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More highlighting changes (by Shadooow):
- unified the highlight behavior with currently held item in cursor to only ever highlight compatible items for that item (was the case in tactical, not in map screen) - enabled the body silhouette in map screen to be lit up when hovering/holding consumable item just as it happens in tactical mode - few small fixes correcting code I sent previously git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8999 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -706,16 +706,10 @@ void SetSMPanelCurrentMerc( UINT8 ubNewID )
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SetAllAutoFacesInactive( );
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// Turn off compat ammo....
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if ( gpItemPointer == NULL )
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HandleCompatibleAmmoUI(gpSMCurrentMerc, NO_SLOT, FALSE);
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if (gpItemPointer != NULL)
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{
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HandleCompatibleAmmoUI( gpSMCurrentMerc, (INT8)HANDPOS, FALSE );
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gfCheckForMouseOverItem = FALSE;
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}
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else
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{
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// Turn it all false first....
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InternalHandleCompatibleAmmoUI( gpSMCurrentMerc, gpItemPointer, FALSE );
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InternalHandleCompatibleAmmoUI( gpSMCurrentMerc, gpItemPointer, TRUE );
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gfCheckForMouseOverItem = TRUE;
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}
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// Remove item desc panel if one up....
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@@ -3224,14 +3218,12 @@ void UpdateStatColor( UINT32 uiTimer, BOOLEAN fIncrease, BOOLEAN fDamaged, BOOLE
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void SMInvMoveCallback( MOUSE_REGION * pRegion, INT32 iReason )
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{
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UINT32 uiHandPos;
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uiHandPos = MSYS_GetRegionUserData( pRegion, 0 );
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if (iReason & MSYS_CALLBACK_REASON_INIT)
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{
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return;
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}
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UINT32 uiHandPos = MSYS_GetRegionUserData( pRegion, 0 );
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if ( gpSMCurrentMerc->inv[ uiHandPos ].exists() == false )
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return;
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@@ -3256,7 +3248,8 @@ void SMInvMoveCallback( MOUSE_REGION * pRegion, INT32 iReason )
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{
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HandleCompatibleAmmoUI( gpSMCurrentMerc, (INT8)uiHandPos, FALSE );
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gfCheckForMouseOverItem = FALSE;
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fInterfacePanelDirty = DIRTYLEVEL2;
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fInterfacePanelDirty = DIRTYLEVEL2;
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gbCheckForMouseOverItemPos = NO_SLOT;
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}
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}
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}
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@@ -3279,23 +3272,28 @@ void InvPanelButtonClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
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void SMInvMoveCammoCallback( MOUSE_REGION * pRegion, INT32 iReason )
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{
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if (iReason & MSYS_CALLBACK_REASON_INIT)
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{
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return;
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}
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else if (iReason == MSYS_CALLBACK_REASON_GAIN_MOUSE )
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{
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// Setup a timer....
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guiMouseOverItemTime = GetJA2Clock( );
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gfCheckForMouseOverItem = TRUE;
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gbCheckForMouseOverItemPos = NO_SLOT;
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if (gpItemPointer == NULL)
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{
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// Setup a timer....
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guiMouseOverItemTime = GetJA2Clock();
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gfCheckForMouseOverItem = TRUE;
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gbCheckForMouseOverItemPos = NO_SLOT;
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}
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}
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if (iReason == MSYS_CALLBACK_REASON_LOST_MOUSE )
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{
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//gfSM_HandInvDispText[ uiHandPos ] = 1;
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HandleCompatibleAmmoUI( gpSMCurrentMerc, (INT8)NO_SLOT, FALSE );
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gfCheckForMouseOverItem = FALSE;
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if (gpItemPointer == NULL)
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{
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//gfSM_HandInvDispText[ uiHandPos ] = 1;
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HandleCompatibleAmmoUI(gpSMCurrentMerc, (INT8)NO_SLOT, FALSE);
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gfCheckForMouseOverItem = FALSE;
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}
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}
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}
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