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Sandro's feature pack (by Sandro)
- Dual Burst/Autofire Enabled - Alternative Weapon Holding (firing from hip + pistol with one hand) - Energy Cost on Weapon Manipulation (holding it shouldered, firing) - Suppression Effectiveness Modified by Caliber and Gun Loudness - No Enemy Auto-ready Weapon Option - Fancy Big Merc Rifle Holding Animations - More Random Idle Animations - Kick in HtH Implemented - Jumping Implemented - (Included Fix for IIS with Martial Arts Bonus) - further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884 - you also need the latest GameDir files! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-2
@@ -431,7 +431,9 @@ void HourlyFoodSituationUpdate( SOLDIERTYPE *pSoldier )
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{
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UINT8 numberofreduces = 1;
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// if starving, we lose stats a LOT faster
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if ( foodsituation == FOOD_STARVING )
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// SANDRO - shouldn't it be "watersituation" here?
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//if ( foodsituation == FOOD_STARVING )
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if ( watersituation == FOOD_STARVING )
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numberofreduces += Random(2);
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INT8 oldval = pSoldier->stats.bStrength;
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@@ -457,7 +459,9 @@ void HourlyFoodSituationUpdate( SOLDIERTYPE *pSoldier )
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{
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UINT8 numberofreduces = 1;
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// if starving, we lose stats a LOT faster
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if ( foodsituation == FOOD_STARVING )
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// SANDRO - shouldn't it be "watersituation" here?
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//if ( foodsituation == FOOD_STARVING )
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if ( watersituation == FOOD_STARVING )
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numberofreduces += 1 + 2 * Random(2);
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INT8 oldlife = pSoldier->stats.bLife;
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