From 22a18ec2627b926c234c56a94bfbe642a5dbdcf0 Mon Sep 17 00:00:00 2001 From: Wanne Date: Tue, 30 Apr 2013 16:14:27 +0000 Subject: [PATCH] - MP: Disabled the Enemy numbers count in the turnbar (because it shows different numbers on the clients) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6040 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Interface.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Tactical/Interface.cpp b/Tactical/Interface.cpp index fbac8f1b4..9da4da6ae 100644 --- a/Tactical/Interface.cpp +++ b/Tactical/Interface.cpp @@ -4430,11 +4430,13 @@ BOOLEAN AddTopMessage( UINT8 ubType, STR16 pzString ) fFound = TRUE; cnt = 0; - + // WANNE: Disabled AI count on turnbar, because it shows different count on clients + /* if(is_networked && gTacticalStatus.ubCurrentTeam == 1 && ubType == COMPUTER_TURN_MESSAGE){ //add ai count to turn bar - haydent swprintf( pzString, MPClientMessage[80], NumEnemyInSector()); } + */ if ( fFound ) {