Sandro's feature pack (by Sandro)

- Dual Burst/Autofire Enabled
- Alternative Weapon Holding (firing from hip + pistol with one hand)
- Energy Cost on Weapon Manipulation (holding it shouldered, firing)
- Suppression Effectiveness Modified by Caliber and Gun Loudness
- No Enemy Auto-ready Weapon Option
- Fancy Big Merc Rifle Holding Animations
- More Random Idle Animations
- Kick in HtH Implemented
- Jumping Implemented
- (Included Fix for IIS with Martial Arts Bonus)
- further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884
- you also need the latest GameDir files!


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-08-14 12:19:57 +00:00
parent a61d724335
commit 21dd880240
66 changed files with 4276 additions and 1288 deletions
+21
View File
@@ -581,6 +581,27 @@ BGMWITHSTONE,
BGMMEDICPRN,
RGFMEDICPRN,
RGM_HIP_AIM,
RGM_HIP_LOW,
BGM_HIP_AIM,
RGF_HIP_AIM,
RGM_WATER_HIP_AIM,
BGM_WATER_HIP_AIM,
RGF_WATER_HIP_AIM,
RGM_COWER_PRONE,
BGM_COWER_PRONE,
RGF_COWER_PRONE,
BGMIDLENECK2,
BGMHIPAIMALT,
BGMSRAIMALT,
RGM_PFSHOT_AIM,
BGM_PFSHOT_AIM,
RGF_PFSHOT_AIM,
NUMANIMATIONSURFACETYPES
} AnimationSurfaceTypes;