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Sandro's feature pack (by Sandro)
- Dual Burst/Autofire Enabled - Alternative Weapon Holding (firing from hip + pistol with one hand) - Energy Cost on Weapon Manipulation (holding it shouldered, firing) - Suppression Effectiveness Modified by Caliber and Gun Loudness - No Enemy Auto-ready Weapon Option - Fancy Big Merc Rifle Holding Animations - More Random Idle Animations - Kick in HtH Implemented - Jumping Implemented - (Included Fix for IIS with Martial Arts Bonus) - further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884 - you also need the latest GameDir files! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -352,6 +352,8 @@ typedef struct
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BOOLEAN fAllowCollectiveInterrupts;
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BOOLEAN fAllowInstantInterruptsOnSight;
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BOOLEAN fNoEnemyAutoReadyWeapon;
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UINT16 usAwardSpecialExpForQuests;
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BOOLEAN fAllowWalkingWithWeaponRaised;
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@@ -1141,6 +1143,19 @@ typedef struct
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// Flugente: External Feeding
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UINT8 ubExternalFeeding; // allow external feeding of guns (0 = no, 1 = only for others, 2 = we can also fed ourselves)
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// Sandro: Alternative weapon holding (rifles fired from hip / pistols fired one-handed)
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UINT8 ubAllowAlternativeWeaponHolding;
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UINT8 ubToAltWeaponHoldReadyAPsPerc;
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UINT8 ubFromAltWeaponHoldReadyAPsPerc;
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UINT8 ubAltWeaponHoldingFireSpeedBonus;
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UINT8 ubAltWeaponHoldingCtHPenaly;
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UINT8 ubAltWeaponHoldingAimingPenaly;
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UINT8 ubAltWeaponHoldingAimLevelsReduced;
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// Sandro: Energy cost on weapon manipulation
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UINT8 ubEnergyCostForWeaponWeight;
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UINT8 ubEnergyCostForWeaponRecoilKick;
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BOOLEAN gBriefingRoom;
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BOOLEAN gEncyclopedia;
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