diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index 77de7c18b..bec2c8a72 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -532,6 +532,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8 bKnifeClass = 0; break; case IC_LAUNCHER: + pItem->ubGunState |= GS_CARTRIDGE_IN_CHAMBER; fGrenadeLauncher = FALSE; fMortar = FALSE; fRPG = FALSE;