mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
Sandro's feature pack (by Sandro)
- Dual Burst/Autofire Enabled - Alternative Weapon Holding (firing from hip + pistol with one hand) - Energy Cost on Weapon Manipulation (holding it shouldered, firing) - Suppression Effectiveness Modified by Caliber and Gun Loudness - No Enemy Auto-ready Weapon Option - Fancy Big Merc Rifle Holding Animations - More Random Idle Animations - Kick in HtH Implemented - Jumping Implemented - (Included Fix for IIS with Martial Arts Bonus) - further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884 - you also need the latest GameDir files! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -287,11 +287,25 @@ void SelectPausedFireAnimation( SOLDIERTYPE *pSoldier )
|
||||
|
||||
if ( pSoldier->bDoBurst > 0 )
|
||||
{
|
||||
pSoldier->ChangeSoldierState( STANDING_BURST, 2 , FALSE );
|
||||
if ( gAnimControl[ pSoldier->usAnimState ].uiFlags & ( ANIM_ALT_WEAPON_HOLDING ) )
|
||||
{
|
||||
pSoldier->ChangeSoldierState( BURST_ALTERNATIVE_STAND, 2 , FALSE );
|
||||
}
|
||||
else
|
||||
{
|
||||
pSoldier->ChangeSoldierState( STANDING_BURST, 2 , FALSE );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pSoldier->ChangeSoldierState( SHOOT_RIFLE_STAND, 2 , FALSE );
|
||||
if ( gAnimControl[ pSoldier->usAnimState ].uiFlags & ( ANIM_ALT_WEAPON_HOLDING ) )
|
||||
{
|
||||
pSoldier->ChangeSoldierState( SHOOT_ALTERNATIVE_STAND, 2 , FALSE );
|
||||
}
|
||||
else
|
||||
{
|
||||
pSoldier->ChangeSoldierState( SHOOT_RIFLE_STAND, 2 , FALSE );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user