diff --git a/GameSettings.cpp b/GameSettings.cpp index 5fbbe525..6ab331ec 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -467,10 +467,17 @@ void LoadGameExternalOptions() // WANNE: Drop Items gGameExternalOptions.ubEnemiesItemDrop = iniReader.ReadInteger("JA2 Gameplay Settings","ENEMIES_ITEM_DROP", 0); + // WANNE: Auto save: I did not set USE_AUTO_SAVE in the ja2_options.ini, because + // the game always crashes after a "normal" savegame is loaded after loading an autosave + // So for now USE_AUTO_SAVE is always false. + // The game crashes when removing mouse region that are not set + // After we fix that bug, we can make the entry USE_AUTO_SAVE in the ja2_options.ini + gGameExternalOptions.gfUseAutoSave = iniReader.ReadBoolean("JA2 Gameplay Settings","USE_AUTO_SAVE",FALSE); + // Militia settings - gGameExternalOptions.gfAllowMilitiaGroups = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_MILITIA_MOBILE_GROUPS",0); - gGameExternalOptions.gfAllowReinforcements = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS",0); - gGameExternalOptions.gfAllowReinforcementsOnlyInCity = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS_ONLY_IN_CITIES",0); + gGameExternalOptions.gfAllowMilitiaGroups = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_MILITIA_MOBILE_GROUPS",FALSE); + gGameExternalOptions.gfAllowReinforcements = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS",FALSE); + gGameExternalOptions.gfAllowReinforcementsOnlyInCity = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS_ONLY_IN_CITIES",FALSE); gGameExternalOptions.guiBaseQueenPoolIncrement = iniReader.ReadInteger("JA2 Gameplay Settings","QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL",60); gGameExternalOptions.guiCreateEachNHours = iniReader.ReadInteger("JA2 Gameplay Settings","CREATE_EACH_N_HOURS",24); diff --git a/GameSettings.h b/GameSettings.h index b4a46bf2..65c96224 100644 --- a/GameSettings.h +++ b/GameSettings.h @@ -309,6 +309,8 @@ typedef struct // WANNE INT32 ubEnemiesItemDrop; + BOOLEAN gfUseAutoSave; + //Merc Assignment settings INT32 ubAssignmentUnitsPerDay; INT32 ubMinutesForAssignmentToCount; diff --git a/JA2.suo b/JA2.suo index 1e3ba24d..116de0a1 100644 Binary files a/JA2.suo and b/JA2.suo differ diff --git a/SaveLoadScreen.cpp b/SaveLoadScreen.cpp index 3c5c2fc1..e553e225 100644 --- a/SaveLoadScreen.cpp +++ b/SaveLoadScreen.cpp @@ -714,7 +714,6 @@ void ExitSaveLoadScreen() { INT8 i; - gfLoadGameUponEntry = FALSE; if( !gfSaveLoadScreenButtonsCreated ) @@ -738,7 +737,7 @@ void ExitSaveLoadScreen() for(i=0; i