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Sandro's feature pack (by Sandro)
- Dual Burst/Autofire Enabled - Alternative Weapon Holding (firing from hip + pistol with one hand) - Energy Cost on Weapon Manipulation (holding it shouldered, firing) - Suppression Effectiveness Modified by Caliber and Gun Loudness - No Enemy Auto-ready Weapon Option - Fancy Big Merc Rifle Holding Animations - More Random Idle Animations - Kick in HtH Implemented - Jumping Implemented - (Included Fix for IIS with Martial Arts Bonus) - further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884 - you also need the latest GameDir files! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7,13 +7,13 @@
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// Defines
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// #######################################################
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#define MAX_ANIMATIONS 350 //!!!!!ddd added 30 new animations
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#define MAX_ANIMATIONS 400 //!!!!!ddd added 30 new animations // SANDRO - added 50 more
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#define MAX_FRAMES_PER_ANIM 100
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#define MAX_RANDOM_ANIMS_PER_BODYTYPE 8
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#define MAX_RANDOM_ANIMS_PER_BODYTYPE 10
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#define RANDOM_ANIM_NOTHINGINHAND 0
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#define RANDOM_ANIM_RIFLEINHAND 1
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#define RANDOM_ANIM_IRRELEVENTINHAND 2
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#define RANDOM_ANIM_NOTHINGINHAND 0
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#define RANDOM_ANIM_RIFLEINHAND 1
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#define RANDOM_ANIM_IRRELEVENTINHAND 2
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#define RANDOM_ANIM_SOUND 250
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@@ -23,6 +23,7 @@
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#define RANDOM_ANIM_FIRSTBIGMERC 0x04
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#define RANDOM_ANIM_INJURED 0x08
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#define RANDOM_ANIM_DRUNK 0x10
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#define RANDOM_ANIM_LOOKAROUND 0x20
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#define INJURED_CHANGE_THREASHOLD 30
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@@ -75,8 +76,9 @@
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#define ANIM_UPDATEMOVEMENTMODE 0x10000000
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#define ANIM_FIRE 0x20000000
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#define ANIM_BREATH 0x40000000
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#define ANIM_IGNOREHITFINISH 0x80000000
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// SANDRO - this flag is not assigned to any animation, so I am taking it for the hip fire feature
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//#define ANIM_IGNOREHITFINISH 0x80000000
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#define ANIM_ALT_WEAPON_HOLDING 0x80000000
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//ANIMATION HEIGHT VALUES
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#define ANIM_STAND 6
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@@ -242,7 +244,6 @@ enum AnimationStates
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STAB,
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CROUCH_STAB,
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START_AID,
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GIVING_AID,
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END_AID,
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@@ -563,12 +564,10 @@ enum AnimationStates
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THROW_KNIFE_SP_BM,
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RUNNING_W_PISTOL,
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SIDE_STEP_PISTOL_RDY,
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SIDE_STEP_RIFLE_RDY,
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SIDE_STEP_WEAPON_RDY,
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SIDE_STEP_DUAL_RDY,
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WALKING_PISTOL_RDY,
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WALKING_RIFLE_RDY,
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WALKING_WEAPON_RDY,
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WALKING_DUAL_RDY,
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START_AID_PRN,
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@@ -577,7 +576,38 @@ enum AnimationStates
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ADJACENT_GET_ITEM_CROUCHED,
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STEAL_ITEM_CROUCHED,
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BURST_DUAL_STAND,
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BURST_DUAL_CROUCH,
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BURST_DUAL_PRONE,
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READY_ALTERNATIVE_STAND,
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AIM_ALTERNATIVE_STAND,
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SHOOT_ALTERNATIVE_STAND,
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BURST_ALTERNATIVE_STAND,
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LOW_SHOT_ALTERNATIVE_STAND,
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LOW_BURST_ALTERNATIVE_STAND,
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UNREADY_ALTERNATIVE_STAND,
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UNJAM_ALTERNATIVE_STAND,
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LOW_UNJAM_ALTERNATIVE_STAND,
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WALKING_ALTERNATIVE_RDY,
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SIDE_STEP_ALTERNATIVE_RDY,
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START_COWER_CROUCHED,
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END_COWER_CROUCHED,
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START_COWER_PRONE,
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COWERING_PRONE,
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END_COWER_PRONE,
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BIGMERC_IDLE_NECK2,
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FOCUSED_PUNCH,
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FOCUSED_STAB,
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HTH_KICK,
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FOCUSED_HTH_KICK,
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LONG_JUMP,
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NUMANIMATIONSTATES
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};
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