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synced 2026-07-22 13:40:22 +02:00
WARNING: I haven't tested these changes yet, since I'm still at work :p I'll be testing them and making updates as needed tonight.
- updated breaklight effect to use the radius and duration values from Explosives.xml - updated tracer bullet lighting effect (will probably require more tweaking) - updated AI - when trapped in gas in Insane the AI goes nuts instead of getting scared. AI in all levels is more likely to use autofire over burst/single fire when in gas (panicking). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2495,7 +2495,6 @@ DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("physics.cpp line 2337"));
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}
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else
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{
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fDoImpact = TRUE;
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fDoImpact = TRUE;
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}
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@@ -2507,7 +2506,8 @@ DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("physics.cpp line 2403"));
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if( pObject->Position.z > 0 )
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{
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//we cannot create the light source above the ground, or on a roof. The system doesnt support it.
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//we cannot create the light source above the ground, or on a roof. The system doesnt support it.
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AddItemToPool( pObject->sGridNo, &( pObject->Obj ), 1, 1, 0, -1 );
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}
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else
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{
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// Add a light effect...
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