From 238a1c29838f8cfa06ced1201be4736233658a45 Mon Sep 17 00:00:00 2001 From: Lesh Date: Thu, 2 Nov 2006 18:37:08 +0000 Subject: [PATCH] - bugfix: CTD in Drassen Mine battle git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@613 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/LOS.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/LOS.cpp b/Tactical/LOS.cpp index 2b88e733..847b190f 100644 --- a/Tactical/LOS.cpp +++ b/Tactical/LOS.cpp @@ -200,7 +200,7 @@ static UINT32 guiStructureHitChance[ MAX_DIST_FOR_LESS_THAN_MAX_CHANCE_TO_HIT_ST // MoveBullet and ChanceToGetThrough use this array to maintain which // of which structures in a tile might be hit by a bullet. -#define MAX_LOCAL_STRUCTURES 20 +#define MAX_LOCAL_STRUCTURES 100 STRUCTURE * gpLocalStructure[MAX_LOCAL_STRUCTURES]; UINT32 guiLocalStructureCTH[MAX_LOCAL_STRUCTURES];