From 23d00378a4758f2c6d6a4105e751437ea1046ce7 Mon Sep 17 00:00:00 2001 From: Flugente Date: Sun, 12 Aug 2018 12:38:07 +0000 Subject: [PATCH] New feature: we have to bury corpses, or their rot causes diseases in sectors git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2436 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 12 +++++++----- gamedir/Data-1.13/TableData/Backgrounds.xml | 15 ++++++--------- gamedir/Data-1.13/TableData/Items/Items.xml | 4 ++++ 3 files changed, 17 insertions(+), 14 deletions(-) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index c7cee1852..3f4f2a062 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -2893,7 +2893,7 @@ FOOD_EATING_SOUNDS = TRUE [Disease Settings] -; If DISEASE is TRUE, your mercs can get diseases. Diseases are specified in Disease.xml. You can get them from +; If DISEASE is TRUE, your mercs can get diseases. Diseases are specified in Disease.xml. For example, you can get them from ; -insects in swamp & tropical sectors ; -contact with other people, animals and the dead ; -open wounds @@ -2905,10 +2905,12 @@ FOOD_EATING_SOUNDS = TRUE ; set this to TRUE to play with diseases. DISEASE = FALSE -; if DISEASE and DISEASE_STRATEGIC are set to TRUE, the first disease (arulcan plague) will also affect civilians, soldiers and militia. -; It can break out in swamp & tropical sectors and spread as infected troops move around. -; In bad cases, it can affect entire cities. Infected population will suffer just as your mercs do. If you don't act, this could be a severe threat to your campaign. -; It does work on both sides though, the army can suffer just as well... especially if you give it a push ;-) +; if DISEASE and DISEASE_STRATEGIC are set to TRUE, corpses pose a health risk. +; Once a corpse vanishes, it creates disease points in that sector. The more disease points, the higher the chance mercs catch any corpse-related illness. +; This can negatively affect the breath and health points of any NPC (enemy, militia or civilian) in that sector. +; If INDIVIDUAL_MILITIA and INDIVIDUAL_MILITIA_MANAGE_HEALTH are true, this negatively affects a militia's hourly regeneration. +; You can remove corpses via the Disease->Burial assignment to stop this from happening. +; You can remove disease points via the Disease->Treatment assignement, this works similar to the doctor assignment. DISEASE_STRATEGIC = TRUE ; The World Health Organization has a website that contains a few helpful tips on diseases. diff --git a/gamedir/Data-1.13/TableData/Backgrounds.xml b/gamedir/Data-1.13/TableData/Backgrounds.xml index 33bc2887d..ff77d6558 100644 --- a/gamedir/Data-1.13/TableData/Backgrounds.xml +++ b/gamedir/Data-1.13/TableData/Backgrounds.xml @@ -94,7 +94,8 @@ 0 0 0 - 0 + 0 + 0 0 @@ -3640,22 +3641,17 @@ 183 Veteran Mercenary/Undertaker - Vet Merc/Undertaker - When you've seen it all, nothing can frighten you anymore. - 5 + Vet/Undertaker + Pops has seen it all. What's left to frighten him? 5 -25 -2 - 3 20 10 - 5 - 3 -5 - 5 15 - 7 100 + 600 1 1 1 @@ -5435,6 +5431,7 @@ 20 7 3 + 500 286 diff --git a/gamedir/Data-1.13/TableData/Items/Items.xml b/gamedir/Data-1.13/TableData/Items/Items.xml index 2f95313e6..b0183f0d3 100644 --- a/gamedir/Data-1.13/TableData/Items/Items.xml +++ b/gamedir/Data-1.13/TableData/Items/Items.xml @@ -175,6 +175,8 @@ 0 0 0 + 0 + 0 0 0.0 0 @@ -31547,6 +31549,7 @@ 3 1 1 + 50 100.0 @@ -46374,6 +46377,7 @@ 1 1 1 + 50 100.0