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WARNING: I haven't tested these changes yet, since I'm still at work :p I'll be testing them and making updates as needed tonight.
- updated breaklight effect to use the radius and duration values from Explosives.xml - updated tracer bullet lighting effect (will probably require more tweaking) - updated AI - when trapped in gas in Insane the AI goes nuts instead of getting scared. AI in all levels is more likely to use autofire over burst/single fire when in gas (panicking). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -43,13 +43,13 @@ UINT16 MovementMode[LAST_MOVEMENT_ACTION + 1][NUM_URGENCY_STATES] =
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{WALKING, WALKING, WALKING }, // AI_ACTION_RANDOM_PATROL
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{WALKING, RUNNING, RUNNING }, // AI_ACTION_SEEK_FRIEND
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{WALKING, RUNNING, RUNNING }, // AI_ACTION_SEEK_OPPONENT
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{WALKING, WALKING, SWATTING }, // AI_ACTION_SEEK_OPPONENT
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{RUNNING, RUNNING, RUNNING }, // AI_ACTION_TAKE_COVER
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{WALKING, RUNNING, RUNNING }, // AI_ACTION_GET_CLOSER
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{WALKING, WALKING, WALKING }, // AI_ACTION_POINT_PATROL,
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{WALKING, RUNNING, RUNNING }, // AI_ACTION_LEAVE_WATER_GAS,
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{WALKING, RUNNING, RUNNING }, // AI_ACTION_SEEK_NOISE,
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{WALKING, WALKING, SWATTING }, // AI_ACTION_SEEK_NOISE,
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{RUNNING, RUNNING, RUNNING }, // AI_ACTION_ESCORTED_MOVE,
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{WALKING, RUNNING, RUNNING }, // AI_ACTION_RUN_AWAY,
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