From 23601a2e30a758e6aaf3c9c7151107a357e767df Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Wed, 12 May 2021 17:43:08 +0000 Subject: [PATCH] Restoration of aiming circles for melee attacks under NCTH (by Shadooow). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9018 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Utils/Cursors.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Utils/Cursors.cpp b/Utils/Cursors.cpp index f5f547e9b..f501cb03e 100644 --- a/Utils/Cursors.cpp +++ b/Utils/Cursors.cpp @@ -1892,7 +1892,7 @@ void UpdateAnimatedCursorFrames( UINT32 uiCursorIndex ) pCurImage = &( pCurData->Composites[ cnt ] ); // Flugente: now using enums instead of hardcoded values //CHRISL: NCTH uses a completely different cursor so if we're in NCTH mode, we want to use different graphics - if(UsingNewCTHSystem() == true) + if (UsingNewCTHSystem() == true && uiCursorIndex != 25 && uiCursorIndex != 26 && uiCursorIndex != 28 && uiCursorIndex != 39 && uiCursorIndex != 40 && uiCursorIndex != 42) { switch(pCurImage->uiFileIndex) {