mirror of
https://github.com/1dot13/source.git
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Fixes for VS2003
- added files - changed Credits.cpp to non Unicode version git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -545,7 +545,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib lua51.lib .\Multiplayer\Raknet\RakNetLibStatic.lib ws2_32.lib"
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OutputFile="C:\games\Jagged Alliance 2\JA2_vs2003_release.exe"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\JA2 v1.13.2207_EN.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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IgnoreDefaultLibraryNames=""
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@@ -1451,6 +1451,9 @@
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BrowseInformation="1"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Ja2 Libs.cpp">
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</File>
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<File
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RelativePath="LibraryDataBase.cpp">
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<FileConfiguration
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@@ -2778,6 +2781,9 @@
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<File
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RelativePath="Install.h">
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</File>
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<File
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RelativePath=".\Ja2 Libs.h">
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</File>
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<File
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RelativePath="JA2 SGP ALL.H">
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</File>
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@@ -3580,6 +3580,9 @@
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<File
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RelativePath="mapscreen.h">
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</File>
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<File
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RelativePath=".\Meanwhile.h">
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</File>
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<File
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RelativePath="Merc Contract.h">
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</File>
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@@ -3595,9 +3598,15 @@
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<File
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RelativePath="Queen Command.h">
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</File>
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<File
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RelativePath=".\Quest Debug System.h">
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</File>
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<File
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RelativePath="Quests.h">
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</File>
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<File
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RelativePath=".\QuestText.h">
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</File>
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<File
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RelativePath=".\Reinforcement.h">
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</File>
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@@ -3634,6 +3643,9 @@
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<File
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RelativePath="strategic town reputation.h">
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</File>
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<File
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RelativePath=".\Strategic Turns.h">
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</File>
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<File
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RelativePath="strategic.h">
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</File>
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@@ -1,5 +1,5 @@
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#include "stdafx.h"
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//#include "stdafx.h"
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#include "profiler.h"
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#include "BinaryHeap.hpp"
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@@ -390,7 +390,7 @@
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FavorSizeOrSpeed="1"
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OptimizeForProcessor="3"
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OptimizeForWindowsApplication="TRUE"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Utils;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Utils;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\;..\Multiplayer;..\lua"
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PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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@@ -2767,6 +2767,9 @@
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BrowseInformation="1"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Item Types.cpp">
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</File>
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<File
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RelativePath="Items.cpp">
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<FileConfiguration
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@@ -5612,9 +5615,18 @@
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<File
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RelativePath=".\XML_Launchable.cpp">
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</File>
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<File
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RelativePath=".\XML_LBEPocket.cpp">
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</File>
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<File
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RelativePath=".\XML_LoadBearingEquipment.cpp">
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</File>
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<File
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RelativePath=".\XML_Magazine.cpp">
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</File>
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<File
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RelativePath=".\XML_MercStartingGear.cpp">
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</File>
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<File
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RelativePath=".\XML_Merge.cpp">
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</File>
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@@ -5631,6 +5643,9 @@
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;fi;fd">
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<File
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RelativePath=".\Action Items.h">
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</File>
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<File
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RelativePath="aim.h">
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</File>
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@@ -5649,6 +5664,15 @@
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<File
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RelativePath="Arms Dealer Init.h">
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</File>
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<File
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RelativePath=".\ArmsDealerInvInit.h">
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</File>
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<File
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RelativePath=".\AStarPathfinder.h">
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</File>
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<File
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RelativePath=".\Auto Bandage.h">
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</File>
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<File
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RelativePath="Boxing.h">
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</File>
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@@ -5658,30 +5682,66 @@
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<File
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RelativePath="Campaign.h">
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</File>
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<File
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RelativePath=".\Civ Quotes.h">
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</File>
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<File
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RelativePath=".\Dialogue Control.h">
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</File>
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<File
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RelativePath=".\DisplayCover.h">
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</File>
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<File
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RelativePath=".\Drugs And Alcohol.h">
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</File>
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<File
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RelativePath=".\End Game.h">
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</File>
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<File
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RelativePath="Enemy Soldier Save.h">
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</File>
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<File
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RelativePath=".\EnemyItemDrops.h">
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</File>
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<File
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RelativePath=".\faces.h">
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</File>
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<File
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RelativePath=".\fov.h">
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</File>
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<File
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RelativePath=".\Gap.h">
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</File>
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<File
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RelativePath=".\Handle Doors.h">
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</File>
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<File
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RelativePath="Handle Items.h">
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</File>
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<File
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RelativePath=".\Handle UI Plan.h">
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</File>
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<File
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RelativePath="Handle UI.h">
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</File>
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<File
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RelativePath=".\Interface Control.h">
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</File>
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<File
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RelativePath="Interface Cursors.h">
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</File>
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<File
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RelativePath=".\interface Dialogue.h">
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</File>
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<File
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RelativePath="Interface Items.h">
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</File>
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<File
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RelativePath="interface panels.h">
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</File>
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<File
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RelativePath=".\Interface Utils.h">
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</File>
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<File
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RelativePath="Interface.h">
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</File>
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@@ -5703,6 +5763,9 @@
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<File
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RelativePath="Map Information.h">
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</File>
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<File
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RelativePath=".\merc entering.h">
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</File>
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<File
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RelativePath="Merc Hiring.h">
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</File>
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@@ -5724,6 +5787,9 @@
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<File
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RelativePath="PATHAI.H">
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</File>
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<File
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RelativePath=".\PathAIDebug.h">
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</File>
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<File
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RelativePath="points.h">
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</File>
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@@ -5733,6 +5799,12 @@
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<File
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RelativePath=".\Rain.h">
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</File>
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<File
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RelativePath=".\Rotting Corpses.h">
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</File>
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<File
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RelativePath=".\rt time defines.h">
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</File>
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<File
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RelativePath="ShopKeeper Interface.h">
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</File>
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@@ -5754,6 +5826,12 @@
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<File
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RelativePath="Soldier Create.h">
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</File>
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<File
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RelativePath=".\Soldier Find.h">
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</File>
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<File
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RelativePath=".\Soldier Functions.h">
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</File>
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<File
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RelativePath="Soldier Init List.h">
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</File>
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@@ -5766,6 +5844,9 @@
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<File
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RelativePath="Soldier Profile.h">
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</File>
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<File
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RelativePath=".\soldier tile.h">
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</File>
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<File
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RelativePath="Spread burst.h">
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</File>
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@@ -5775,15 +5856,24 @@
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<File
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RelativePath="Strategic Exit GUI.h">
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</File>
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<File
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RelativePath=".\Structure Wrap.h">
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</File>
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<File
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RelativePath="Tactical All.h">
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</File>
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<File
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RelativePath="Tactical Save.h">
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</File>
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<File
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RelativePath=".\Tactical Turns.h">
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</File>
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<File
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RelativePath="TeamTurns.h">
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</File>
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<File
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RelativePath=".\UI Cursors.h">
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</File>
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<File
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RelativePath="Vehicles.h">
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</File>
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@@ -1721,6 +1721,9 @@
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BrowseInformation="1"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Render Z.cpp">
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</File>
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<File
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RelativePath="renderworld.cpp">
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<FileConfiguration
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@@ -3057,6 +3060,9 @@
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<File
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RelativePath="Render Fun.h">
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</File>
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<File
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RelativePath=".\Render Z.h">
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</File>
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<File
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RelativePath="renderworld.h">
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</File>
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@@ -117,6 +117,15 @@
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<File
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RelativePath=".\lua.cpp">
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</File>
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<File
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RelativePath=".\lua_env.cpp">
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</File>
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<File
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RelativePath=".\lua_strategic.cpp">
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</File>
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<File
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RelativePath=".\lua_tactical.cpp">
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</File>
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<File
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RelativePath=".\lwstring.cpp">
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</File>
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