Sandro's feature pack (by Sandro)

- Dual Burst/Autofire Enabled
- Alternative Weapon Holding (firing from hip + pistol with one hand)
- Energy Cost on Weapon Manipulation (holding it shouldered, firing)
- Suppression Effectiveness Modified by Caliber and Gun Loudness
- No Enemy Auto-ready Weapon Option
- Fancy Big Merc Rifle Holding Animations
- More Random Idle Animations
- Kick in HtH Implemented
- Jumping Implemented
- (Included Fix for IIS with Martial Arts Bonus)
- further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884
- you also need the latest GameDir files!


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-08-14 12:19:57 +00:00
parent a61d724335
commit 21dd880240
66 changed files with 4276 additions and 1288 deletions
+15
View File
@@ -352,6 +352,8 @@ typedef struct
BOOLEAN fAllowCollectiveInterrupts;
BOOLEAN fAllowInstantInterruptsOnSight;
BOOLEAN fNoEnemyAutoReadyWeapon;
UINT16 usAwardSpecialExpForQuests;
BOOLEAN fAllowWalkingWithWeaponRaised;
@@ -1141,6 +1143,19 @@ typedef struct
// Flugente: External Feeding
UINT8 ubExternalFeeding; // allow external feeding of guns (0 = no, 1 = only for others, 2 = we can also fed ourselves)
// Sandro: Alternative weapon holding (rifles fired from hip / pistols fired one-handed)
UINT8 ubAllowAlternativeWeaponHolding;
UINT8 ubToAltWeaponHoldReadyAPsPerc;
UINT8 ubFromAltWeaponHoldReadyAPsPerc;
UINT8 ubAltWeaponHoldingFireSpeedBonus;
UINT8 ubAltWeaponHoldingCtHPenaly;
UINT8 ubAltWeaponHoldingAimingPenaly;
UINT8 ubAltWeaponHoldingAimLevelsReduced;
// Sandro: Energy cost on weapon manipulation
UINT8 ubEnergyCostForWeaponWeight;
UINT8 ubEnergyCostForWeaponRecoilKick;
BOOLEAN gBriefingRoom;
BOOLEAN gEncyclopedia;