Corretion to the 100AP/HAM integration. Also made an APBPConstant a littler clearer (hopefully).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2699 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2009-04-09 19:25:24 +00:00
parent 72174db37c
commit 23a8f63bd8
4 changed files with 10 additions and 10 deletions
+3 -3
View File
@@ -1064,9 +1064,9 @@ void LoadGameAPBPConstants()
APBPConstants[BAD_AP_COST] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","BAD_AP_COST",36),36);
APBPConstants[AP_RELOAD_LOOSE] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_RELOAD_LOOSE",8),8);
APBPConstants[AP_UNJAM] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_UNJAM",2),2);
APBPConstants[AP_MAX_SUPPRESSED] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_MAX_SUPPRESSED",32),32);
APBPConstants[AP_MAX_TURN_SUPPRESSED] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_MAX_TURN_SUPPRESSED",100),100);
APBPConstants[AP_MIN_LIMIT_SUPPRESSION_LOSS] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_MIN_LIMIT_SUPPRESSION_LOSS",-100),-100);
APBPConstants[AP_MAX_SUPPRESSED] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_MAX_SUPPRESSED",64),64);
APBPConstants[AP_MAX_TURN_SUPPRESSED] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_MAX_TURN_SUPPRESSED",200),200);
APBPConstants[AP_MIN_SUPPRESSION_LIMIT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_MIN_SUPPRESSION_LIMIT",-100),-100);
APBPConstants[AP_LOST_PER_MORALE_DROP] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_LOST_PER_MORALE_DROP",12),12);
APBPConstants[AP_SUPPRESSION_MOD] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_SUPPRESSION_MOD",24),24);
APBPConstants[DEFAULT_APS] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","DEFAULT_APS",80),80);