WARNING: I haven't tested these changes yet, since I'm still at work :p I'll be testing them and making updates as needed tonight.

- updated breaklight effect to use the radius and duration values from Explosives.xml
- updated tracer bullet lighting effect (will probably require more tweaking)
- updated AI - when trapped in gas in Insane the AI goes nuts instead of getting scared.  AI in all levels is more likely to use autofire over burst/single fire when in gas (panicking).


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-08 00:14:23 +00:00
parent ea7e68297c
commit 21bc685f8d
7 changed files with 69 additions and 80 deletions
+1 -1
View File
@@ -2917,7 +2917,7 @@ void HandleExplosionQueue( void )
}
else if ( pObj->usBombItem == TRIP_FLARE )
{
NewLightEffect( sGridNo, LIGHT_FLARE_MARK_1 );
NewLightEffect( sGridNo, Explosive[pObj->usItem].ubDuration, Explosive[pObj->usItem].ubStartRadius );
RemoveItemFromPool( sGridNo, gWorldBombs[ uiWorldBombIndex ].iItemIndex, ubLevel );
}
else