diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI
index c7cee1852..3f4f2a062 100644
--- a/gamedir/Data-1.13/Ja2_Options.INI
+++ b/gamedir/Data-1.13/Ja2_Options.INI
@@ -2893,7 +2893,7 @@ FOOD_EATING_SOUNDS = TRUE
[Disease Settings]
-; If DISEASE is TRUE, your mercs can get diseases. Diseases are specified in Disease.xml. You can get them from
+; If DISEASE is TRUE, your mercs can get diseases. Diseases are specified in Disease.xml. For example, you can get them from
; -insects in swamp & tropical sectors
; -contact with other people, animals and the dead
; -open wounds
@@ -2905,10 +2905,12 @@ FOOD_EATING_SOUNDS = TRUE
; set this to TRUE to play with diseases.
DISEASE = FALSE
-; if DISEASE and DISEASE_STRATEGIC are set to TRUE, the first disease (arulcan plague) will also affect civilians, soldiers and militia.
-; It can break out in swamp & tropical sectors and spread as infected troops move around.
-; In bad cases, it can affect entire cities. Infected population will suffer just as your mercs do. If you don't act, this could be a severe threat to your campaign.
-; It does work on both sides though, the army can suffer just as well... especially if you give it a push ;-)
+; if DISEASE and DISEASE_STRATEGIC are set to TRUE, corpses pose a health risk.
+; Once a corpse vanishes, it creates disease points in that sector. The more disease points, the higher the chance mercs catch any corpse-related illness.
+; This can negatively affect the breath and health points of any NPC (enemy, militia or civilian) in that sector.
+; If INDIVIDUAL_MILITIA and INDIVIDUAL_MILITIA_MANAGE_HEALTH are true, this negatively affects a militia's hourly regeneration.
+; You can remove corpses via the Disease->Burial assignment to stop this from happening.
+; You can remove disease points via the Disease->Treatment assignement, this works similar to the doctor assignment.
DISEASE_STRATEGIC = TRUE
; The World Health Organization has a website that contains a few helpful tips on diseases.
diff --git a/gamedir/Data-1.13/TableData/Backgrounds.xml b/gamedir/Data-1.13/TableData/Backgrounds.xml
index 33bc2887d..ff77d6558 100644
--- a/gamedir/Data-1.13/TableData/Backgrounds.xml
+++ b/gamedir/Data-1.13/TableData/Backgrounds.xml
@@ -94,7 +94,8 @@
0
0
0
- 0
+ 0
+ 0
0
@@ -3640,22 +3641,17 @@
183
Veteran Mercenary/Undertaker
- Vet Merc/Undertaker
- When you've seen it all, nothing can frighten you anymore.
- 5
+ Vet/Undertaker
+ Pops has seen it all. What's left to frighten him?
5
-25
-2
- 3
20
10
- 5
- 3
-5
- 5
15
- 7
100
+ 600
1
1
1
@@ -5435,6 +5431,7 @@
20
7
3
+ 500
286
diff --git a/gamedir/Data-1.13/TableData/Items/Items.xml b/gamedir/Data-1.13/TableData/Items/Items.xml
index 2f95313e6..b0183f0d3 100644
--- a/gamedir/Data-1.13/TableData/Items/Items.xml
+++ b/gamedir/Data-1.13/TableData/Items/Items.xml
@@ -175,6 +175,8 @@
0
0
0
+ 0
+ 0
0
0.0
0
@@ -31547,6 +31549,7 @@
3
1
1
+ 50
100.0
@@ -46374,6 +46377,7 @@
1
1
1
+ 50
100.0