Sandro's feature pack (by Sandro)

- Dual Burst/Autofire Enabled
- Alternative Weapon Holding (firing from hip + pistol with one hand)
- Energy Cost on Weapon Manipulation (holding it shouldered, firing)
- Suppression Effectiveness Modified by Caliber and Gun Loudness
- No Enemy Auto-ready Weapon Option
- Fancy Big Merc Rifle Holding Animations
- More Random Idle Animations
- Kick in HtH Implemented
- Jumping Implemented
- (Included Fix for IIS with Martial Arts Bonus)
- further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884
- you also need the latest GameDir files!


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-08-14 12:19:57 +00:00
parent a61d724335
commit 21dd880240
66 changed files with 4276 additions and 1288 deletions
+3 -1
View File
@@ -134,6 +134,8 @@ STR16 gzIMPMajorTraitsHelpTextsSniper[]=
L"-%d%s APs needed to chamber a round with bolt-action rifles \n",
L"Adds one more aim click for rifle-type guns\n",
L"Adds %d more aim clicks for rifle-type guns\n",
L"Makes aiming faster with rifle-type guns by one aim click\n",
L"Makes aiming faster with rifle-type guns by %d aim clicks\n",
};
STR16 gzIMPMajorTraitsHelpTextsRanger[]=
@@ -192,7 +194,7 @@ STR16 gzIMPMajorTraitsHelpTextsMartialArts[]=
L"-%d%s APs needed to climb on/off roof and jump obstacles\n",
L"+%d%s chance to kick doors in\n", // MINTY - Changed to "kick doors in"
L"You gain special animations for hand to hand combat\n",
L"-%d%s chance to be interrupted when moving\n",
L"-%d%s chance to be interrupted when charging towards an enemy on close range\n",
};
STR16 gzIMPMajorTraitsHelpTextsSquadleader[]=