From 236e26fe8a5f0a6f2a202613e749caff88dbaaed Mon Sep 17 00:00:00 2001 From: Lesh Date: Sun, 24 Sep 2006 08:02:26 +0000 Subject: [PATCH] - debug logging was removed, I forgot about this git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@556 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TileEngine/Explosion Control.cpp | 25 ------------------------- 1 file changed, 25 deletions(-) diff --git a/TileEngine/Explosion Control.cpp b/TileEngine/Explosion Control.cpp index 98aed463..5eb4c35f 100644 --- a/TileEngine/Explosion Control.cpp +++ b/TileEngine/Explosion Control.cpp @@ -1206,31 +1206,18 @@ void ExplosiveDamageGridNo( INT16 sGridNo, INT16 sWoundAmt, UINT32 uiDist, BOOLE UINT8 ubNumberOfTiles; BOOLEAN fMultiStructSpecialFlag = FALSE; BOOLEAN fExplodeDamageReturn = FALSE; - FILE *pDebug; - - pDebug = fopen("explosion.log", "wt"); - fprintf(pDebug, "ExplosiveDamageGridNo start\n"); - fclose(pDebug); // Based on distance away, damage any struct at this gridno // OK, loop through structures and damage! pCurrent = gpWorldLevelData[ sGridNo ].pStructureHead; sDesiredLevel = STRUCTURE_ON_GROUND; - pDebug = fopen("explosion.log", "a+t"); - fprintf(pDebug, "sGridNo = %d\n", sGridNo); - fprintf(pDebug, "pCurrent = %08X\n", pCurrent); - fclose(pDebug); - // This code gets a little hairy because // (1) we might need to destroy the currently-examined structure while (pCurrent != NULL) { // ATE: These are for the chacks below for multi-structs.... pBaseStructure = FindBaseStructure( pCurrent ); - pDebug = fopen("explosion.log", "a+t"); - fprintf(pDebug, "pBaseStructure = %08X\n", pBaseStructure); - fclose(pDebug); if ( pBaseStructure ) { @@ -1239,14 +1226,6 @@ void ExplosiveDamageGridNo( INT16 sGridNo, INT16 sWoundAmt, UINT32 uiDist, BOOLE fMultiStructure = ( ( pBaseStructure->fFlags & STRUCTURE_MULTI ) != 0 ); ppTile = (DB_STRUCTURE_TILE **) MemAlloc( sizeof( DB_STRUCTURE_TILE ) * ubNumberOfTiles ); - pDebug = fopen("explosion.log", "a+t"); - fprintf(pDebug, "sBaseGridNo = %d\n", sBaseGridNo); - fprintf(pDebug, "ubNumberOfTiles = %d\n", ubNumberOfTiles); - fprintf(pDebug, "fMultiStructure = %d\n", fMultiStructure); - fprintf(pDebug, "ppTile = %08X\n", ppTile); - fprintf(pDebug, "pBaseStructure->pDBStructureRef->ppTile = %08X\n", pBaseStructure->pDBStructureRef->ppTile); - fclose(pDebug); - // Lesh: CTD was in next line once memcpy( ppTile, pBaseStructure->pDBStructureRef->ppTile, sizeof( DB_STRUCTURE_TILE ) * ubNumberOfTiles ); @@ -1362,10 +1341,6 @@ void ExplosiveDamageGridNo( INT16 sGridNo, INT16 sWoundAmt, UINT32 uiDist, BOOLE pCurrent = pNextCurrent; } - - pDebug = fopen("explosion.log", "a+t"); - fprintf(pDebug, "ExplosiveDamageGridNo finish\n"); - fclose(pDebug); }