mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
WARNING: I haven't tested these changes yet, since I'm still at work :p I'll be testing them and making updates as needed tonight.
- updated breaklight effect to use the radius and duration values from Explosives.xml - updated tracer bullet lighting effect (will probably require more tweaking) - updated AI - when trapped in gas in Insane the AI goes nuts instead of getting scared. AI in all levels is more likely to use autofire over burst/single fire when in gas (panicking). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2917,7 +2917,7 @@ void HandleExplosionQueue( void )
|
||||
}
|
||||
else if ( pObj->usBombItem == TRIP_FLARE )
|
||||
{
|
||||
NewLightEffect( sGridNo, LIGHT_FLARE_MARK_1 );
|
||||
NewLightEffect( sGridNo, Explosive[pObj->usItem].ubDuration, Explosive[pObj->usItem].ubStartRadius );
|
||||
RemoveItemFromPool( sGridNo, gWorldBombs[ uiWorldBombIndex ].iItemIndex, ubLevel );
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user