Added dialogue event for planting bombs/mines (ADE_BOMB_HAS_BEEN_PLANTED)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8793 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-04-26 20:02:10 +00:00
parent bc2a3dd0fc
commit 22cb49668f
2 changed files with 14 additions and 1 deletions
+12
View File
@@ -2098,9 +2098,15 @@ void HandleSoldierDropBomb( SOLDIERTYPE *pSoldier, INT32 sGridNo )
if ( gfShiftBombPlant && pSoldier->inv[ pSoldier->ubAttackingHand ].exists() )
guiPendingOverrideEvent = M_CHANGE_TO_ACTION;
}
// Flugente: additional dialogue
AdditionalTacticalCharacterDialogue_CallsLua( pSoldier, ADE_BOMB_HAS_BEEN_PLANTED, pSoldier->inv[HANDPOS].usItem, 1 );
}
else
{
// Flugente: additional dialogue
AdditionalTacticalCharacterDialogue_CallsLua( pSoldier, ADE_BOMB_HAS_BEEN_PLANTED, pSoldier->inv[HANDPOS].usItem, 0 );
// beartraps don't explode...
if ( HasItemFlag( (pSoldier->inv[HANDPOS]).usItem, BEARTRAP ) )
return;
@@ -5527,9 +5533,15 @@ void BombMessageBoxCallBack( UINT8 ubExitValue )
else
// EXPLOSIVES GAIN (25): Place a bomb, or buried and armed a mine
StatChange( gpTempSoldier, EXPLODEAMT, 25, FALSE );
// Flugente: additional dialogue
AdditionalTacticalCharacterDialogue_CallsLua( gpTempSoldier, ADE_BOMB_HAS_BEEN_PLANTED, gpTempSoldier->inv[HANDPOS].usItem, 1 );
}
else
{
// Flugente: additional dialogue
AdditionalTacticalCharacterDialogue_CallsLua( gpTempSoldier, ADE_BOMB_HAS_BEEN_PLANTED, gpTempSoldier->inv[HANDPOS].usItem, 0 );
// beartraps don't explode...
if ( HasItemFlag( (gpTempSoldier->inv[HANDPOS]).usItem, BEARTRAP ) )
return;