mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
Sandro's feature pack (by Sandro)
- Dual Burst/Autofire Enabled - Alternative Weapon Holding (firing from hip + pistol with one hand) - Energy Cost on Weapon Manipulation (holding it shouldered, firing) - Suppression Effectiveness Modified by Caliber and Gun Loudness - No Enemy Auto-ready Weapon Option - Fancy Big Merc Rifle Holding Animations - More Random Idle Animations - Kick in HtH Implemented - Jumping Implemented - (Included Fix for IIS with Martial Arts Bonus) - further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884 - you also need the latest GameDir files! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+3
-2
@@ -20,9 +20,10 @@ extern CHAR16 zTrackingNumber[16];
|
||||
//
|
||||
// Keeps track of the saved game version. Increment the saved game version whenever
|
||||
// you will invalidate the saved game file
|
||||
#define SAVE_GAME_VERSION 134 // 133 // 132 //131 //125 //124 //114 //113 //112 //111 //110 //109 //108 //107 //106 //105 //104 //103 //102 //101 //100 // 99
|
||||
#define SAVE_GAME_VERSION 135 // 134 // 133 // 132 //131 //125 //124 //114 //113 //112 //111 //110 //109 //108 //107 //106 //105 //104 //103 //102 //101 //100 // 99
|
||||
|
||||
#define MORE_ROOMS 134 // changed room numbers from 8 to 16 bit by DBrot
|
||||
#define DUAL_BURST_ADDED 135
|
||||
#define MORE_ROOMS 134 // changed room numbers from 8 to 16 bit by DBrot
|
||||
#define FOOD_CHANGES 133 // changes for food system
|
||||
#define ZOMBIE_CHANGES 132 // Included some changes for Zombies
|
||||
#define JA25_UB_INTEGRATION 131 // Before this, the JA25 Unfinished Business code was not integrated (see "Builddefines.h" JA2UB)
|
||||
|
||||
Reference in New Issue
Block a user