diff --git a/Tactical/LOS.cpp b/Tactical/LOS.cpp index 2b88e733..847b190f 100644 --- a/Tactical/LOS.cpp +++ b/Tactical/LOS.cpp @@ -200,7 +200,7 @@ static UINT32 guiStructureHitChance[ MAX_DIST_FOR_LESS_THAN_MAX_CHANCE_TO_HIT_ST // MoveBullet and ChanceToGetThrough use this array to maintain which // of which structures in a tile might be hit by a bullet. -#define MAX_LOCAL_STRUCTURES 20 +#define MAX_LOCAL_STRUCTURES 100 STRUCTURE * gpLocalStructure[MAX_LOCAL_STRUCTURES]; UINT32 guiLocalStructureCTH[MAX_LOCAL_STRUCTURES];