLE_KICKDOOR_LEGS_C" animsurface="RGMKICKDOOR" />
<Surface name="RGMRIFLE_SQUISH_LEGS_C" animsurface="RGM_SQUISH" />
<Surface name="RGMRIFLE_LOOK_LEGS_C" animsurface="RGM_LOOK" />
<Surface name="RGMRIFLE_SPIT_LEGS_C" animsurface="RGM_SPIT" />
<Surface name="RGMRIFLE_DRUNK_LEGS_C" animsurface="RGMDRUNK" />
<Surface name="RGMRIFLE_LOW_LEGS_C" animsurface="RGMSHOOT_LOW" />
<Surface name="RGMRIFLE_HIP_LOW_LEGS_C" animsurface="RGM_HIP_LOW" />
<Surface name="RGMRIFLE_SIDESTEP_AIM_LEGS_C" animsurface="RGMSIDESTEP_R_RDY" />
<Surface name="RGMRIFLE_ROLL_SIDE_LEGS_C" animsurface="RGMROLL_PR" />
</LayerProp>
<LayerProp filter="CamoPants" palette="WoodlandCamo">
<Surface name="RGMRIFLE_SWAT_LEGS_C" animsurface="RGMSNEAKING" />
<Surface name="RGMRIFLE_WALK_CROUCH_LEGS_C" animsurface="RGMCROUCH_R_RDY" />
<Surface name="RGM_CROUCHWALK_LEGS_C" animsurface="RGMCROUCH_P_RDY" />
<Surface name="RGM_CROUCHWALK_DUAL_LEGS_C" animsurface="RGMCROUCH_D_RDY" />
<Surface name="RGMRIFLE_WALK_LEGS_C" animsurface="RGMWALK_R_RDY" />
<Surface name="RGMRUNNING_LEGS_C" animsurface="RGMRUNNING" />
<Surface name="RGMRIFLE_IDLE_LEGS_C" animsurface="RGMSTANDING" />
<Surface name="RGMBASICWALK_LEGS_C" animsurface="RGMBASICWALKING" />
<Surface name="RGMRIFLE_CROUCH_LEGS_C" animsurface="RGMCROUCHING" />
<Surface name="RGMRIFLE_SIDESTEP_LEGS_C" animsurface="RGMSIDESTEP" />
<Surface name="RGMRIFLE_RAISE_LEGS_C" animsurface="RGMRAISE" />
<Surface name="RGMRIFLE_AIM_LEGS_C" animsurface="RGMSTANDAIM" />
<Surface name="RGMRIFLE_HIP_LEGS_C" animsurface="RGM_HIP_AIM" />
<Surface name="RGMRIFLE_CR_AIM_LEGS_C" animsurface="RGMCROUCHAIM" />
<Surface name="RGMRIFLE_PRONE_LEGS_C" animsurface="RGMPRONE" />
<Surface name="RGM_HOP_LEGS_C" animsurface="RGMHOPFENCE" />
<Surface name="RGM_HOP_LEGS_C" animsurface="RGMJUMPWINDOWS" />
<Surface name="RGM_PUNCH_LEGS_C" animsurface="RGMPUNCH" />
<Surface name="RGM_IDLE_LEGS_C" animsurface="RGMNOTHING_STD" />
<Surface name="RGM_IDLE_LEGS_C" animsurface="RGMDBLBREATH" />
<Surface name="RGM_OPEN_LEGS_C" animsurface="RGMOPEN" />
<Surface name="RGM_PICKUP_LEGS_C" animsurface="RGMPICKUP" />
<Surface name="RGMMEDIC_CROUCH_LEGS_C" animsurface="RGMMEDIC" />
<Surface name="RGMRIFLE_HIT_LEGS_C" animsurface="RGMRHIT" />
<Surface name="RGMEMPTY_CROUCH_LEGS_C" animsurface="RGMNOTHING_CROUCH" />
<Surface name="RGMEMPTY_SWAT_LEGS_C" animsurface="RGMNOTHING_SWAT" />
<Surface name="RGMEMPTY_SWAT_LEGS_C" animsurface="RGMSWKNIFE" />
<Surface name="RGMEMPTY_RUN_LEGS_C" animsurface="RGMNOTHING_RUN" />
<Surface name="RGMEMPTY_WALK_LEGS_C" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_PRONE_LEGS_C" animsurface="RGMHANDGUN_PRONE" />
<Surface name="RGMPISTOL_IDLE_LEGS_C" animsurface="RGMPISTOLBREATH" />
<Surface name="RGMPISTOL_AIM_LEGS_C" animsurface="RGMHANDGUN_S_SHOT" />
<Surface name="RGMPISTOL_AIM_1H_LEGS_C" animsurface="RGM_PFSHOT_AIM" />
<Surface name="RGMPISTOL_RDY_WALK_LEGS_C" animsurface="RGMWALK_P_RDY" />
<Surface name="RGMDUAL_RDY_WALK_LEGS_C" animsurface="RGMWALK_D_RDY" />
<Surface name="RGMPISTOL_CR_AIM_LEGS_C" animsurface="RGMHANDGUN_C_SHOT" />
<Surface name="RGMPISTOL_SDSTP_AIM_LEGS_C" animsurface="RGMSIDESTEP_P_RDY" />
<Surface name="RGMDUAL_SDSTP_AIM_LEGS_C" animsurface="RGMSIDESTEP_D_RDY" />
<Surface name="RGMPISTOL_LOW_LEGS_C" animsurface="RGMPISTOLSHOOTLOW" />
<Surface name="RGMPISTOL_LOW_LEGS_C" animsurface="RGMSHOOT_LOW" />
<Surface name="RGMDUAL_AIM_LEGS_C" animsurface="RGMSTANDDWALAIM" />
<Surface name="RGMDUAL_CR_AIM_LEGS_C" animsurface="RGMCDBLSHOT" />
<Surface name="RGMMEDIC_PRONE_LEGS_C" animsurface="RGMMEDICPRN" />
<Surface name="RGMCOWER_PRONE_LEGS_C" animsurface="RGM_COWER_PRONE" />
<Surface name="RGMDIE_PRONE_LEGS_C" animsurface="RGMHITPRONE" />
<Surface name="RGMDUAL_PRONE_LEGS_C" animsurface="RGMDWPRONE" />
<Surface name="RGMEMPTY_PAIN_LEGS_C" animsurface="RGMHURTSTANDINGN" />
<Surface name="RGMRIFLE_PAIN_LEGS_C" animsurface="RGMHURTSTANDINGR" />
<Surface name="RGMEMPTY_DIE_LEGS_C" animsurface="RGMHITSTAND" />
<Surface name="RGMEMPTY_JFK_LEGS_C" animsurface="RGMDIE_JFK" />
<Surface name="RGMEMPTY_CDIE_LEGS_C" animsurface="RGMHITCROUCH" />
<Surface name="RGMEMPTY_COWER_LEGS_C" animsurface="RGMCOWER" />
<Surface name="RGM_CLIMB_LEGS_C" animsurface="RGMCLIMBROOF" />
<Surface name="RGM_CLIMB_LEGS_C" animsurface="RGMWALLJUMP" />
<Surface name="RGMEMPTY_ROLL_LEGS_C" animsurface="RGMROLLOVER" />
<Surface name="RGMEMPTY_ROLL_SIDE_LEGS_C" animsurface="RGMROLL_PR" />
<Surface name="RGMEMPTY_DIEFB_LEGS_C" animsurface="RGMHITFALLBACK" />
<Surface name="RGMEMPTY_DIEFBH_LEGS_C" animsurface="RGMHITHARD" />
<Surface name="RGMEMPTY_DIEFBHB_LEGS_C" animsurface="RGMHITHARDBLOOD" />
<Surface name="RGMRIFLE_WALK_HURT_LEGS_C" animsurface="RGMHURTWALKINGR" />
<Surface name="RGMRIFLE_BAYONET_LEGS_C" animsurface="RGMBAYONET_S_S" />
<Surface name="RGMRIFLE_BAYONET_L_LEGS_C" animsurface="RGMBAYONET_S_P" />
<Surface name="RGMEMPTY_DODGE_LEGS_C" animsurface="RGMDODGE" />
<Surface name="RGMEMPTY_THROW_LEGS_C" animsurface="RGMTHROW" />
<Surface name="RGMEMPTY_THROW_G_LEGS_C" animsurface="RGMSTHRG" />
<Surface name="RGMEMPTY_LOB_LEGS_C" animsurface="RGMLOB" />
<Surface name="RGMEMPTY_LOB_G_LEGS_C" animsurface="RGMSLOBG" />
<Surface name="RGMEMPTY_KICKDOOR_LEGS_C" animsurface="RGMKICKDOOR" />
<Surface name="RGMEMPTY_SQUISH_LEGS_C" animsurface="RGM_SQUISH" />
<Surface name="RGMEMPTY_RADIO_LEGS_C" animsurface="RGMRADIO" />
<Surface name="RGMEMPTY_PULL_LEGS_C" animsurface="RGM_PULL" />
<Surface name="RGMEMPTY_REMOTE_LEGS_C" animsurface="RGMUSEREMOTE" />
<Surface name="RGMKNIFE_STAB_LEGS_C" animsurface="RGMSTAB" />
<Surface name="RGMKNIFE_SLICE_LEGS_C" animsurface="RGMSLICE" />
<Surface name="RGMKNIFE_THROW_LEGS_C" animsurface="RGMTHROWKNIFE" />
<Surface name="RGMKNIFE_BREATH_LEGS_C" animsurface="RGMBREATHKNIFE" />
<Surface name="RGMCROWBAR_HIT_LEGS_C" animsurface="RGMCROWBAR" />
<Surface name="RGMEMPTY_CPUNCH_LEGS_C" animsurface="RGMPUNCHLOW" />
<Surface name="RGMEMPTY_CTHROW_LEGS_C" animsurface="RGMCRTHROW" />
<Surface name="RGMKNIFE_CSTAB_LEGS_C" animsurface="RGMCSTAB" />
<Surface name="RGMEMPTY_CRADIO_LEGS_C" animsurface="RGMCRRADIO" />
<Surface name="RGMEMPTY_SLEEP_LEGS_C" animsurface="RGMSLEEP" />
<Surface name="RGMEMPTY_DRUNK_LEGS_C" animsurface="RGMPISTOLDRUNK" />
<Surface name="RGMEMPTY_WALK_HURT_LEGS_C" animsurface="RGMHURTWALKINGN" />
<Surface name="RGMEMPTY_FALL_LEGS_C" animsurface="RGMFALL" />
<Surface name="RGMEMPTY_FALLFWD_LEGS_C" animsurface="RGMFALLF" />
<Surface name="RGMEMPTY_KARATELK_LEGS_C" animsurface="RGMLOWKICK" />
<Surface name="RGMEMPTY_KARATESPINK_LEGS_C" animsurface="RGMSPINKICK" />
<Surface name="RGMLAW_LEGS_C" animsurface="RGMROCKET" />
<Surface name="RGMLAW_CR_LEGS_C" animsurface="RGMCRROCKET" />
<Surface name="RGM_HELIDROP_LEGS_C" animsurface="RGMHELIDROP" />
<Surface name="WATER_RIFLE_IDLE_LEGS_C" animsurface="RGMWATER_R_STD" />
<Surface name="WATER_RIFLE_WALK_LEGS_C" animsurface="RGMWATER_R_WALK" />
<Surface name="WATER_RIFLE_AIM_LEGS_C" animsurface="RGMWATER_R_AIM" />
<Surface name="WATER_RIFLE_HIP_LEGS_C" animsurface="RGM_WATER_HIP_AIM" />
<Surface name="WATER_EMPTY_IDLE_LEGS_C" animsurface="RGMWATER_N_STD" />
<Surface name="WATER_EMPTY_WALK_LEGS_C" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_EMPTY_THROW_LEGS_C" animsurface="RGMWATERTHROW" />
<Surface name="WATER_EMPTY_FALL_LEGS_C" animsurface="RGMWATER_TRANS" />
<Surface name="WATER_EMPTY_DIE_LEGS_C" animsurface="RGMWATER_DIE" />
<Surface name="WATER_DUAL_AIM_LEGS_C" animsurface="RGMWATER_DBLSHT" />
<Surface name="CROUCH_MORTAR_LEGS_C" animsurface="RGMMORTAR" />
</LayerProp>
<LayerProp filter="EODpantsAndPistolLeft" palette="hats">
<Surface name="RGMEMPTY_RUN_eod_l" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMDUAL_SDSTP_eod_l" animsurface="RGMSIDESTEP" />
@@ -134,6 +398,280 @@
<Surface name="CROUCH_MORTAR_eod_l" animsurface="RGMMORTAR" />
</LayerProp>
</Layer>
<Layer name="arms">
<LayerProp filter="GhillieVestAndPistolLeft" palette="WoodlandCamo">
<Surface name="RGMEMPTY_RUN_GHILLIEVEST" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMDUAL_SDSTP_GHILLIEVEST" animsurface="RGMSIDESTEP" />
</LayerProp>
<LayerProp filter="GhillieVestAndPistol" palette="WoodlandCamo">
<Surface name="RGMPISTOL_WALK_GHILLIEVEST" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_RUN_GHILLIEVEST" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMEMPTY_RUN_GHILLIEVEST" animsurface="RGMNOTHING_RUN" />
<Surface name="RGMPISTOL_SDSTP_GHILLIEVEST" animsurface="RGMSIDESTEP" />
<Surface name="RGMEMPTY_DRUNK_GHILLIEVEST" animsurface="RGMPISTOLDRUNK" />
<Surface name="WATER_PISTOL_IDLE_GHILLIEVEST" animsurface="RGMWATER_N_STD" />
<Surface name="WATER_PISTOL_WALK_GHILLIEVEST" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_PISTOL_AIM_GHILLIEVEST" animsurface="RGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="GhillieVestAndRifle" palette="WoodlandCamo">
<Surface name="RGM_RIFLE_OPEN_GHILLIEVEST" animsurface="RGMOPEN" />
<Surface name="RGMRIFLE_COWER_GHILLIEVEST" animsurface="RGMCOWER" />
<Surface name="RGMRIFLE_PRN_COWER_GHILLIEVEST" animsurface="RGM_COWER_PRONE" />
<Surface name="RGMRIFLE_KICKDOOR_GHILLIEVEST" animsurface="RGMKICKDOOR" />
<Surface name="RGMRIFLE_SQUISH_GHILLIEVEST" animsurface="RGM_SQUISH" />
<Surface name="RGMRIFLE_LOOK_GHILLIEVEST" animsurface="RGM_LOOK" />
<Surface name="RGMRIFLE_SPIT_GHILLIEVEST" animsurface="RGM_SPIT" />
<Surface name="RGMRIFLE_DRUNK_GHILLIEVEST" animsurface="RGMDRUNK" />
<Surface name="RGMRIFLE_LOW_GHILLIEVEST" animsurface="RGMSHOOT_LOW" />
<Surface name="RGMRIFLE_HIP_LOW_GHILLIEVEST" animsurface="RGM_HIP_LOW" />
<Surface name="RGMRIFLE_SIDESTEP_AIM_GHILLIEVEST" animsurface="RGMSIDESTEP_R_RDY" />
<Surface name="RGMRIFLE_ROLL_SIDE_GHILLIEVEST" animsurface="RGMROLL_PR" />
</LayerProp>
<LayerProp filter="GhillieVest" palette="WoodlandCamo">
<Surface name="RGMRIFLE_SWAT_GHILLIEVEST" animsurface="RGMSNEAKING" />
<Surface name="RGMRIFLE_WALK_CROUCH_GHILLIEVEST" animsurface="RGMCROUCH_R_RDY" />
<Surface name="RGM_CROUCHWALK_GHILLIEVEST" animsurface="RGMCROUCH_P_RDY" />
<Surface name="RGM_CROUCHWALK_DUAL_GHILLIEVEST" animsurface="RGMCROUCH_D_RDY" />
<Surface name="RGMRIFLE_WALK_GHILLIEVEST" animsurface="RGMWALK_R_RDY" />
<Surface name="RGMRUNNING_GHILLIEVEST" animsurface="RGMRUNNING" />
<Surface name="RGMRIFLE_IDLE_GHILLIEVEST" animsurface="RGMSTANDING" />
<Surface name="RGMBASICWALK_GHILLIEVEST" animsurface="RGMBASICWALKING" />
<Surface name="RGMRIFLE_CROUCH_GHILLIEVEST" animsurface="RGMCROUCHING" />
<Surface name="RGMRIFLE_SIDESTEP_GHILLIEVEST" animsurface="RGMSIDESTEP" />
<Surface name="RGMRIFLE_RAISE_GHILLIEVEST" animsurface="RGMRAISE" />
<Surface name="RGMRIFLE_AIM_GHILLIEVEST" animsurface="RGMSTANDAIM" />
<Surface name="RGMRIFLE_HIP_GHILLIEVEST" animsurface="RGM_HIP_AIM" />
<Surface name="RGMRIFLE_CR_AIM_GHILLIEVEST" animsurface="RGMCROUCHAIM" />
<Surface name="RGMRIFLE_PRONE_GHILLIEVEST" animsurface="RGMPRONE" />
<Surface name="RGM_HOP_GHILLIEVEST" animsurface="RGMHOPFENCE" />
<Surface name="RGM_HOP_GHILLIEVEST" animsurface="RGMJUMPWINDOWS" />
<Surface name="RGM_PUNCH_GHILLIEVEST" animsurface="RGMPUNCH" />
<Surface name="RGM_IDLE_GHILLIEVEST" animsurface="RGMNOTHING_STD" />
<Surface name="RGM_IDLE_GHILLIEVEST" animsurface="RGMDBLBREATH" />
<Surface name="RGM_OPEN_GHILLIEVEST" animsurface="RGMOPEN" />
<Surface name="RGM_PICKUP_GHILLIEVEST" animsurface="RGMPICKUP" />
<Surface name="RGMMEDIC_CROUCH_GHILLIEVEST" animsurface="RGMMEDIC" />
<Surface name="RGMRIFLE_HIT_GHILLIEVEST" animsurface="RGMRHIT" />
<Surface name="RGMEMPTY_CROUCH_GHILLIEVEST" animsurface="RGMNOTHING_CROUCH" />
<Surface name="RGMEMPTY_SWAT_GHILLIEVEST" animsurface="RGMNOTHING_SWAT" />
<Surface name="RGMEMPTY_SWAT_GHILLIEVEST" animsurface="RGMSWKNIFE" />
<Surface name="RGMEMPTY_RUN_GHILLIEVEST" animsurface="RGMNOTHING_RUN" />
<Surface name="RGMEMPTY_WALK_GHILLIEVEST" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_PRONE_GHILLIEVEST" animsurface="RGMHANDGUN_PRONE" />
<Surface name="RGMPISTOL_IDLE_GHILLIEVEST" animsurface="RGMPISTOLBREATH" />
<Surface name="RGMPISTOL_AIM_GHILLIEVEST" animsurface="RGMHANDGUN_S_SHOT" />
<Surface name="RGMPISTOL_AIM_1H_GHILLIEVEST" animsurface="RGM_PFSHOT_AIM" />
<Surface name="RGMPISTOL_RDY_WALK_GHILLIEVEST" animsurface="RGMWALK_P_RDY" />
<Surface name="RGMDUAL_RDY_WALK_GHILLIEVEST" animsurface="RGMWALK_D_RDY" />
<Surface name="RGMPISTOL_CR_AIM_GHILLIEVEST" animsurface="RGMHANDGUN_C_SHOT" />
<Surface name="RGMPISTOL_SDSTP_AIM_GHILLIEVEST" animsurface="RGMSIDESTEP_P_RDY" />
<Surface name="RGMDUAL_SDSTP_AIM_GHILLIEVEST" animsurface="RGMSIDESTEP_D_RDY" />
<Surface name="RGMPISTOL_LOW_GHILLIEVEST" animsurface="RGMPISTOLSHOOTLOW" />
<Surface name="RGMPISTOL_LOW_GHILLIEVEST" animsurface="RGMSHOOT_LOW" />
<Surface name="RGMDUAL_AIM_GHILLIEVEST" animsurface="RGMSTANDDWALAIM" />
<Surface name="RGMDUAL_CR_AIM_GHILLIEVEST" animsurface="RGMCDBLSHOT" />
<Surface name="RGMMEDIC_PRONE_GHILLIEVEST" animsurface="RGMMEDICPRN" />
<Surface name="RGMCOWER_PRONE_GHILLIEVEST" animsurface="RGM_COWER_PRONE" />
<Surface name="RGMDIE_PRONE_GHILLIEVEST" animsurface="RGMHITPRONE" />
<Surface name="RGMDUAL_PRONE_GHILLIEVEST" animsurface="RGMDWPRONE" />
<Surface name="RGMEMPTY_PAIN_GHILLIEVEST" animsurface="RGMHURTSTANDINGN" />
<Surface name="RGMRIFLE_PAIN_GHILLIEVEST" animsurface="RGMHURTSTANDINGR" />
<Surface name="RGMEMPTY_DIE_GHILLIEVEST" animsurface="RGMHITSTAND" />
<Surface name="RGMEMPTY_JFK_GHILLIEVEST" animsurface="RGMDIE_JFK" />
<Surface name="RGMEMPTY_CDIE_GHILLIEVEST" animsurface="RGMHITCROUCH" />
<Surface name="RGMEMPTY_COWER_GHILLIEVEST" animsurface="RGMCOWER" />
<Surface name="RGM_CLIMB_GHILLIEVEST" animsurface="RGMCLIMBROOF" />
<Surface name="RGM_CLIMB_GHILLIEVEST" animsurface="RGMWALLJUMP" />
<Surface name="RGMEMPTY_ROLL_GHILLIEVEST" animsurface="RGMROLLOVER" />
<Surface name="RGMEMPTY_ROLL_SIDE_GHILLIEVEST" animsurface="RGMROLL_PR" />
<Surface name="RGMEMPTY_DIEFB_GHILLIEVEST" animsurface="RGMHITFALLBACK" />
<Surface name="RGMEMPTY_DIEFBH_GHILLIEVEST" animsurface="RGMHITHARD" />
<Surface name="RGMEMPTY_DIEFBHB_GHILLIEVEST" animsurface="RGMHITHARDBLOOD" />
<Surface name="RGMRIFLE_WALK_HURT_GHILLIEVEST" animsurface="RGMHURTWALKINGR" />
<Surface name="RGMRIFLE_BAYONET_GHILLIEVEST" animsurface="RGMBAYONET_S_S" />
<Surface name="RGMRIFLE_BAYONET_L_GHILLIEVEST" animsurface="RGMBAYONET_S_P" />
<Surface name="RGMEMPTY_DODGE_GHILLIEVEST" animsurface="RGMDODGE" />
<Surface name="RGMEMPTY_THROW_GHILLIEVEST" animsurface="RGMTHROW" />
<Surface name="RGMEMPTY_THROW_G_GHILLIEVEST" animsurface="RGMSTHRG" />
<Surface name="RGMEMPTY_LOB_GHILLIEVEST" animsurface="RGMLOB" />
<Surface name="RGMEMPTY_LOB_G_GHILLIEVEST" animsurface="RGMSLOBG" />
<Surface name="RGMEMPTY_KICKDOOR_GHILLIEVEST" animsurface="RGMKICKDOOR" />
<Surface name="RGMEMPTY_SQUISH_GHILLIEVEST" animsurface="RGM_SQUISH" />
<Surface name="RGMEMPTY_RADIO_GHILLIEVEST" animsurface="RGMRADIO" />
<Surface name="RGMEMPTY_PULL_GHILLIEVEST" animsurface="RGM_PULL" />
<Surface name="RGMEMPTY_REMOTE_GHILLIEVEST" animsurface="RGMUSEREMOTE" />
<Surface name="RGMKNIFE_STAB_GHILLIEVEST" animsurface="RGMSTAB" />
<Surface name="RGMKNIFE_SLICE_GHILLIEVEST" animsurface="RGMSLICE" />
<Surface name="RGMKNIFE_THROW_GHILLIEVEST" animsurface="RGMTHROWKNIFE" />
<Surface name="RGMKNIFE_BREATH_GHILLIEVEST" animsurface="RGMBREATHKNIFE" />
<Surface name="RGMCROWBAR_HIT_GHILLIEVEST" animsurface="RGMCROWBAR" />
<Surface name="RGMEMPTY_CPUNCH_GHILLIEVEST" animsurface="RGMPUNCHLOW" />
<Surface name="RGMEMPTY_CTHROW_GHILLIEVEST" animsurface="RGMCRTHROW" />
<Surface name="RGMKNIFE_CSTAB_GHILLIEVEST" animsurface="RGMCSTAB" />
<Surface name="RGMEMPTY_CRADIO_GHILLIEVEST" animsurface="RGMCRRADIO" />
<Surface name="RGMEMPTY_SLEEP_GHILLIEVEST" animsurface="RGMSLEEP" />
<Surface name="RGMEMPTY_DRUNK_GHILLIEVEST" animsurface="RGMPISTOLDRUNK" />
<Surface name="RGMEMPTY_WALK_HURT_GHILLIEVEST" animsurface="RGMHURTWALKINGN" />
<Surface name="RGMEMPTY_FALL_GHILLIEVEST" animsurface="RGMFALL" />
<Surface name="RGMEMPTY_FALLFWD_GHILLIEVEST" animsurface="RGMFALLF" />
<Surface name="RGMEMPTY_KARATELK_GHILLIEVEST" animsurface="RGMLOWKICK" />
<Surface name="RGMEMPTY_KARATESPINK_GHILLIEVEST" animsurface="RGMSPINKICK" />
<Surface name="RGMLAW_GHILLIEVEST" animsurface="RGMROCKET" />
<Surface name="RGMLAW_CR_GHILLIEVEST" animsurface="RGMCRROCKET" />
<Surface name="RGM_HELIDROP_GHILLIEVEST" animsurface="RGMHELIDROP" />
<Surface name="WATER_RIFLE_IDLE_GHILLIEVEST" animsurface="RGMWATER_R_STD" />
<Surface name="WATER_RIFLE_WALK_GHILLIEVEST" animsurface="RGMWATER_R_WALK" />
<Surface name="WATER_RIFLE_AIM_GHILLIEVEST" animsurface="RGMWATER_R_AIM" />
<Surface name="WATER_RIFLE_HIP_GHILLIEVEST" animsurface="RGM_WATER_HIP_AIM" />
<Surface name="WATER_EMPTY_IDLE_GHILLIEVEST" animsurface="RGMWATER_N_STD" />
<Surface name="WATER_EMPTY_WALK_GHILLIEVEST" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_EMPTY_THROW_GHILLIEVEST" animsurface="RGMWATERTHROW" />
<Surface name="WATER_EMPTY_FALL_GHILLIEVEST" animsurface="RGMWATER_TRANS" />
<Surface name="WATER_EMPTY_FALL_GHILLIEVEST" animsurface="RGMWATER_TRANS" />
<Surface name="WATER_EMPTY_TREAD_GHILLIEVEST" animsurface="RGMDEEPWATER_TRED" />
<Surface name="WATER_EMPTY_SWIM_GHILLIEVEST" animsurface="RGMDEEPWATER_SWIM" />
<Surface name="WATER_EMPTY_DIE_GHILLIEVEST" animsurface="RGMWATER_DIE" />
<Surface name="WATER_EMPTY_DROWN_GHILLIEVEST" animsurface="RGMDEEPWATER_DIE" />
<Surface name="WATER_DUAL_AIM_GHILLIEVEST" animsurface="RGMWATER_DBLSHT" />
<Surface name="CROUCH_MORTAR_GHILLIEVEST" animsurface="RGMMORTAR" />
</LayerProp>
<LayerProp filter="CamoLongsleevesAndPistolLeft" palette="WoodlandCamo">
<Surface name="RGMEMPTY_RUN_TORSO_C" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMDUAL_SDSTP_TORSO_C" animsurface="RGMSIDESTEP" />
</LayerProp>
<LayerProp filter="CamoLongsleevesAndPistol" palette="WoodlandCamo">
<Surface name="RGMPISTOL_WALK_TORSO_C" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_RUN_TORSO_C" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMEMPTY_RUN_TORSO_C" animsurface="RGMNOTHING_RUN" />
<Surface name="RGMPISTOL_SDSTP_TORSO_C" animsurface="RGMSIDESTEP" />
<Surface name="RGMEMPTY_DRUNK_TORSO_C" animsurface="RGMPISTOLDRUNK" />
<Surface name="WATER_PISTOL_IDLE_TORSO_C" animsurface="RGMWATER_N_STD" />
<Surface name="WATER_PISTOL_WALK_TORSO_C" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_PISTOL_AIM_TORSO_C" animsurface="RGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="CamoLongsleevesAndRifle" palette="WoodlandCamo">
<Surface name="RGM_RIFLE_OPEN_TORSO_C" animsurface="RGMOPEN" />
<Surface name="RGMRIFLE_COWER_TORSO_C" animsurface="RGMCOWER" />
<Surface name="RGMRIFLE_PRN_COWER_TORSO_C" animsurface="RGM_COWER_PRONE" />
<Surface name="RGMRIFLE_KICKDOOR_TORSO_C" animsurface="RGMKICKDOOR" />
<Surface name="RGMRIFLE_SQUISH_TORSO_C" animsurface="RGM_SQUISH" />
<Surface name="RGMRIFLE_LOOK_TORSO_C" animsurface="RGM_LOOK" />
<Surface name="RGMRIFLE_SPIT_TORSO_C" animsurface="RGM_SPIT" />
<Surface name="RGMRIFLE_DRUNK_TORSO_C" animsurface="RGMDRUNK" />
<Surface name="RGMRIFLE_LOW_TORSO_C" animsurface="RGMSHOOT_LOW" />
<Surface name="RGMRIFLE_HIP_LOW_TORSO_C" animsurface="RGM_HIP_LOW" />
<Surface name="RGMRIFLE_SIDESTEP_AIM_TORSO_C" animsurface="RGMSIDESTEP_R_RDY" />
<Surface name="RGMRIFLE_ROLL_SIDE_TORSO_C" animsurface="RGMROLL_PR" />
</LayerProp>
<LayerProp filter="CamoLongsleeves" palette="WoodlandCamo">
<Surface name="RGMRIFLE_SWAT_TORSO_C" animsurface="RGMSNEAKING" />
<Surface name="RGMRIFLE_WALK_CROUCH_TORSO_C" animsurface="RGMCROUCH_R_RDY" />
<Surface name="RGM_CROUCHWALK_TORSO_C" animsurface="RGMCROUCH_P_RDY" />
<Surface name="RGM_CROUCHWALK_DUAL_TORSO_C" animsurface="RGMCROUCH_D_RDY" />
<Surface name="RGMRIFLE_WALK_TORSO_C" animsurface="RGMWALK_R_RDY" />
<Surface name="RGMRUNNING_TORSO_C" animsurface="RGMRUNNING" />
<Surface name="RGMRIFLE_IDLE_TORSO_C" animsurface="RGMSTANDING" />
<Surface name="RGMBASICWALK_TORSO_C" animsurface="RGMBASICWALKING" />
<Surface name="RGMRIFLE_CROUCH_TORSO_C" animsurface="RGMCROUCHING" />
<Surface name="RGMRIFLE_SIDESTEP_TORSO_C" animsurface="RGMSIDESTEP" />
<Surface name="RGMRIFLE_RAISE_TORSO_C" animsurface="RGMRAISE" />
<Surface name="RGMRIFLE_AIM_TORSO_C" animsurface="RGMSTANDAIM" />
<Surface name="RGMRIFLE_HIP_TORSO_C" animsurface="RGM_HIP_AIM" />
<Surface name="RGMRIFLE_CR_AIM_TORSO_C" animsurface="RGMCROUCHAIM" />
<Surface name="RGMRIFLE_PRONE_TORSO_C" animsurface="RGMPRONE" />
<Surface name="RGM_HOP_TORSO_C" animsurface="RGMHOPFENCE" />
<Surface name="RGM_HOP_TORSO_C" animsurface="RGMJUMPWINDOWS" />
<Surface name="RGM_PUNCH_TORSO_C" animsurface="RGMPUNCH" />
<Surface name="RGM_IDLE_TORSO_C" animsurface="RGMNOTHING_STD" />
<Surface name="RGM_IDLE_TORSO_C" animsurface="RGMDBLBREATH" />
<Surface name="RGM_OPEN_TORSO_C" animsurface="RGMOPEN" />
<Surface name="RGM_PICKUP_TORSO_C" animsurface="RGMPICKUP" />
<Surface name="RGMMEDIC_CROUCH_TORSO_C" animsurface="RGMMEDIC" />
<Surface name="RGMRIFLE_HIT_TORSO_C" animsurface="RGMRHIT" />
<Surface name="RGMEMPTY_CROUCH_TORSO_C" animsurface="RGMNOTHING_CROUCH" />
<Surface name="RGMEMPTY_SWAT_TORSO_C" animsurface="RGMNOTHING_SWAT" />
<Surface name="RGMEMPTY_SWAT_TORSO_C" animsurface="RGMSWKNIFE" />
<Surface name="RGMEMPTY_RUN_TORSO_C" animsurface="RGMNOTHING_RUN" />
<Surface name="RGMEMPTY_WALK_TORSO_C" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_PRONE_TORSO_C" animsurface="RGMHANDGUN_PRONE" />
<Surface name="RGMPISTOL_IDLE_TORSO_C" animsurface="RGMPISTOLBREATH" />
<Surface name="RGMPISTOL_AIM_TORSO_C" animsurface="RGMHANDGUN_S_SHOT" />
<Surface name="RGMPISTOL_AIM_1H_TORSO_C" animsurface="RGM_PFSHOT_AIM" />
<Surface name="RGMPISTOL_RDY_WALK_TORSO_C" animsurface="RGMWALK_P_RDY" />
<Surface name="RGMDUAL_RDY_WALK_TORSO_C" animsurface="RGMWALK_D_RDY" />
<Surface name="RGMPISTOL_CR_AIM_TORSO_C" animsurface="RGMHANDGUN_C_SHOT" />
<Surface name="RGMPISTOL_SDSTP_AIM_TORSO_C" animsurface="RGMSIDESTEP_P_RDY" />
<Surface name="RGMDUAL_SDSTP_AIM_TORSO_C" animsurface="RGMSIDESTEP_D_RDY" />
<Surface name="RGMPISTOL_LOW_TORSO_C" animsurface="RGMPISTOLSHOOTLOW" />
<Surface name="RGMPISTOL_LOW_TORSO_C" animsurface="RGMSHOOT_LOW" />
<Surface name="RGMDUAL_AIM_TORSO_C" animsurface="RGMSTANDDWALAIM" />
<Surface name="RGMDUAL_CR_AIM_TORSO_C" animsurface="RGMCDBLSHOT" />
<Surface name="RGMMEDIC_PRONE_TORSO_C" animsurface="RGMMEDICPRN" />
<Surface name="RGMCOWER_PRONE_TORSO_C" animsurface="RGM_COWER_PRONE" />
<Surface name="RGMDIE_PRONE_TORSO_C" animsurface="RGMHITPRONE" />
<Surface name="RGMDUAL_PRONE_TORSO_C" animsurface="RGMDWPRONE" />
<Surface name="RGMEMPTY_PAIN_TORSO_C" animsurface="RGMHURTSTANDINGN" />
<Surface name="RGMRIFLE_PAIN_TORSO_C" animsurface="RGMHURTSTANDINGR" />
<Surface name="RGMEMPTY_DIE_TORSO_C" animsurface="RGMHITSTAND" />
<Surface name="RGMEMPTY_JFK_TORSO_C" animsurface="RGMDIE_JFK" />
<Surface name="RGMEMPTY_CDIE_TORSO_C" animsurface="RGMHITCROUCH" />
<Surface name="RGMEMPTY_COWER_TORSO_C" animsurface="RGMCOWER" />
<Surface name="RGM_CLIMB_TORSO_C" animsurface="RGMCLIMBROOF" />
<Surface name="RGM_CLIMB_TORSO_C" animsurface="RGMWALLJUMP" />
<Surface name="RGMEMPTY_ROLL_TORSO_C" animsurface="RGMROLLOVER" />
<Surface name="RGMEMPTY_ROLL_SIDE_TORSO_C" animsurface="RGMROLL_PR" />
<Surface name="RGMEMPTY_DIEFB_TORSO_C" animsurface="RGMHITFALLBACK" />
<Surface name="RGMEMPTY_DIEFBH_TORSO_C" animsurface="RGMHITHARD" />
<Surface name="RGMEMPTY_DIEFBHB_TORSO_C" animsurface="RGMHITHARDBLOOD" />
<Surface name="RGMRIFLE_WALK_HURT_TORSO_C" animsurface="RGMHURTWALKINGR" />
<Surface name="RGMRIFLE_BAYONET_TORSO_C" animsurface="RGMBAYONET_S_S" />
<Surface name="RGMRIFLE_BAYONET_L_TORSO_C" animsurface="RGMBAYONET_S_P" />
<Surface name="RGMEMPTY_DODGE_TORSO_C" animsurface="RGMDODGE" />
<Surface name="RGMEMPTY_THROW_TORSO_C" animsurface="RGMTHROW" />
<Surface name="RGMEMPTY_THROW_G_TORSO_C" animsurface="RGMSTHRG" />
<Surface name="RGMEMPTY_LOB_TORSO_C" animsurface="RGMLOB" />
<Surface name="RGMEMPTY_LOB_G_TORSO_C" animsurface="RGMSLOBG" />
<Surface name="RGMEMPTY_KICKDOOR_TORSO_C" animsurface="RGMKICKDOOR" />
<Surface name="RGMEMPTY_SQUISH_TORSO_C" animsurface="RGM_SQUISH" />
<Surface name="RGMEMPTY_RADIO_TORSO_C" animsurface="RGMRADIO" />
<Surface name="RGMEMPTY_PULL_TORSO_C" animsurface="RGM_PULL" />
<Surface name="RGMEMPTY_REMOTE_TORSO_C" animsurface="RGMUSEREMOTE" />
<Surface name="RGMKNIFE_STAB_TORSO_C" animsurface="RGMSTAB" />
<Surface name="RGMKNIFE_SLICE_TORSO_C" animsurface="RGMSLICE" />
<Surface name="RGMKNIFE_THROW_TORSO_C" animsurface="RGMTHROWKNIFE" />
<Surface name="RGMKNIFE_BREATH_TORSO_C" animsurface="RGMBREATHKNIFE" />
<Surface name="RGMCROWBAR_HIT_TORSO_C" animsurface="RGMCROWBAR" />
<Surface name="RGMEMPTY_CPUNCH_TORSO_C" animsurface="RGMPUNCHLOW" />
<Surface name="RGMEMPTY_CTHROW_TORSO_C" animsurface="RGMCRTHROW" />
<Surface name="RGMKNIFE_CSTAB_TORSO_C" animsurface="RGMCSTAB" />
<Surface name="RGMEMPTY_CRADIO_TORSO_C" animsurface="RGMCRRADIO" />
<Surface name="RGMEMPTY_SLEEP_TORSO_C" animsurface="RGMSLEEP" />
<Surface name="RGMEMPTY_DRUNK_TORSO_C" animsurface="RGMPISTOLDRUNK" />
<Surface name="RGMEMPTY_WALK_HURT_TORSO_C" animsurface="RGMHURTWALKINGN" />
<Surface name="RGMEMPTY_FALL_TORSO_C" animsurface="RGMFALL" />
<Surface name="RGMEMPTY_FALLFWD_TORSO_C" animsurface="RGMFALLF" />
<Surface name="RGMEMPTY_KARATELK_TORSO_C" animsurface="RGMLOWKICK" />
<Surface name="RGMEMPTY_KARATESPINK_TORSO_C" animsurface="RGMSPINKICK" />
<Surface name="RGMLAW_TORSO_C" animsurface="RGMROCKET" />
<Surface name="RGMLAW_CR_TORSO_C" animsurface="RGMCRROCKET" />
<Surface name="RGM_HELIDROP_TORSO_C" animsurface="RGMHELIDROP" />
<Surface name="WATER_RIFLE_IDLE_TORSO_C" animsurface="RGMWATER_R_STD" />
<Surface name="WATER_RIFLE_WALK_TORSO_C" animsurface="RGMWATER_R_WALK" />
<Surface name="WATER_RIFLE_AIM_TORSO_C" animsurface="RGMWATER_R_AIM" />
<Surface name="WATER_RIFLE_HIP_TORSO_C" animsurface="RGM_WATER_HIP_AIM" />
<Surface name="WATER_EMPTY_IDLE_TORSO_C" animsurface="RGMWATER_N_STD" />
<Surface name="WATER_EMPTY_WALK_TORSO_C" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_EMPTY_THROW_TORSO_C" animsurface="RGMWATERTHROW" />
<Surface name="WATER_EMPTY_FALL_TORSO_C" animsurface="RGMWATER_TRANS" />
<Surface name="WATER_EMPTY_FALL_TORSO_C" animsurface="RGMWATER_TRANS" />
<Surface name="WATER_EMPTY_TREAD_TORSO_C" animsurface="RGMDEEPWATER_TRED" />
<Surface name="WATER_EMPTY_SWIM_TORSO_C" animsurface="RGMDEEPWATER_SWIM" />
<Surface name="WATER_EMPTY_DIE_TORSO_C" animsurface="RGMWATER_DIE" />
<Surface name="WATER_EMPTY_DROWN_TORSO_C" animsurface="RGMDEEPWATER_DIE" />
<Surface name="WATER_DUAL_AIM_TORSO_C" animsurface="RGMWATER_DBLSHT" />
<Surface name="CROUCH_MORTAR_TORSO_C" animsurface="RGMMORTAR" />
</LayerProp>
</Layer>
<Layer name="hands">
<LayerProp filter="LongsleevesANDHasPistolOrMPistolInLeftHand" >
<Surface name="RGMEMPTY_RUN_LSLEEVE" animsurface="RGMPISTOL_RUN" />
@@ -406,6 +944,137 @@
</LayerProp>
</Layer>
<Layer name="helmet">
<LayerProp filter="GhillieHoodAndPistol" palette="WoodlandCamo">
<Surface name="RGMPISTOL_WALK_GHILLIEHOOD" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_RUN_GHILLIEHOOD" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMEMPTY_RUN_GHILLIEHOOD" animsurface="RGMNOTHING_RUN" />
<Surface name="RGMPISTOL_SDSTP_GHILLIEHOOD" animsurface="RGMSIDESTEP" />
<Surface name="WATER_PISTOL_IDLE_GHILLIEHOOD" animsurface="RGMWATER_N_STD" />
<Surface name="WATER_PISTOL_WALK_GHILLIEHOOD" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_PISTOL_AIM_GHILLIEHOOD" animsurface="RGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="GhillieHoodAndRifle" palette="WoodlandCamo">
<Surface name="RGM_RIFLE_OPEN_GHILLIEHOOD" animsurface="RGMOPEN" />
<Surface name="RGMRIFLE_COWER_GHILLIEHOOD" animsurface="RGMCOWER" />
<Surface name="RGMRIFLE_PRN_COWER_GHILLIEHOOD" animsurface="RGM_COWER_PRONE" />
<Surface name="RGMRIFLE_KICKDOOR_GHILLIEHOOD" animsurface="RGMKICKDOOR" />
<Surface name="RGMRIFLE_SQUISH_GHILLIEHOOD" animsurface="RGM_SQUISH" />
<Surface name="RGMRIFLE_LOOK_GHILLIEHOOD" animsurface="RGM_LOOK" />
<Surface name="RGMRIFLE_SPIT_GHILLIEHOOD" animsurface="RGM_SPIT" />
<Surface name="RGMRIFLE_DRUNK_GHILLIEHOOD" animsurface="RGMDRUNK" />
<Surface name="RGMRIFLE_LOW_GHILLIEHOOD" animsurface="RGMSHOOT_LOW" />
<Surface name="RGMRIFLE_HIP_LOW_GHILLIEHOOD" animsurface="RGM_HIP_LOW" />
<Surface name="RGMRIFLE_SIDESTEP_AIM_GHILLIEHOOD" animsurface="RGMSIDESTEP_R_RDY" />
<Surface name="RGMRIFLE_ROLL_SIDE_GHILLIEHOOD" animsurface="RGMROLL_PR" />
</LayerProp>
<LayerProp filter="GhillieHood" palette="WoodlandCamo">
<Surface name="RGMRIFLE_IDLE_GHILLIEHOOD" animsurface="RGMSTANDING" />
<Surface name="RGMBASICWALK_GHILLIEHOOD" animsurface="RGMBASICWALKING" />
<Surface name="RGMRUNNING_GHILLIEHOOD" animsurface="RGMRUNNING" />
<Surface name="RGMRIFLE_CROUCH_GHILLIEHOOD" animsurface="RGMCROUCHING" />
<Surface name="RGMRIFLE_SWAT_GHILLIEHOOD" animsurface="RGMSNEAKING" />
<Surface name="RGMRIFLE_WALK_GHILLIEHOOD" animsurface="RGMWALK_R_RDY" />
<Surface name="RGMRIFLE_WALK_CROUCH_GHILLIEHOOD" animsurface="RGMCROUCH_R_RDY" />
<Surface name="RGM_CROUCHWALK_GHILLIEHOOD" animsurface="RGMCROUCH_P_RDY" />
<Surface name="RGM_CROUCHWALK_DUAL_GHILLIEHOOD" animsurface="RGMCROUCH_D_RDY" />
<Surface name="RGMRIFLE_RAISE_GHILLIEHOOD" animsurface="RGMRAISE" />
<Surface name="RGMRIFLE_AIM_GHILLIEHOOD" animsurface="RGMSTANDAIM" />
<Surface name="RGMRIFLE_HIP_GHILLIEHOOD" animsurface="RGM_HIP_AIM" />
<Surface name="RGMRIFLE_CR_AIM_GHILLIEHOOD" animsurface="RGMCROUCHAIM" />
<Surface name="RGMRIFLE_PRONE_GHILLIEHOOD" animsurface="RGMPRONE" />
<Surface name="RGMRIFLE_SIDESTEP_GHILLIEHOOD" animsurface="RGMSIDESTEP" />
<Surface name="RGM_HOP_GHILLIEHOOD" animsurface="RGMHOPFENCE" />
<Surface name="RGM_HOP_GHILLIEHOOD" animsurface="RGMJUMPWINDOWS" />
<Surface name="RGM_PUNCH_GHILLIEHOOD" animsurface="RGMPUNCH" />
<Surface name="RGM_IDLE_GHILLIEHOOD" animsurface="RGMNOTHING_STD" />
<Surface name="RGM_IDLE_GHILLIEHOOD" animsurface="RGMDBLBREATH" />
<Surface name="RGM_OPEN_GHILLIEHOOD" animsurface="RGMOPEN" />
<Surface name="RGM_PICKUP_GHILLIEHOOD" animsurface="RGMPICKUP" />
<Surface name="RGMMEDIC_CROUCH_GHILLIEHOOD" animsurface="RGMMEDIC" />
<Surface name="RGMRIFLE_HIT_GHILLIEHOOD" animsurface="RGMRHIT" />
<Surface name="RGMEMPTY_CROUCH_GHILLIEHOOD" animsurface="RGMNOTHING_CROUCH" />
<Surface name="RGMEMPTY_SWAT_GHILLIEHOOD" animsurface="RGMNOTHING_SWAT" />
<Surface name="RGMEMPTY_SWAT_GHILLIEHOOD" animsurface="RGMSWKNIFE" />
<Surface name="RGMEMPTY_RUN_GHILLIEHOOD" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMEMPTY_RUN_GHILLIEHOOD" animsurface="RGMNOTHING_RUN" />
<Surface name="RGMEMPTY_WALK_GHILLIEHOOD" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_PRONE_GHILLIEHOOD" animsurface="RGMHANDGUN_PRONE" />
<Surface name="RGMPISTOL_IDLE_GHILLIEHOOD" animsurface="RGMPISTOLBREATH" />
<Surface name="RGMPISTOL_AIM_GHILLIEHOOD" animsurface="RGMHANDGUN_S_SHOT" />
<Surface name="RGMPISTOL_AIM_1H_GHILLIEHOOD" animsurface="RGM_PFSHOT_AIM" />
<Surface name="RGMPISTOL_RDY_WALK_GHILLIEHOOD" animsurface="RGMWALK_P_RDY" />
<Surface name="RGMDUAL_RDY_WALK_GHILLIEHOOD" animsurface="RGMWALK_D_RDY" />
<Surface name="RGMPISTOL_CR_AIM_GHILLIEHOOD" animsurface="RGMHANDGUN_C_SHOT" />
<Surface name="RGMPISTOL_SDSTP_AIM_GHILLIEHOOD" animsurface="RGMSIDESTEP_P_RDY" />
<Surface name="RGMDUAL_SDSTP_AIM_GHILLIEHOOD" animsurface="RGMSIDESTEP_D_RDY" />
<Surface name="RGMPISTOL_LOW_GHILLIEHOOD" animsurface="RGMPISTOLSHOOTLOW" />
<Surface name="RGMPISTOL_LOW_GHILLIEHOOD" animsurface="RGMSHOOT_LOW" />
<Surface name="RGMDUAL_AIM_GHILLIEHOOD" animsurface="RGMSTANDDWALAIM" />
<Surface name="RGMDUAL_CR_AIM_GHILLIEHOOD" animsurface="RGMCDBLSHOT" />
<Surface name="RGMMEDIC_PRONE_GHILLIEHOOD" animsurface="RGMMEDICPRN" />
<Surface name="RGMCOWER_PRONE_GHILLIEHOOD" animsurface="RGM_COWER_PRONE" />
<Surface name="RGMDIE_PRONE_GHILLIEHOOD" animsurface="RGMHITPRONE" />
<Surface name="RGMDUAL_PRONE_GHILLIEHOOD" animsurface="RGMDWPRONE" />
<Surface name="RGMEMPTY_PAIN_GHILLIEHOOD" animsurface="RGMHURTSTANDINGN" />
<Surface name="RGMRIFLE_PAIN_GHILLIEHOOD" animsurface="RGMHURTSTANDINGR" />
<Surface name="RGMEMPTY_DIE_GHILLIEHOOD" animsurface="RGMHITSTAND" />
<Surface name="RGMEMPTY_CDIE_GHILLIEHOOD" animsurface="RGMHITCROUCH" />
<Surface name="RGMEMPTY_COWER_GHILLIEHOOD" animsurface="RGMCOWER" />
<Surface name="RGM_CLIMB_GHILLIEHOOD" animsurface="RGMCLIMBROOF" />
<Surface name="RGM_CLIMB_GHILLIEHOOD" animsurface="RGMWALLJUMP" />
<Surface name="RGMEMPTY_ROLL_GHILLIEHOOD" animsurface="RGMROLLOVER" />
<Surface name="RGMEMPTY_ROLL_SIDE_GHILLIEHOOD" animsurface="RGMROLL_PR" />
<Surface name="RGMEMPTY_DIEFB_GHILLIEHOOD" animsurface="RGMHITFALLBACK" />
<Surface name="RGMEMPTY_DIEFBH_GHILLIEHOOD" animsurface="RGMHITHARD" />
<Surface name="RGMEMPTY_DIEFBHB_GHILLIEHOOD" animsurface="RGMHITHARDBLOOD" />
<Surface name="RGMRIFLE_WALK_HURT_GHILLIEHOOD" animsurface="RGMHURTWALKINGR" />
<Surface name="RGMRIFLE_BAYONET_GHILLIEHOOD" animsurface="RGMBAYONET_S_S" />
<Surface name="RGMRIFLE_BAYONET_L_GHILLIEHOOD" animsurface="RGMBAYONET_S_P" />
<Surface name="RGMEMPTY_DODGE_GHILLIEHOOD" animsurface="RGMDODGE" />
<Surface name="RGMEMPTY_THROW_GHILLIEHOOD" animsurface="RGMTHROW" />
<Surface name="RGMEMPTY_THROW_G_GHILLIEHOOD" animsurface="RGMSTHRG" />
<Surface name="RGMEMPTY_LOB_GHILLIEHOOD" animsurface="RGMLOB" />
<Surface name="RGMEMPTY_LOB_G_GHILLIEHOOD" animsurface="RGMSLOBG" />
<Surface name="RGMEMPTY_KICKDOOR_GHILLIEHOOD" animsurface="RGMKICKDOOR" />
<Surface name="RGMEMPTY_SQUISH_GHILLIEHOOD" animsurface="RGM_SQUISH" />
<Surface name="RGMEMPTY_RADIO_GHILLIEHOOD" animsurface="RGMRADIO" />
<Surface name="RGMEMPTY_PULL_GHILLIEHOOD" animsurface="RGM_PULL" />
<Surface name="RGMEMPTY_REMOTE_GHILLIEHOOD" animsurface="RGMUSEREMOTE" />
<Surface name="RGMKNIFE_STAB_GHILLIEHOOD" animsurface="RGMSTAB" />
<Surface name="RGMKNIFE_SLICE_GHILLIEHOOD" animsurface="RGMSLICE" />
<Surface name="RGMKNIFE_THROW_GHILLIEHOOD" animsurface="RGMTHROWKNIFE" />
<Surface name="RGMKNIFE_BREATH_GHILLIEHOOD" animsurface="RGMBREATHKNIFE" />
<Surface name="RGMCROWBAR_HIT_GHILLIEHOOD" animsurface="RGMCROWBAR" />
<Surface name="RGMEMPTY_CPUNCH_GHILLIEHOOD" animsurface="RGMPUNCHLOW" />
<Surface name="RGMEMPTY_CTHROW_GHILLIEHOOD" animsurface="RGMCRTHROW" />
<Surface name="RGMKNIFE_CSTAB_GHILLIEHOOD" animsurface="RGMCSTAB" />
<Surface name="RGMEMPTY_CRADIO_GHILLIEHOOD" animsurface="RGMCRRADIO" />
<Surface name="RGMEMPTY_SLEEP_GHILLIEHOOD" animsurface="RGMSLEEP" />
<Surface name="RGMEMPTY_DRUNK_GHILLIEHOOD" animsurface="RGMPISTOLDRUNK" />
<Surface name="RGMEMPTY_WALK_HURT_GHILLIEHOOD" animsurface="RGMHURTWALKINGN" />
<Surface name="RGMEMPTY_FALL_GHILLIEHOOD" animsurface="RGMFALL" />
<Surface name="RGMEMPTY_FALLFWD_GHILLIEHOOD" animsurface="RGMFALLF" />
<Surface name="RGMEMPTY_KARATELK_GHILLIEHOOD" animsurface="RGMLOWKICK" />
<Surface name="RGMEMPTY_KARATESPINK_GHILLIEHOOD" animsurface="RGMSPINKICK" />
<Surface name="RGMLAW_GHILLIEHOOD" animsurface="RGMROCKET" />
<Surface name="RGMLAW_CR_GHILLIEHOOD" animsurface="RGMCRROCKET" />
<Surface name="RGM_HELIDROP_GHILLIEHOOD" animsurface="RGMHELIDROP" />
<Surface name="WATER_RIFLE_IDLE_GHILLIEHOOD" animsurface="RGMWATER_R_STD" />
<Surface name="WATER_RIFLE_WALK_GHILLIEHOOD" animsurface="RGMWATER_R_WALK" />
<Surface name="WATER_RIFLE_AIM_GHILLIEHOOD" animsurface="RGMWATER_R_AIM" />
<Surface name="WATER_RIFLE_HIP_GHILLIEHOOD" animsurface="RGM_WATER_HIP_AIM" />
<Surface name="WATER_EMPTY_IDLE_GHILLIEHOOD" animsurface="RGMWATER_N_STD" />
<Surface name="WATER_EMPTY_WALK_GHILLIEHOOD" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_EMPTY_THROW_GHILLIEHOOD" animsurface="RGMWATERTHROW" />
<Surface name="WATER_EMPTY_FALL_GHILLIEHOOD" animsurface="RGMWATER_TRANS" />
<Surface name="WATER_EMPTY_FALL_GHILLIEHOOD" animsurface="RGMWATER_TRANS" />
<Surface name="WATER_EMPTY_TREAD_GHILLIEHOOD" animsurface="RGMDEEPWATER_TRED" />
<Surface name="WATER_EMPTY_SWIM_GHILLIEHOOD" animsurface="RGMDEEPWATER_SWIM" />
<Surface name="WATER_EMPTY_DIE_GHILLIEHOOD" animsurface="RGMWATER_DIE" />
<Surface name="WATER_EMPTY_DROWN_GHILLIEHOOD" animsurface="RGMDEEPWATER_DIE" />
<Surface name="WATER_DUAL_AIM_GHILLIEHOOD" animsurface="RGMWATER_DBLSHT" />
<Surface name="CROUCH_MORTAR_GHILLIEHOOD" animsurface="RGMMORTAR" />
</LayerProp>
<LayerProp filter="EODhelmetVestAndRifle" palette="hats">
<Surface name="RGMRIFLE_ROLL_SIDE_eod_h2" animsurface="RGMROLL_PR" />
</LayerProp>
@@ -552,7 +1221,7 @@
<Surface name="WATER_DUAL_AIM_eod_h" animsurface="RGMWATER_DBLSHT" />
<Surface name="CROUCH_MORTAR_eod_h" animsurface="RGMMORTAR" />
</LayerProp>
<LayerProp filter="IsWearingCamoHelmetAndHasPistol" palette="hats">
<LayerProp filter="IsWearingCamoHelmetAndHasPistol" palette="WoodlandCamo">
<Surface name="RGMPISTOL_WALK_CAMOHELMET" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_RUN_CAMOHELMET" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMEMPTY_RUN_CAMOHELMET" animsurface="RGMNOTHING_RUN" />
@@ -561,7 +1230,7 @@
<Surface name="WATER_PISTOL_WALK_CAMOHELMET" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_PISTOL_AIM_CAMOHELMET" animsurface="RGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="IsWearingCamoHelmetAndHasRifle" palette="hats">
<LayerProp filter="IsWearingCamoHelmetAndHasRifle" palette="WoodlandCamo">
<Surface name="RGM_RIFLE_OPEN_CAMOHELMET" animsurface="RGMOPEN" />
<Surface name="RGMRIFLE_COWER_CAMOHELMET" animsurface="RGMCOWER" />
<Surface name="RGMRIFLE_PRN_COWER_CAMOHELMET" animsurface="RGM_COWER_PRONE" />
@@ -575,7 +1244,7 @@
<Surface name="RGMRIFLE_SIDESTEP_AIM_CAMOHELMET" animsurface="RGMSIDESTEP_R_RDY" />
<Surface name="RGMRIFLE_ROLL_SIDE_CAMOHELMET" animsurface="RGMROLL_PR" />
</LayerProp>
<LayerProp filter="IsWearingCamoHelmet" palette="hats">
<LayerProp filter="IsWearingCamoHelmet" palette="WoodlandCamo">
<Surface name="RGMRIFLE_WALK_CROUCH_CAMOHELMET" animsurface="RGMCROUCH_R_RDY" />
<Surface name="RGMRIFLE_WALK_CAMOHELMET" animsurface="RGMWALK_R_RDY" />
<Surface name="RGMRIFLE_IDLE_CAMOHELMET" animsurface="RGMSTANDING" />
@@ -945,7 +1614,7 @@
<Surface name="WATER_DUAL_AIM_BERET" animsurface="RGMWATER_DBLSHT" />
<Surface name="CROUCH_MORTAR_BERET" animsurface="RGMMORTAR" />
</LayerProp>
<LayerProp filter="IsWearingHatAndHasPistol" palette="hats">
<LayerProp filter="IsWearingHatAndHasPistol" palette="WoodlandCamo">
<Surface name="RGMPISTOL_WALK_BOONEY" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_RUN_BOONEY" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMEMPTY_RUN_BOONEY" animsurface="RGMNOTHING_RUN" />
@@ -954,7 +1623,7 @@
<Surface name="WATER_PISTOL_WALK_BOONEY" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_PISTOL_AIM_BOONEY" animsurface="RGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="IsWearingHatAndHasRifle" palette="hats">
<LayerProp filter="IsWearingHatAndHasRifle" palette="WoodlandCamo">
<Surface name="RGM_RIFLE_OPEN_BOONEY" animsurface="RGMOPEN" />
<Surface name="RGMRIFLE_COWER_BOONEY" animsurface="RGMCOWER" />
<Surface name="RGMRIFLE_PRN_COWER_BOONEY" animsurface="RGM_COWER_PRONE" />
@@ -968,7 +1637,7 @@
<Surface name="RGMRIFLE_SIDESTEP_AIM_BOONEY" animsurface="RGMSIDESTEP_R_RDY" />
<Surface name="RGMRIFLE_ROLL_SIDE_BOONEY" animsurface="RGMROLL_PR" />
</LayerProp>
<LayerProp filter="IsWearingHat" palette="hats">
<LayerProp filter="IsWearingHat" palette="WoodlandCamo">
<Surface name="RGMRIFLE_IDLE_BOONEY" animsurface="RGMSTANDING" />
<Surface name="RGMBASICWALK_BOONEY" animsurface="RGMBASICWALKING" />
<Surface name="RGMRUNNING_BOONEY" animsurface="RGMRUNNING" />
@@ -6,6 +6,7 @@
<Layer name="body" render="1" shadow="0">2</Layer>
<Layer name="head" render="1" shadow="0">4</Layer>
<Layer name="hands" render="1" shadow="0">3</Layer>
<Layer name="arms" render="1" shadow="0">3</Layer>
<Layer name="vest" render="1" shadow="0">8</Layer>
<Layer name="legrig" render="1" shadow="0">10</Layer>
<Layer name="legrig_left" render="1" shadow="0">10</Layer>
@@ -8,5 +8,5 @@
<!--<Palette name = "guns_v2_pal_swap" filename = "Palettes\guns_v2_paletteswap.stp" />-->
<Palette name = "guns_v2_pal_swap" filename = "Palettes\guns_v2_paletteswap.act" />
<Palette name = "grayscale" filename = "Palettes\grayscale.act" />
<Palette name = "universal_camo" filename = "Palettes\stiPalette_camo.act" />
<Palette name = "WoodlandCamo" filename = "Palettes\WoodlandCamo.act" />
</Palettes>